We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).
Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.
Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
You can now pass files to rewrite, still defaulting
to all sources. This speeds things up and is nice
for a Git or PRESUBMIT hook, added here too.
Passing --dry-run or -n will just check that the
files we would have written is the same, printing
the names of any mismatches and failing if any.
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Tricium: no
Change-Id: I94218f49071b8634841b04e4b536ad1ae5d9d5fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230143
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This may be splitting hairs, but it occurred to me that this
might be a clearer way of expressing what we're trying to do,
avoiding treating include/third_party/vulkan as our own.
Change-Id: I2bb3c2da5b2294cc219d3a3745a6b52dd09ec21d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229801
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.
I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.
... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.
Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too. (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.) I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.
PS3 adds a missing SkMutex.h include.
PS4 fixes a terrible readability problem.
Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iecd80244b3803b6d5916bfd793741e67f05d0d46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227437
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
The device only has D3D11 (no D3D9 or GL), so every unit test
failed to create three of the five context types. This wasn't
causing actual problems, but was filling the logs with a huge
amount of noise.
Bug: skia:9275
Change-Id: I78068b16a56918bc7dba2862834996fb07050438
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229487
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added new "backend" flag to lottie-web-perf.js and created a new lottie-web-canvas-perf.html file.
Bug: skia:9237
Change-Id: Ibca2f121666daf25fbbccac48fed80eb12ccedf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229420
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
fix toy square program
add a new toy plus_one program
also run stock srcover programs
time at N=15,255,4095
e.g.
plus_one 69 Mpx/s 435 Mpx/s 615 Mpx/s
square 73 Mpx/s 393 Mpx/s 527 Mpx/s
srcover_f32 19 Mpx/s 38 Mpx/s 39 Mpx/s
srcover_i32 36 Mpx/s 89 Mpx/s 103 Mpx/s
srcover_i32_naive 34 Mpx/s 85 Mpx/s 91 Mpx/s
srcover_i32_SWAR 49 Mpx/s 169 Mpx/s 191 Mpx/s
Change-Id: Ie041603bf1b458472dd477c64a91c61162a362e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229396
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
TBR=bsalomon@google.com
Bug: skia:6718
Change-Id: Iedaa7811f9c4aac552f219c702627bc476325317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228338
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This leaves just width, height, and GrPixelConfig. Once we remove the
latter we can replace GrSurfaceDesc with SkISize.
Also remove unused GrRenderTarget::overrideResolveRect
Also remove GrSurfaceProxy::Renderable and use GrRenderable instead.
Change-Id: I652fe6169a22ca33d199b144ec6385286ac07b5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228570
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- shift the revalidation phase from Scene::render() to Scene::animate()
- pass an optional inval controller to Scene::animate() and Animation::seek()
- hoist the showInval logic out of SkSG, into clients
This allows clients to track dirty regions and detect cases where no updates are needed.
Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Switch to Dawn's version of dawn_generator.gni. This depends on having
a file called build_overrides/dawn.gni. However, this will also enable
us to use the upstream Dawn BUILD.gn files more easily in the future.
This required adding it to compile.isolate, so the bots can pick it up.
Keeping up with Dawn:
Rename TextureFormat enums.
Rename dawn::BufferUsageBit::TransferDst -> CopyDst.
Removal of GLAD dependency.
SPIRV-Tools update.
Change-Id: Idcd5d1035ed106485dd2503b829e3c3b57a5688b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228568
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this change I also removed GrPixelConfig as param to supportedReadPixelsColorType().
This meant some updates had to be made to Vulkan and Metal to make sure they return the
right GrColorType.
Bug: skia:6718
Change-Id: I71b6360489cf499692c7b777e5915090fad05c56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228349
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 9725638fb1.
Reason for revert: Chrome roll
Original change's description:
> Make rest of GrGpu::wrapBackend* methods take a GrColorType
>
> This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
>
> Bug: skia:6718
> Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id71acf1dec63c288a858fccd7109c84cf3cc6f0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228337
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is intended to further wean Ganesh off of using the GrBackendTexture's pixel config
Bug: skia:6718
Change-Id: I593c0c73922fb76045e379214e20adb1f17ea215
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227780
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 6cebea42a8.
Reason for revert: breaking google3 roll
Original change's description:
> First draft of Dawn backend: clears are working.
>
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
>
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org
Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is the last surface desc flag, so remove flags from GrSurfaceDesc.
Bug: skia:6718
Change-Id: Id3ed66b161289927b62f40bfb1f6482cf544deda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227858
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Arg strides are the reason JIT happens lazily in Program::eval() today
instead of proactively in Builder::done() or Program's constructor. It
also just really doesn't make sense to delay this information... it's
not like you can change it up sanely between calls to eval().
The argument index now comes implicitly from the order of calling arg().
This may seem logically independent, but it prevents a weird situation
where you could use the same argument index twice with different
strides... not sure what that would mean.
Change-Id: I0f5d46e94a1ca112a72675c5492f17c0dd825ce0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227390
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
TBR=egdaniel@google.com
Bug: skia:6718
Change-Id: I316a98416c51f273e6ab578f9cbaea5f7adfe331
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227639
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 5572737d95.
Reason for revert: Adreno 4xx bots hitting compatibility assert in InitialTextureClear test
Original change's description:
> Pass GrColorType to the GrGpu::wrapRenderableBackendTexture chain of calls
>
> This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
>
> Bug: skia:6718
> Change-Id: I2170032bfbbb57423c4bb0d901ad014c61d38131
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223701
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I24cf6b3aa0dfca2e935a36592860ad91171b21a7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227637
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a step towards reducing our reliance-on/use-of the GrPixelConfig stored in the GrBackendTexture.
Bug: skia:6718
Change-Id: I2170032bfbbb57423c4bb0d901ad014c61d38131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223701
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: If581c8ceeaa76985535cb7b6772742f0011cfe8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227436
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Only used in three somewhat dubious places.
Change-Id: I7ccd1aef41f826d0eb62606751f4d3f0ceda267d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227065
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
If flag is true then run with headless=false and:
* --ignore-gpu-blacklist
* --enable-gpu-rasterization
NoTry: true
Bug: skia:9237
Change-Id: I8c3c40ee34fe3d3e92b41185c30afb91459a3f5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227060
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
We're currently running with Puppeteer defaults (800x600), which
doesn't match our animation size.
- set the Puppeteer viewport to 1000x1000
- set the browser window size to the same
The latter is mostly useful for manual/non-headless runs.
Change-Id: Icce975ae89fc9375fdf7d8c458abf7223e844c82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227057
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Not consumed by any scripts ATM, but useful for manual trace inspection.
Change-Id: I2b2e2ad227278f6527454628475143294c655835
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226976
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ravi Mistry <rmistry@google.com>
The Mac GLContext is designed to not constantly teardown on resizes
and minor DisplayParams changes. However, for MSAA we do have to
tear it down.
Change-Id: I1a9d765068fa5f6b22dff49f6355c29e1affb686
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226850
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds a separate resolve texture to GrMtlRenderTarget, which can be used
to do a resolve for the main multisample color texture. The resolve is
handled by setting a special Store action for the RenderCommandEncoder.
Bug: skia:8243
Change-Id: I1ffd756c01a9b363116ffefee2c4c50ba9a3e637
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225536
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This enables us to use the same termination checks as for lottie-web.
NoTry: true
Bug: skia:9237
Change-Id: I9d5d0c450196c3800020e12b45868c656cdcc46a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226858
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>