edge AA polys, so we minimize state changes and GL calls. This requires
querying GL for the maximum number of fragment uniforms. It also makes the
shader generator produce custom shaders for the number of relevant edges.
This gives a ~5X speedup on the "Shapes" SampleApp.
Review URL: http://codereview.appspot.com/4536070/
git-svn-id: http://skia.googlecode.com/svn/trunk@1380 2bbb7eff-a529-9590-31e7-b0007b416f81
This never worked correctly. The texture loses multisample status when the resolve occurs. We never had code to re-establish it. Also, we'd have to handle the case where you resolve but then want to render to it again without clearing.
Review URL: http://codereview.appspot.com/4274074/
git-svn-id: http://skia.googlecode.com/svn/trunk@974 2bbb7eff-a529-9590-31e7-b0007b416f81