Commit Graph

107 Commits

Author SHA1 Message Date
Florin Malita
1a9e7531e0 [skottie] Fix text opacity animator semantics
The current implementation uses multiplicative composition for opacity
animators (modulate_opacity always scales the new opacity by the old
value).  That means that if one animator drops opacity all the way to
zero, there is no way for subsequent animators to increase opacity.

Instead, AE seems to use the same interpolation as for colors
(prev value/animator value, based on modulation param).

Update to use similar interpolation for opacity properties, and also
to only apply when opacity props are actually specified for a given
animator.

Change-Id: I5a96f9e3722399c8ec661a7843c86dfa60eac5ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499376
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2022-01-25 17:58:15 +00:00
Jorge Betancourt
68e240d9cd add sharpen effect support to skottie player
Change-Id: I3242897c00b3cbe84c5ec964831df0fd4ae45622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481556
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
2021-12-14 19:44:26 +00:00
Jorge Betancourt
1bbc6e5cef add plumbing for color filter SkSL effect
Change-Id: I26b28ff4756cda921e4acef32f3da3b43b1fc28f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472936
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
2021-11-23 16:30:40 +00:00
Jorge Betancourt
f2e90d3005 add skottie support for Bulge ADBE effect
This effect does not yet support pinned edges or taper

also sneak in a filename change (CCToner) to keep all effect names standard

Change-Id: I17f2b5463408556775bc12a972358abd4d8d8690
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467319
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-11-04 21:05:22 +00:00
Jorge Betancourt
172c7998e1 plumb experimental SkSL layer effect in native Skottie player
Long term plan is to expose a plugin (standalone or with bodymovin) that allows motion artists to write sksl into a composition.
This is the first step where we test how we'd read in the json data under the hood.

Change-Id: I300d3af5d01e12f5b495970f89fd12b5f464a9a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464368
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-11-01 18:05:15 +00:00
Jorge Betancourt
aaa70658c2 expose directional blur to skottie
Change-Id: I759e4fff7a6d9cd1aae6ece060d570d05c1af94a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461236
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-10-20 19:41:30 +00:00
Florin Malita
b6a3aa7eb5 [skottie] Fractal Noise: cycle evolution support
AE allows for optional cycling of evolution, after a certain number of
revolutions.

To support:

  - split off the base/offset component into a separate uniform
    (currently front-loaded into evolution)
  - introduce an additional "cycle" (period) uniform to mod() the noise
    plane calculations


Change-Id: Ib412027114c467934c549cc1438a7d4560aa14bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460116
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-10-18 15:11:06 +00:00
Florin Malita
132d47c90d [skottie] Path support for paragraph text
In addition to single line (point) text, AE also supports path layout
for paragraph text.

At a high level, the paragraph box top is mapped to the path (following
alignment rules), and each glyph is displaced along its path positioning
vector, post orientation.

The main difference compared to point text, is that the distance on path
is based on the fragment position relative to the paragraph left edge.

The paragraph box also plays a role in alignment: left/center/right
aligns with path start/mid/end.

This includes a tangential optimization: instead of validating cached
contour data in each PathInfo::getMatrix() call, we only check once at
a higher level (onSync) -- to avoid performing a shape vector comparison
for each fragment.

Change-Id: I2c31ce3b0a525a3cd2d4525abcf88d5fc943bb6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457656
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-10-11 15:26:00 +00:00
Jorge Betancourt
7357ae2af5 add CCToner support to skottie
Change-Id: Ib5f0d7241f0aa039e325c977aaca30f19682196f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456637
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-10-08 17:03:50 +00:00
Florin Malita
7fcda8e23e [skottie] Initial text path support
Current limitations:

  -- single-line only (no paragraph box support)
  -- "Force Alignment" not supported
  -- tracking animators not supported

Change-Id: I4072f1d8280032787c6db7e8b47d6f55be43bddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456237
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2021-10-08 15:09:35 +00:00
Florin Malita
7e5772f448 [skottie] Fix Fractal Noise transform order
Update the shader transform order to match AE.

