Implements a BSP tree with NEON/SSE optimizations that tracks
non-overlapping regions. This object can be used batch sets of paths
into non-overlapping draws. Performance on AppleM1 with our existing
benchmarks looks very promising:
desk_motionmarkarcs.skp 1227 paths -> 69 draws 450us
desk_motionmarksuits.skp 1417 paths -> 26 draws 201us
desk_chalkboard.skp 1940 paths -> 11 draws 84us
desk_ynevsvg.skp 859 paths -> 10 draws 31us
desk_micrographygirl.skp 318 paths -> 29 draws 11us
Bug: skia:12466
Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This completes the long process of moving all of IRGenerator's code and
data into better homes and finally kills the class altogether. There is
a lot of #include churn here due to poor header hygiene in the past;
IRGenerator.h included a ton of stuff and almost everything included
IRGenerator, allowing us to inadvertently be sloppy with our includes.
Change-Id: I70d854e57dec7bd9a311b72f9f72d978d354da98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
We are making src/gpu/tessellate independent of v1, and more represent
math and types that just know how to tessellate, so this seems like the
right place again for this file.
Bug: skia:12524
Change-Id: I773de3c0f93a57ce7ee16b44480667013f32ebd5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459136
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This consolidates tools/flags/CommonFlagsFontMgr.h into
tools/flags/CommonFlags.h and adds all those common
flags into the CommonFlags namespace.
I also cleaned up a few unused includes in DM.cpp
Change-Id: I1d1bf6598dfb87619b6abbb9faa1e24631f76fb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The ToolUtils file is getting a bit bloated, IMO. I noticed this when
working on Bazel includes.
Including non-header files is a small nuisance in Bazel, so it
is probably better to just make it its own compilation unit.
Change-Id: I06ca3808a37ebef6478f5afa3f14086429899590
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459197
Reviewed-by: Ben Wagner <bungeman@google.com>
This is just a bunch of renaming, and for now the tessellate/shaders
directory remains untouched. The next steps will be to clean up and
remove all Ganesh v1 dependencies from tessellation.
Bug: skia:12524
Change-Id: I8cc166c0c78f9fb160de807131fa53fcc0765818
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458876
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.
In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.
We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.
Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Now that DSLParser is used for everything we can get rid of this
unused code.
Change-Id: I7b586a7d7a51ac9df7d2c52baa1f525233f489b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443076
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 4c5f3ba155
Added: store the function pointer directly instead of a ref to it.
Original change's description:
> remove drawing from ShaderMaskBench ctor
>
> The drawing in the ctor makes debugging and measuring the
> RasterPipeline difficult. Move to onDelayedSetup().
>
> Change-Id: I74ca28d5d86d70d23e67188f1363b002ba85c6ef
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452358
> Commit-Queue: Herb Derby <herb@google.com>
> Auto-Submit: Herb Derby <herb@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I38c5c97bf03c8122abeb8aa228b922cfd9e6ec76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452231
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 4c5f3ba155.
Reason for revert: Speculative - appears to be breaking various perf bots
Original change's description:
> remove drawing from ShaderMaskBench ctor
>
> The drawing in the ctor makes debugging and measuring the
> RasterPipeline difficult. Move to onDelayedSetup().
>
> Change-Id: I74ca28d5d86d70d23e67188f1363b002ba85c6ef
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452358
> Commit-Queue: Herb Derby <herb@google.com>
> Auto-Submit: Herb Derby <herb@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Iae41dc5809de6b239670d00fb31dea73005f9124
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452230
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The drawing in the ctor makes debugging and measuring the
RasterPipeline difficult. Move to onDelayedSetup().
Change-Id: I74ca28d5d86d70d23e67188f1363b002ba85c6ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452358
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Remove drawing from the bench's constructor. This allows easier
debugging and measurement of RasterPipeline.
Change-Id: Iec974eef171917e849130fc68361e80ec1642100
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452357
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a reland of 0541a983ef
This time with Generic_Error.png instead of Generic Error.png, because
the space caused problems.
