AE appears to use the center of the shape bounding box.
TBR=
Change-Id: I965175dcc28cc9a8903b959a42b108d72767ef28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302639
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This reverts commit 73923522fd.
Reason for revert: breaks Perf-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-Puppeteer_RenderSKP perhaps?
Original change's description:
> Enable effects deserialization except for npm build
>
> Enable skia picture effect deserialization in all flavours of build
> except for "npm" variant. If you don't have effect deserialzation enabled
> then when you try to deserialize a skp into SkPicture using canavskit
> it will simply ignore all the shaders/ effects.
>
> On npm build effects are still being dropped if you use skia picture
> this is being done intentially to not increase the size of canvaskit wasm and
> js files.
>
> https://groups.google.com/forum/?utm_medium=email&utm_source=footer#!searchin/skia-discuss/gradient$20canvaskit%7Csort:date/skia-discuss/hiCxK-VkK4o/i9zO-tm7AQAJ
>
> Change-Id: Iff27f829cd72d23cafaddeade5c37de412f9ce19
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301676
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
TBR=kjlubick@google.com,sunilmur@amazon.com
Change-Id: Ic14bcdbe16761971d685fc088666d02af99b31fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302021
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Observed semantics:
-- operates on cubic Bezier path representation
-- moves vertices towards the shape center, and control points in the
opposite direction, based on the specified amount
-- the center is determined as the vertex average
-- the amount is specified as a fraction of the transition to center
(0 -> noop, 1 -> fully collapesed to center)
-- negative and extranormal amount values are allowed
(invert direction/extrapolate)
TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
AE allows selecting the paint order when both fill & stroke are present.
The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.
Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Dealing with it for now; should not be allowed in the first place!
Change-Id: I52141d0543d60342c45813d35264c7ee49f1e972
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301298
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Two issues:
1) For static keyframes (start_value == end_value) AE yields horizontal
orientation (0 tangent). We technically have the same logic in
Skottie, but our value deduplication logic interferes: the two
consecutive equal values are consolidated, and the result ends up
holding the spatial lerp info for the next frame => our hold frames
auto-orient for the beginning of the next keyframe.
Fix: skip value deduplication when spatial lerp is present.
2) The very last keyframe is always static and holds no spatial info.
AE retains the orientation of the previous frame, but Skottie yields
0 tangent.
Fix: the easiest way to accomplish AE semantics is to detect when
we're dealing with the last keyframe, and swap with the previous
keyframe with an adjust weight of 1 (to select the end value). This
produces the same lerp result (because keyframed values are always
contiguous) and also respects the orientation of the prev frame.
TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Previously, doing an official build of Skia with Vulkan and particles
enabled would succeed in compiling all of skia.lib, then fail to find
Vulkan headers for two particle .cpp files (that reach GrVkVulkan.h
via SkSL headers).
Bug: skia:10469
Change-Id: Ia5bdb7df25e7259e43cef3e6ff9719a8c8452022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.
Update the shape layer attacher logic to suppress paints under merge
paths.
TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Based on SkPathOps for now.
Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
AE allows animating the line spacing text property [1].
Observed semantics:
- spacing is applied as an offset to all fragments in a line
- for selector/partial coverage, the spacing for a given line
is the average of the computed spacing for each fragment
- spacing is cumulative (applies to all lines following)
Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.
(also requires a Bodymovin update to export the line spacing property)
[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties
Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Dash, trim, round, transform and upcoming offset have a lot in common.
Introduce a GeometryEffect base class to consolidate.
TBR=
Change-Id: Ib5556e6ebe416685c624d53ba8591e118aa4f0d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300496
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Two issues:
1) mask shaders are ignored of drawImage; force application via a layer
2) visibility control clashes with layer controller; force a
transparent shader for now
TBR=
Change-Id: Ic9a86c87db043745fa9f829ef36706525570a3be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299874
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The `experimental_simd` build target builds
CanvasKit using the Emscripten `-msimd128` flag, to build CanvasKit
with SIMD instructions in the compiled WASM. This build of
CanvasKit works in Chrome Canary 86.0.4186.0
with chrome://flags#enable-webassembly-simd enabled.
Also add WebAssembly-specific intrinsics to SkVx.h to enable
support for almost all native SIMD operations in CanvasKit WebAssmebly.
Also add a Skia/modules/canvaskit/wasm_tools/SIMD folder which contains
build_simd_test.sh for testing whether WASM SIMD intrinsics operations
are actually being used by skvx, and for testing correctness of
WASM SIMD operations. Also contains simd_float_test.cpp and
simd_int_test.cpp which serve as documentation for which operations are
correctly turned into WASM SIMD operations by emscripten.
Bug: skia:10453
Change-Id: Icd312b4d189e8d8667d3ffe12a72bfa6febaab2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299705
Reviewed-by: Mike Klein <mtklein@google.com>
Rename a few variables to make existing issues apparent. Also fix
potential divide by zero.
Change-Id: I071c4958f6eb2dcb79d34b4be95f57a4bbcb7b32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298750
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).
This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).
Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).
Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 6499e7fb4c.
