SkTypes.h was found exporting <stddef.h> and <stdint.h>.
Thus if a Skia file includes SkTypes.h, it did not need
to include either of those files to use things like
size_t or uint8_t respectively. [1]
This also resulted in strange IWYU warnings like:
warning: size_t is defined in "include/core/SkTypes.h", which isn't directly #included.
Thus, this CL removes those additional exports, and as a result,
adds many more includes of <cstddef> and <cstdint>.
The second change this CL is to not use the default IWYU
mappings which are hard-coded into IWYU [2]. These defaults
are valid, but make suggestions for the C version of
headers and not the C++ ones (i.e. <stddef.h> over <cstddef>).
To make these recommendations align better with our preferred
style (the C++ ones), we use IWYU with --no_default_mappings
and then have to expand our existing mappings to better deal
with how IWYU would resolve some of these headers.
[1] https://codereview.chromium.org/1207893002/#msg49
[2] 4c0f396159/iwyu_include_picker.cc (L1221-L1234)
Change-Id: Iafebe190f8f3e86f252147b9f538c182bcc34af4
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/555516
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of commit f838f6f62f
Original change's description:
> Replace SK_ARRAY_COUNT with std::size() all the rest
>
> Added changes to IWYU_mapping.imp to allow std::size. This
> requires multiple entries because std::size can be defined from
> any number of files. Please see the following for reference:
> https://en.cppreference.com/w/cpp/iterator/size
>
> Please check that I got all the includes from the documented list.
>
> Change-Id: I8346834ea7f37128f2dc50f238af0665a1fcfd8d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550696
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I4c50340ac2a970de479da57d7d1b55bbf267b617
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/555004
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit f838f6f62f.
Reason for revert: Breaks G3 Roll and MSVC compiler
Original change's description:
> Replace SK_ARRAY_COUNT with std::size() all the rest
>
> Added changes to IWYU_mapping.imp to allow std::size. This
> requires multiple entries because std::size can be defined from
> any number of files. Please see the following for reference:
> https://en.cppreference.com/w/cpp/iterator/size
>
> Please check that I got all the includes from the documented list.
>
> Change-Id: I8346834ea7f37128f2dc50f238af0665a1fcfd8d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550696
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I6282aeac9dacb31f753acb57d196a88447bce761
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/555003
Auto-Submit: Herb Derby <herb@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Added changes to IWYU_mapping.imp to allow std::size. This
requires multiple entries because std::size can be defined from
any number of files. Please see the following for reference:
https://en.cppreference.com/w/cpp/iterator/size
Please check that I got all the includes from the documented list.
Change-Id: I8346834ea7f37128f2dc50f238af0665a1fcfd8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550696
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Suffixes already have a . in the beginning. Two dots does not
leave us with a valid URL.
Change-Id: Ia232d1b68a78450da7883e659fa6871b562db20f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553538
Reviewed-by: John Stiles <johnstiles@google.com>
These changes are necessary to use the toolchain on both the
M1 Mac and Intel Macs.
This adds a way to detect the host platform and choose different
compile options in the toolchain.
We cannot statically link in libc++.a from the clang zip because
it appears to be x64 only.
Finally, this fixes copts not being passed to objective c libraries.
Known issue:
- Intel Mac building has an error about the default CC toolchain.
Change-Id: Ie8e5e83dc41513563ac684e70a8a6947b36df445
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/552472
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
The big change here is having the C++ toolchain use
Bazel platforms instead of the C++ specific flags/setup.
In Bazel, platforms are a general purpose way to define
things like os, cpu architecture, etc. We were not using
platforms previously, because the best documentation at
the time focused on the old ways.
However, the old ways were clumsy/difficult when trying
to manage cross-compilation, specifically when trying
to have a Mac host trigger a build on our Linux RBE
system targeting a Linux x64 system. Thus, rather than
keep investing in the legacy system, this CL migrates
us to using platforms where possible.
Suggested background reading to better understand this CL:
- https://bazel.build/concepts/platforms-intro
- https://bazel.build/docs/platforms
- https://bazel.build/docs/toolchains#registering-building-toolchains
The hermetic toolchain itself is not changing in this CL
(and likely does not need to), only how we tell Bazel
about it (i.e. registering it) and how Bazel decides
to use it (i.e. resolving toolchains).
Here is my understanding of how platforms and toolchains
interact (supported by some evidence from [1][2])
- Bazel needs to resolve platforms for the Host, Execution,
and Target.
