This adds a way to build a wrapping canvas for testing that is allowed
to manipulate the internal state of the canvas. It provides a way
to add friends to SkCanvas without having to change SkCanvas.
Change-Id: I40de8b236ba5acff45b3a8f7e440dcf6fa196fcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524316
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Herb Derby <herb@google.com>
SkTArray::reset() got rid of any reserved space, so previously we never
actually got to a high-water allocation. Updated the stack to use
SkTDArray just for consistency so we only had to include that instead of
<vector>, too.
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Perf-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-Graphite,Perf-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite
Change-Id: I94c9a38d0e630c7d7f1a3eeeb85076067e066a2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Users have been updated and this flag is no longer used.
Change-Id: I43442128b13c58059a5257a167075609d62e1570
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524221
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:12701
Change-Id: Ide780f9dac1b92855e634726d261630ef5d017fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523426
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:13086
Change-Id: I5276f44ee4101a05357408a206050a54ced19adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523428
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12974
Change-Id: I15b090e2c3346d71ccf45d5f0d306da3f079821e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:13086
Change-Id: I0fc3243fb3f3974a32726237358522171ae33c41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523419
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is needed for accurate error reporting when we start reporting
ranges rather than line numbers.
Change-Id: If465317e04685e91ab7c408d29e82028b5d59d1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523425
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:13078
Change-Id: If459a96eba09fb10e967bc364435f79b83fdc1ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522099
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This test fails on Nvidia GPUs on OpenGL due to an issue that only
affects GLSL. Disabling this test to reduce developer noise until we
have a way to re-enable it more selectively in dm.
Bug: skia:13034,skia:13035
Change-Id: I60e0d976774bd474676380583af24865e88471c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
This adds caching and uniquifying of SkTextureDataBlocks to parallel
our treatment of SkUniformDataBlocks.
Bug: skia:12701
Change-Id: Ib4474f48b9048daf4b848ccbb339cb42246f184b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523418
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Some IWYU since clang headers are becoming less lenient.
Bug: b/226311807
Bug: cl/436707135
Change-Id: I1a439c57c0e003204f72b9874c001ff5357cd1a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523857
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes the makeNonAngle call. Instead code specifically checks for
angle d3d if needed and GrGLContextInfo::renderer/vendor returns the
angle renderer and vendor if the backend uses opengl angle.
Change-Id: Ida56e99a70eb2c6f46bed0b6951924539d5aebdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523858
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of commit dbc67b7bca
Original change's description:
> Allow support for msaa BGRA formats in GL.
>
> Bug: skia:13065
> Change-Id: I03e1ea815404cf92881125424cae0ae820644301
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521961
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:13065
Change-Id: I798db76a01b5dfb5e633576553384bbe096d839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523816
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: I8cca9d8ea20ed585d0021e8ea929dc136d699883
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523423
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I10463cf67aec72ac8cfa4ab329fb3ec9c96c70c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523416
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ic88b400f7943804481934ba2c9c54aeb8e04121b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523656
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
A few tests were divided into a Runtime Effect-compatible .rts test, and
a Runtime Effect-incompatible .sksl test.
Change-Id: Ib52554892685bdc44fe3622ab314960ee0962b90
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523377
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In a few cases, this involved splitting a test into two (an ES2-
compatible portion and a ES3+ portion).
Change-Id: Ie6f18f787cf7c10696a2841ff538bbe2b95bf50d
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523187
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
The static functionality for writing vertex buffers, constants, and
utility functions that were in the StrokeTessellator and PathTessellator
classes have been moved into Tessellation.h and a new
FixedCountBufferUtils.h.
The tessellator hierarchy has been moved into src/gpu/ops and all the
v1 guards are removed since they were already solely v1 after the static
functions were lifted out. The hierarchy and subclasses are preserved
but have been combined into just StrokeTessellator.h and
PathTessellator.h instead of separate files for the subclasses.
All the rest of the little changes are updating references and includes.
