Commit Graph

30 Commits

Author SHA1 Message Date
Kevin Lubick
c3a448ec61 [bazel] Put licenses() after legacy_exports
G3 prefers license() first.

This was done mechanically with a big find/replace

Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-02 15:04:33 +00:00
Kevin Lubick
46eaab3959 [bazel] Add shims to help translation into G3
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .

This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.

bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.

Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-29 19:27:54 +00:00
Kevin Lubick
83cee23c98 [bazel] Run buildifier on BUILD.bazel files
buildifier --lint=fix -r .

Change-Id: I6a41858270d20137978f8271c8f6160b51120777
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529751
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-14 18:13:43 +00:00
Kevin Lubick
b98328a27b [bazel] Add license to all our BUILD.bazel files
find -name "BUILD.bazel" -exec sed -i -e '1i licenses(["notice"])\n' {} +

Change-Id: Ie48f163b7d8d6ede9ba5f952e87232dd5c9fa8e6
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529808
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-13 19:50:29 +00:00
Kevin Lubick
196b172650 [sksl] Make sksl tracing optional
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.

It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.

Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.

This is a reland of https://skia-review.googlesource.com/c/skia/+/528837

Bug: skia:12541
Change-Id: I79612c69fdbefd3db9822a2b66df7552f7c13865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529278
Reviewed-by: John Stiles <johnstiles@google.com>
2022-04-12 13:59:25 +00:00
John Stiles
471fd2eb09 Revert "[sksl] Make sksl tracing optional"
This reverts commit 6bc4bdf645.

Reason for revert: Android roll

Original change's description:
> [sksl] Make sksl tracing optional
>
> This removes the required dependency on our JSON code. In the Bazel
> rules, this dependency is pushed down into sksl instead of required
> by the cc_binary rules.
>
> It adds a stub version of SkVMDebugTrace.cpp and removes
> SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
> is set (skia_enable_sksl_tracing and enable_sksl_tracing,
> respectively). There was an existing #define that CanvasKit
> used (CK_INCLUDE_SKSL_TRACE) and this was changed to
> SKSL_ENABLE_TRACING.
>
> Users of //:skia_core no longer need to specify a JSON dep,
> if sksl needs it (e.g. for tracing), then it will specify
> the dependency.
>
> Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: skia:12541
Change-Id: Icf75495f19e409d96925ca4dca9e839eca4057ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529129
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2022-04-11 17:42:17 +00:00
Kevin Lubick
6bc4bdf645 [sksl] Make sksl tracing optional
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.

It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.

Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.

Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-11 15:22:41 +00:00
Kevin Lubick
1fc0c1c0f8 [canvaskit] Run JS tests in Bazel
This CL makes a copy of all the files in
//modules/canvaskit/tests/ and puts them into
//modules/canvaskit/tests/bazel. They are slightly modified
to run in Bazel (renamed to be more clear what they are
and using EverythingLoaded instead of CanvasKitLoaded).

The original files will be deleted when we no longer test
CanvasKit outside of Bazel.

Suggested Review Order:
 - hello_world.js is now smoke_test.js. That test polls the
   gold_test_env server, but does not create an image.
 - test_reporter.js which is much simplified from the non-Bazel
   version (due to the removal of a bunch of PathKit stuff).
   These JS tests are not the C++ gms. This means that we need
   to capture the PNG ourselves, which we do using the <canvas>
   API toDataURL(). This is base64 encoded, which is conveniently
   the format accepted by the gold_test_env server.
 - karma.bazel.js and assets/BUILD.bazel which make all the
   test assets available under a shortened path /assets.
 - Feel free to skip over the remaining *_test.js, as they are
   basically the same as what is currently checked in, just
   with the modifications above.
 - Any remaining files.

Change-Id: I45fc38da38faf11f21011e7381d390e6bb299df4
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/513916
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-02-28 21:30:21 +00:00
Kevin Lubick
acab911351 [bazel] Make use of test_on_env to spin up server for gms
In order to extract the PNG files produced by our CanvasKit gms,
we need our JS tests to POST them to a server which can write to
disk. The easiest way to do this is to use the test_on_env
rule defined in the Skia Infra repo for exactly this purpose.