- If not specified via flags, these are the machine from
which Bazel is invoked, aka "@local_config_platform//:host".
- With this CL, the Host could be a Mac laptop, the Execution
platform is our Linux RBE pool, and the Target is "a Linux
system with a x64 CPU"
- To specify the Host, that is, describe to Bazel the
capabilities of the system it is running on, one can
set --host_platform [3] with a label pointing to a platform()
containing the appropriate settings. Tip: have this
platform inherit from @local_config_platform//:host
so it can add to any of the constraint_settings and
constraint_values that Bazel deduces automatically.
- To specify the Target platform(s), that is, the system
on which a final output resides and can execute, one
can set the --platforms flag with a label referencing
a platform().
- Bazel will then choose an execution platform to fulfill
that request. Bazel will look through a list of available
platforms, which can be augmented* with the
--extra_execution_platforms. Platforms specified by this
flag will be considered higher than the default platforms!
- Having selected the appropriate platforms, Bazel now
needs to select a toolchain to actually run the actions
of the appropriate type.
- Bazel looks through the list of available toolchains
and finds one that "matches" the Execution and the Target
platform. This means, the toolchain's exec_compatible_with
is a strict subset of the Execution platform and
the toolchain's target_compatible_with is a strict subset
of the Target platform. To register toolchains* (i.e. add
them to the resolution list), we use --extra_toolchains.
Once Bazel finds a match, it stops looking.
Using --toolchain_resolution_debug=".*" makes Bazel log
how it is resolving these toolchains and what execution
platform it picked.
* We can also register execution platforms and toolchains in
WORKSPACE.bazel [4], but the flags come with higher priority
and that made resolution a bit tricky. Also, when we want
to conditionally add them (e.g. --config=linux_rbe), we
cannot remove them conditionally in the WORKSPACE.bazel file.
The above resolution flow directly necessitated the changes
in this CL.
Example usage of the new configs and platforms:
# Can be run on a x64 Linux host and uses the hermetic toolchain.
bazel build //:skia_public
# Can be run on Mac or Linux and uses the Linux RBE system along
# with the hermetic toolchain to compile a binary for Linux x64.
bazel build //:skia_public --config=linux_rbe --config=for_linux_x64
# Shorthand for above
bazel build //:skia_public --config=for_linux_x64_with_rbe
Notice we don't have to type out --config=clang_linux anymore!
That was due to me reading the Bazel docs more carefully and
realizing we can set options for *all* Bazel build commands.
Current Limitations:
- Targets which require a py_binary (e.g. Dawn's genrules)
will not work on RBE when cross compiling because the
python runtime we download is for the host machine, not
the executor. This means //example:hello_world_dawn does
not work on Mac when cross-compiling via linux_rbe.
- Mac M1 linking not quite working with SkOpts settings.
Probably need to set -target [5]
Suggested Review order:
- toolchain/BUILD.bazel Notice how we do away with
cc_toolchain_suite for toolchain. These have the same
role: giving Bazel the information about where a toolchain
can run. The platforms one is more expressive (IMO), allowing
us to say both where to run the toolchain and what it can
make. In order to more easily force the use of our hermetic
toolchain, but also allow the hermetic toolchain to be used
on RBE, we specify "use_hermetic_toolchain" only on the target,
because the RBE image does not have the hermetic toolchain
on it by default (but can certainly run it).
- bazel/platform/BUILD.bazel to see the custom constraint_setting
and corresponding constraint_value. The names for both of these
are completely arbitrary - they do not need to have any deeper
meaning or relation to any file or Docker image or system or
any other constraints. Think of the constraint_setting as
an Enum and the constraint_value being the one and only member.
We need to pass around a constant value, not a type, so we
need to provide the constraint_value (e.g. in toolchain/BUILD.bazel)
but not a constraint_setting. However we need a
constraint_setting declared so we can make a constraint_value
of that "type".
Notice the platform declared here - it allows us to force
Bazel to use the hermetic toolchain because of the extra
constraint_value.
- .bazelrc I set a few flags that will be on for all
bazel build commands. Importantly, this causes the C++
build logic to use platforms and not the old, bespoke way.
I also found a way to avoid using the local toolchain on
the host, which will hopefully lead to clearer errors
if platforms are mis-specified instead of odd compile
errors because the host toolchain is too old or something.
There are also a few RBE settings tweaked to be a bit
more modern, as well the new shorthands for specifying
target platforms (e.g. for_linux_x64).
