Bug: skia:9280
Change-Id: Ice3624467f5e643f9d3d81da72d77911eeac963e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230198
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9280
Change-Id: I638c2b3d34be2037648cf27bde933345f8abbd77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230126
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).
Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.
Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9280
Change-Id: I6d40b83093d8a8e9e84bbe44d917d02dfde85877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230124
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Dawn doesn't support old-style combined texturesampler uniforms, so
they must be expressed as separate samplers and texture uniforms.
At the SkSL Type level, I've added a Texture2D type, and expressed
the Sampler2D (combined) type in terms of it. This ensures that we
emit only a single OpTypeImage for it in the SPIRV.
Eventually, all of the Texture types (1D, 3D, Rect) could be defined
and SamplerX could simply contain a reference to TextureX. I wanted to
float this idea with a single example for now (and since it's all that
the Dawn backend needs).
This also required adding a new "makeSampler2D" function to combine
them, which maps to OpSampledImage at the SPIR-V level.
Change-Id: Iaf33a6e7d339da415be6ea9a017340cb0ef3c1eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229417
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:9280
Change-Id: I1a1df193ce212300b7a84d2247fa9c63601c9446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230119
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
By making it in a more common header, this enum can be reused by the
SkDisplacementMapEffect.
Bug: skia:9280
Change-Id: Ia8352e0530f915cdad659c657bd86710226582b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230118
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This member variable is no longer used
TBR=bsalomon@google.com
Bug: skia:6718
Change-Id: I84680c8c3bc36eefa603f5be7f3c15b496a79948
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229478
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
TBR=bsalomon@google.com
Bug: skia:6718
Change-Id: Iedaa7811f9c4aac552f219c702627bc476325317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228338
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This leaves just width, height, and GrPixelConfig. Once we remove the
latter we can replace GrSurfaceDesc with SkISize.
Also remove unused GrRenderTarget::overrideResolveRect
Also remove GrSurfaceProxy::Renderable and use GrRenderable instead.
Change-Id: I652fe6169a22ca33d199b144ec6385286ac07b5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228570
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
When Chrome has a LUM16F texture they tell Skia it is R16F. Although this has been working for them so far it causes trouble with some upcoming changes.
Change-Id: I2473f70e4f725128f143c2dfb08adb79f3c7c166
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
While most callers of decomposeScale only depend on the scale factors
that are returned, image filter decomposition depends on the remaining
matrix as well. Hence, the following necessary updates to work with
the new behavior of decomposeScale:
* Update imagefilter DAG sample to reflect prescaling
* Correct embedded matrix in SkApplyCTMToFilter
* Add comment to clipRectBounds() clarifying coordinate spaces and image filters
But, we want to have decomposeScale using preScale() because it then
produces a remainder matrix that can be used as the transform for the
image filter draw, instead of wrapping the image filter in an
SkMatrixImageFilter as currently done by SkApplyCTMToFilter.
Bug: skia:7211
Change-Id: If14570afb4189cebc75f3815e8ccdde05cb074e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228438
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 2f6c8af73a.
Reason for revert: Failing on some bots
Original change's description:
> Add Ganesh support for LUM16F
>
> When Chrome has a LUM16F texture they tell Skia it is R16F. Although this has been working for them so far it causes trouble with some upcoming changes.
>
> Change-Id: Ic2143ec69f33a17cb1cb64f6ebc39bffd94a5e68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228557
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie52150f4f5255a2db697b9f0e810eff2042eadec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228560
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When Chrome has a LUM16F texture they tell Skia it is R16F. Although this has been working for them so far it causes trouble with some upcoming changes.
Change-Id: Ic2143ec69f33a17cb1cb64f6ebc39bffd94a5e68
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228557
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Changes the GrBackendSurface to not take it separately.
Change-Id: I5eb9684da1532907e7833e9d7835a74d1e71f5ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228396
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 9725638fb1.
Reason for revert: Chrome roll
Original change's description:
> Make rest of GrGpu::wrapBackend* methods take a GrColorType
>
> This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
>
> Bug: skia:6718
> Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id71acf1dec63c288a858fccd7109c84cf3cc6f0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228337
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I04493af0a6ce1425c4acf68365135722dd3c218b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227857
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
Bug: skia:6718
Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 6cebea42a8.
Reason for revert: breaking google3 roll
Original change's description:
> First draft of Dawn backend: clears are working.
>
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
>
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org
Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I7fd3a8f6c02217d011f353ef602718a537bb87b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228116
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is the last surface desc flag, so remove flags from GrSurfaceDesc.
Bug: skia:6718
Change-Id: Id3ed66b161289927b62f40bfb1f6482cf544deda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227858
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Removes some usage of GrSurfaceDesc.
Bug: skia:6718
Change-Id: Icc4f93aba0e5c49a801b4c7bbfcba76a6e30c538
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227776
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
1) It only applies when a texture is created, not when recycled from cache
2) It is all textures or none, not a flag GrSurfaceDesc
3) It is implemented by GrGpu clearing the texture after creation if
such a thing is supported in underlying API. Otherwise, GrResourceProvider
must provide pre-zeroed mip levels.
4) Works for MIP mapped textures (all levels without initial data are cleared)
This could cause performance regressions in WebGL until we re-add the
ability to clear using glCear() in GL. Doing that requires making the "can
clear using GrGpu" caps query be per-format. Deferring doing that until
GrPixelConfig work is farther along.
Bug: skia:6718
Change-Id: I234715b9faaf61e8b44d54464497a17cd553585d
start
Change-Id: Ib84a8c3ece010cc3164b18895107e78484cbf76b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226977
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Found with a GCC compiler warning.
Seems like a sane idea to keep Slots fully initialized.
Change-Id: I7a7bd4ccc4a6800d6e262aa7c616d3cab36d74dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227121
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Also rename from GrGLSizedInternalFormat since the compressed formats
aren't really sized internal formats.
Change-Id: I8744f1f4b8156300ab69d89066b44913bce120a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226956
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
As the powers-of-2 get larger the coarse binning can burn a lot of VRAM.
Granted it isn't the best metric but, with this CL, the number of textures created and scratch textures reused remains unchanged when running the GMs.
Change-Id: I84abbbae0ed01aabb387671b5ee0e4fcdb82b671
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226226
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>