Commit Graph

4 Commits

Author SHA1 Message Date
senorblanco@chromium.org
1e95d715d0 Clean up the use of AutoScratchTexture in the gaussian blur and morphology
filters.  Instead of passing in AutoScratchTextures for temporaries, we allocate
them inside the function and detach() after rendering.  Since the functions now
return a ref()'ed texture, we no longer ref() the result in filter_texture().

Also, the imageblur gm was passing a paint with an image filter both to
saveLayer()/restore(), and to every text draw call.  Back when only restore()
was applying filters, this was fine, but since we're now applying filters on all
draw calls, this means we're double-blurring in this GM.

I've reverted the Mac baselines for the imageblur GM to their previous versions;
hopefully this will be correct.



git-svn-id: http://skia.googlecode.com/svn/trunk@4659 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-18 19:52:53 +00:00
tomhudson@google.com
75589257c6 Fix miscellaneous compiler warnings from Visual Studio 2010.
Changes serialization path for MorphologyImageFilter, handling of Windows
HRESULTS; otherwise just tweaks tests.



git-svn-id: http://skia.googlecode.com/svn/trunk@3642 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-04-10 17:42:21 +00:00
senorblanco@chromium.org
54e01b2ab9 This change makes SkImageFilter and SkBlurImageFilter flattenable/unflattenable.
The imageblur test also needed to stop calling getDeviceSize(), since it was
 returning 99999x99999 for the  SkPicture case.



git-svn-id: http://skia.googlecode.com/svn/trunk@2699 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-11-16 18:20:47 +00:00
senorblanco@chromium.org
60014ca387 Implement Gaussian blurs for images. The caller creates an an
SkBlurImageFilter, sets it on an SkPaint, passes that paint to saveLayer(),
draws the primitives which are to be blurred, then calls restore(), which
applies the blur.  The blurs have separate sizes in the horizontal and vertical
direction.  This feature is GPU-only for now.

NB:  Due to the clipping change, there are slight pixel differences on the
blurs_gpu and shadows_gpu tests, so those will require rebaselining on all
platforms, as will some of the WebKit layout tests (TBD).


Review URL:  http://codereview.appspot.com/5322068/



git-svn-id: http://skia.googlecode.com/svn/trunk@2643 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-11-09 16:05:58 +00:00