- bazel/buildrc where we have to turn off the platforms
logic for emscripten https://github.com/emscripten-core/emsdk/issues/984
- bazel/rbe/BUILD.bazel for a fix in the platform description
that makes it work on Mac.
- Notice that _m1 has been removed from the mac-related toolchain
files because the same toolchain should work on both
architectures.
- All other changes in any order.
[1] https://bazel.build/docs/toolchains#debugging-toolchains
[2] https://bazel.build/docs/toolchains#toolchain-resolution
[3] https://bazel.build/reference/command-line-reference
[4] https://bazel.build/docs/toolchains#registering-building-toolchains
[5] 17dc3f16fc/gn/skia/BUILD.gn (L258-L271)
Change-Id: I515c114099d659639a808f74e47d489a68b7af62
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549737
Reviewed-by: Erik Rose <erikrose@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This is a reland of commit fb13c18ddf
Bazel 5.2.0 was fine, it was the fact that our toolchain
was not erroring when clang failed that was an issue.
We were always returning error code 0, but Bazel 5.2.0
was correctly identifying that we hadn't produced the
promised build artifacts.
Original change's description:
> [bazel] Update to v5.2.0
>
> The primary change we are looking for is
> "Add support for .ar archives (and .deb files)
> https://github.com/bazelbuild/bazel/pull/15218"
>
> https://blog.bazel.build/2022/06/08/bazel-5.2.html
>
> In theory, we should be able to trigger Linux RBE
> compilations (e.g. IWYU) from Mac with this change.
>
> Change-Id: I217406d21fd55507e090c4bb5f79c796230717e6
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549659
> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Bug: skia:12541
Change-Id: I160b5802adc232d5cf7f7d05b20d5eabbb3d5102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551841
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This reverts commit 9be648ad64.
Reason for revert: breaking G3 roll
Original change's description:
> set up GL sample app to build through Bazel Mac toolchain
>
> Suggested review order.
> 1) tools/sk_app/* and src/gpu/ganesh/*
> sets up the actual target to be built by the toolchain
> 2) toolchain/* and .bazelrc
> changes to the mac hermetic toolchain, including support for framework dependencies, objc compilation, and dynamic lib dependency resolution
>
> Change-Id: Ic8209b97a0d8448f984d43a579e600ba4e9118e1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549897
> Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I5414b94f2c6175ea8c7dbc6cd72c7dd8d1b47892
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/551236
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Suggested review order.
1) tools/sk_app/* and src/gpu/ganesh/*
sets up the actual target to be built by the toolchain
2) toolchain/* and .bazelrc
changes to the mac hermetic toolchain, including support for framework dependencies, objc compilation, and dynamic lib dependency resolution
Change-Id: Ic8209b97a0d8448f984d43a579e600ba4e9118e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549897
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This improves performance with sandboxing.
One can have Bazel output performance data [1][2], which can be
viewed via chrome://tracing or https://ui.perfetto.dev/.
With Perfetto, the following SQL queries [3][4] can summarize
the sandboxing metrics, as well as the actual compilation
time. http://screen/5TxbeZTso4gNDfD
Note that the dur column is in nanoseconds, so we convert
to seconds. These numbers could further be divided by
the number of processes (in my case 48) to get a scaled output.
SELECT SUM(dur) / 1000000000.0 FROM slice WHERE name = "sandbox.createFileSystem";
SELECT SUM(dur) / 1000000000.0 FROM slice WHERE name = "sandbox.delete";
SELECT SUM(dur) / 1000000000.0 FROM slice WHERE name = "subprocess.run";
I benchmarked the local compilation of //:skia_public using
--config=clang_linux (our custom Linux toolchain). I was
sure to clear the Bazel cache before each run and not count
the time to download/update a toolchain for the first time.
The control measurements (without this CL) are:
Wall Time = 272.2s
sandbox.createFileSystem = 5466.9s
subprocess.run = 2961.0s
sandbox.delete = 4112.3s
With this CL:
Wall Time = 53.9s (5.05x faster)
sandbox.createFileSystem = 403.4s
subprocess.run = 1610.3s
sandbox.delete = 348.8s
The control measurement is a touch misleading. Due to it being
so slow, I had recommended developers use a ramdisk when building
on machines with sufficient RAM via the Bazel flag
--sandbox_base=/dev/shm
Here is the control measurement when using a RAM disk:
Wall Time = 21.2s
sandbox.createFileSystem = 58.9s
subprocess.run = 705.1s
sandbox.delete = 46.6s
With this CL and a RAM disk:
Wall Time = 19.2s (10% faster)
sandbox.createFileSystem = 21.8s
subprocess.run = 722.9s
sandbox.delete = 16.2s
For devs who cannot or are not using a RAM disk, this is
a huge win. With a RAM disk, it's a modest improvement.
