253038d8d1..88fc6da3e2
git log 253038d8d13b..88fc6da3e28c --date=short --no-merges --format='%ad %ae %s'
2018-08-31 jmadill@chromium.org Vulkan: Mega-refactor to VertexArrayVk.
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gclient setdep -r third_party/externals/angle2@88fc6da3e28c
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Change-Id: I94fda1c0cb2a7ea13c7ba884aa14a70a5a369f64
Reviewed-on: https://skia-review.googlesource.com/151062
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fd1621076a..253038d8d1
git log fd1621076a74..253038d8d13b --date=short --no-merges --format='%ad %ae %s'
2018-08-31 jmadill@chromium.org Vulkan: Refactor VertexArrayVk::streamIndexData.
2018-08-31 ynovikov@chromium.org Fix EGLImage pixel format validation
2018-08-31 ianelliott@google.com Add stubs for A4A opt-in library.
2018-08-31 yunchao.he@intel.com Add specification for ANGLE_texture_multisample.
2018-08-31 tobine@google.com Roll VK deps forward as of 8/31/2018
2018-08-31 geofflang@chromium.org Vulkan: Allow gaps in vertex attributes by packing them.
2018-08-31 geofflang@chromium.org Lock around all EGL and GL calls with a global mutex.
2018-08-31 jmadill@chromium.org Vulkan: Optimize ContextVk::updateDefaultAttributes.
2018-08-31 jmadill@chromium.org Vulkan: Refactor VertexArrayVk::streamVertexData.
2018-08-31 jmadill@chromium.org Vulkan: Fix depth range scaling.
2018-08-31 geofflang@chromium.org Skip DrawElementsIndexOutOfRangeWithStaticDraw on NVIDIA D3D11 FL9.3.
2018-08-31 oetuaho@nvidia.com Remove separate ANGLE_texture_multisample_array
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TBR=stephana@google.com
Change-Id: Icd3e5aad3265d00a730bdb27bfce538b3227bc36
Reviewed-on: https://skia-review.googlesource.com/151061
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1bf963b629..fd1621076a
git log 1bf963b62929..fd1621076a74 --date=short --no-merges --format='%ad %ae %s'
2018-08-31 oetuaho@nvidia.com Support multisample arrays as framebuffer attachments
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gclient setdep -r third_party/externals/angle2@fd1621076a74
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Change-Id: Iec35eb80a4ee372865b7211519ec8e529c5a7010
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44b2c0b1d3..1bf963b629
git log 44b2c0b1d349..1bf963b62929 --date=short --no-merges --format='%ad %ae %s'
2018-08-30 tobine@google.com Clean up PlatformMethods attribute enum
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Change-Id: I2fb504adb6930d701fafbc36c62bc9e22077f706
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This commit rebased the source paths in the .gni
file from ANGLE's src/ directory to its project root.
The update to third_party/angle2/BUILD.gn does the same.
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Change-Id: Id814f67bed2dfab11f878544989054e38987a939
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ddc41208c1..e1037e9be3
git log ddc41208c15f..e1037e9be377 --date=short --no-merges --format='%ad %ae %s'
2018-08-30 fjhenigman@chromium.org Avoid rebase_path() in tests/BUILD.gn.
2018-08-30 tobine@google.com Add jsoncpp as third_party dep
2018-08-30 oetuaho@nvidia.com Implement TexStorage3DMultisample on the GL backend
2018-08-30 oetuaho@nvidia.com Clean up TextureD3D_2DMultisample
2018-08-30 oetuaho@nvidia.com Use OES_texture_storage_multisample_2d_array
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gclient setdep -r third_party/externals/angle2@e1037e9be377
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Change-Id: I0abc79f6efbd000adc16a9fab354d83769e384cd
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ANGLE switched their .gypi files to .gni files this commit,
so we need to make a small tweak to update our ANGLE build.
This removes the last use of gypi_to_gn.py, and in turn gn_helpers.py.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
Change-Id: I76c8a667e7c5c27dc4cd18ba0d932bfc2de38cf9
Reviewed-on: https://skia-review.googlesource.com/150541
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47f6dd0d4a..1e1b731a98
git log 47f6dd0d4a21..1e1b731a9895 --date=short --no-merges --format='%ad %ae %s'
2018-08-28 jmadill@chromium.org Vulkan: Clean up point coord translation.
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TBR=stephana@google.com
Change-Id: Ib8c1ac078ab9ce07a975f7b4610f4a281f3edadb
Reviewed-on: https://skia-review.googlesource.com/150220
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33dab025ad..47f6dd0d4a
git log 33dab025ada1..47f6dd0d4a21 --date=short --no-merges --format='%ad %ae %s'
2018-08-28 jiajia.qin@intel.com Implement robust initialization for image texture
2018-08-28 jmadill@chromium.org Suppress TransformFeedbackNegativeAPI test on Mac AMD.