Original change's description:
> bench: Add PhoneHub assets to skottie-vs-png decode bench
>
> The skottie-vs-png decode bench is intended to facilitate comparison
> between Lottie and PNG, but such a comparison cannot really be made when
> the Lottie files are unrelated to the PNG files (Lottie files chosen to
> represent a range of vector graphic complexity, versus PNG files chosen
> to represent a range of image dimensions). This CL adds PhoneHub assets
> in PNG and Lottie, including various Lottie files created using
> different optimization strategies (see added code comments for details).
>
> Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
> Bug: chromium:1128684
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
> Reviewed-by: Avery Musbach <amusbach@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
Bug: chromium:1128684
Change-Id: I1a5e21f67f52b03fa1c06192ef7190f41b04e3dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452300
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Avery Musbach <amusbach@chromium.org>
This reverts commit 0541a983ef.
Reason for revert: Android roll failing
Original change's description:
> bench: Add PhoneHub assets to skottie-vs-png decode bench
>
> The skottie-vs-png decode bench is intended to facilitate comparison
> between Lottie and PNG, but such a comparison cannot really be made when
> the Lottie files are unrelated to the PNG files (Lottie files chosen to
> represent a range of vector graphic complexity, versus PNG files chosen
> to represent a range of image dimensions). This CL adds PhoneHub assets
> in PNG and Lottie, including various Lottie files created using
> different optimization strategies (see added code comments for details).
>
> Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
> Bug: chromium:1128684
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
> Reviewed-by: Avery Musbach <amusbach@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
Bug: chromium:1128684
Change-Id: Ib6364a482cfff5ca63e74eeb24c2688e49bc4b72
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452096
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The skottie-vs-png decode bench is intended to facilitate comparison
between Lottie and PNG, but such a comparison cannot really be made when
the Lottie files are unrelated to the PNG files (Lottie files chosen to
represent a range of vector graphic complexity, versus PNG files chosen
to represent a range of image dimensions). This CL adds PhoneHub assets
in PNG and Lottie, including various Lottie files created using
different optimization strategies (see added code comments for details).
Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
Bug: chromium:1128684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
Reviewed-by: Avery Musbach <amusbach@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Bug: skia:10205
Change-Id: I19039f72db1052db27f5819fafdc5ba8eb8af909
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445618
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This will allow us to use AutoSymbolTable in more places (and helps cut
down IRGenerator, as we transition away from it).
Change-Id: Ie88c149e0f7eee080a8a4c8cbbc34c8a2a5401d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449756
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I8d0704a73c80db6729811dc4ec343c409e6a2fb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448838
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
When profiling with a large `--ms` value, the sample count could become
very large. We would still tell the Stats object that we wanted the plot
string (even though we weren't going to print it). Sadly, creation of
that string is O(n^2), thanks to SkString's allocation behavior.
Change-Id: I20ed61a49ab2827f3561673f086e7c5c298eaf86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445645
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Mechanical.
Bug: skia:11837
Change-Id: Ic302ee314ad73ce034c8daac38416a8249a125a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442276
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of 0f7c10ef56
Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
> - No mipmap support
> - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
> - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I5b6bb28c4c1faa6c97fcad7552d12c331535714d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441402
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0f7c10ef56.
Reason for revert: Unhappy rollers
Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
> - No mipmap support
> - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
> - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: Ie199535b9b65ec7c7fef3c773452ea06bdbd2d9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441376
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A color type that linearizes just after loading, and re-encodes to sRGB
just before storing, mimicking the GPU formats that work the same way.
Notes:
- No mipmap support
- No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
- Needs better testing
This is a re-creation of reviews.skia.org/392990
Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This one slips past older versions of LLVM for some reason.
Change-Id: I86792b7fc9f66be6e40ed9f480f8750169b36bbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440522
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This centralizes the new color-space parsing into SkCommandLineConfig,
and then wires that up in DM, nanobench, and skpbench. It also removes
all of the old config names that encoded both color type and space.
Change-Id: I9a63a97f1d153e7636a1fb974cc4071f5ada3184
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438377
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is the other half of making everything in gpu/ops be v1-only.
Bug: skia:11837
Change-Id: I5d77a499ef02eba69208d5bd634650433d02f6fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This eliminates the SkSL ErrorReporter class and funnels everything
through the DSL ErrorHandler. Since the DSL error handler can be
changed, this required a number of updates to ensure that things work
properly in the face of custom error handlers. There is probably more
work to be done in that area, but this at least passes all existing
tests.