On an RBE build, this had minimal impact. I did my best
to bust the action cache with a fake define and the before
and after times were about the same.
This was inspired by [5] and [6].
[1] Add --profile=/tmp/profile.gz to any command
[2] https://bazel.build/rules/performance#performance-profiling
[3] https://perfetto.dev/docs/quickstart/trace-analysis#sample-queries
[4] https://perfetto.dev/docs/analysis/sql-tables#slice
[5] 93f21c9ef3
[6] 311acff345
Change-Id: Iceb2606e86111159141a286d01fc002d09fe3fe4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547822
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
These four directories had IWYU enforced previously and
that enforcement was turned back on:
- src/sksl/
- src/utils/
- src/svg/
- tools/debugger/
It was discovered that src/sksl/ir had been missed with the
previous IWYU enforcement, so many files needed updating
(see https://skia-review.googlesource.com/c/skia/+/547256).
We do not currently include src/svg/ or tools/debugger/ in
any Bazel builds, so that enforcement has not been tested
with the new system. When we add in builds that use those
packages, we may need to update includes.
Suggested Review order:
- clang_trampoline_linux.sh to see list expanded
- bazel/Makefile to see convenient target for testing this
locally (follow-up CL will have a CI job for this).
Change-Id: Ifef1659ccd1a0e6c862b82102576a06296a6b42e
Bug: skia:12541 skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546608
Reviewed-by: Ben Wagner <bungeman@google.com>
Instead of having a feature that a subpackage cc_library
would set (because the subpackage cc_libraries went away in
review.skia.org/543977), we now have a list of directories
for which all descendent files will have IWYU run on them.
As before, we have an overarching feature "skia_enforce_iwyu"
that enables this check because of the extra compilation
overhead it incurs.
We have decided to enforce IWYU on debug builds instead of
release builds because we have some code (e.g. that in
SkDEBUGCODE or SkASSERT) which is only compiled and executed
in a debug build, but we don't want to have
#if defined(SK_DEBUG)
all over the place. We make the assumption that the includes
needed to compile in debug mode are the superset of the
includes necessary for release and other modes.
Change-Id: I10254fcc162627c20eb89959e06417effa3cc396
Bug: skia:12541 skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546607
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewer notes:
PS1 and PS2 handle everything up to the linking stage of the build
PS6 and PS7 are trivial renamings and rebases, diff between Base->PS5 for a cleaner review
No-Try: true
Change-Id: Ib21ce2e8839ecd4b4dd57280e82f56a98194e476
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532765
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: Ic1723ce7eb760d6b64ca5f694d94283334918899
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533805
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU
job from experimental to on when a file in one of the
folders that we enforce IWYU is modified (currently
for svg, sksl, and now, debugger).
Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The toolchain now uses extract_ar from
https://skia-review.googlesource.com/c/buildbot/+/524764
which is a static executable to extract the .deb files.
This was necessary because the llvm-ar that had previously
been used requires glibc 2.31+ to run, but our Debian10
machines on Swarming have an older version (2.28).
A longer-term fix is to have Bazel support .ar files,
which I plan to attempt to contribute this week.
The RBE task will be added as an experimental CQ job, to
see how it handles the load of running often. With the
remote execution cache, I hope it performs well, once
the toolchains are cached on both the Swarming
machines and in the RBE workers.
Note: We had to add several files to the CAS spec
(see compile_cas.go) which are required for Bazel to work.
Change-Id: Ie70c70d5f33768c957760f9eeb7835025109b487
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524759
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
A new RBE worker-pool called gce_linux was created in
conjunction with this CL. See
https://docs.google.com/document/d/14xMZCKews69SSTfULhE8HDUzT5XvPwZ4CvRufEvcZ74/edit#
for some details on that.
Note: everything under bazel/rbe/gce_linux was autogenerated
and can be ignored from manual review. It basically specifies
what files are on the RBE image that are necessary for running
Bazel.
Testing it out can be done by authenticating for RBE
gcloud auth application-default login --no-browser
Then, run make -C bazel rbe_known_good_builds
to test it out.
