This also adds a little helper to fuzz that allows us to see what
GPU is being targeted.
This is the first step in getting a SwiftShader fuzz target.
To prove that this works, simply download this patch and run:
./docker/skia-with-swift-shader-base/build-with-swift-shader-and-run "out/with-swift-shader/fuzz --gpuInfo -t api -n NativeGLCanvas -b out/with-swift-shader/fiddle"
Running supplied command ['out/with-swift-shader/fuzz', '--gpuInfo', '-t', 'api', '-n', 'NativeGLCanvas', '-b', 'out/with-swift-shader/fiddle']
Fuzzing NativeGLCanvas...
GL_RENDERER Google SwiftShader
GL_VENDOR Google Inc.
GL_VERSION OpenGL ES 3.0 SwiftShader 4.0.0.6
Bug: skia:
Change-Id: I3cc11a6bcd14f70f6025011722f9a73c94cb1f65
Reviewed-on: https://skia-review.googlesource.com/132269
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The part of the Dockerfile that extracted the skiaserve executable
will be done in the skiabot repo.
Bug: skia:
Change-Id: Ieb913908d92626a7b9e68649b5c56b8f92646fd2
Reviewed-on: https://skia-review.googlesource.com/130323
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Bug: skia:
Change-Id: If43c546fd7909329a015302580bc50925f4b7630
Reviewed-on: https://skia-review.googlesource.com/128313
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Auto-Submit: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>