Change-Id: Iaee27b79fc4ed426c484ccab257c09d28619ead5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438116
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.
Change-Id: I91187f35a33293914958fba1c0b3b6adf5364e19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438318
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: Ie04fae60971cdfeff7655ee73473296b16bf1593
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438822
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Move ProgramImpl function definitions into Processor subclass cpp files.
Delete separate h/cpp files.
Modify GrGLSLVaryingHandler::addPassThroughAttribute to break #include
cycle. It now takes a ShaderVar rather than a GP::Attribute, making
it slightly more flexible as the input can be any variable defined
in the vertex shader.
Bug: skia:11358
Change-Id: I94ee8cd44d29e194216592ecae5fd28de785c975
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438596
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Named "Impl" and nested in GP or makeProgramImpl definition.
Remove unused INHERITED typedefs.
Remove GenKey pattern.
Bug: skia:11358
Change-Id: Icb4d5a0844184f51d92135de6cee6f6e77f57a5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438478
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
return from GrGP by unique_ptr, rename factory function to
makeProgramImpl()
Bug: skia:11358
Change-Id: I61dd36f770d2fc0b54de0e0e7b78ac4d3fbd119a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437741
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I0e093fd35b11e9a765ef9c09f3b6346086ff66bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435983
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The SkClipOpPriv.h header will be going away soon, but a number of
places still use its kIntersect_SkClipOp definitions instead of the
equivalent SkClipOp::kIntersect. Besides updating these references,
a number of unnecessary includes to SkClipOpPriv.h are removed and
some test cases exercising expanding clip ops are deleted since they
will be unnecessary shortly.
Bug: skia:10208
Change-Id: I2bbdd6bb39869134c6a80ef2b4482e6cabdeb0b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436157
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This CL is mostly mechanical. It:
replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
"src/gpu/v1/SurfaceDrawContext_v1.h" and reorders
replaces "class GrSurfaceDrawContext;" with
"namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"
replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed
This CL does not try to:
make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes
Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.
Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This allows us to batch multiple paths together in a single
tessellation. The first user will be the atlas, but the convex
renderer is also a good candidate.
Bug: skia:12258
Change-Id: I4d415d32bbf423cfd9b7ddf2543c21371936da90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433776
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I0dbf1af17c3a7ec70437e0479cd8b6b6269d155c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The pathMatrix is applied on the CPU while the geometry is being
written out. It is a tool for batching, and is applied in addition to
the shader's on-GPU matrix. This CL also updates GrPathStencilCoverOp
do do all its path transformations with pathMatrix on the CPU side.
The next step will be for atlases to use the pathMatrix instead of
creating uber paths.
Bug: skia:12258
Change-Id: Ib924dfb06a2c0eed8f9045adc6ae9eefad510082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
GrVertexWriter is itself a pointer, so this is a double reference.
It's ~20% faster on the micro benchmark to store this as a literal
GrVertexWriter. The motivation for this CL is that we need to optimize
the CPU-side processing for tessellation in order to place the
tessellation atlas above the cached triangulating path renderer in the
chain.
Bug: skia:12258
Change-Id: Ie10036d2fe618e848cdf67b9c23038fb9edf4c3b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433077
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This CL just pulls GrSurfaceDrawContext.h out of headers and .cpp files where possible.
TBR=brianosman@google.com
Bug: skia:11837
Change-Id: Ib96f3619e3a50091516f81ae48f956fe83c05aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431384
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This lets us measure just the colors code-path, since the drawing code
will still respect the shader with no tex-coords, but that isn't really
and interesting case for timing.
Change-Id: If6b7d1465d625a3c311639aa8fdf731f46ade0ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432157
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
... only affects when textures are also present
Change-Id: I82847c68380b6274583a48a96aef87ec1b353ada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432156
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Cheat == take a faster path that is not normally used by real clients.
This way the bench is more representative.
Change-Id: I37644ae5d05a00f217773dddba290eac9a2a846f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431939
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: I9388458ae186f7b2a8b8534859147b9a1035276f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432016
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The DSLParser is an alternative to the existing SkSLParser which goes
directly to IR code using the SkSL DSL. It is substantially faster and
simpler than the existing parser->IRGenerator pipeline, but not yet
feature complete nor fully tested.