Change-Id: Iff9256923bef153342fcabe5f5a1091d4b2e3895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457120
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-10-08 13:59:01 +00:00
Florin Malita
18cb4a67d8 [skottie] Fix MotionTile/opacity interaction
Some group effects (including layer opacity) are not applied upfront,
via an expensive saveLayer, but are deferred until we can determine
whether they can be folded into an atomic draw's paint (to avoid the
extra layer).

At the moment, the MotionTile custom render node drops all pending
paint effects on the floor (ignores |ctx|).  Update to apply via the
shader paint.

Also update a couple of related tests to animate opacity.

Change-Id: I1f5cd2459ec81b170749528e8818d0be598a7ca7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452723
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-09-27 18:04:20 +00:00
Florin Malita
6ba939d288 [skottie] Improved Hue/Saturation effect
The current HueSaturation effect implementation relies on a simple
HSLA color matrix operation and assumes the controls are linear.

Turns out AE's saturation is more sophisticated, both in implementation
and in control mapping.

Updating the effect to use a chain of specialized color filters:

  - keep HSLAMatrix() for hue adjustments
  - introduce a custom runtime effect for saturation
    (following AE's semantics)
  - use a plain Matrix() CF for lightness adjustments

Change-Id: Iba6c9f7fd8c01dc33c1cd00822ea546867c057ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452976
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-09-27 13:30:48 +00:00
Avery Musbach
92ae58f338 Reland "bench: Add PhoneHub assets to skottie-vs-png decode bench"
This is a reland of 0541a983ef

This time with Generic_Error.png instead of Generic Error.png, because
the space caused problems.

Original change's description:
> bench: Add PhoneHub assets to skottie-vs-png decode bench
>
> The skottie-vs-png decode bench is intended to facilitate comparison
> between Lottie and PNG, but such a comparison cannot really be made when
> the Lottie files are unrelated to the PNG files (Lottie files chosen to
> represent a range of vector graphic complexity, versus PNG files chosen
> to represent a range of image dimensions). This CL adds PhoneHub assets
> in PNG and Lottie, including various Lottie files created using
> different optimization strategies (see added code comments for details).
>
> Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
> Bug: chromium:1128684
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
> Reviewed-by: Avery Musbach <amusbach@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

Bug: chromium:1128684
Change-Id: I1a5e21f67f52b03fa1c06192ef7190f41b04e3dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452300
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Avery Musbach <amusbach@chromium.org>
2021-09-23 17:40:09 +00:00
Brian Osman
bd8bbcd016 Revert "bench: Add PhoneHub assets to skottie-vs-png decode bench"
This reverts commit 0541a983ef.

Reason for revert: Android roll failing

Original change's description:
> bench: Add PhoneHub assets to skottie-vs-png decode bench
>
> The skottie-vs-png decode bench is intended to facilitate comparison
> between Lottie and PNG, but such a comparison cannot really be made when
> the Lottie files are unrelated to the PNG files (Lottie files chosen to
> represent a range of vector graphic complexity, versus PNG files chosen
> to represent a range of image dimensions). This CL adds PhoneHub assets
> in PNG and Lottie, including various Lottie files created using
> different optimization strategies (see added code comments for details).
>
> Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
> Bug: chromium:1128684
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
> Reviewed-by: Avery Musbach <amusbach@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

Bug: chromium:1128684
Change-Id: Ib6364a482cfff5ca63e74eeb24c2688e49bc4b72
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452096
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-09-23 12:36:08 +00:00
Avery Musbach
0541a983ef bench: Add PhoneHub assets to skottie-vs-png decode bench
The skottie-vs-png decode bench is intended to facilitate comparison
between Lottie and PNG, but such a comparison cannot really be made when
the Lottie files are unrelated to the PNG files (Lottie files chosen to
represent a range of vector graphic complexity, versus PNG files chosen
to represent a range of image dimensions). This CL adds PhoneHub assets
in PNG and Lottie, including various Lottie files created using
different optimization strategies (see added code comments for details).