2018-08-28 xinghua.cao@intel.com ES31: support compute shader sampling on D3D backend
2018-08-28 jmadill@chromium.org Add Windows MSVC x64 builders to CQ.
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Change-Id: I6be7e9148274153cc2803a9aa6a51c0dded70182
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89664843c6..33dab025ad
git log 89664843c656..33dab025ada1 --date=short --no-merges --format='%ad %ae %s'
2018-08-27 jmadill@chromium.org Add test for transform feedback state change validation.
2018-08-27 jmadill@chromium.org Inline more buffer binding calls.
2018-08-27 bryan.bernhart@intel.com Add webgl checks in GetActiveUniformsiv.
2018-08-27 syoussefi@google.com Fix dEQP_GLES3.functional.negative_api.shader.program_binary
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Change-Id: Id2486e3282d35eaa52a24113703b7aa31a5178aa
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8707af516c..89664843c6
git log 8707af516c46..89664843c656 --date=short --no-merges --format='%ad %ae %s'
2018-08-27 oetuaho@nvidia.com Add glTexStorage3DMultisampleANGLE entry point
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TBR=stephana@google.com
Change-Id: I6cb25771f258ca92f632db83df07b24eab65ae02
Reviewed-on: https://skia-review.googlesource.com/149560
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337bd69840..8707af516c
git log 337bd6984078..8707af516c46 --date=short --no-merges --format='%ad %ae %s'
2018-08-24 syoussefi@google.com Add a test case for enabled-but-inactive vertex attributes
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gclient setdep -r third_party/externals/angle2@8707af516c46
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TBR=fmalita@google.com
Change-Id: I194093a72f4566ac53d710c70ab357f03ba923d1
Reviewed-on: https://skia-review.googlesource.com/149301
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8ca6080591..337bd69840
git log 8ca60805916f..337bd6984078 --date=short --no-merges --format='%ad %ae %s'
2018-08-24 syoussefi@google.com Disable vertex attributes if not active in program
2018-08-24 syoussefi@google.com Re-enable dEQP_GLES3.functional.negative_api.texture.bindtexture
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gclient setdep -r third_party/externals/angle2@337bd6984078
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TBR=fmalita@google.com
Change-Id: Ia818c0c5427863bcd47f368dd24f4ea12aa79917
Reviewed-on: https://skia-review.googlesource.com/149300
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221fa26170..8ca6080591
git log 221fa26170ae..8ca60805916f --date=short --no-merges --format='%ad %ae %s'
2018-08-24 oetuaho@nvidia.com Add 2D MS array sampler support to compiler
2018-08-24 oetuaho@nvidia.com Draft ANGLE_texture_multisample_array spec
2018-08-24 jie.a.chen@intel.com Extend LinkProgramPerfTest to support compile only
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TBR=fmalita@google.com
Change-Id: I6a91f269cbc6c7f632a9df3edb5dc9784dbf5abf
Reviewed-on: https://skia-review.googlesource.com/149160
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c409744176..221fa26170
git log c40974417610..221fa26170ae --date=short --no-merges --format='%ad %ae %s'
2018-08-23 syoussefi@google.com Re-enable BlitFramebuffer tests
2018-08-23 fjhenigman@chromium.org Roll chromium DEPS.
2018-08-23 jmadill@chromium.org Optimize ValidateDrawStates.
2018-08-23 jmadill@chromium.org Add validation state change test for draw framebuffer.
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gclient setdep -r third_party/externals/angle2@221fa26170ae
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TBR=fmalita@google.com
Change-Id: I80ebb2b074184c4cc7fe089badede386227e00d6
Reviewed-on: https://skia-review.googlesource.com/149120
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9259fd0d4f..c409744176
git log 9259fd0d4f4c..c40974417610 --date=short --no-merges --format='%ad %ae %s'
2018-08-23 syoussefi@google.com Fix x64 visual studio build errors
Created with:
gclient setdep -r third_party/externals/angle2@c40974417610
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TBR=fmalita@google.com
Change-Id: I435768e305b976f4b134e17bcca162ca40ca28aa
Reviewed-on: https://skia-review.googlesource.com/148960
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44ae899ae9..9259fd0d4f
git log 44ae899ae9ce..9259fd0d4f4c --date=short --no-merges --format='%ad %ae %s'
2018-08-22 oetuaho@nvidia.com Clean and enable NoLeakingFragments multiview test
2018-08-22 oetuaho@nvidia.com Add helpers for multiview framebuffer init
2018-08-22 jmadill@chromium.org Add state change test for uniform buffer validation.
2018-08-22 oetuaho@nvidia.com Ignore D3D11 debug layer messages in multiview tests
2018-08-22 chrome-bot@chromium.org Remove cq_name from cq.cfg at tandrii@chromium's request.