On my 4 core laptop with an empty local cache, but a
warm remote cache, the build took <2 min instead of the
10+ minutes it would have [1].
The folder structure in //bazel/rbe is meant to let us
have multiple remote configurations there, e.g.
//bazel/rbe/gce_windows.
Suggested Review Order:
- bazel/rbe/README.md
- bazel/rbe/gce_linux_container/Dockerfile to see the
bare-bones RBE image.
- bazel/rbe/BUILD.bazel to see a custom platform defined.
It is nearly identical to the autogenerated one
in bazel/rbe/gce_linux/config/BUILD, with one extra
field to force the gce_linux pool to be used.
- .bazelrc to see the settings needed to make
--config=linux-rbe work. The naming convention was
inspired by SkCMS's setup [2], and allows us to have
some common RBE settings (i.e. config:remote) and
some specialized ones for the given host machine
(e.g. config:linux-rbe) A very important, but subtle
configuration, is on line 86 of .bazelrc where we say
to use our hermetic toolchain and not whatever C++
compiler and headers are on the host machine (aka
the RBE container).
- toolchain/build_toolchain.bzl to see some additional
dependencies needed in the toolchain (to run IWYU) which
I had installed locally but didn't realize were important.
- third_party/BUILD.bazel to see an example of how failing
to specify all files can result in something that works
locally, but fails remotely.
--execution_log_json_file=/tmp/execlog.json helped debug
these issues.
- All other files.
[1] http://go/scrcast/NjM1ODE4MDI0NzM3MTc3Nnw3ODViZmFkMi1iOA
[2] https://skia.googlesource.com/skcms/+/30c8e303800c256febb03a09fdcda7f75d119b1b/.bazelrc#20
Change-Id: Ia0a9e6a06c1a13071949ab402dc5d897df6b12e1
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524359
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
PS1 regenerates the Bazel files.
It is recommended to review this CL with a diff from PS1.
Example output when a file does not pass the test:
tools/sk_app/CommandSet.h should add these lines:
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
namespace sk_app { class Window; }
tools/sk_app/CommandSet.h should remove these lines:
- #include "tools/sk_app/Window.h"
The full include-list for tools/sk_app/CommandSet.h:
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
#include <functional>
#include <vector>
class SkCanvas;
namespace sk_app { class Window; }
---
This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
bazelisk build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
There are two ways to opt files in:
- Add enforce_iwyu = True to a generated_cc_atom rule
- Add enforce_iwyu_on_package() to a BUILD.bazel file
(which enforces IWYU for all rules in that file)
Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.
IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)
Suggested Review Order:
- toolchain/build_toolchain.bzl to see how we get the IWYU
binaries into the toolchain
- toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
to see how the mapping file is made available for
all compile steps
- toolchain/clang_toolchain_config.bzl, where we define the
skia_enforce_iwyu feature to turn on any verification at
all and skia_opt_file_into_iwyu to enable the check for
specific files using a define.
- toolchain/clang_trampoline.sh, which is the toolchain is
configured to call instead of clang directly (see line 83
of clang_toolchain_config.bzl). This bash script used to
just forward all arguments directly onto clang. Now it
inspects them and either calls clang directly (if
it does not find the define in the arguments or we are
linking [bazel sometimes links with clang instead of ld])
or calls clang and then include-what-you-use. In all cases,
the trampoline sends the arguments to clang and IWYU
unchanged).
- //tools/sk_app/... to see enforcement enabled (and fixed)
for select files, as an example of that method.
- //experimental/bazel_test/... to see enforcement enabled
for all rules in a BUILD.bazel file.
- all other files.
Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
PS1 regenerates BUILD.bazel files
I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.
The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.
There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.
Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
See toolchain/clang_toolchain_config.bzl for the c++17 switch.
Most of the other changes were automatically generated
(with the exception of //third_party).
Change-Id: I8c0f4b29b5967da3f48b17eb298a7e92156277ac
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502407
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
- We always download from https
- All external assets have a primary and a mirror URL.
- We prioritize the sources as follows:
bazel mirror, github/original source, our mirror
- There is a way (see build_toolchain) to test the sources
from the mirrors (done before CL submission).
This adds a utility to upload files to the mirror in a
consistent, scripted way. It includes a way to copy in
parts of our bazel files (e.g. debs_to_install from
toolchain/build_toolchain.bzl) to update many things
at once.
