Also:
- make GrMemoryPoolBenches threadsafe
- some tweaks to various DM code
- rename GM::shortName() to getName() to match benches and tests
On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178473006
git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds "grresourcecache_add" and "grresourcecache_find" bench tests to test
GrResourceCache::add and GrResourceCache::find. The tests work only
with GPU backends, since GrResourceCache needs an GrGpu.
Modifies bench tests to override SkBenchmark::isSuitableFor(Backend)
function that specifies what kind of backend the test is inteded
for. This replaces the previous "fIsRendering" flag that would
indicate test that did no rendering.
Adds SkCanvas::getGrContext() call to get the GrContext that the
canvas ends up drawing to. The member function solves a common
use-case that is also used in the benchmark added here.
R=mtklein@google.com, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/73643005
git-svn-id: http://skia.googlecode.com/svn/trunk@12334 2bbb7eff-a529-9590-31e7-b0007b416f81