2018-08-22 chrome-bot@chromium.org Temporarily suppress multiview test failure due to debug layers
Created with:
gclient setdep -r third_party/externals/angle2@9259fd0d4f4c
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TBR=fmalita@google.com
Change-Id: Ia3170997ab11d33195bb3a82c73ffd541d2e5f0a
Reviewed-on: https://skia-review.googlesource.com/148780
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70aeda4942..44ae899ae9
git log 70aeda4942f5..44ae899ae9ce --date=short --no-merges --format='%ad %ae %s'
2018-08-22 oetuaho@nvidia.com Fix resource init/teardown in multiview tests
2018-08-22 jie.a.chen@intel.com Make some Program methods inlined
2018-08-22 jmadill@chromium.org Use Observer pattern for Buffers in front-end.
Created with:
gclient setdep -r third_party/externals/angle2@44ae899ae9ce
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TBR=fmalita@google.com
Change-Id: I5af39feb74abb54a9f8c4c234a691c27b528f305
Reviewed-on: https://skia-review.googlesource.com/148600
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d710fee386..70aeda4942
git log d710fee3861a..70aeda4942f5 --date=short --no-merges --format='%ad %ae %s'
2018-08-21 jmadill@chromium.org Add gl::Program::syncState and dirty bits.
2018-08-21 jmadill@chromium.org Optimize element array binding.
2018-08-21 tobine@google.com Revert "Expect pass on pointcoord test on Pixel 2"
2018-08-21 jmadill@chromium.org Add more test param documentation to perf tests.
2018-08-21 jmadill@chromium.org Optimize BindingsBenchmark::drawBenchmark.
Created with:
gclient setdep -r third_party/externals/angle2@70aeda4942f5
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TBR=fmalita@google.com
Change-Id: I502dfcf7974680dc59ec0ddd248eb92a01c4a2ce
Reviewed-on: https://skia-review.googlesource.com/148520
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7a4f6b8c7d..d710fee386
git log 7a4f6b8c7d5e..d710fee3861a --date=short --no-merges --format='%ad %ae %s'
2018-08-21 tobine@google.com Expect pass on pointcoord test on Pixel 2
2018-08-21 oetuaho@nvidia.com Inherit MultiViewProgramGenerationTest from MultiviewTest
Created with:
gclient setdep -r third_party/externals/angle2@d710fee3861a
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TBR=fmalita@google.com
Change-Id: Iae7b3799609e3e73cb23e3ce58b7c6769a667026
Reviewed-on: https://skia-review.googlesource.com/148400
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Change-Id: I639dcc6f3b64908c62f5b04a958785f2d6d01484
Reviewed-on: https://skia-review.googlesource.com/148300
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
d20e80b840..7a4f6b8c7d
git log d20e80b840e4..7a4f6b8c7d5e --date=short --no-merges --format='%ad %ae %s'
2018-08-21 oetuaho@nvidia.com Fix resource init/teardown in FramebufferMultiviewTest
2018-08-21 oetuaho@nvidia.com Rename and reorganize MultiviewRenderTestBase
Created with:
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Change-Id: I8674e12b88c4e550899034ccefcc7ccbe95102ea
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f26b27e295..d20e80b840
git log f26b27e29535..d20e80b840e4 --date=short --no-merges --format='%ad %ae %s'
2018-08-20 tobine@google.com More EGL validation refactor
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Change-Id: If2e8fe62077ce6077d9b50f3308e93135925fdc5
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5055fba569..f26b27e295
git log 5055fba5692f..f26b27e29535 --date=short --no-merges --format='%ad %ae %s'
2018-08-20 oetuaho@nvidia.com Add some shared utilities for multiview tests
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Change-Id: I402db5103ca43c16272d9583a8d732109641bd6f
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43a2762db1..5055fba569
git log 43a2762db19a..5055fba5692f --date=short --no-merges --format='%ad %ae %s'
2018-08-17 jie.a.chen@intel.com Optimize Program::resolveLink
2018-08-17 jie.a.chen@intel.com Fix type cast errors in GLES1State
2018-08-17 fjhenigman@chromium.org Vulkan: support depth offset.
