'int' is the only integral type that exists in GLSL ES 1.0 (and it's not
really guaranteed to be an integer). This enforces the same restriction
on runtime effects - no unsigned integers, and no short or byte types.
Bug: skia:11093
Change-Id: I938f1e0e125dc8347507f428b46b51c66033c752
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347046
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
More GLSL-isms that weren't used, and weren't really ready for use (most
were defined as "Other", not "Sampler"). If/when we need these, it's
easy to add them back. In the meantime, we should have a simpler system
for reserving keywords that doesn't pollute the type system.
Bug: skia:11115
Change-Id: I436c1e4de6e6b92ff14fc99ed1d47e0c5d1e3aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347045
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Missed these when I moved the float versions earlier. Non-square
matrices don't exist in our minimum spec (GLSL ES 1.0).
Bug: skia:11093
Change-Id: I09b3ab71199bc70d9b54302c14b93bc3f3dec2d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347042
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
SkPaintPriv methods are just an internal stopgap
Change-Id: Ibe6e37c5871068d8cd67dc0948961444dfd2b62a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347041
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
These are GLSL-isms that weren't really implemented - each one was a
"generic" type that only resolved to a single underlying type. We've
got along just fine without them for years, so update our sample()
declarations to take the actual underlying type. (Note that we had
worked around this by declaring an integer version of sample where
necessary, so we can presumably keep doing that in the future).
Change-Id: I4c46a2fa0c1f19e6278298c8005a2760329e7abf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347040
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Nullable fragment processors still exist, but they're handled
transparently by sample() within C++, so there's no need for .fp files
to ever do these tests manually.
Change-Id: Idf2bc58505207560553066c0126a2a036c5d970b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347039
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
uint (and bitwise operations) aren't supported by our minimum spec, and
they're going to be removed from public SkSL. For now, convert the
random generator to a good-enough chaotic sequence of high-frequency
sine waves.
If/when the interpreter (and particles) are converted to the newer skvm
backend, it will be straightforward to support custom intrinsics that
emit skvm instructions directly into the builder, and re-introduce a
better integer-based PRNG, without requiring SkSL language support.
Bug: skia:11093
Change-Id: I885b15a51a9e5c12b4274b5938d8deb77219d41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347036
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Made it private and accessible internally via SkCanvasPriv.
Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
These were unused, and I don't think they were correctly defined, given
the inconsistency in naming and construction. If we do end up needing
something like this (a variant type for returns from sample(), we can
re-add them correctly).
Bug: skia:8863
Change-Id: I32a9487ba0e247f67696947babbfd6b64f0a047c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347037
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I2d396907387de4a5f3407d81efb9d2cd80e430d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346265
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I found myself updating these for another change and realized they
are very limited tests that are redundant with more thorough tests.
Change-Id: I935da4d1da7ff3825a4042556845a8eb659b6ba8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346856
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This was causing issue when LLD_REPORT_UNDEFINED was enabled.
Change-Id: Id4aefeca8bccb4457ef53aa7432924243e4e40f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Opaque types can no longer be copied via assignment or construction, and
various restrictions originally applied to the "fragmentProcessor" type
have been extended to cover opaque types in general.
Change-Id: I55ab7aefd1e6ef277e56a9408b430e1de5ba12ca
Bug: skia:11027
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346264
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This intrinsic was previously lacking a unit test, and wasn't actually
implemented in Metal or SPIR-V. Fortunately it's trivial to add.
Change-Id: I68bbdc58376b579c7f3f0ae5f49323b389c2b8c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346263
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is slightly simpler than having three separate overloads, and
provides the same results.
Change-Id: Icc7a749fd642f6d6a9e69b769494c566569ea8f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346262
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
No longer used by any example content, and it requires unsigned integers
and bitwise ops (which are both going to be hidden from public SkSL).
Bug: skia:11093
Change-Id: I1941f7a1bed6c8512a5117ef256d18e420cbabee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346779
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: chromium:1160579
Change-Id: I3c9c960594b30620897ed0375f8783eda628e1f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346638
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Updated Pair type in SkTHashMap to derive from std::pair to fix C++14
issues with structured bindings.