Change-Id: Iee45e9b527a3b88faa2ea74fc512051c8a38c5d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400622
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The dependencies between these headers made modifying the SDC and Ops separately somewhat difficult.
Bug: skia:11837
Change-Id: I0c3ca118ce206bf8db5b6753be1ef46531ae1f58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430041
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When isinf is not supported, we simply add another instanced attrib that
tells the shader exactly what type of curve it's dealing with.
Bug: chromium:1220246
Change-Id: I3496de674ce8c7df205e3c40559ae89dc29488e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 6904303a66.
Reason for revert: I don't trust it
Original change's description:
> Add an isinf() polyfill for tessellation shaders
>
> Tessellation uses infinity to flag conics, and also as a conic weight
> that converts them into triangles. The es2 shading language doesn't
> support infinity. This CL adds a "portable infinity" mode, where we
> pretend inputs >= 2^126 are infinity. The rationale for doing this is
> that those numbers are so large, they will overflow if we try to do any
> bezier math with then anyway.
>
> Bug: chromium:1220246
> Change-Id: I3ad29ebb6fbbad5d23cfdba7a2717605009f8180
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423697
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: chromium:1220246
Change-Id: I1e8f555b766118a49987fd4c5ea150b59b07c1e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427920
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
onCreateProgramInfo needs to know if DMSAA will be rendering to a
separate MSAA target in order to properly set up its pipeline and
shaders. This CL mostly just plumbs this unformation through, but also
cleans up FillRRectOp now that this information is available.
Bug: skia:12201
Change-Id: I7300d2725da72484a12bd0c9d3ad298ae81bff90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/427577
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Add an overload to SkPathEffect that can be used when the CTM is known
at the callsite. GPU callsites are not handled here, that will be
tackled in a separate CL.
Path effects must implement the filterPath virtual that accepts the CTM,
although they are not obligated to use it. If a path effect does
use the CTM, the output geometry must be in the original coordinate
space, not device space.
Bug: skia:11957
Change-Id: I01615985599fe2736de954bb10dac881b0554ae7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420239
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Tessellation uses infinity to flag conics, and also as a conic weight
that converts them into triangles. The es2 shading language doesn't
support infinity. This CL adds a "portable infinity" mode, where we
pretend inputs >= 2^126 are infinity. The rationale for doing this is
that those numbers are so large, they will overflow if we try to do any
bezier math with then anyway.
Bug: chromium:1220246
Change-Id: I3ad29ebb6fbbad5d23cfdba7a2717605009f8180
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423697
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Tessellation should now be completely free of its dependence on
sk_VertexID.
Bug: chromium:1220246
Change-Id: I4027099392b92e45aee7d8417945335352e3416e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423496
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 2e1381ec86.
Reason for revert: This causes corrupted JSON output from
nanobench
Bug: skia:12078
Original change's description:
> Don't keep "outResultsFile" open in nanobench
>
> There is a bug on Pixel and Pixel2 devices where the program
> eventually terminates with a non-zero exit code. Closing the
> outResultsFile between JSON flushes seems to fix it (for whatever
> reason).
>
> Bug: b/143074513
> Change-Id: I935e982e88758fda19292129c8031f8501cca615
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249821
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: b/143074513
Change-Id: Iad8e4423acbc520f49365859020776110087dacc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419842
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The Tessellator classes will survive in the NGA and they use
GrMeshDrawOp::Target - but GrMeshDrawOp will not survive.
This is a prelude to making all the remaining GrOp-derived classes OGA-only.
Bug: skia:11837
Change-Id: I62dc92e5f42d672342113f12dcedf3435fab993f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419198
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Like SkColorFilter, SkShader, etc., this has a public-facing component
(SkBlender) and a private subclass (SkBlenderBase) which can be
obtained via a helper function (as_BB). At present there are no public-
facing methods, but the type needs to be exposed to be usable by the
outside world.
These classes exist for SkRuntimeEffect to subclass. The blender base
provides a `program` method with the parameters that blending will use.
