Commit Graph

6 Commits

Author SHA1 Message Date
bsalomon
d309e7aa0e This replaces the texture creation/caching functions on GrContext with a GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types.
Review URL: https://codereview.chromium.org/1107973004
2015-04-30 14:18:54 -07:00
kkinnunen
1899651ffc Extract gpu line dashing to GrDashLinePathRenderer
Move line dashing logic from GrContext::drawPath to
GrDashLinePathRenderer. This makes it possible to let path renderers render arbitrary dashed paths.

End goal is to implement dashing in GrStencilAndCoverPathRenderer.

Review URL: https://codereview.chromium.org/1100073003
2015-04-26 23:18:50 -07:00
senorblanco
c8e934007a Yet more ASAN fixes.
More nullptr checks for factories I have added.
Other checks more Yoda-like I have made. (Skia style this is.)

BUG=skia:

Review URL: https://codereview.chromium.org/1086393004
2015-04-21 07:20:36 -07:00
senorblanco
0e95b116fc Speculative fix for ASAN build.
Check for NULL GrContext in TessellatingPathRendererTests.
Also fix an upload nag (no #includes before GPU #ifdef).

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1097943004
2015-04-20 15:00:06 -07:00
senorblanco
a2b6d28755 Fix for out-of-bounds intersection (found by fuzzer).
Sometimes, the intersection returned by check_intersection() is
out-of-bounds for both edges (above both tops or below both bottoms)
due to floating-point inaccuracy. This causes split_edge() to create a
tiny negative-length edge on one side (which would then assert).
Although we could safely remove this assert and allow the negative
length edge to be removed, it's faster/safer to simply avoid its
creation in the first place by adjusting one edge to the other edge's
endpoint.

Added a new unit test to exercise this case.

Review URL: https://codereview.chromium.org/968993002
2015-03-02 09:34:13 -08:00
senorblanco
d6ed19cc75 Tessellating GPU path renderer.
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling.

A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges.

BUG=skia:

Review URL: https://codereview.chromium.org/855513004
2015-02-26 06:58:17 -08:00