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TBR=kjlubick@google.com
Change-Id: I98df2f4b5740589ace4c19de340937ed28f5296c
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3394a73db9..43a2762db1
git log 3394a73db973..43a2762db19a --date=short --no-merges --format='%ad %ae %s'
2018-08-17 tobine@google.com Refactoring EGL validation
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TBR=kjlubick@google.com
Change-Id: I1a73a5463511b9e10f7280e8fd6aefe3ee41e6e4
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f0e3c19a0c..3394a73db9
git log f0e3c19a0c02..3394a73db973 --date=short --no-merges --format='%ad %ae %s'
2018-08-16 tobine@google.com Refactor of EGL SwapBuffers validation
2018-08-16 lfy@google.com GLES1: Fixes for Gets() test
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TBR=kjlubick@google.com
Change-Id: I687e5566ef8bb132884fa91d44d047f6c7b7490e
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3fd614d06e..f0e3c19a0c
git log 3fd614d06e50..f0e3c19a0c02 --date=short --no-merges --format='%ad %ae %s'
2018-08-16 oetuaho@nvidia.com Add error messages for BlitFramebuffer related errors
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TBR=kjlubick@google.com
Change-Id: I47f5364885ddf4c3991eb1d0a7fa3a392ec20b6c
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c1551dc2a7..3fd614d06e
git log c1551dc2a7dc..3fd614d06e50 --date=short --no-merges --format='%ad %ae %s'
2018-08-16 jie.a.chen@intel.com Refactor Context dependency for resolveCompile
2018-08-16 jie.a.chen@intel.com ParallelCompile: Make resource tracking thread-safe
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TBR=kjlubick@google.com
Change-Id: I47ba9ecf8bafcccc0c4f03c9b7e94bad0c8d1d6f
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21e5e85a49..c1551dc2a7
git log 21e5e85a4976..c1551dc2a7dc --date=short --no-merges --format='%ad %ae %s'
2018-08-15 till.rathmann@gmx.de D3D11 fix: Mipmapping was used although disabled via Sampler
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Change-Id: I9b3774f7c4e2c3f48616257d2527974f328c30bb
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2363356f52..21e5e85a49
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2018-08-15 fjhenigman@chromium.org builtools: Roll GN.
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Change-Id: Ie1189fcbf1cefa3c98b19f0818463a387edf2156
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35bc74d6d1..2363356f52
git log 35bc74d6d139..2363356f52f6 --date=short --no-merges --format='%ad %ae %s'
2018-08-14 geofflang@chromium.org Make sure index ranges outside of the GLint range are handled correctly.
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Change-Id: I7fc3f8af2e0fb2332849d029312c2e65c2db17f1
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https://swiftshader.googlesource.com/SwiftShader.git/+log/378c434627aa..80ab360d2622
git log 378c434627aa..80ab360d2622 --date=short --no-merges --format='%ad %ae %s'
2018-08-14 capn@google.com Fix braces warning treated as error.
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2018-08-13 capn@google.com Fix attribute layout location linking.
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a43d7306d8..35bc74d6d1
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2018-08-13 jiawei.shao@intel.com ES31: Support atomic functions on D3D11 - Part II
2018-08-13 jie.a.chen@intel.com Suppress cast warnings for active textures mask
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7ae70d8fb3..a43d7306d8
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2018-08-13 oetuaho@nvidia.com Clean up varying linkage in D3D
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ea926a362b..7ae70d8fb3
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2018-08-11 jie.a.chen@intel.com ParallelCompile: Parallelize D3D linking
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04c084dd3c..ea926a362b
git log 04c084dd3cf4..ea926a362b77 --date=short --no-merges --format='%ad %ae %s'
2018-08-10 jmadill@chromium.org Add angle_perftests README file.
2018-08-10 jmadill@chromium.org D3D: Use angle::Result error pattern.
2018-08-10 jmadill@chromium.org Fix AMD detection in angle_end2end_tests.
2018-08-10 theoking@google.com Vulkan: Introduce Command Buffer Perf Test
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https://swiftshader.googlesource.com/SwiftShader.git/+log/dd662d210afc..c47cd435bf6f
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2018-08-10 sugoi@google.com Non libX11 build fix
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2018-08-10 sugoi@google.com SwiftShader on Fuchsia x64
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9b6a3f9260..04c084dd3c
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2018-08-10 jmadill@chromium.org Extend MultiviewDrawValidationTest.
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4684842015..9b6a3f9260
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2018-08-09 jmadill@chromium.org D3D: Speculative fix for VertexBuffer crash.
2018-08-09 jmadill@chromium.org Make Context handle dirty texture events.
2018-08-09 jmadill@chromium.org Remove some Vulkan perftest configs.
2018-08-09 jmadill@chromium.org Use active textures mask in GL and Vulkan.
2018-08-09 jmadill@chromium.org Program: Add cache samplers and type masks.
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c43cdad258..4684842015
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2018-08-09 jmadill@chromium.org Vulkan: Fix perftests null driver.
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c86c8b0cec..c43cdad258
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2018-08-08 jmadill@chromium.org StateCache: Make external API easier to understand.
2018-08-08 jmadill@chromium.org Validate transform feedback conflicts on zero draw.
2018-08-08 jmadill@chromium.org Refactor ValidateDrawBase.
2018-08-08 jmadill@chromium.org Add a perf test for draw calls with texture changes.
2018-08-08 jmadill@chromium.org Fix vertex array element limit condition.
2018-08-08 jmadill@chromium.org Don't use ErrorOrResult in VertexBuffer.h.
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c93eeaab15..c86c8b0cec
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2018-08-08 jmadill@chromium.org D3D9: Use angle::Result error pattern.
