This helper method can be used by the MeshDrawOps to (pre-)create their GrProgramInfos.
Bug: skia:9455
Change-Id: I41b7c2aefc0f633a1d32996c7f0cce3d11f8fcb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273815
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Iddbaa02fc2761f4dafbfd875864a425270f88384
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274042
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This is just a simple clean up from a CL request.
Change-Id: Ibc09e19aeb8a160e4e4e03573fcf56cb1d58525b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273983
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL also adds helper functions (i.e., createPipeline and createPipelineWithStencil) to better encapsulate pipeline creation.
This is a first step towards making GrSimpleMeshDrawOpHelper surface its GrProgramInfos.
Bug: skia:9455
Change-Id: Ic6cc7a01383e42436305358a9b193958d862786c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:9935
Change-Id: Id8b851afdd97f8405dbb405e3f142f86dbe1de31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273003
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
With the addition of the DDL program pre-compilation we need to know how it is working.
This CL also fixes some threading bugs.
Bug: skia:9455
Change-Id: I20da58a7f1b19685687fae1d159d4e0db8a4964d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Id133cb4c97931fb6a8c7d1d6d6b0bb09cbd47d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273486
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 1eff9dce5b.
Reason for revert: breaks housekeeper -- don't know why
Original change's description:
> Revert "Skip rewriting headers that reference SkM44.h until we can remove the private copy of it"
>
> This reverts commit 09a73000ea.
>
> include/private/SkM44.h is gone, so we can undo this hack
>
> Change-Id: I770063c8468ad7f4c51fa41ca407e4655c90c15f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273457
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I9ce1d7ca55f5464b3ece16cd0d7060e4d402960e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273409
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 09a73000ea.
include/private/SkM44.h is gone, so we can undo this hack
Change-Id: I770063c8468ad7f4c51fa41ca407e4655c90c15f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273457
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is a reland of 29dc430f43
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This also allows us to remove all the one off Fence code that we
implemented in all the backend TestContexts
Change-Id: I9ff7ba4690cf3f19a180f51fc510991a112bb62c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272456
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 29dc430f43.
Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
Clients will need official access to this class for the compilation iterator.
This CL also hides some of the cruft we don't want exposed.
Bug: skia:9455
Change-Id: I696c058f1c409fb459229552fbbdd935ec112358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272643
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit ad3b2c9886.
Reason for revert: clang
Original change's description:
> Move SkDeferredDisplayList.h into include\core
>
> Clients will need official access to this class for the compilation iterator.
>
> This CL also hides some of the cruft we don't want exposed.
>
> Bug: skia:9455
> Change-Id: I408c19f9ecd6880a5a7853def591407b0ca43e4e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272343
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ica80434e7423fb202355eb77a614ece1c4d54726
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272641
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Clients will need official access to this class for the compilation iterator.
This CL also hides some of the cruft we don't want exposed.
Bug: skia:9455
Change-Id: I408c19f9ecd6880a5a7853def591407b0ca43e4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272343
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I4c390fa4e2eae71203c688433569a7afb5e02642
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272535
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is through a private API but it, at least, connects things end-to-end.
Bug: skia:9455
Change-Id: Ib34d49c5c4e4cfa5fa599afc5c967fcadc3de10e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268627
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Having this as a sink rather than a Via allows us to do more aggressive things with threads and shared contexts.
Change-Id: I3ca1076686fa4f53387c12a9506e01910c1bc3e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With this, can specify d3d config for dm and it will create a GrContext
with GrD3DGpu (stubbed in).
Bug: skia:9935
Change-Id: I0b8635bc541c61833b08b60a9f6e1341d1373090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271743
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Use clipping for tile isolation, instead of separate surface.
Change-Id: I8ae09ef25962fe877d54b1154ab9b5bf9a5f5a1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271859
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This CL has a complicated back story, but it's concrete change is
simple, just turning the warning on and converting a bunch of
return foo;
to
return std::move(foo);
These changes are exclusively in places where RVO and NRVO do not apply,
so it should not conflict with warnings like -Wpessimizing-move.
Since C++11, when you return a named local and its type doesn't match
the declared return type exactly, there's an implicit std::move()
wrapped around the value (what I'm making explicit here) so the move
constructor gets an opportunity to take precedence over the copy
constructor. You can read about this implicit move here under the
section "automatic move from local variables and parameters":
https://en.cppreference.com/w/cpp/language/return#Notes.