Our Bazel mirror (gs://skia-world-readable/bazel)
is a Content Addressable Storage system, where the
file name is based on the sha256sum of the contents
(the same hash that Bazel uses). All files in it should
be publicly accessible.
Change-Id: Ida8b8e07d27a0a557bc49467ebbc86c806cabbd3
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494478
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
bazel run //example:hello_world --config=clang
causes a window to open and draws a circle and a square.
Text to follow in a future CL.
To make this work, I had to get rid of musl and use glibc.
All the shared libraries (.so files) that were pre-built
and available for download (e.g. from https://packages.debian.org/bullseye/amd64/libgl1/download)
were compiled against glibc. When I tried to run a
program statically linked with musl and dynamically linked
against things using glibc, I got a segmentation fault
on things like calloc().
Initial attempts to use glibc had failed because it was thought
that the libc.so.6 file could only be referred to by absolute
path (and thus Bazel would not be happy about it). As it turns out,
that was simply a misconfiguration of the builtin_sysroot
parameter to cc_common.create_cc_toolchain_config_info
(see //toolchain/clang_toolchain_config.bzl). By setting that
to `external/clang_linux_amd64` and not
`external/clang_linux_amd64/usr`, the libc binary which had
been extracted to `external/clang_linux_amd64/lib/x86_64-linux-gnu`
was perfectly reachable from
`external/clang_linux_amd64/usr/usr/lib/x86_64-linux-gnu/libc.so`
To bring in the shared libraries to link against (e.g. X11, GL)
I made build_toolchain.bzl easier to modify in that we simply need
to add a debian download url and sha256 hash to a list (rather than
having to plumb this through via arguments).
Recommended Review Order:
- example/BUILD.bazel (not sure if we always want to set bare
link arguments like that or if we want to use "features" to
pass those along to the toolchain).
- tools/sk_app/BUILD.bazel to see initial cc_library for
wrapping sk_app code.
- toolchain/build_toolchain.bzl to see removal of musl and
new list of debs.
- toolchain/clang_toolchain_config.bzl (where use of the
no-canonical-prefixes was key to compilation success).
Notice also that we statically linked libc++ (I did not
have any shared libraries for it locally, so I guessed
a typical developer might not either).
- Rest of toolchain/ for trivial renames.
- bazel/Makefile to see extra docs on those targets and
a new target that compiles all the exes so far for a
quick way to test the build.
- third_party/BUILD.bazel and src/gpu/BUILD.bazel which have
non-generated changes. (all other BUILD.bazel files do).
- go.mod, which needed to update the infra repo version in
order to pick up http://review.skia.org/491736).
Change-Id: I8687bd227353040eca2dffa9465798d8bd395027
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492117
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
This can successfully build a C library:
bazel build --config=clang //third_party:libpng
This can build and run a statically-linked executable:
bazel test --config=clang //:bazel_test
For more verbose compile and linking output, add the
`--features diagnostic`
flag to a Bazel command (see _make_diagnostic_flags() in
toolchain/clang_toolchain_config.bzl. Similarly, a
`--features print_search_dirs` can be used to show where
clang is looking for libraries etc to link against.
These features are made available for easier debugging.
Suggested review order:
- Read https://docs.bazel.build/versions/4.2.1/tutorial/cc-toolchain-config.html
if unfamiliar with setting up C++ toolchains in Bazel
- .bazelrc and WORKSPACE.bazel that configure use and download
of the toolchain (Clang 13, musl 1.2.2)
- toolchain/build_toolchain.bzl which downloads and assembles
the toolchain (w/o installing anything on the host machine)
- toolchain/BUILD.bazel and toolchain/*trampoline.sh to see
the setup of the toolchain rules.
- toolchain/clang_toolchain_config.bzl to see the configuration
of the toolchain. Pay special attention to the various
command line flags that are set.
- See that tools/bazel_test.cc has made a new home in
experimental/bazel_test/bazel_test.cpp, with a companion
BUILD.bazel. Note the addition of some function calls
that test use of the C++ standard library.
The number being used to test the PNG library is the latest
and greatest that verifies we are compiling the one brought
in via DEPS (and not a local one).
- third_party/* to see how png (and its dependent zlib) have
been built. Pay special attention to the musl_compat hack
to fix static linking (any idea what the real cause is?)
- //BUILD.bazel to see definition of the bazel_test executable.
Change-Id: I7b0922d0d45cb9be8df2fd5fa5a1f48492654d5f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461178
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>