This includes a helper Surface.makeFromTextureSource that will
make the gl calls with some sensible defaults.
Change-Id: I31bb2f3118b4749e77fb1fc2cb013d35ccb7cfce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413336
Reviewed-by: Brian Osman <brianosman@google.com>
This cuts down on some flakiness I saw locally.
Change-Id: I8659b2cabacb99f3839a4b44daec852061184d55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412663
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This makes both APIs have the same arguments with the two
source coordinates first and all the destination params
(image info, optional buffer, optional rowBytes) after.
Bug: skia:10717
Change-Id: I483e4f33f24e226793db6113d5ba5b1955cd892e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332622
Reviewed-by: Mike Reed <reed@google.com>
This is a massive breaking change for all existing users of CanvasKit.
It will be (one of the only) changes in 0.19.0 to make the transition
easier.
Suggested reviewing order:
- index.d.ts (to see type changes). Notice SkPicture still has Sk
prefix, but no other types do (this felt "right" since Sk is
part of the name of the type, but I can be swayed on this).
- canvaskit-wasm-tests.ts
- tests/*.spec.js
- interface.js and helper.js
- html examples
- markdown files
Change-Id: I3b3d3815df2078f986893df3c70101d6248c117d
Docs-Preview: https://skia.org/?cl=322617
Bug: skia:10717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322617
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.
- `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These
examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas,
HTMLImageElement and Blob.
- Added support for asynchronous callbacks in perfs and tests.
Here are notes on the image decoding approaches we tested and perfed in the process of finding ways
to use Browser APIs to decode images:
1. pipeline:
ArrayBuffer → ImageData → ctx.putImageData →
context.getImageData → Uint8Array → CanvasKit.MakeImage
❌ Problem: ImageData constructor expects decoded bytes already.
2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
ArrayBuffer → Blob -> HTMLImageElement ->
draw on Canvas2d -> context.getImageData → Uint8Array →
CanvasKit.MakeImage
✅ Works
⏱ Performance: 3rd place (in my testing locally)
3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
context.getImageData → Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 2nd place (in my testing locally)
4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
ArrayBuffer → Blob → ImageBitmap →
draw on canvas 1 using bitmaprenderer context →
draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.
Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Note to the reviewer: Look at tests/util.js first and then
look at the others. Gerrit lets you ignore whitespace changes,
which I would recommend for this.
This emulates tests on the C++ side and dramatically reduces
boilerplate on the test code.
This also uses the beforeEach(async () => {}) trick to save
a lot of promise resolutions before each tests.
I try to clean up the style a bit as I go, seriously thinking
about adding eslint for at least the tests.
Change-Id: Iced4abb57f66572035ab5d1a54b374055e8aaa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281439
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
1) some flags that "The Internet" says may help
2) retry running the test script up to 3 times.
I wasn't able to reproduce the crashes with a non-Docker
Chrome, only in the Docker container, which was
very hard to debug.
Change-Id: I87f31c32f63b2770d8d5afa6a8e4b90c35dbf0bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255820
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
We are pretty comfy exposing this set for the long-term.
CanvasKit will generally support chains of image filters,
not necessarily arbitrary DAGs, just to simplify the
points needed to expose.
Change the naming around MaskFilters also, I like having
the factories be a class function, just to keep things
a bit better organized and minimize the amount of things
we want to keep on the top level CanvasKit object.
Change-Id: If32c630efa2fd8bc4bac84d0c3461ac3c0d21263
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250758
Reviewed-by: Robert Phillips <robertphillips@google.com>
To the reviewer: I've tried to make it so each PS adds one new API.
Change-Id: I81fc85c7a93a19ce4fd725a125e138d35471e693
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237155
Reviewed-by: Mike Reed <reed@google.com>