Moving raw pointers does the same job as copying, but is more verbose and also
more confusing: e.g., is the supposed pointer meant to be a smart one?
This instance was flagged by the tool from
https://codereview.chromium.org/2919243002/.
BUG=chromium:729393
Change-Id: I4c89e9d80fab9f6d14ab7db53e8b9b6e7cf966dc
Reviewed-on: https://skia-review.googlesource.com/18540
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Ubuntu-Clang-x86_64-Debug-MSAN
Change-Id: I50bcb3a3d8138ce94e3741cac8ceacc9e7e28a20
Reviewed-on: https://skia-review.googlesource.com/18532
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Just 3 stages implemented so far:
load_8888
swap_rb
store_8888
That's enough to make the shortest non-trivial pipeline
that you see in the new unit test.
Change-Id: Iabf90866ab452f7183d8c8dec1405ece2db695dc
Reviewed-on: https://skia-review.googlesource.com/18458
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field.
Change-Id: Ib0176c78e500e6b5130310934253a75860245812
Reviewed-on: https://skia-review.googlesource.com/18482
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In the split-opList world the full screen clear optimization no longer relies on the rendertarget ID.
Change-Id: Ifc7bf10753355a18507998e30f9de7e8c1eb57c1
Reviewed-on: https://skia-review.googlesource.com/18497
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
this is approximately a revert of https://skia-review.googlesource.com/c/17768/
I propose if/when we want to experiment with a fast-path for coherent shaders
(e.g. 2-color linear gradients, up-scaling images) that we just create a new
mechanism for shaders to opt into that, knowing that it will be driven by
the rasterpipeline (and never by the old context convention).
This CL now makes it legal/clear that a new shader subclass can *just* implement
stages for raster, and never needs to make a context.
Bug: skia:
Change-Id: I525a8b1cece100f0993f75e28128e0927a4ea35c
Reviewed-on: https://skia-review.googlesource.com/18481
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This is a no-op refator that'll help keep the interesting diff more
focused in the lowp CL. The lowp stages will use these unaltered, so
SkJumper_misc.h is a good place for them.
Change-Id: I7fb6327ade29ac884194517d94ac4303ed1079e0
Reviewed-on: https://skia-review.googlesource.com/18484
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Create a new SkImage public API to make an image from an Android
hardware buffer. Implementation is using a SkImageGenerator
derived class GrAndroidBufferImageGenerator.
A new EGLImage texture is created, which is then wrapped with
GrTextureProxy.
Bug: skia:
Change-Id: I610a4c5a58198686ce7c03e9a0adad3f9d2342e0
Reviewed-on: https://skia-review.googlesource.com/17789
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
This reverts commit 88bd8edcff.
Reason for revert: unhappy bots
Original change's description:
> Fixed an issue with sksl variable declarations
>
> There was an issue where multiple variables defined in the same
> declaration were not being sequenced appropriately during analysis, so
> 'int x = 0, y = x + 1' would report that x was undefined.
>
> Bug: skia:
> Change-Id: I882f7e216467306f6a6013a0a34aac30a4c60744
> Reviewed-on: https://skia-review.googlesource.com/18313
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
>
TBR=csmartdalton@google.com,ethannicholas@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Change-Id: Ibc68674289dce70b6173a347a0e78bb0f1e6db1b
Reviewed-on: https://skia-review.googlesource.com/18457
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
I don't see any reason to have it be static...
Change-Id: I0fdc9c0629e2194c469f7c9c696d1bb55ffbc98a
Reviewed-on: https://skia-review.googlesource.com/18455
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
There was an issue where multiple variables defined in the same
declaration were not being sequenced appropriately during analysis, so
'int x = 0, y = x + 1' would report that x was undefined.
Bug: skia:
Change-Id: I882f7e216467306f6a6013a0a34aac30a4c60744
Reviewed-on: https://skia-review.googlesource.com/18313
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Use a buffer on the stack to avoid the cost of new/delete.
Change-Id: I5c9208ec283e8345c34553343925097926274978
Reviewed-on: https://skia-review.googlesource.com/18402
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Don't allow creation of mip-mapped textures when caps says we don't
support mip-mapping.
Skip testing of mip-mapped resources in the resource size test,
when creation will fail.
For iOS devices with ES2, the APPLE BGRA8888 extension is more
trouble than it's worth. Even though it lets the internal and
external formats not match, it appears that the driver remembers
the first external format, so subsequent attempts to upload with
the other swizzle will fail. Up until now, creation of these
textures was failing anyway, so now just make it more explicit
that we don't support BGRA in this situation.
Now that we're testing our TexStorage path, fix a few other problems
that showed up:
- Command Buffer doesn't like extension formats.
- X86 PowerVR and Adreno devices don't like BGRA.
Re-land of : https://skia-review.googlesource.com/18382
Re-re-land of: https://skia-review.googlesource.com/18261
BUG=skia:
Change-Id: Ie12793549a6807300d6ece68cd6b92495e85c3fe
Reviewed-on: https://skia-review.googlesource.com/18403
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also fix command flags to use skps instead of svgs
Bug: skia:6706
Change-Id: Ie099abac738e6eb8808db9aef513a51940c5ccb1
Reviewed-on: https://skia-review.googlesource.com/18441
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
`example.py` is going away; examples folder can now hold multiple
example recipes.
