Bug: skia:12643
Change-Id: I37e1718a20283dfb814c85260257d57bac2b7b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506211
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.
This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.
Suggested Review Order:
- //modules/skottie/BUILD.bazel (this was hand written
to encapsulate the skottie library). The files in the
deps are based on skottie.gni.
- //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
which expose all sources
- //third_party/file_map_for_bazel.json which ignores the
ffmpeg libraries (we won't actually build the SkVideoDecoder
stuff because HAVE_VIDEO_DECODER is not set).
- //modules/canvaskit/BUILD.bazel which makes use of the skottie
library and includes the interface skottie.js file.
- .bazelversion which changes the Bazel version used (e.g. by
Bazelisk).
- All other changes should be auto-generated or related to
deleted files.
Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I90140348eeb87c849a857a12008c201efc9e328d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482596
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will make it easier to migrate from SkSL::String to std::string.
These methods can then continue to exist as free functions.
Change-Id: I9f6799788aaf42f4a95c6df03d01f9e123ae52c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502783
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
std::string::starts_with will be available in C++20. In the interim,
prefer using a free function in skstd. This puts us a small step closer
towards removing SkSL::String.
Change-Id: I8c6b33d94c51a643d8cb99ac4c4b1c0556cb9170
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502782
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 17d0fc087c.
Reason for revert: flutter still uses the skstd class
Original change's description:
> Remove skstd::optional entirely.
>
> Skia now uses C++17's std::optional.
>
> Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skia now uses C++17's std::optional.
Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 88c5af7ecd.
Reason for revert: Various input bugs in the new editor make it somewhat unusable.
Original change's description:
> Spruce up SkSL slide with a much nicer editor
>
> Pulls in a new GitHub repo that implements a syntax-highlighting code
> editor ImGui widget.
>
> Change-Id: I968e5eb827c226259eaaad2996eeaad9de592e37
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491444
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ifa5bc87327785d107956201c4d866c7259006ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492359
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Use latest emscripten toolchain (3.1.0)
- Autogenerate the atoms and manually fix some of the file lists.
- Add a known_good_builds target to bazel/Makefile to help
check the things we expect to work with Bazel.
Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
Pulls in a new GitHub repo that implements a syntax-highlighting code
editor ImGui widget.
Change-Id: I968e5eb827c226259eaaad2996eeaad9de592e37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491444
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, the VariableData returned from a DebugTracePlayer contained
values in an int32_t, regardless of the slot's NumberKind. We had a
helper function which could stringize the bits, but otherwise the caller
was responsible for bit-casting the value manually.
Now, the DebugTracePlayer will automatically manage bit-casting for the
caller. The value returned in the VariableData is now a double (so it
is able to store an int32, uint32, or float at full precision).
This change was inspired by the recent Typescript port. (The value in
the Typescript VariableData uses a compound `number | boolean` type, so
it is able to fully represent any slot value natively.)
Change-Id: I5eec414236f76ad0ff51b0b19974e4a0025c4d62
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489896
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Generally these are harmless, but in some cases, they get in the way.
(e.g. when trying to make a minimal debug trace)
Change-Id: I2218e68c70fdbf85c3e10df232955038e2aaed29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/488376
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Since we know the entire flow of execution ahead of time, at any point
during trace playback, we can know if a line will be reached again or
not. We no longer highlight lines as reachable (or allow setting
breakpoints) if the line will not be reached again during trace
playback.
Change-Id: Iff563b13e2f6efb5d4f2ff37215f2ff4fb5945ed
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/486496
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Line numbers were previously Text. They are now SmallButtons; clicking
them sets and clears breakpoints. The set of active breakpoints is
stored in an unordered_set of line numbers. Breakpoints are visualized
by setting the color of the SmallButton controls to red.
We now also have "Reset" (start over) and "Run to Breakpoint" buttons.
http://screen/8rtenW2vszxDgCp
Change-Id: I30a79bb09811e1d8a4e4e8535cbe62020f20f111
Bug: skia:12747
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485861
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is useful to know because breakpoints can only meaningfully be set
on a line of code which is reachable. In other words, we know the
entire execution path ahead of time, so we can tell you that some
branches aren't actually taken without needing to set a breakpoint at
all.
Change-Id: I72b2cddcf92fd6f75ea12d302230bae42b7112bc
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485218
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The widget layout shouldn't change when there are no variables.
Change-Id: Iedb48642486944127fa800072c1f4c57a574b513
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484836
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Right now it is non-interactible, but it's still useful for keeping
track of the flow of execution.
http://screen/4b6WMGdw6j32AGc
Change-Id: I978d9b441c15674c6cae508b123579021c2ecc46
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484076
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, return values like `[func].result` would stick around in the
Variables table indefinitely. This felt very counterintuitive. Now they
only appear for one step, then vanish.