Reason for revert: G3 roll
Original change's description:
> [skottie] skottie_tool updates
>
> 1) plumb a precomp interceptor to support nested animations, following
> the same naming pattern as viewer and dm
>
> 2) clear background with white instead of transparent, to match other
> tools
>
> TBR=
> Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com
Change-Id: Ibd320e9f7f30004e80ff4d2b2012a18703910842
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298337
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
1) plumb a precomp interceptor to support nested animations, following
the same naming pattern as viewer and dm
2) clear background with white instead of transparent, to match other
tools
TBR=
Change-Id: Ic1d1f8c6493a3ca98a9b75f5e2aa2230a46f54d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298139
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
This allows users to create their context with {antialias: true} and
*hope* for MSAA. This CL also updates viewer.html achieve MSAA with this
method, and if the browser doesn't give an MSAA, we simply abort.
Change-Id: Ia242d266123c4b08f15a357e1fedc449642d88d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297597
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
proposed and upcoming APIs and how they may be able to be used with
CanvasKit.
Change-Id: I085e65e7e3c58ef2cbe2ce60ddd813b2c531c890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296752
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Renamed all codepoints into utf16Index
Change-Id: Ie915395a56ac825637f6dbb25824cd1635a5b0a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296438
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Some clients already have SkTypeface objects, and forcing them to pass
these as SkData is awkward - especially since Skottie immediately turns
them into SkTypeface again.
Replace the existing loadFont() callback with loadTypeface().
(for compatibility, we try both for now, but the plan is to phase-out
loadFont)
Change-Id: Ib4c2446a96cb6a5f95581c405d0a1b4ecff7ddb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296718
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.
- `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These
examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas,
HTMLImageElement and Blob.
- Added support for asynchronous callbacks in perfs and tests.
Here are notes on the image decoding approaches we tested and perfed in the process of finding ways
to use Browser APIs to decode images:
1. pipeline:
ArrayBuffer → ImageData → ctx.putImageData →
context.getImageData → Uint8Array → CanvasKit.MakeImage
❌ Problem: ImageData constructor expects decoded bytes already.
2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
ArrayBuffer → Blob -> HTMLImageElement ->
draw on Canvas2d -> context.getImageData → Uint8Array →
CanvasKit.MakeImage
✅ Works
⏱ Performance: 3rd place (in my testing locally)
3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
context.getImageData → Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 2nd place (in my testing locally)
4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
ArrayBuffer → Blob → ImageBitmap →
draw on canvas 1 using bitmaprenderer context →
draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.
Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This updates an existing test and adds a new one to make
sure we don't regress.
Change-Id: If94eb3fb205852750d6fb9483e20c07d88b4da10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295560
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.
A few minor bugs were found and fixed, but none that were likely to
affect normal operation.
Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
TODO:
1. Accept a Color builder or a TypeArray from CanvasKit.Malloc
2. Apply the same treatment to all other gradient functions, MakeSkVertices, and drawAtlas
Change-Id: I94fa67a3c00d7b1ecdc004af4ffd3193404c1a30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294707
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: Id7c51504450c1c7c9421eba3838bd6bc3440ca4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295437
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It's borderline illegal to implement it there in the header with a
forward-declared SkFontData. See also cl/314969840.
Change-Id: I81e981198014cce03fa9604aada5a383a847cfeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295640
Reviewed-by: 🤓Vy Nguyen <vyng@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Its effect is small and we want to rely on SkReadBuffer being available.
Size changes:
- canvaskit uncompressed: 6,864,481 --> 6,864,481 ( no change )
- canvaskit compressed: 2,667,117 --> 2,667,117 ( no change )
- pathkit uncompressed: 329,187 --> 330,679 (+ 1.5K, +0.5%)
- pathkit compressed: 134,158 --> 134,672 (+ 0.5K, +0.4%)
- flutter : 1,302,108 --> 1,322,568 (+20.0K, +1.6%)
The Flutter change is the biggest mystery, as bloaty only pegs
SkReadBuffer as 3.9K. The rest must come from other files including
SkReadBuffer.h not being able to see and inline away SkReadBuffer
routines? Feels like SK_DISABLE_EFFECT_DESERIALIZATION isn't trimming
enough?
PS 4-6 have an idea to push SK_DISABLE_EFFECT_DESERIALIZATION further.
Change-Id: Ifda3ccb82dd0636cfed6bb826fb185a7bca2cbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295061
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This class has a const member and so is non-assignable. Make it obvious
to the reader that this is a property to be preserved instead of just an
accident.
Change-Id: If269f3aea95b98a8d5c05971af53d222a2525f2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295055
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
must smaller things at the end
mark const what can be const
removed some =default constructors (to fix warnings)
This CL removes 24 bytes on a 64bit build
Change-Id: I6fb8fba6146b0293755b8f2d743a730159f5b04d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295087
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This method is called every time we paint a styled text range to find its cluster range.
Instead of scanning all the clusters in the run we can use
a helper table that for every UTF8 byte keeps its cluster.
(So the most important part of the change is this table in Paragraph)
Should have done it long time ago but fixing bugs seemed to be more
important than performance.
Change-Id: I309f18ace4654b140a8532fef415c0280ea09d08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295005
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Only happens when resources/fonts have certain fonts
Bugs: skia:10255
Change-Id: Ib346f8d005685290c90886c455def14bb5d49f79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294997
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Buffers with HB_LANGUAGE_INVALID race since it will force
hb_buffer_guess_segment_properties to call hb_language_get_default which
is not thread safe. The user is required to pass a language string to
the shaper, but it may be malformed and hb_language_from_string may
return HB_LANGUAGE_INVALID. Detect this and use "und" as the language,
since the language really isn't known (RFC5646 4.1 5).
Bug: skia:10323
Change-Id: Icf2389e606eb1b635d7535e57be10cca23bf9d33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294999
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>