Original change's description:
> Add support for range-based for loops to SkTHashSet/Map.
>
> This allows loops over SkTHashes to break in the middle, and also
> removes the need to use lambda captures to bring variables inside the
> loop's scope.
>
> Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I2ac5b2c59e70ed0ec3b42b32e7994d6bcdf56b40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346502
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
I checked that this prevents diffs on my M1 Mac.
Without this we'd see FMAs.
Change-Id: I24fa2e301cde556de556332b472399b97e6a08fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
These effectively compute width/2 or height/2, but switch operations
around so that it's less likely to overflow on finite rects that would
have overflows in width or height.
Bug: skia:1160678
Change-Id: Ic93ca0c1d12598163b3dd48a5e8ba0ac7903301f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344968
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
The 'flags' field is going away soon (per public SkSL minimum spec), and
the only use of that feature was for this one example. The alternative
is simpler to understand, too.
Bug: skia:11093
Change-Id: I18a85bd48316301edc44c691fbe20f93da243e2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346776
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit dfc880bd9b.
Reason for revert: chromium:1146701
Original change's description:
> Yank out old reduceOpsTaskSplitting code
>
> The behavior previously triggered by this flag is reimplemented
> in review.skia.org/345168 . The current implementation isn't used
> and can't really be used safely because it may go over the
> GPU memory budget.
>
> Bug: skia:10877
> Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Auto-Submit: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10877 chromium:1146701
Change-Id: I90cdd16eaf033b816f2d1830fd0ee72fdc0ec74b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346777
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Previously, a return statement inside a scoped Block would always result
in the return expression being assigned to a temporary variable instead
of replacing the function-call-expression directly. This was done
because there might be variables inside the Block; these would have
fallen out of scope when the expression is migrated to the call site,
resulting in an invalid expression.
We aren't actually examining the return expression so we don't know if
it uses variables from an inner scope at all. (Inspecting the return
expression for variable usage is certainly possible! But it's a fair
amount of code and complexity for a small payoff.)
However, we can very easily get most of the benefit here without paying
for the complexity. In this CL we now look for variable declarations
inside of scoped Blocks. If the code doesn't add any vardecls into
scoped Blocks, there's no risk of scope problems, and we don't need to
use a temp-var to store our return expressions. If any vardecls are
added, we go back to using a temp-var as before.
Change-Id: I4c81400dad2f33db06a1c18eb671ba2140232006
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346499
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These don't exist in our minimum spec (GLSL ES 1.0)
Bug: skia:11093
Change-Id: Ia2d871199fff2a98dcd517c1eebe46decb0c2dfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346657
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Introduce support for relative position adjustments [1]:
- plumb dx, dy attributes
- extend ScopedPosResolver to also handle the new attributes
- introduce ShapeBuffer to store both utf8 text and position
adjustments for shaping (replaces prev 'filtered' array).
- position adjustments are cumulative (relative adjustments affect
all following characters)
- utf8 encoding is variable length; for simplicity, ensure that the
pos adjustment array and the utf8 array are always the same size by
repeating the pos adjustment times number of utf8 bytes
- introduce a temporary buffer for retrieving utf8 cluster information
from SkShaper
- post-shaping, use the utf8 cluster info to map back to character
indices and apply the associated position adjutment
[1] https://www.w3.org/TR/SVG11/text.html#TSpanElementDXAttribute
Bug: skia:10840
Change-Id: Ia9f227f91723400711ff2b5d260976290da1e2e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346636
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Also renamed $matH to $hmat, to match $hvec convention. Runtime effects
will only support square matrices (like ES2), so this lets us declare
intrinsics like matrixCompMult correctly (and differently) for public
vs. private usage.
Bug: skia:11093
Change-Id: I457d83e4c5e09f8e01e7b8acb116c39ff17e52c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346656
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Includes a handful of test cases to exercise the system
Change-Id: I98e73a8bca063f475d2ddb51778e395697392ddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346637
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We have a handful of tests that demonstrate this behavior indirectly,
but lacked a focused test.