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Change-Id: Ice348b63cc6cb0b1f09d94abab38ccde101e6c6b
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b983a4b28b..c93eeaab15
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2018-08-07 tikuta@chromium.org Make angle's commit.h depend on git head
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Change-Id: If4870fe08858d610f07e4469e6e81b81adaee5b1
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1bd4bfb0c2..b983a4b28b
git log 1bd4bfb0c2d8..b983a4b28b83 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 jmadill@chromium.org Pass Context to Framebuffer::invalidateCompletenessCache.
2018-08-07 jmadill@chromium.org Remove excess gl:: prefixing in validationES.cpp.
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Change-Id: I80dee51609b3a010574d61e61beafb5e488d41ec
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Bug: skia:8081
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Reviewed-on: https://skia-review.googlesource.com/140782
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/48908cb95504..d7622ffdd25e
git log 48908cb95504..d7622ffdd25e --date=short --no-merges --format='%ad %ae %s'
2018-08-07 capn@google.com Fix platform display retrieval.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/02956e4cced0..48908cb95504
git log 02956e4cced0..48908cb95504 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 capn@google.com Add EGL 1.5 entry points.
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6ba9754f4a..1bd4bfb0c2
git log 6ba9754f4a56..1bd4bfb0c2d8 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 jmadill@chromium.org Add draw call perf tests that use the driver.
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Change-Id: Ib68264b529fc0ec1731c68ff80b4ea2243acb6cc
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a6d34af672..6ba9754f4a
git log a6d34af67286..6ba9754f4a56 --date=short --no-merges --format='%ad %ae %s'
2018-08-06 geofflang@chromium.org Refactor index range calculation in DrawCallParams.
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Change-Id: Ie7a662c3fc72431dcdafee7d4f8f2c8652eec625
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https://swiftshader.googlesource.com/SwiftShader.git/+log/dd4c8631343f..02956e4cced0
git log dd4c8631343f..02956e4cced0 --date=short --no-merges --format='%ad %ae %s'
2018-08-06 capn@google.com Fix Direct3D 8 build.
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b8430dd749..a6d34af672
git log b8430dd749b0..a6d34af67286 --date=short --no-merges --format='%ad %ae %s'
2018-08-03 geofflang@chromium.org StateManagerGL: Use arrays to store texture and sampler bindings.
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TBR=scroggo@google.com
Change-Id: If5fc3d39c5e9e310caeb5f44a8074ffcf3473696
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81f891d043..b8430dd749
git log 81f891d043cb..b8430dd749b0 --date=short --no-merges --format='%ad %ae %s'
2018-08-03 geofflang@chromium.org Use FixedVector for storing textures referenced by a framebuffer.
2018-08-03 jmadill@chromium.org Cache VertexArray::hasMappedBuffer.
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Change-Id: I39964c90a402e5ce0eb56969b338b13ed335661a
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After the last update to ImGui, windows delayed visibility for one
frame, to get properly sized. We would detect that no windows were
"active" (really, visible) and not re-paint, so we never got the second
frame when the window finally showed up.
Omar put a fix to the stats in ImGui for this, so that Active windows
are tracked separately from Visible. This pulls that change in, and
updates the test to correctly redraw when the GUI requires it.
Change-Id: Iaa61f11fcc226917e3e2b31039055a7fa1961e45
Reviewed-on: https://skia-review.googlesource.com/145361
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
cb4ae44608..81f891d043
git log cb4ae446080b..81f891d043cb --date=short --no-merges --format='%ad %ae %s'
2018-08-03 oetuaho@nvidia.com Make sure ProgramGL stays usable after failed glProgramBinary
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Change-Id: I3281ebbd155ca59f4e65044da236e585d04c3797
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cc73f24114..cb4ae44608
git log cc73f241145d..cb4ae446080b --date=short --no-merges --format='%ad %ae %s'
2018-08-02 thomaslmiller91@gmail.com Make Angle compile for Arm64 Windows
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Change-Id: I8f42c14d6134d471bd5f0f583b31f33be9866252
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https://swiftshader.googlesource.com/SwiftShader.git/+log/9e22c542d6be..dd4c8631343f
git log 9e22c542d6be..dd4c8631343f --date=short --no-merges --format='%ad %ae %s'
2018-08-02 capn@google.com Fix gl_FrontFacing to take GL_FRONT_FACE into account.
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Change-Id: Ia9278d6bfb9415a52489a49fae9b3e57e15181ca
Reviewed-on: https://skia-review.googlesource.com/145120
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038e725af2..cc73f24114
git log 038e725af257..cc73f241145d --date=short --no-merges --format='%ad %ae %s'
2018-08-01 jmadill@chromium.org Micro-optimize some validation checks.
2018-08-01 jmadill@chromium.org Final cleanup to ValidateDrawAttribs.
2018-08-01 jmadill@chromium.org Context: Cache VAO element limits.