Change-Id: I1a4357ab0af22b9db7b7ce83fd07d48c77db7680
Bug: chromium:1128684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442476
Reviewed-by: Avery Musbach <amusbach@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-09-22 17:23:33 +00:00
Florin Malita
5572b2a3ed Reland "[skottie] AllCaps support"
This reverts commit 6142500513.

Reason for revert: relanding with fixes

Original change's description:
> Revert "[skottie] AllCaps support"
>
> This reverts commit efc7ca4a71.
>
> Reason for revert: broke Chromium, NoDEPS builds
>
> Original change's description:
> > [skottie] AllCaps support
> >
> > AfterEffects and Bodymovin support an "AllCaps" text flag which forces
> > text capitalization.
> >
> >   * add toUpper() bindings to SkUnicode/SkICU
> >   * add capitalization options to SkottieShaper
> >   * plumb existing Lottie 'ca' (AllCaps) prop
> >   * also fix a couple of unrelated whoopsies
> >
> > Change-Id: I8e80921b66530e9830938004946082c6e450b04b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445104
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Florin Malita <fmalita@google.com>
>
> TBR=bungeman@google.com,fmalita@chromium.org,fmalita@google.com,jlavrova@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
>
> Change-Id: I3bb43f37f07cfc021e397df578499a4c4da15ca3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444980
> Reviewed-by: Florin Malita <fmalita@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

Change-Id: Id729e09d4cade0cead193ffc5e6bd4fea1cdcff6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-09-03 14:43:59 +00:00
Florin Malita
6142500513 Revert "[skottie] AllCaps support"
This reverts commit efc7ca4a71.

Reason for revert: broke Chromium, NoDEPS builds

Original change's description:
> [skottie] AllCaps support
>
> AfterEffects and Bodymovin support an "AllCaps" text flag which forces
> text capitalization.
>
>   * add toUpper() bindings to SkUnicode/SkICU
>   * add capitalization options to SkottieShaper
>   * plumb existing Lottie 'ca' (AllCaps) prop
>   * also fix a couple of unrelated whoopsies
>
> Change-Id: I8e80921b66530e9830938004946082c6e450b04b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445104
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=bungeman@google.com,fmalita@chromium.org,fmalita@google.com,jlavrova@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I3bb43f37f07cfc021e397df578499a4c4da15ca3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444980
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-09-03 11:55:10 +00:00
Florin Malita
efc7ca4a71 [skottie] AllCaps support
AfterEffects and Bodymovin support an "AllCaps" text flag which forces
text capitalization.

  * add toUpper() bindings to SkUnicode/SkICU
  * add capitalization options to SkottieShaper
  * plumb existing Lottie 'ca' (AllCaps) prop
  * also fix a couple of unrelated whoopsies

Change-Id: I8e80921b66530e9830938004946082c6e450b04b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445104
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-09-03 00:01:53 +00:00
Florin Malita
30c2dfe53c [skottie] Add support for displacement map output expansion
Displacement Map can optionally expand the target layer bounds to
accommodate edge displacement.

Plumb and implement the "Expand Output" effect option [1].

[1] https://helpx.adobe.com/after-effects/using/distort-effects.html#displacement_map_effect

Change-Id: I0d385e0d169c77924bad4179f2f8327df4a941f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438818
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-08-12 17:43:14 +00:00
Florin Malita
4c0da73206 [skottie] Text fill/stroke opacity animators
Implement support for fill and stroke opacity animators.

TBR=reed
Bug: skia:11966
Change-Id: I206c949d0fc685c63043e672f16e9c1ac35a6d53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405397
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-05-13 20:03:52 +00:00
Florin Malita
d7a4c05aba [skottie] Add support for min/max text font size
Introduce two new text properties to control the font size range when
auto-scaling text:

 - plumb new json props ('mf' -- minimum font size, 'xf' -- maximum
   font size)
 - update the scale-to-fit binary search to use the specified extremes

Change-Id: I9e7e4915936a0be74bea473a520cf75acc05c84b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404781
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-05-06 15:41:07 +00:00
Florin Malita
d863ae52d4 [skottie] Fractal noise 'fractal type' support
In addition to various filter modes, ADBE Fractal Noise also supports
a "fractal type" option which controls a post-filter function.