Change-Id: Iedfc7d2ddf136111005b26aaefb380ffc6281d05
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483605
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The currently-active stack frame is always shown. Values which were
modified during the last step action are highlighted.
http://screen/4E4BLXYJsDR5bhk
Change-Id: I521d92fa6c1eabd64aaeeb188c71f04a79f827f5
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483602
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Stepping out is extremely similar to stepping-over, so this was mostly
working already.
Change-Id: Ib1c1ba96b45a732500e72b6da4cbfe41a1f75307
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483196
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The raw text has been replaced with a proper table. Stepping through
code now scrolls properly to focus on the current line. The ASCII "->"
arrow has been replaced by a focus highlight. The top controls no longer
scroll away when browsing code.
http://screen/BnTa3thYzUgTTdG
Change-Id: Ieaa3a479099bbd09d9ba2cb5552befdd5307f9c5
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483156
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a very rough first draft which provides the bare minimum. Shader
source is dumped to the window as static text, along with an arrow
tracking the current trace line. Two buttons allow for single-step and
step-over. There aren't yet any GUI affordances for the stack or
variables.
http://screen/44WAnxchjy8MPjM
Change-Id: Ifad4a146b54d334113b02132eec2238af4fd8580
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481681
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow us to use ShaderUtils in both Ganesh and Graphite.
Change-Id: I78e34c4eb969a0d827c459d7fb945d17fdc22efa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482696
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
When generating a debug trace, we disable most optimizations, pessimize
the SkVM code with many additional instructions, and run the interpreter
instead of the SkVM JIT. Additionally, while under development, viewer
is generally compiled in -O0. All of these changes made it painfully
slow to generate the debug trace of a complex shader, even though we
only care about tracing a single pixel of the paint.
Now, when taking a debug trace, we clip the paint to a small 4x4 area
surrounding the trace coordinate for a single frame. This makes debug
traces run very quickly, even on a modest laptop CPU.
Change-Id: Ibcadc20a8d83a3a241e05408b8af31d61cf03d4c
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482701
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, GMs were displayed in a chaotic somewhat-alphabetical order,
and samples were displayed in a reverse somewhat-alphabetical order. Now
we actually sort them by name.
Additionally, switched to sk_make_sp to make sk_sp (in the spirit of
go/totw/126).
Change-Id: I94abd52d6f0ba65b6e23108f9f6aeed1c7ddf08f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481678
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Click these buttons to trace execution of the current SkSL program.
This demonstrates end-to-end debug trace functionality in
SkRuntimeEffect.
Change-Id: I684099e337d1d275e444eb33dfa3a9e99343bb17
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481336
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Change-Id: Ibeea56ebd5dce53af1252ca3ecf6cc6f010bd461
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469902
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This cycles the primaries, just like SkColorSpace::makeColorSpin.
Helpful for debugging more exotic color space issues.
Change-Id: I3434c7a9f24642f13be0ac3513599a15247d1f6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469360
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ic110ea129cf902d8d1a87c6133e71a1fdeb366f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Use SkVMBlitter::DebugName for the string. This is easier to read, and
has some actually useful information about the blitter.
Added magenta highlight of the hovered element, similar to the GPU.
Change-Id: Ic9b5a0f61e092c8aa555f375d5d2f2de22cc45fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467977
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Caveats:
- You want to run viewer with `--skvm` to see much/anything
- The cache is LRU, and doesn't get flushed automatically. Hitting
'Clear' will flush it, so it will pick up only the blitters used
on the current slide. (Otherwise they accumulate as you navigate).
- No way to determine which blitter is for which primitive, yet.
I'd like to do the GPU-style magenta highlight, but that may be
tricky, because we need to preserve the semantics of the original
blitter (including destination color type, most importantly).
Change-Id: I2df763fdb697d87471ca0816a3b7087ffb4fc4e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467783
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Makes the path sniffing code from BisectSlide reusable.
Change-Id: I21c1e752590359c557c35804e5d5044d8041a308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460637
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This consolidates tools/flags/CommonFlagsFontMgr.h into
tools/flags/CommonFlags.h and adds all those common
flags into the CommonFlags namespace.
I also cleaned up a few unused includes in DM.cpp
Change-Id: I1d1bf6598dfb87619b6abbb9faa1e24631f76fb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Also noticed while trying to build GMs in WASM with
Bazel.
Change-Id: I33d467a0da0893c1a5e376f4fd1a6096dad48af3
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459198
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Adds a type enum to WindowContext to determine which kind of
GPU context (GrDirectContext or skgpu::Context) we're using.
Bug: skia:12466
Change-Id: I288878740392a43cd9e82c925fbe2c372d140dc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454699
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Also update RELEASE_NOTES to describe new syntax.
Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL just moves the files and renames them. It doesn't move them into the skgpu::v1 namespace.
Bug: skia:11837
Change-Id: Iab322d0dc5b5d1cfd32436785081539dc85c18d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440776
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>