Bug: skia:13012
Change-Id: I90f2f53538349cf9ad1823a0c42fbdc772190a49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523189
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The debugger is now more aware of scopeless blocks and treats them as
a combined statement--in particular, individual inner statements of the
scopeless Block are not counted as stopping points when stepping in the
debugger. Only the Block itself is used as a stopping point. This
improves stepping over multiple var-declarations in one statement.
Change-Id: Ic3ab4715cd0158109d8389ea0650b661d3a8b65e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523185
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Creates a new shared routine ReadPixelsHelper used by this and
Device::readPixels(). Also added MakeBitmapProxyView to the
shared file and cleaned up some headers.
Bug: skia:12845
Change-Id: I05533d2f47688daf4f14c8171eb7cd7178b4c0ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521958
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
We are going to cache (and uniquify) the UniformBlocks and TextureBlocks
separate from each other.
Bug: skia:12701
Change-Id: I03837c4a38a9bdeb4224a697eab119fca24e8f8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522916
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We may re-split this later but, for now, this is simpler.
Bug: skia:12701
Change-Id: Ibb9c6fca8e6ca328c8c203c3b1399b6be7a45425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522917
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This appears to be breaking the Android roll: http://screen/8y9uHkRzLssbe4H
Change-Id: Id4f04fdb08eb784d1c74a52d79f8ade268ca949d
Bug: skia:13042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523376
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
sk_app has existing support for Dawn on top of Vulkan, and
this adds support to build //example:hello_world_dawn and
get this to run on Linux.
Dawn depends on Tint and abseil-cpp. Tint further depends on
spirv_tools and spirv_headers (for writing to the SPIR-V format).
Dawn and Tint only have GN and CMake support, so we need to make
our Bazel rules for them (see //third_party/BUILD.bazel).
abseil-cpp and the SPIR-V libraries have Bazel support, so we
can just include them (see //WORKSPACE.bazel). It is important
that @spirv_headers be called that exactly because @spirv_tools
depends on it by that name.
The hand-crafted cc_library rules for Dawn and Tint were produced
by reading the appropriate GN files and using the parts necessary
for a supporting Vulkan+Linux. If we use Dawn for other backends
(e.g. WebGPU), we will need to expand the Bazel rules. One day,
we might contribute the Bazel rules to Dawn and Tint so they
can support them and avoid breaking us if new files are added.
Suggested Review Order
- bazel/common_config_settings/BUILD.bazel to see introduction
of new select-able option "has_gpu_backend" which cleans up
some of our code that is enabled for any GPU backend.
- src/*/BUILD.bazel to see has_gpu_backend rolled out.
- WORKSPACE.bazel to see DEPS declared there (using the files
in third_party/externals, which are brought in via
tools/git-sync-deps).
- third_party/BUILD.bazel which adds Dawn and Tint rules.
It may be helpful to look in third_party/externals for
the Dawn [1] and Tint [2] GN files. Especially interesting
are the Python scripts [3] Dawn uses to generate some
header and source files.
- All other files.
[1] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/src/dawn/native/BUILD.gn#183
[2] https://dawn.googlesource.com/tint/+/453d5ae84ec30ab51ac592c13d472412ae8b5fc9/src/tint/BUILD.gn#174
[3] https://dawn.googlesource.com/dawn/+/d9f22ce0346b222759d5510be3d1cd93caa5ab86/generator/dawn_json_generator.py#774
Change-Id: Ied5b162045d8e841b9666457f0158457e2b078d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516996
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
We were unintentionally trying to run all GMs in 3 minutes
which sometimes took a bit longer. This uses the batch
mode that we use for unit tests too.
Change-Id: Icf9b415881d57772584a16423bdaff14d862c19d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522936
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
See first build failure at https://logs.chromium.org/logs/skia/59b76a7ac5344811/+/steps/ninja/0/stdout
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Perf-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-Graphite,Perf-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite
Change-Id: Ic1dcde745b1f41acc8cef3e01493a3fca5a873bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522978
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>