This CL implements support for 4 types:

  - basic:            f(N) = N
  - turbulent basic:  f(N) = abs(N - 0.5)*2
  - turbulent smooth: f(N) = (abs(N - 0.5)*2)^2
  - turbulent sharp:  f(N) = sqrt(abs(N - 0.5)*2)

Change-Id: I4067a414272cbe1c20e1e46d8a46e3bc51d93af0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377841
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-03-02 15:50:32 +00:00
Florin Malita
8e4031d1d1 [skottie] Initial fractal noise effect
Supported options:

  - noise type
  - complexity
  - evolution
  - sub influence
  - sub scaling
  - sub rotation
  - sub offset
  - random seed
  - rotation
  - uniform scaling
  - scale/scale width/scale height
  - offset

TBR=
Change-Id: Id54ace54ec2d474e6d016f51db68c8d4fd229a4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374676
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2021-03-01 19:50:10 +00:00
Florin Malita
80aa5b1365 [skottie] Add threshold effect
https://helpx.adobe.com/lv/after-effects/user-guide.html/lv/after-effects/using/stylize-effects.ug.html#threshold_effect

Bug: skia:11311
Change-Id: I9d726b4526f2bbe584f11c77ee2e6829e5148956
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369156
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-02-11 16:35:32 +00:00
Florin Malita
792c2cb44e [skottie] Sphere effect lighting
Plumb lighting props and implement a Phong lighting model.

This is ~40% slower with the SW backend - to mitigate, construct two
runtime effects and only apply fancy lighting when needed.

Change-Id: If6f71253e7adc148f6d5cf5fbde2c1dff977f669
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368246
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-02-10 21:34:57 +00:00
Florin Malita
dfa269f1cd [skottie] Implement skew & skew axis support
Also add a SkMatrix::Skew() helper.

Change-Id: I3d385ddda107e54db2d5078e51da4e799defd8ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368016
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-02-08 22:24:38 +00:00
Florin Malita
f3b1a751cb [skottie] Sphere layer effect
Implement CC Sphere.

No lighting support for now (matches AE's Light Intensity: 0,
Ambient: 100).

Change-Id: I7eb4d8f9c5dd4b4cb312321cefee0231a9901873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362457
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-02-02 18:36:23 +00:00
Florin Malita
8655eab56c [skottie] Add text colorization GM
Expand existing SkottieColorizeGM to also handle text properties and
add text-focused instance.

Update layer names in one of the json assets to match expected demo
prefix ($).

TBR=
Change-Id: I076229067523fe597be66c611a8653897f995bc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342916
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-12-10 17:10:48 +00:00
Florin Malita
9176c51b5c [skottie] Black & White effect
Add support for Adobe's Black&White effect [1].

Also plumb 'abs' for SkSL.

[1] https://helpx.adobe.com/after-effects/user-guide.html/after-effects/using/color-correction-effects.ug.html#main-pars_heading_2

Change-Id: Ia7dc24d6df9492867a1b1806ce7645586498161a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329536
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-10-27 17:03:40 +00:00
Florin Malita
71bcfef9f7 [skottie] Auto-resize and VAlign support for point text
Auto-resizing and vertical alignment require a non-empty text box.  But
currently, the presence of the text box is used to discriminate between
point text [1] and paragraph text [2].