This situation comes up for us with smart pointers: a function declares
its return type as std::unique_ptr<Base> or sk_sp<Base>, and we return a
std::unique_ptr<Impl> or sk_sp<Impl>. Those types don't match exactly,
so RVO and NRVO don't come into play. They've always been going through
move constructors, and that's not changed here, just made explicit.
There was apparently once a bug in the C++11 standard and compilers
implementing that which made these copy instead of move, and then this
sort of code would do a little unnecessary ref/unref dance for sk_sp,
and would entirely fail to compile for uncopyable std::unique_ptr.
These explicit moves ostensibly will make our code more compatible with
those older compilers.
That compatibility alone is, I think, a terrible reason to land this CL.
Like, actively bad. But... to balance that out, I think the explicit
std::move()s here actually help remind us that RVO/NRVO are not in play,
and remind us we're going to call the move constructor. So that C++11
standard bug becomes kind of useful for us, in that Clang added this
warning to catch it, and its fix improves readability.
So really read this all as, "warn about implicit std::move() on return".
In the end I think it's just about readability. I don't really hold any
hope out that we'll become compatible with those older compilers.
Bug: skia:9909
Change-Id: Id596e9261188b6f10e759906af6c95fe303f6ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Id24ed653adb80fe9b2ad597a34e459eb91ca53ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271057
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
unused declaration
passing std::move() to const&
These are triggering warnings in google3
Change-Id: I12cebd0a8fd218e7755718fed7acec7908d386a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271138
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Split apart creation of the callback contexts and the backend textures
This allows the texture upload to be done separately on the
gpu-thread
Add a backendFormat member to the promise image callback context
This allows the promise images to be created in CreatePromiseImages
before the backend textures have been created (i.e., the backend
textures can now be created on the gpu-thread so we have no
guarantee they will be available when the SKP is being reinflated
w/ promise images)
Change-Id: I1e21385e450a5ef27dd6950d9d6aee737aa7515d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270939
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
TileData now gets a pointer to the final surface
This allows the tile to, once rendered, compose itself into
the final surface
DDLTileHelper now stores the TileData in a dumb array
SkTArray is overkill and, since TileData*s are being doled
out to threads, we never want reallocation
Added DDLTileHelper::kickOffThreadedWork
The old code only performed DDL creation in parallel. This
entry point also replays the DDLs and composes them into the
final surface in parallel
Change-Id: I66e02ef7f8291b4d402e22bee0ad3546e930609e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270796
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I find this useful for managing which context is active on threads.
Change-Id: I655955a2351f273751681f080190ca684d29db4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...
The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.
_Now_ no diffs between RGB/BGR 1010102 and 101010x.
No GPU support.
Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The GDI Typeface is the only one that can fail to make a
scaler context. Move all the logic to the GDI specific code.
Change-Id: I50a0a58529bb44625068244e6ae27e54bccd9f67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269913
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: Id046199edd63535ef07e1dfa65fbc7c0f8cefd00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269371
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Replace with SkISize.
Also change some const SkISize& params to just SkISize.
Change-Id: I3c72d961662eefeda545fba17d63e877cd5ca813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269374
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Looks like the OS now holds on to the current GL context and doesn't
release it unless explicitly told to.
Bug: skia:9885
Change-Id: Ic7bc6860ec96d88e278682b7f2f67e1ac365d27b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269369
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
This reverts commit d4bf54eac6.
Change-Id: I65bfea4d880de29394e25d44d781fd18508fe337
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266942
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We treat them as part of SkTypes.h, so let's just merge them in?
Change-Id: Icd6db3913a679ceb9de09027d17eb9361754b016
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268769
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Use std::max and std::min instead
Change-Id: I7fd2626ea9ea8ea09c709ff962523ca3de2f8a16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269136
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Split GrDawnImageInfo into GrDawnTextureInfo and GrDawnRenderTargetInfo.
The former holds only a wgpu::Texture, and the latter holds only a
wgpu::TextureView. This split is necessary because Dawn SwapChains now
vend TextureViews, not Textures.
The TextureView held by GrDawnRenderTargetInfo is always 1-mip, since
it's a requirement for rendering to a texture in Dawn.
Change-Id: Id6e99b5e4bf18f97e939170856a665e2038253ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254810
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>