Change-Id: I75c772fd4108a9c21fbda84201a8b23d3750a0df
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I17c624e9145d7152f65695ca3ce4592a11bb09a2
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I9f4378b622699d80bef449f9857117e9cc437956
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418140
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I5707d1da1b69ab1ffaa77d7a391a187ac3e8eba1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417267
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of bd727d0620TBR=jvanverth@google.com
Original change's description:
> Fix tessellation checks for "usesVaryingCoords"
>
> We can't use our hardware tessellation back door if any FPs in the
> program have varyings. Before this CL, we were forgetting to check the
> clip FP for strokes, and weren't checking any FPs yet for fills.
>
> Bug: skia:10419
> Change-Id: Ica631ab3cf0407fb359c02c6d53f88f5f301cddc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417237
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:10419
Change-Id: If8c1e18efc663641b2d565314110f66a6840f8bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417317
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I09cde57375a742355ff4498549fb8f57299f4610
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417316
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit bd727d0620.
Reason for revert: Breaking builds.
Original change's description:
> Fix tessellation checks for "usesVaryingCoords"
>
> We can't use our hardware tessellation back door if any FPs in the
> program have varyings. Before this CL, we were forgetting to check the
> clip FP for strokes, and weren't checking any FPs yet for fills.
>
> Bug: skia:10419
> Change-Id: Ica631ab3cf0407fb359c02c6d53f88f5f301cddc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417237
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com
Change-Id: I30d29f078d7b8cef146463feaaec0883ba5b9872
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417265
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 6b2121d0ec.
Reason for revert: Perf regressions:
https://perf.skia.org/t/?begin=1623217407&end=1623217409&subset=all
Original change's description:
> Wean tessellation off SkPathOps
>
> Now that chopping and culling are fully implemented, and the indirect
> tessellators are gone, we don't need to crop huge paths anymore. The
> recursive chopping and culling will just do their thing.
>
> Bug: skia:9795
> Bug: skia:11268
> Bug: chromium:800804
> Change-Id: Ie34920c59af67035cf37eead69c5335693703001
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416080
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=csmartdalton@google.com,reed@google.com
Change-Id: I265bd6991627b435a2a656cf9080b7e9d17e5ded
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9795
Bug: skia:11268
Bug: chromium:800804
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417238
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We can't use our hardware tessellation back door if any FPs in the
program have varyings. Before this CL, we were forgetting to check the
clip FP for strokes, and weren't checking any FPs yet for fills.
Bug: skia:10419
Change-Id: Ica631ab3cf0407fb359c02c6d53f88f5f301cddc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417237
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:12078
Change-Id: Ie4863284c835c5e104886c113daf524eb59b5466
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416700
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Now that chopping and culling are fully implemented, and the indirect
tessellators are gone, we don't need to crop huge paths anymore. The
recursive chopping and culling will just do their thing.
Bug: skia:9795
Bug: skia:11268
Bug: chromium:800804
Change-Id: Ie34920c59af67035cf37eead69c5335693703001
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416080
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:10419
Change-Id: Icb3395565060d736624d03ba1465926bd9188e44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416078
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Runtime Blend effects always take two input colors--source and
destination--instead of one. This CL adds a new ProgramKind for blend
effects, a new program module (empty for now), and adds a test to
confirm that the signature for blend functions is checked. Currently
these are only accessible via skslc; there's no Runtime Effect API to
create one and the dest color isn't hooked up to anything.
Change-Id: I5272a811d2d76b878cfdf3429efa78c9c8b3fd97
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416798
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Rearranges the algebra to use "precision". This makes it consistent
with the other formulas and removes the need for the caller to think
about inverting its precision value.
Bug: skia:10419
Change-Id: I186d03393952983e86b0bef69e1f89f86cdbb423
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414616
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
It was becoming a bit chaotic to have so many different algorithms in
one file.
Bug: skia:10419
Change-Id: I477b7b65439d16b0f983e10952cb41ec881e8183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413856
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
At present, only Xfer processors allow reading back from the destination
image since they are in charge of blending. However, we'd like to expose
the destination color to fragment processors and Runtime Effects in the
future. To make this possible, the DstProxyView will need to be
accessible outside of Xfer processors.
This CL migrates DstProxyView to be a top-level Ganesh class and fixes
up the references to it throughout Skia. It's interesting to note that
several call sites were already using typedefs to hide the class
nesting anyway.
Change-Id: I93a294aa097f9319a968503c4f2f7e4f388ff033
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414899
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Merges the GrStrokePathShader and GrFillPathShader classes together.