2018-08-01 geofflang@chromium.org Remove the proxy context.
2018-08-01 geofflang@chromium.org Don't store a ref from an EGL image to its source.
2018-08-01 geofflang@chromium.org Store egl::Image size/format information at initialization time.
2018-08-01 jmadill@chromium.org Context: Use Observer pattern for container objects.
2018-08-01 jmadill@chromium.org Use ANGLE_UNLIKELY in ANGLE_TRY_HANDLE.
2018-08-01 geofflang@chromium.org Refactor RefCountObject and Binding pointer into the angle namespace.
2018-08-01 jmadill@chromium.org VertexArray: Cache element limit for buffer checks.
2018-08-01 jmadill@chromium.org D3D11: Use angle::Result error pattern. 3/3
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Change-Id: Ic44e449702d0c3f719179ef155aa8e41526f7ebe
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ad63728be3..038e725af2
git log ad63728be30d..038e725af257 --date=short --no-merges --format='%ad %ae %s'
2018-08-01 jmadill@chromium.org D3D11: Use angle::Result error pattern. 2/3
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TBR=scroggo@google.com
Change-Id: I02d426615485dbc9f5ecb5d103ff2f88111a4622
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2eb65034db..ad63728be3
git log 2eb65034db71..ad63728be30d --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org VertexArray: Store bound attributes mask in binding.
2018-07-31 jmadill@chromium.org Refactor client check from ValidateDrawAttribs.
2018-07-31 courtneygo@google.com Update name of ANGLE Android apk to match expectations
2018-07-31 jmadill@chromium.org Context: Cache attributes masks.
2018-07-31 ianelliott@google.com Add Android-specific version struct to GetSystemInfo results.
2018-07-31 oetuaho@nvidia.com Allow reads from a multiview framebuffer with one view
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67c388e6c0..2eb65034db
git log 67c388e6c04e..2eb65034db71 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org Add Context::getActiveBufferedAttribsMask.
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TBR=scroggo@google.com
Change-Id: I6722e3c9d7d243344a300a8d4d63f8f6c1f2be0b
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https://swiftshader.googlesource.com/SwiftShader.git/+log/be5fe7797f1e..7f1c3d07e961
git log be5fe7797f1e..7f1c3d07e961 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 capn@google.com Fix validation of uniform block size.
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Change-Id: I8e2da3a613114e9287a1adfab4432b746348652d
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e452382a61..67c388e6c0
git log e452382a61a1..67c388e6c04e --date=short --no-merges --format='%ad %ae %s'
2018-07-30 fjhenigman@chromium.org Vulkan: support GL_FIXED vertex data.
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TBR=scroggo@google.com
Change-Id: I2cc24994b6676da68c8d1b256de04d6ec617b494
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5b3b5cc126..e452382a61
git log 5b3b5cc126a7..e452382a61a1 --date=short --no-merges --format='%ad %ae %s'
2018-07-30 fjhenigman@chromium.org Vulkan: convert/align vertex data from buffers
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Change-Id: Id07adbce4d60105b222e679adb57187d472a7b25
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306b6c168d..5b3b5cc126
git log 306b6c168dc7..5b3b5cc126a7 --date=short --no-merges --format='%ad %ae %s'
2018-07-28 zmo@chromium.org Suppress more tests on Android for NVIDIA Shield TV bot.
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TBR=benjaminwagner@google.com
Change-Id: I96be893cd4b33b203a9d4d9ab0497884d4eccf78
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21e9baf71e..306b6c168d
git log 21e9baf71e6e..306b6c168dc7 --date=short --no-merges --format='%ad %ae %s'
2018-07-27 jmadill@chromium.org D3D11: Use angle::Result error pattern. 1/3
2018-07-27 geofflang@chromium.org Fix/supress issues with EGL images on Android.
2018-07-27 geofflang@chromium.org Don't sync the read framebuffer on draw calls.
2018-07-27 lrn1986@gmail.com Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize
2018-07-27 jmadill@chromium.org D3D: Return error from getVertexSpaceRequired.
2018-07-27 jmadill@chromium.org D3D: Pass gl::Context to many more functions.
2018-07-27 jmadill@chromium.org D3D: Add streaming buffer initialize.
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18f7e50330..21e9baf71e
git log 18f7e5033040..21e9baf71e6e --date=short --no-merges --format='%ad %ae %s'
2018-07-27 thomasanderson@chromium.org Roll Vulkan-Loader to a835880
2018-07-27 oetuaho@nvidia.com Fix multiview combined with flat interpolation
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dbd1612782..18f7e50330
git log dbd1612782f5..18f7e5033040 --date=short --no-merges --format='%ad %ae %s'
2018-07-27 fjhenigman@chromium.org Vulkan: make DynamicBuffer reusable, always valid.
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203b26f27d..dbd1612782
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2018-07-26 geofflang@chromium.org EGL: Implement EGL Image extensions.