In order to support auto-scaling and v-alignment for point text, we must
decouple the text mode encoding from the text box:

  * introduce and explicit LinebreakPolicy property for skottie::Shaper,
    and use it to control line breaking instead of the text box presence
  * by default, the line breaking policy is initialized per existing
    AE/BM semantics: non-empty text box -> paragraph mode,
    empty box -> point mode
  * the policy can be overridden via the PropertyObserver APIs to enable
    point mode auto-resizing and vertical alignment

[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_point_text
[2] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_paragraph_text

Change-Id: I007144283a31a2faa579d7eec82af72af3d540cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321788
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-10-02 19:33:35 +00:00
Florin Malita
66b45a7f40 [skottie] Add support for invert/YIQ
The Invert layer effect [1] also supports YIQ selectors [2]:

  -- YIQ
  -- Luminance (Y)
  -- In Phase Chrominance (I)
  -- Quadrature Chrominance (Q)

[1] https://helpx.adobe.com/after-effects/using/channel-effects.html#invert_effect
[2] https://en.wikipedia.org/wiki/YIQ

Change-Id: I54b1c81a786ff6f2bdea6456b45b435b2c0fea07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316446
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-11 14:55:44 +00:00
Florin Malita
4748c17557 [skottie] Initial Displacement Map effect
Plumb layer size information and add machinery for retrieving layer
content as an SkPicture.

Implement the effect in SkSL.

Current limitations:

  * displacement source layer must be above (on top in stacking order)
    of the target layer
  * if animated, the displacement layer timeline (in/out points) must
    fully cover the target layer timeline
  * Hue/Sat/Lightness selectors are not supported at the moment

These will be addressed in follow-up CLs.

Note: Bodymovin does not export hidden layers by default; if the
displacement source layer is hidden, one should select the "Hidden"
export option.

Change-Id: I11a5c760a9df1e75835a51371f60d5b798e7e38a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314798
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-11 14:15:44 +00:00
Florin Malita
cdb0f8e523 [skottie] Assorted shape repeater fixes
Refactor the shape repeater using a custom render node (instead of
duplicating per-instance SG nodes).

In the process, fix several issues:

  * scale was not being composed correctly
  * start/end opacity were being ignored
  * non-atomic fragments were being drawn in wrong stacking order

Change-Id: I06cd3606806d1a46852a8557b27c09eb44abdadd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313209
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-08-26 13:24:53 +00:00
Florin Malita
13c4dbe2ef [skottie] Add support for baseline shift
AE allows specifying a baseline shift [1] for text content.

This is essentially a vertical offset.

[1] https://helpx.adobe.com/after-effects/using/formatting-characters-character-panel.html#text_scale_and_baseline_shift

Change-Id: I6abfc47912735376f044769d6be6c25115dc62b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312483
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-08-21 20:05:10 +00:00
Florin Malita
d1ae99438e [skottie] Add support for inline/data-uri fonts
BM can now export inline fonts, encoded as data-uris.

Extend our DataURIResourceProviderProxy helper to also intercept and
decode inline typefaces.

Change-Id: Iaf1be9db2fd32383af78bc351b1228fe6b3b64bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305685
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-25 13:46:52 +00:00
Florin Malita
72db717348 [skottie] Add spread/choke support for glow styles
Spread/choke operates as a compression of the alpha channel towards the
low bits.

Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-22 23:20:02 +00:00
Florin Malita
a524ea266d [skottie] More masking fixes
Assorted bugfixes for the non-analytical mask code path.

1) SkSG modulatePaint() should only override the blend mode when
   one is specified (!= kSrcOver).

2) Some modes (notably intersect) require touching pixels outside the
   mask draw geometry.  These modes must be applied as a layer.
   Introduce an explicit layer node in SkSG, and inject for masks which
   require it.

Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.

TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-21 13:58:45 +00:00
Florin Malita
f2d90659ff [skottie] Fix analytical mask fill type
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.

Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).

TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-17 18:35:23 +00:00
Florin Malita
71dc916852 [skottie] Pucker & Bloat shape layer vector effect
Observed semantics:

  -- operates on cubic Bezier path representation
  -- moves vertices towards the shape center, and control points in the
     opposite direction, based on the specified amount
  -- the center is determined as the vertex average
  -- the amount is specified as a fraction of the transition to center
     (0 -> noop, 1 -> fully collapesed to center)
  -- negative and extranormal amount values are allowed
     (invert direction/extrapolate)

TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-10 18:09:53 +00:00
Florin Malita
082323b57d [skottie] Fill-over-stroke support for text
AE allows selecting the paint order when both fill & stroke are present.