Creates a new base class called GrPathTessellationShader. Now they all
have a uniform color and can all be draw to stencil and color both.
This is necessary cleanup in general, but will also allow us to create
a convex tessellation op that bypasses the stencil buffer.
Bug: skia:10419
Change-Id: Ifc492c94d3de044a36bd9ea95b1d5aa22e007905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413696
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The fixed count stroke shader was executing a sort loop long enough to
handle 1024 parametric segments, when in reality it will never see
more than 48. This CL cuts the per-vertex sorting work nearly in half
by reducing the number of iterations from 10 to 6. (The indirect
tessellator continues to use 10 iterations.)
Bug: skia:10496
Change-Id: Idc21d6015d449f63915780972a8d487c9c6de6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412496
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Now that hardware tessellators chop, support raw triangles, and can
handle any path, we don't need complicated logic anymore to determine
when we can't use them. This CL simplifies the criteria for selecting
a tessellation algorithm and adds a fAlwaysPreferHardwareTessellation
context option to override it.
Bug: skia:10419
Change-Id: I8492e8f285ff27eb9d0dd6b1e9817dbeeb386c63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411496
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Previously we would completely disable hardware tessellation for a path
if there was any chance of a curve requiring more segments than
supported by the hardware. This CL updates the tessellators to simply
chop paths until they fit in patches, allowing us to finally draw any
path using hardware tessellation.
Bug: skia:10419
Change-Id: I5c9f78cda3e30b8810aff3cb908235965706f2d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410977
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Supports drawing exact triangles as conics with infinite weight. This
is necessary for drawing inner fans, breadcrumb triangles, and extra
triangles that will be introduced when we start splitting curves that
don't fit in a single patch.
Bug: skia:10419
Change-Id: If72560be4eb38340512be55dccea93b3a083fad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410836
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Splits the instanced and tessellation implementations into their own
separate files and merges their common code into a shared base class.
Renames GrStrokeTessellateShader to GrStrokeShader.
Bug: skia:10419
Change-Id: Ia731509858e682a605ee65c9ced1fd163e4c03f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409036
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
This is a reland of 99e6f0fcfb
Original change's description:
> Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""
>
> This is a reland of ff515df5b4
>
> Original change's description:
> > Reland "Use conics with w=Inf to describe triangles for the tessellator"
> >
> > This is a reland of 84f70136ab
> >
> > Original change's description:
> > > Use conics with w=Inf to describe triangles for the tessellator
> > >
> > > Previously, only the indirect tessellator could draw triangles, and
> > > only with special index data. Using conics with w=Inf will allow us to
> > > draw triangles with the hardware tessellator as well, in addition to
> > > being able to wean the indirect tessellator off an index buffer.
> > >
> > > Bug: skia:10419
> > > Bug: chromium:1202607
> > > Change-Id: I180af9cb5410c0e0bb25a2edcfb01e17d4a2f590
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406977
> > > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> > > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> >
> > Bug: skia:10419
> > Bug: chromium:1202607
> > Change-Id: Ic12b10eaa60fddd212c66757bf7100749ee58d49
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408096
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
>
> TBR=robertphillips@google.com
>
> Bug: skia:10419
> Bug: chromium:1202607
> Change-Id: Id1f8dfa133f446b9f30f2bf8493a3a7b99072e59
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408616
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:10419
Bug: chromium:1202607
Change-Id: Iadc60aae395146d5da5bfaa725b980c963e6bead
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408817
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
When a stroke is zoomed in, it can require an exponential number of
chops. This CL updates the tessellators to stop recursing once a curve
is no longer in the viewport.
Bug: skia:10419
Bug: skia:11268
Bug: skia:9795
Change-Id: I6aad5355618462e88ce6ccccb57c500ae6310f22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408576
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:10419
Change-Id: I061c216e6f49399e533fb9a83ba5d9f9d3af83e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408858
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- most of the small diffs are because I moved GrWangsFormula.h out
of the tessellate/ directory and into the geometry/ directory since
it's more general than HW tessellation.
The previous implementation was based on the heuristic that the distance
from the true curve to the line segment would be divided by 4 every time
the curve was recursively subdivided. This was a reasonable
approximation if the curve had balanced curvature on both sides of the
split. However, in the case of the new GM's curve, the left half was
already very linear and the right half had much higher curves.