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eb4b869758..203b26f27d
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2018-07-26 jiawei.shao@intel.com ES31: Translate compute shader HLSL system variables in compile time
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2160821e16..eb4b869758
git log 2160821e16db..eb4b86975848 --date=short --no-merges --format='%ad %ae %s'
2018-07-25 theoking@google.com Introduced eglMakeCurrent Perf Test
2018-07-25 jmadill@chromium.org Pass Context to Query Impl methods.
2018-07-25 jmadill@chromium.org Pass Context to Fence Impl methods.
2018-07-25 jmadill@chromium.org Vulkan: Fix compound nested sampler struct params.
2018-07-25 jmadill@chromium.org D3D11: Reduce allocations in GenerateInitialTextureData.
2018-07-25 jmadill@chromium.org D3D11: Pass Context to more Image methods.
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096c5296c3..2160821e16
git log 096c5296c3b0..2160821e16db --date=short --no-merges --format='%ad %ae %s'
2018-07-25 jmadill@chromium.org Add gl::TexLevelArray.
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ddd6e87468..096c5296c3
git log ddd6e8746851..096c5296c3b0 --date=short --no-merges --format='%ad %ae %s'
2018-07-25 jmadill@chromium.org Blit11: Refactor for error returning.
2018-07-25 jmadill@chromium.org TextureStorage11: Pass more Context around.
2018-07-25 jmadill@chromium.org TextureStorage11: Don't use gl::ErrorOrResult.
2018-07-25 jmadill@chromium.org D3D11: Don't use ErrorOrResult in TransformFeedback11.
2018-07-25 jmadill@chromium.org D3D: Make computeOffset not use ErrorOrResult.
2018-07-25 jmadill@chromium.org D3D11: Make createStagingTexture return Error.
2018-07-25 jmadill@chromium.org Buffer11: Don't use ErrorOrResult.
2018-07-24 theoking@google.com Vulkan: Check mInFlightCommands doesn't grow too fast
2018-07-24 geofflang@chromium.org EGL: Validate that EGL_GL_TEXTURE_ZOFFSET is used only for 3D sources.
2018-07-24 ynovikov@chromium.org Fix stencil mask check in Framebuffer::partialClearNeedsInit
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06235df9ff..ddd6e87468
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2018-07-24 jmadill@chromium.org Vulkan: Suppress 3 failing blit tests on Pixel 2.
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522095f7d7..06235df9ff
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2018-07-24 oetuaho@nvidia.com Make HLSL shaders use only one main function
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94c91a9535..522095f7d7
git log 94c91a95358b..522095f7d7fe --date=short --no-merges --format='%ad %ae %s'
2018-07-23 jmadill@chromium.org Rename "color" functions to "pixel" functions.
2018-07-23 jmadill@chromium.org Vulkan: Support inverted blit for depth/stencil.
2018-07-23 ynovikov@chromium.org Don't generate error for compressed texture formats in glFramebufferTexture2D
2018-07-23 jmadill@chromium.org Make PackPixels take an angle::Format.
2018-07-23 geofflang@chromium.org Pass Context to EGLImage creation and Display to EGLImage initialization.
2018-07-23 lfy@google.com GLES1: GL_OES_draw_texture
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ba365939b9..94c91a9535
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2018-07-23 oetuaho@nvidia.com Don't allow multiview clear during timer query
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d754eb5620..ba365939b9
git log d754eb5620ed..ba365939b90c --date=short --no-merges --format='%ad %ae %s'
2018-07-20 jmadill@chromium.org Rename angle::Format::ID to angle::FormatID.
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Change-Id: Ie9c0331bbd3955fb081017da404632bb0e7b49f2
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https://swiftshader.googlesource.com/SwiftShader.git/+log/0d8993c667c5..be5fe7797f1e
git log 0d8993c667c5..be5fe7797f1e --date=short --no-merges --format='%ad %ae %s'
2018-07-20 capn@google.com Add missing header.
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0be37b4449..d754eb5620
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2018-07-20 jmadill@chromium.org Vulkan: Clean up FramebufferVk blit methods.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/8fb6f6a129f5..0d8993c667c5
git log 8fb6f6a129f5..0d8993c667c5 --date=short --no-merges --format='%ad %ae %s'
2018-07-20 capn@google.com Fix leaking uniforms.
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Change-Id: I9759aab4ccb79ff402aef4e59a71beaf3c02e4d8
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da92a476b5..0be37b4449
git log da92a476b50a..0be37b444996 --date=short --no-merges --format='%ad %ae %s'
2018-07-19 jmadill@chromium.org Fix ImageTest.
