Replay isn't that helpful of a test any more now that we have the more
stringent Quilt tests. Quilt was missing bounding box hierarchies, though,
while Replay was sort of testing RTree (pointlessly, as it was drawing without
any clip). Now Quilt does everything, testing RTree, QuadTree, and TileGrid.
Quilt mode now falls back to drawing all at once (i.e. Replay) for GMs that
don't tile perfectly. Still a TODO to make this check more flexible than exact
pixel matches.
Two GMs fail when using a BBH:
- imageresizetiled
- resizeimagefilter
We think we're not adjusting the bounds of save layers by their paint.
This is probably a bug, but one to be fixed separately from adding new tests.
BUG=skia:
R=robertphillips@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/377373003
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced. They're just not right for anyone anymore.
SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord. (The underlying SkPixelRefs are threadsafe.)
Simplify quilt drawing by using SkBitmap::extractSubset. No need for locking.
Bump up to 256x256 tiles. 16x16 tiles just murders performance (way too much
contention). This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.
BUG=171776
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371023005
- Rename TileGrid -> Quilt to avoid the name overload.
- Tag all failing GMs with kSkipTiled_Flag.
You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile.
Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)
BUG=skia:2477
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256373002
git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
Record performance as measured by bench_record (out/Release/bench_record --skr) improves by at least 1.9x, at most 6.7x, arithmetic mean 2.6x, geometric mean 3.0x. So, good.
Correctness as measured by DM (out/Debug/dm --skr) is ~ok. One GM (shadertext2) fails because we're assuming all paint effects are immutable, but SkShaders are still mutable.
To do after this CL:
- measure playback speed
- catch up feature-wise to SkPicture
- match today's playback speed
BUG=skia:
R=robertphillips@google.com, bsalomon@google.com, reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/206313003
git-svn-id: http://skia.googlecode.com/svn/trunk@14010 2bbb7eff-a529-9590-31e7-b0007b416f81
The main meat of things is in SkThreadPool. We can now give SkThreadPool a
type for each thread to create and destroy on its local stack. It's TLS
without going through SkTLS.
I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.
The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.
Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.
BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/179233005
git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81