This required https://skia-review.googlesource.com/c/buildbot/+/510717
to be able to configure the binary correctly and
https://skia-review.googlesource.com/c/buildbot/+/511862, for nicer
debugging so the skia-infra dep was updated via the following commands:
$ go get go.skia.org/infra@d8a552a29e
$ go mod download
$ make -C infra/bots train
$ make -C bazel gazelle_update_repo
This caused many automated changes to infra/bots/tasks.json

The flow is:
1. User types bazelisk test :hello_world_test_with_env
2. The test_on_env rule starts gold_test_env and waits
   for the file defined in $ENV_READY_FILE to be created.
3. gold_test_env starts a web server on a random port. It
   writes this port number to $ENV_DIR/port. Then, it
   creates $ENV_READY_FILE to signal ready.
4. test_on_env sees the ready file and then starts the
   karma_test rule. (Reminder: this is a bash script
   which starts karma using the Bazel-bundled chromium).
5. The karma_test rule runs the karma.bazel.js file (which
   has been injected with some JS code to fill in Bazel
   paths and settings) using Bazel-bundled node. This reads
   in the port file and sets up a Karma proxy to redirect
   /gold_rpc/report to http://localhost:PORT/report
6. The JS tests run via Karma (and do assertions via Jasmine).
   Some tests, the gms, make POST requests to the proxy.
7. gold_test_env gets these POST requests writes the images
   to a special Bazel folder on disk as defined by
   $TEST_UNDECLARED_OUTPUTS_DIR.
8. test_on_env identifies that the tests finish (because the
   karma_test script returns 0). It sends SIGINT to gold_test_env.
9. gold_test_env stops the webserver. The special Bazel folder
   will zip up anything inside it and make it available for
   future rules (e.g. a rule that will upload to Gold via goldctl).

Suggested Review Order:
 - bazel/karma_test.bzl to see the test_on_env rule bundled into
   the karma_test macro. I chose to put it there because it might
   be confusing to have to define both a karma_test and test_on_env
   rule in the same package but not be able to call one because it
   will fail to talk to the server.
 - gold_test_env.go to see how the appropriate files are written
   to signal the environment is ready and the handlers are set up.
 - karma.bazel.js to see how we make our own proxy given the
   port from the env binary. The fact that we could not create
   our own proxy with the existing karma_test rule was why the
   chain ending in https://skia-review.googlesource.com/c/skia/+/508797
   had to be abandoned.
 - tests/*.js to see how the environment is probed via /healthz
   and then used to make POST requests with data.
 - Everything else.

Change-Id: I32a90def41796ca94cf187d640cfff8e262f85f6
BUG: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510737
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-02-28 14:05:54 +00:00
Kevin Lubick
bf4b034027 [bazel] Show CanvasKit can be loaded in POC karma_test
In order to load CanvasKit, we need to add support for statically
served files. On the karma side, this is done by adding an
object [1] to the files list (example: [2]).

Then, we need to include canvaskit.js in with the karma test
files and use the callback to load canvaskit.wasm from the
correct file location.

[1] http://karma-runner.github.io/6.3/config/files.html
[2] 4f7b656012/modules/canvaskit/karma.conf.js (L13)
Change-Id: I7482d6e949a5e8efd0ca882efe5afbe0dc16c0e4
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510736
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-02-23 14:53:01 +00:00
Kevin Lubick
a2d3958e1f [bazel] Make custom karma_test rule
Run the tests in headless mode and output the logs
bazel test :hello_world --test_output=all

Start up a visible web browser with the karma test driver
(need to go to Debug tab to actually run tests)
bazel run :hello_world

Suggested review order
 - package.json to see the karma dependencies to run
   jasmine tests on chrome and firefox.
 - WORKSPACE.bazel to see how the packages listed in
   package.json and package-lock.json are downloaded
   into the Bazel sandbox/cache via the npm_install rule.
   As mentioned in the package.json comment, the version
   of build_bazel_rules_nodejs which emscripten uses [1]
   is 4.4.1 and if we tried to install it ourselves, that
   installation will be ignored. We also bring in hermetic
   browsers via io_bazel_rules_webtesting.
 - bazel/karma_test.bzl which defines a new rule _karma_test
   and a macro karma_test which joins the new rule with
   an existing web_test rule to run it on a hermetic browser
   which Bazel downloads. This rule takes heavy inspiration
   from @bazel/concatjs [2], but is much simpler and lets us
   configure more things (e.g. proxies, so we can work with
   test_on_env).
 - karma.bazel.js, which is a pretty ordinary looking karma
   configuration file [2] with effectively a JS macro
   BAZEL_APPLY_SETTINGS. JS doesn't have a preprocessor or
   actual macros, but this string will be replaced by the
   JS code in karma_test.bzl which will set correct filepaths
   for Bazel content.
 - All other files.