2018-07-19 oetuaho@nvidia.com Fix decorating ViewID_OVR in HLSL output
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Change-Id: Iaf982cbcb1d227f4aa8fbb8bb08fd61076521bc0
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6a5d98c4b5..da92a476b5
git log 6a5d98c4b528..da92a476b50a --date=short --no-merges --format='%ad %ae %s'
2018-07-19 jiawei.shao@intel.com Clean up VaryingPacking
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Change-Id: I9b9db6f672ff6bca56995e28e60585a6b45b5431
Reviewed-on: https://skia-review.googlesource.com/142384
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38971fd135..6a5d98c4b5
git log 38971fd13599..6a5d98c4b528 --date=short --no-merges --format='%ad %ae %s'
2018-07-19 jiawei.shao@intel.com ES31: Implement Vertex Attrib Binding on D3D11
2018-07-18 geofflang@chromium.org Vulkan: Disable the depth/stencil states when there are no depth/stencil buffers
2018-07-18 jmadill@chromium.org Vulkan: Pass Renderer to FramebufferVk init.
2018-07-18 tobine@google.com Roll Vulkan repos fwd as of 7/17
2018-07-18 jmadill@chromium.org Vulkan: Fix size_t warning in TextureVk.
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e2c00841a5..38971fd135
git log e2c00841a55f..38971fd13599 --date=short --no-merges --format='%ad %ae %s'
2018-07-18 geofflang@chromium.org Vulkan: Support multiple depth stencil formats for backbuffers.
2018-07-18 jmadill@chromium.org Replace D24_UNORM with a packed version.
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Change-Id: Ice3b6dc487803c377cf37a93025cf6ba8aa9baa0
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04f0f13303..e2c00841a5
git log 04f0f133032c..e2c00841a55f --date=short --no-merges --format='%ad %ae %s'
2018-07-18 yizhou.jiang@intel.com GenerateMipmaps should generate INVALID_OPERATION in ES 2.0 with EXT_sRGB
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Change-Id: I302b106b72823e1aa99e7f0a0553912a210d97cf
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d691aeeb95..04f0f13303
git log d691aeeb956f..04f0f133032c --date=short --no-merges --format='%ad %ae %s'
2018-07-17 geofflang@chromium.org Vulkan: Expose an unimplemented EGL_ANGLE_robust_resource_initialization.
2018-07-17 geofflang@chromium.org Vulkan: "Implement" EGL_ANGLE_display_texture_share_group
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Change-Id: I988072b6351a5c79b2f0e63bc7d185674d88cc6f
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6fb8ba4e86..d691aeeb95
git log 6fb8ba4e8660..d691aeeb956f --date=short --no-merges --format='%ad %ae %s'
2018-07-17 geofflang@chromium.org Vulkan: Implement GL_CHROMIUM_copy_texture with CPU copies.
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Change-Id: I55a67173ef6f9fe888928b442774b13c72eeffaa
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e076a2327f..6fb8ba4e86
git log e076a2327f0d..6fb8ba4e8660 --date=short --no-merges --format='%ad %ae %s'
2018-07-17 jmadill@chromium.org DisplayD3D: Don't release bound texture in restoreLostDevice.
2018-07-16 jmadill@chromium.org Surface: Use ref count for bindTexImage.
2018-07-16 theoking@google.com Vulkan: Fixed improperly set env variable
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bungeman@google.com
Change-Id: Idbfe211fb9d9a0de331acc5f07753eb2cfd62962
Reviewed-on: https://skia-review.googlesource.com/141702
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
ddd8eaa8dc..e076a2327f
git log ddd8eaa8dca0..e076a2327f0d --date=short --no-merges --format='%ad %ae %s'
2018-07-16 geofflang@chromium.org Vulkan: Fix ReadPixels checking the wrong FBO for flipping.
2018-07-16 jmadill@chromium.org Vulkan: Store ProgramVk shaders in ShaderInfo.
2018-07-16 jmadill@chromium.org Context: Fix missing "setErrorSet".
2018-07-16 jmadill@chromium.org Vulkan: Implement "default" vertex attributes.
2018-07-16 fjhenigman@chromium.org Vulkan: Convert streamed vertex data as needed.
2018-07-16 jmadill@chromium.org Vulkan: Store program textures cache.
2018-07-16 jmadill@chromium.org Vulkan: Add a create shader helper.
Created with:
gclient setdep -r third_party/externals/angle2@e076a2327f0d
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bungeman@google.com
Change-Id: Ic926d46b41d7bbc129c9aa6d4cb6d54e417e41c4
Reviewed-on: https://skia-review.googlesource.com/141620
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
76c1d14b8e..ddd8eaa8dc
git log 76c1d14b8e21..ddd8eaa8dca0 --date=short --no-merges --format='%ad %ae %s'
2018-07-16 cwallez@chromium.org Suppress reverse blits tests on Qualcomm/Vulkan
Created with:
gclient setdep -r third_party/externals/angle2@ddd8eaa8dca0
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=bungeman@google.com
Change-Id: Ic467d02db904931f3a1a3ec51173851ecede7e47
Reviewed-on: https://skia-review.googlesource.com/141481
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>