Change-Id: I895cc4e3bebf30721ed649244e42bf170cc6ec06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346497
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ida9d81a8d4e530cb3055f01418a2ad2893ae86db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345422
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 5d00e15625.
Reason for revert: tree breakage on Chromebook standard lib
Original change's description:
> Add support for range-based for loops to SkTHashSet/Map.
>
> This allows loops over SkTHashes to break in the middle, and also
> removes the need to use lambda captures to bring variables inside the
> loop's scope.
>
> Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,johnstiles@google.com
Change-Id: I165872ac41f66f3b3255cf8970626392e5283412
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346500
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This allows loops over SkTHashes to break in the middle, and also
removes the need to use lambda captures to bring variables inside the
loop's scope.
Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We need to rescan after optimizing away expressions that might exist
in the CFG/definition map, since we are rebuilding them from scratch and
not just stripping off excess parts from them.
Change-Id: I843a2ea3fc38428e7c0bd0e2bf7a7d41101345e3
Bug: oss-fuzz:28794
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344972
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This was added to workaround a bug in D3D (w/SPIRV-cross). It's now
handled correctly in SPIRV-cross itself, so this is unused.
Change-Id: Ic411ee2219cf370bcebff18ae18689d16da90866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344966
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Android is now using framework-only topLayerBounds()
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: I40375ef1de45d3c2160dd913593326950265314e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344974
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Should allow us to test sksl->skvm portably using dump().
Change-Id: If55e8e144f04643c02bd65baa84158ac1bf441b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346336
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This maps to usage better, and makes some code simpler to understand.
Note that there is still a PipelineStage *back-end*, which is specific
to the runtime-effect FP. A kRuntimeEffect_Kind program can be used to
generate a PipelineStage (for the GPU backend), or an skvm program (for
the CPU backend).
Change-Id: Id3f535db93a239726c595225aafe9467f0d19817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344969
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Nulls aren't generally expected here, but this is a debugging utility
and in practice it's more useful to print nulls cleanly than to crash
while trying to dump out a CFG.
Change-Id: I405c1e51875655acaf4f9689b47e3e6a6b8751df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344967
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
No known clients (CanvasKit, Android) want to ignore the exif
orientation in an animation.
A follow-on CL will deprecate SkAndroidCodec::ExifOrientation, leaving
it up to the client (e.g. SkAnimatedImage, hwui/ImageDecoder) to
handle the orientation. Add SkEncodedOriginSwapsWidthHeight to assist
clients to do so.
Update stoplight_animated_image GM. It previously showed using
SkAnimatedImage without respecting the orientation, which is no longer
supported. The new version replaces the left half of the image with the
right.
Remove assert that is no longer true. Originally, an SkAnimatedImage was
"simple" if it did not have a crop or postProcessor. This is no longer
true if has an exif orientation. Add a test that calls the simple
constructor and verifies it does not crash.
Change-Id: I421fd02700f220fb90458cd03c4431dee7daf399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344762
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
de703db564..ed9213bca0
2020-12-19 lehoangq@gmail.com Metal: explicitly convert XFB vertex shader to void function
2020-12-19 jie.a.chen@intel.com Disable syncFramebufferBindingsOnTexImage on Intel/Win/GL
2020-12-18 kbr@chromium.org Promote RGBA4444 and RGB565 to RGB[A]8 on macOS with AMD GPUs.
2020-12-18 jmadill@chromium.org Import Vulkan DEPS from the new vulkan-deps repo.
2020-12-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 1ca6504eb7bb to 1cc5b3357d2f (2 revisions)
2020-12-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 45e7154d4b07 to af73f1e9f8c8 (218 revisions)
2020-12-18 jie.a.chen@intel.com Unsuppress TextureCubeTest.CubeMapFBO on Intel/Win/Vulkan
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC bungeman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: bungeman@google.com
Change-Id: I42e76f8ec0ee7eefd01cfbb2075ad6cfec0faa19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346140
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>