[1] c33c7be17f/bazel/deps.bzl (L10)
[2] 700b7a3c5f/packages/concatjs/web_test/karma_web_test.bzl (L318)
[3] http://karma-runner.github.io/6.3/config/configuration-file.html
Change-Id: Id64c0a86d6be37d627762cef0beaaf23ad390ac1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509717
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2022-02-23 14:53:01 +00:00
Kevin Lubick
149938e8e3 [canvaskit] Rename some CK-specific defines
The one use of the define in //modules/skottie was in an old
G3 BUILD file which has since been deleted.

Change-Id: I3cbb0dd2bcbff7de433b2d044b3e7a0c34a45240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509400
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2022-02-15 22:42:17 +00:00
Kevin Lubick
7f568e968e [bazel] Update to use emsdk 3.1.4
PS1 regenerates the BUILD.bazel files

This allows us to use closure to minify the JS in canvaskit.js

Change-Id: Ib8326d2e3a19cd2168b740b6946f9165a2810133
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509177
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-02-15 17:47:03 +00:00
Kevin Lubick
9cb74e9079 [bazel] Compile gms for wasm and WebGL
PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.

It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.

We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.

In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.

The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.

The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:

modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads

This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.

Suggested review order:
 - modules/canvaskit/BUILD.bazel taking note that we always
   use profiling-funcs to make the stacktraces human readable.
 - gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
   gms/tests. Notice the tests are roughly partitioned because
   we don't support things like vulkan/PDF in the wasm build
   and we will want a way to not build certain tests for
   certain configurations
 - tools/* noting some of the cc_libraries added to make
   dependencies easier to add when needed.
 - All other files.

Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-02-09 18:56:17 +00:00
Kevin Lubick
a803794df7 [canvaskit] Add more features to Bazel build
PS 1 adds particles to the build
PS 2+ ports many of the options from //modules/canvaskit/compile.sh

With this CL, all the CanvasKit tests pass with both the
debug and release build.

Change-Id: Id70f0c16a087109c56949417f940849f2e3b5200
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504537
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-02-04 21:33:20 +00:00
Kevin Lubick
e94b52c442 [canvaskit] Add skottie to Bazel build
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.

This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.

Suggested Review Order:
 - //modules/skottie/BUILD.bazel (this was hand written
   to encapsulate the skottie library). The files in the
   deps are based on skottie.gni.
 - //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
   which expose all sources
 - //third_party/file_map_for_bazel.json which ignores the
   ffmpeg libraries (we won't actually build the SkVideoDecoder
   stuff because HAVE_VIDEO_DECODER is not set).
 - //modules/canvaskit/BUILD.bazel which makes use of the skottie
   library and includes the interface skottie.js file.
 - .bazelversion which changes the Bazel version used (e.g. by
   Bazelisk).
 - All other changes should be auto-generated or related to
   deleted files.

Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2022-02-04 19:18:27 +00:00
Kevin Lubick
102dbf9c43 [canvaskit] Disable dynamic execution
This required an update to emscripten, due to there being
a few bug fixes regarding the non-dynamic code and the
Closure compiler/minifier.

Change-Id: Icc922bd98cdd52a6923a9367da3747dac2b897b3
Bug: skia:12795
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492916
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2022-02-01 13:15:22 +00:00
Kevin Lubick
6e63f4925e [bazel] Use font manager in HelloWorld.
This documents the various factory settings (I kept getting
confused as to what each was doing).

Additionally, this makes setting the factory flag bring in
the dependent code as well (like our current GN rules do).