R=borenet@google.com
Bug: skia:
Change-Id: Ib28910987342217bc52040d4d966444174ce27a3
Reviewed-on: https://skia-review.googlesource.com/18432
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Using adb seemed to ignore errors in some cases, primarily
if nanobench crashed/hung.
Bug: skia:6706
Change-Id: I5def49d5b4d20bed6c486b7e85040190be856ac8
Reviewed-on: https://skia-review.googlesource.com/18404
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This ought to make compose shader and our sprite blitter a bit more
efficient. Compose shader can simply re-seed instead of saving the
xy values off to a buffer. The sprite blitter doesn't need xy at all.
Change-Id: Ib4b3509288810f74a4c8e2978ce2ca14d8644980
Reviewed-on: https://skia-review.googlesource.com/18405
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
There'll still be a little more refactoring after this, but this is the
main thing we want to do.
This makes y available in a general-purpose register in pipeline stages,
just like x. Stages that need y (seed_shader and dither) can just use
it rather than pulling it off a context pointer. seed_shader loses its
context pointer, and dither's gets simpler.
Change-Id: Ic2d1e13b03fb45b73e308b38aafbb3a14c29cf7f
Reviewed-on: https://skia-review.googlesource.com/18383
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit c2b5175e99.
Reason for revert: Nexus 5
Original change's description:
> Expand texturability testing to cover mip-mapped textures, and fix iOS
>
> Don't allow creation of mip-mapped textures when caps says we don't
> support mip-mapping.
>
> Skip testing of mip-mapped resources in the resource size test,
> when creation will fail.
>
> For iOS devices with ES2, the APPLE BGRA8888 extension is more
> trouble than it's worth. Even though it lets the internal and
> external formats not match, it appears that the driver remembers
> the first external format, so subsequent attempts to upload with
> the other swizzle will fail. Up until now, creation of these
> textures was failing anyway, so now just make it more explicit
> that we don't support BGRA in this situation.
>
> Re-land of: https://skia-review.googlesource.com/18261
>
> BUG=skia:
>
> Change-Id: I910ffab0aa735647dce910d9054696c385f94933
> Reviewed-on: https://skia-review.googlesource.com/18382
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
BUG=skia:
Change-Id: I8f0fd87678cc584ad37b2a93a859bd4ef38c8092
Reviewed-on: https://skia-review.googlesource.com/18401
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Don't allow creation of mip-mapped textures when caps says we don't
support mip-mapping.
Skip testing of mip-mapped resources in the resource size test,
when creation will fail.
For iOS devices with ES2, the APPLE BGRA8888 extension is more
trouble than it's worth. Even though it lets the internal and
external formats not match, it appears that the driver remembers
the first external format, so subsequent attempts to upload with
the other swizzle will fail. Up until now, creation of these
textures was failing anyway, so now just make it more explicit
that we don't support BGRA in this situation.
Re-land of: https://skia-review.googlesource.com/18261
BUG=skia:
Change-Id: I910ffab0aa735647dce910d9054696c385f94933
Reviewed-on: https://skia-review.googlesource.com/18382
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
y isn't used yet. This is just a warmup that updates the callers.
Change-Id: I78f4f44e2b82f72b3a39fa8a8bdadef1d1b8a99e
Reviewed-on: https://skia-review.googlesource.com/18381
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This one produces noticeable differences if we fail to dither.
Bug:720105
Change-Id: I208d0c8147f4cca1b484f2f55edc09ce1bef2dcb
Reviewed-on: https://skia-review.googlesource.com/18036
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 9f6f41b01b.
Reason for revert: Command Buffer and ANGLE failures.
Original change's description:
> Expand texturability testing to cover mip-mapped textures, and fix iOS
>
> Don't allow creation of mip-mapped textures when caps says we don't
> support mip-mapping.
>
> Skip testing of mip-mapped resources in the resource size test,
> when creation will fail.
>
> For iOS devices with ES2, the APPLE BGRA8888 extension is more
> trouble than it's worth. Even though it lets the internal and
> external formats not match, it appears that the driver remembers
> the first external format, so subsequent attempts to upload with
> the other swizzle will fail. Up until now, creation of these
> textures was failing anyway, so now just make it more explicit
> that we don't support BGRA in this situation.
>
> BUG=skia:
>
> Change-Id: Ic2e3ba1673398d542edd46a555ef47b5d0979c01
> Reviewed-on: https://skia-review.googlesource.com/18261
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
BUG=skia:
Change-Id: I68f6bb3be9fbafa7366ef5611a12e372274aa648
Reviewed-on: https://skia-review.googlesource.com/18380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Don't allow creation of mip-mapped textures when caps says we don't
support mip-mapping.
Skip testing of mip-mapped resources in the resource size test,
when creation will fail.
For iOS devices with ES2, the APPLE BGRA8888 extension is more
trouble than it's worth. Even though it lets the internal and
external formats not match, it appears that the driver remembers
the first external format, so subsequent attempts to upload with
the other swizzle will fail. Up until now, creation of these
textures was failing anyway, so now just make it more explicit
that we don't support BGRA in this situation.
BUG=skia:
Change-Id: Ic2e3ba1673398d542edd46a555ef47b5d0979c01
Reviewed-on: https://skia-review.googlesource.com/18261
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The color in the unit test turned out to be right on the edge
of not round tripping well, and I guess rounding pushed it over
the edge, so I've tweaked it to a new one that seems better.
Change-Id: I46095fafc9d6b68fd417ff9dc32003f42929c5a5
Reviewed-on: https://skia-review.googlesource.com/18238
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>