If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.
(Turtle.cpp is #included from a cpp in the tools directory.)
Change-Id: I1685086ec0ceae1d51efa7daa0f46137b535ce77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438476
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
afaict the perf surprises associated with:
https://skia-review.googlesource.com/c/skia/+/334417 (Remove SkBaseDevice::flush)
were bc Ganesh resolves MSAA buffers for SkCanvas::flush but doesn't do so for GrDirectContext::flush.
Where possible this CL switches SkCanvas::flush to SkSurface::flush (which will also resolve MSAA buffers) so that when https://skia-review.googlesource.com/c/skia/+/334417 relands there should not be any performance surprises.
Change-Id: I705ad6219f0f625a88cf3f9e8b2418a3182d298c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335866
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>