Change-Id: I93437651b078baac04433c14c573a95982b7bc15
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493396
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-11 16:22:52 +00:00
Kevin Lubick
048545d249 Set up basic hello world sk_app
Change-Id: I233e7653eadcce87067def841b2f28c700f96045
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492096
Reviewed-by: Brian Salomon <bsalomon@google.com>
2022-01-06 20:29:35 +00:00
Kevin Lubick
96e4053be7 Update Bazel files
- Use latest emscripten toolchain (3.1.0)
 - Autogenerate the atoms and manually fix some of the file lists.
 - Add a known_good_builds target to bazel/Makefile to help
   check the things we expect to work with Bazel.

Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-01-06 18:10:57 +00:00
Gregg Tavares
5f9ec39daf Wrap SkImage into HTMLImage
Canvas-wasm says it's a drop in replacement for the Canvas API.
Unfortunately HTMLCanvas.decodeImage returns an SkImage which
has functions width() and height() for getting the width and height
of an image whereas HTMLImageElement has properties width and height.

Lots of existing code uses width and height so wrapping this
would seem to make it more closely match expectations.

Bug: skia:12705
Change-Id: I62c4f655c58f6806e836700e03b946a91f3e518d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-12-06 20:05:42 +00:00
Kevin Lubick
aef2b63743 [canvaskit] Use closure in release Bazel builds
We don't need to use the env variable EMCC_CLOSURE_ARGS,
as per https://github.com/emscripten-core/emsdk/pull/941

We can use --closure-args to pass the externs file in
instead, which is much easier to configure.

Change-Id: I2dcfbca6307438e76fb374741bb6b33ef296be15
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478307
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-12-01 15:59:41 +00:00
Kevin Lubick
4bd08c52c0 [infra] Add SkParagraph (harfbuzz, ICU) to Canvaskit Bazel build.
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.

The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
  --shaper_backend=harfbuzz_shaper --with_icu

As does `make bazel_canvaskit_debug` in //modules/canvaskit

Suggested Review Order:
 - third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
   special attention to the genrules used to call the python
   script for turning the icu .dat file into .S or .cpp.
 - bazelrc and bazel/ for new flags and defines that control
   use of ICU and harfbuzz. Unlike GN, with the public_defines
   that get added in automatically if icu or harfbuzz is
   depended upon, we need to set the defines at the top level.
   This necessity might go away if we change the atoms to
   depend on //modules/skshaper, which could define that flag.
 - Top level BUILD.bazel files in //modules/skparagraph,
   //modules/skshaper, //modules/skunicode, //modules/canvaskit
 - All other .bazel file changes are automatic.

Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 21:01:06 +00:00
Kevin Lubick
6ba9f702ba [bazel] Try adding cc_binary rules that use generated rules
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.

One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.html
https://docs.bazel.build/versions/main/be/functions.html#package_group

It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
     could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
     I tried a few approaches, but ended up gravitating back
     towards the layout where we have each folder/package
     group up the sources. I imagine at some point, we'll have
     skdiff depend on skia_core or something, which will
     have things like //src/core, //src/codecs, //src/pathops
     all bundled together.
PS7: Added in the groupings of sources, similar to what we had
     earlier. I liked these for readability. These helped fix
     up the //:skia_core build, and by extension, the CanvasKit
     build.

Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-30 18:18:53 +00:00
Kevin Lubick
f3726c61d2 [infra] Use Bazel transitions to allow cc_binary to set their own flags
This will hopefully let us pre-package certain binaries (e.g. DM,
fuzz) with more sensible defaults and not make the developer
type out all the settings.

For CanvasKit, which specifies its own build flags, I think I'll
need to make another transition setup, which would go in something
like modules/canvaskit/ck_binary_with_flags.bzl or something.

Some sausage-case-names were converted to snake_case_names as per
go/build-style#target-naming

The example this is based off is worth a look through before
diving into this:
https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts


Change-Id: Ia919d47f4d1aa25cf294af7918e36d38838c179e
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472688
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-18 19:18:54 +00:00
Kevin Lubick
cf1e959c65 [canvaskit] Expand Bazel rules to include Canvas2D compat layer
Importantly, this adds options for encoding using
certain codecs, not just decoding.

Change-Id: I4a610ebf985b67d4545c71b3f3eed4c7807e6a26
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472277
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-17 13:06:35 +00:00
Kevin Lubick
888d4efa77 [canvaskit] Add Freetype/Fonts to Bazel Build
This re-works src/ports/BUILD.bazel to work like our other
BUILD files, i.e. one rule "srcs" that brings in the necessary
private filegroups.