This lead to the approximation reporting fewer points than required.
Theoretically, those few points that weren't utilized by the left half
of the curve could have been made available to the right half, but the
implementation of that would be tricky.
Instead, it now uses Wang's formula to compute the number of points.
Since recursive subdivision leads to linearly spaced samples assuming it
can't stop early, this point count represents a valid upper bound on
what's needed. It also then ensures both left and right halves of a
curve have the point counts they might need w/o updating the
generation implementations. However, since the recursive point
generation exits once each section has reached the error tolerance, in
scenarios where the prior approximation was reasonable, we'll end up
using fewer points than reported by Wang's. Hopefully that means there
is negligible performance regression since we won't be increasing
vertex counts by that much (except where needed for correctness).
Bug: skia:11886
Change-Id: Iba39dbe4de82011775524583efd461b10c9259fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405197
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Chromium has been updated to use makeAnalysisCanvas directly and there are
no more references to SkTextBlobDiffCanvas as a type in its code base.
Since the GlyphTrackingDevice extends SkNoPixelsDevice, any SkCanvas that
uses it is effectively a "no-draw" canvas. However, by returning a base
SkCanvas the text tracking now automatically happens in the context of
the base's AutoLayerForImageFilter handling it applies on every draw. This
means that drawing a text blob with an image filter that modifies the
transform state will now be analyzed in that context automatically
(simplifying code in chrome after this lands).
Another behavioral change is that all non-text draws will still go through
the base SkCanvas' virtuals and invoke the device function. Since it's an
SkNoPixelsDevice, it'll still be a no-op, it just happens a little later.
This won't really impact performance because oop-r already inspects their
operations and only plays back text and transform related ones to the
analysis canvas, so we shouldn't really see non-text draws being invoked
anyways.
Bug: chromium:1187246
Change-Id: I83f86571300751f385b3065dfe889f218fa1edc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405196
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The SkM44::RectToRect function matches the semantics of
SkMatrix::RectToRect(kFill_ScaleToFit). No other ScaleToFit variants are
ported over to SkM44.
skottie uses some instances of kCenter_ScaleToFit so that functionality
may need to be added in the future (in SkM44 or in skottie). There are
no current usages of the kStart and kEnd_ScaleToFit semantics.
The SkM44::mapRect() function is implemented to correspond to the
SkMatrix::mapRect() that returns the mapped rect (instead of modifying a
pointer) and always has ApplyPerspectiveClip::kYes. This was chosen to
keep its behavior simple and because perspective clipping is almost
always the right thing to do. In the new implementation there is no
longer a performance cliff to worry about (see below). For the timebeing
mapRect is hidden behind SkMatrixPriv::MapRect().
Performance:
I added benchmarks for mapRect() on SkM44 and SkMatrix that use the same
matrices to get a fair comparison on their different specializations.
SkMatrix has a very efficient mapRect when it's scale+translate or
simpler, then another impl. for affine matrices, and then falls back to
SkPath clipping when there's perspective. On the other hand, SkM44 only
has 2 modes: affine and perspective.
On my desktop, with a Ryzen 9 3900X, here are the times for 100,000 calls
to mapRect for different types of matrices:
SkMatrix SkM44
scale+translate 0.35 ms 0.42 ms
rotate 1.70 ms 0.42 ms
perspective 63.90 ms 0.66 ms
clipped-perspective 138.0 ms 0.96 ms
To summarize, the SkM44::mapRect is almost as fast as the s+t specialization
in SkMatrix, but for all non-perspective matrices. For perspective matrices
it's only 2x slower than that specialization when no vertices are clipped,
and still almost 2x faster than the affine specialization when vertices are
clipped (and 100x faster than falling back to SkPath).
Given that, there's the open question of whether or not keeping an affine
specialization is worth it for SkM44's code size.
Bug: skia:11720
Change-Id: I6771956729ed64f3b287a9de503513375c9f42a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402957
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Adds counters for the number of render passes, number of MSAA render
passes, and each op that either does or would trigger MSAA. Adds a
bot that collects stats on the html (not svg) skps.
Bug: skia:11396
Change-Id: Ic48263d6310670d8f0d09ec4c4bf6a2b83fc7d02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401636
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>