The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.

Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-10 14:44:23 +00:00
Florin Malita
cfbb56c6e1 [skottie] Auto-orient fixes
Two issues:

1) For static keyframes (start_value == end_value) AE yields horizontal
   orientation (0 tangent).  We technically have the same logic in
   Skottie, but our value deduplication logic interferes: the two
   consecutive equal values are consolidated, and the result ends up
   holding the spatial lerp info for the next frame => our hold frames
   auto-orient for the beginning of the next keyframe.

   Fix: skip value deduplication when spatial lerp is present.

2) The very last keyframe is always static and holds no spatial info.
   AE retains the orientation of the previous frame, but Skottie yields
   0 tangent.

   Fix: the easiest way to accomplish AE semantics is to detect when
   we're dealing with the last keyframe, and swap with the previous
   keyframe with an adjust weight of 1 (to select the end value).  This
   produces the same lerp result (because keyframed values are always
   contiguous) and also respects the orientation of the prev frame.

TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-08 13:52:27 +00:00
Florin Malita
c7b49bbb9b [skottie] Fix merge paths <-> paints interaction
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.

Update the shape layer attacher logic to suppress paints under merge
paths.

TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-07-07 17:28:47 +00:00
Florin Malita
6ec66b9d38 [skottie] Add shape layer Offset Paths support
Based on SkPathOps for now.

Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-07-06 16:31:52 +00:00
Florin Malita
8155976877 [skottie] Add line-spacing animator support
AE allows animating the line spacing text property [1].

Observed semantics:

  - spacing is applied as an offset to all fragments in a line
  - for selector/partial coverage, the spacing for a given line
    is the average of the computed spacing for each fragment
  - spacing is cumulative (applies to all lines following)

Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.

(also requires a Bodymovin update to export the line spacing property)

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties

Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-06 15:41:12 +00:00
Florin Malita
6a414b277b [skottie] Layer auto-orient support
AE layers can be tagged for auto-orient - i.e. they observe an
additional rotation component dependent on the position property
animation (position derivative/tangent).

Augment Vec2KeyframeAnimator to optionally track orientation, for both
temporal/linear and spatial (motion-path) keyframes.  Update
TransformAdapter2D to use this orientation when attached to layer
transforms.

Change-Id: I616e45a07b088e9e566b4f88450e95f9315b727c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291716
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-25 16:19:23 +00:00
Florin Malita
fbddfbb9f3 [skottie] Introduce an external layer API
Add support for external precomp Skottie layers.  This allows embedders
to seamlessly mix custom/Lottie content.

General flow:

  * embedders register a PrecompInterceptor callback with
    the animation builder
  * at build time, Skottie invokes the callback for each pre-composed
    layer
    - the returned ExternalLayer implementation is used instead of the
      Lottie layer payload
    - (a nullptr value signals Skottie to use the usual Lottie payload)
  * at render time, ExternalLayer::render() is called to defer content
    rendering to the embedder

Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:

   precomp_name: "__foo.json"  -> Animation("foo.json")

This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.

Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-06 20:31:14 +00:00
Florin Malita
a9379fb8ed [skottie] Contrast cleanup
- fix/update sample labels
  - make a note of sin-based improved approximation

TBR=
Change-Id: I53b02cd8a6dd1499805b9782fb6378d344476b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-29 13:57:22 +00:00
Florin Malita
f2072332f4 [skottie] Non-legacy (is this modern?) contrast effect support
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.

The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft

Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-29 12:42:41 +00:00
Florin Malita
fc75d5c52d [skottie] Brightness and Contrast effect
Add support for brightness/contrast, "legacy mode".  This effect can
be represented as a color matrix.

Brightness transfer function: https://www.desmos.com/calculator/zne0oqwwzb

Contrast transfer function: https://www.desmos.com/calculator/x5rxzhowhs

Change-Id: I2e6bb0f5f809aa0f33362bf753d2fe447059eaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285577
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-28 14:33:12 +00:00