To work around an abort with LLVM [1], we have to go back to an
earlier version of emscripten (temporarily?).

Future work should look at using transitions [2] to allow various
executables (e.g. CanvasKit, DM) to set their own set of Bazel
flags, w/o the build invokers having to specify them.

These transitions might be able to handle more complex cases
that we currently use if statements in GN to deal with.

The Freetype build rule was created by taking the BUILD.gn
rule, adding in all the sources listed there and then playing
compile-whack-a-mole to add in all the headers and included
.c files.

Suggested Review Order:
 - third_party/BUILD.bazel to see freetype build rules
 - bazel/common_config_settings/ to see treatment of fontmgr
   like codecs (many possible) and fontmgr_factory (only one).
 - src/ports/BUILD.bazel
 - BUILD.bazel
 - modules/canvaskit/BUILD.bazel. Take note of the gen_rule that
   calls tools/embed_resources.py to produce the .cpp file
   containing the embedded font data.
 - Everything else.

[1] https://github.com/emscripten-core/emscripten/issues/15528
[2] https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Bug: skia:12541
Change-Id: I08dab82a901d80507007b354ca20cbfad2c2388f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471636
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-17 13:06:35 +00:00
Kevin Lubick
ef3d6af042 [infra] Add POC Bazel rules for CanvasKit
Many things are not enabled currently (e.g. Skottie, Paragraph),
but we can render many APIs using WebGL.

To turn on Paragraph, etc, we'll need to tackle fonts, which
is a separate effort.

This also changes where the build artifacts go. ./build/ is
easier to deal with than the old way of sticking them in
./npm_build/bin

Change-Id: Ia377360af580a887d03630670438fea2e3157e90
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470682
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-11-12 21:38:46 +00:00
Kevin Lubick
8ed49ea6e3 [infra] Add Bazel rules for codecs.
This ports the third_party BUILD.gn files related to codecs
(with a best-effort on arm/SIMD stuff). This includes:
 - libpng
 - libjpeg-turbo
 - libwebp
 - wuffs (gif)
 - libgifcodec
 - dng_sdk and piex (raw codec)

This expands the string_flag_with_values macro to allow
multiple values to be set at once. This was added in Bazel 5.0.0,
however the latest pre-release version of that has a bug [1]
which slows down compilation dramatically. This was fixed at
ToT, but not released. As a result, I started using the Bazel
6 pre-release (via bazelisk).

The macro select_multi makes writing select() where multiple
elements could be on possible/easier.

One can try compiling certain codecs by running:
bazel build :skia-core --config clang --include_codec=raw_codec --include_codec=png_codec

Suggested Review Order:
 - bazel/macros.bzl
 - bazel/common_config_settings/defs.bzl and its BUILD.bazel
   to see how the codec options are defined.
 - BUILD.bazel to see how the codec settings are used.
 - src/codec/BUILD.bazel to see the inclusion of Skia files to
   deal with specific codecs.
 - third_party/BUILD.bazel (while referencing the corresponding
   BUILD.gn files, such as third_party/libwebp/BUILD.gn)
 - Everything else.

Change-Id: I797375a35fa345d9835e7b2a2ab23371c45953c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469456
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2021-11-11 20:10:01 +00:00
Kevin Lubick
1f8c31b101 [infra] Add initial Bazel rules and files
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).

This can be done with the following commands:
  - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
  - bazel build :skia-core --config clang

This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]

We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.

For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.

An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.

To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.

The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].

Suggested Review Order:
  - WORKSPACE.bazel to see the new dependencies on the
    emsdk toolchain and bazel_skylib
  - bazel/common_config_settings/* to see the few settings
    defined (we have more to define, see BUILD.gn and
    //gn/skia.gni for ideas)
  - BUILD.bazel to see the "skia-core" cc_library rule.
    See also "gms" and "tests"
  - modules/canvaskit/BUILD.bazel to see the use of
    the emscripten "wasm_cc_binary" rule, which depends
    on the "skia-core", "gms", and "tests" rule. Note that
    it only builds some of the gms as a proof of concept.
  - The other BUILD.bazel files. Some of these are not
    platform or feature dependent (e.g. pathops). Others
    are (e.g. gpu).
  - All other files.

[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines

Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-09 12:32:25 +00:00