Bug: skia:9321
frameRect is the raw data stored in the image file, and it may not
intersect with the image's canvas. Remove that assumption.
Change-Id: I12802c9c20c0cb3506e64e14b129650ef0767f95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233157
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
415bb0cdb0..7424fe8b79
git log 415bb0cdb057..7424fe8b79c3 --date=short --no-merges --format='%ad %ae %s'
2019-08-07 ynovikov@chromium.org Skip BufferDataOverflowTest.VertexBufferIntegerOverflow
2019-08-07 iannucci@chromium.org [infra/config] Bump OS X SDK on mac builders to version 10.1
2019-08-07 jdarpinian@chromium.org Remove all global constructors and exit time destructors.
2019-08-07 jmadill@chromium.org Use RenderbufferID in place of GLuint handles.
2019-08-07 syoussefi@chromium.org Vulkan: Seamful cube map emulation
2019-08-07 clemendeng@google.com Have run_code_generation only call vpython when needed
2019-08-07 kkinnunen@nvidia.com Remove ShaderStorageBufferTest test skips for bug 2990, bug is marked fixed
Created with:
gclient setdep -r third_party/externals/angle2@7424fe8b79c3
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=reed@google.com
Change-Id: Ibf3754dc872f160f1cadedc71c6530c9966911b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233200
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2d05439f27..2cf71a3eae
Created with:
gclient setdep -r ../src@2cf71a3eae
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Bug: None
TBR=reed@google.com
Change-Id: I8351859f2cb7efe3bb16f7cd82a2586b2fe77e9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233202
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
GDI will not use a Symbol encoded cmap table if there is no Symbol
encoded name. Always output both Unicode and Symbol names (same data,
different name entries). This fixes test_symbolfont on GDI.
Change-Id: I05dea903b9c3914a852cf31472a19a6a06b274e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233079
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Fixes TecnoSpark Pro compiler bug failure.
Bug: skia:9313
Change-Id: I54c077a2db71f75d50ba483b6932ffd2e18d2814
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232583
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:8243
Change-Id: I85f2777e872a257f56031301654b9da8532a9555
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233077
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
No need to contend if someone else is using the cache.
I switched the attributes back to the front of the declaration;
the line for try_acquire_program_cache() was getting long and
I couldn't find any satisfyingly clear place to break it.
Change-Id: I28c24c342b10c043091c0c46bd27153e44308967
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233058
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Switch the guard define to SK_USE_SKVM_BLITTER to match the expectations
of setting up these easy-mode-defines bots (anything starting with SK_).
Change-Id: I7dafdb31a5b2147cac8428e49d4599e50d125ab6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233059
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Some of these compilers seem to misdiagnose correct use of
if (tryAcquire()) {
release()
}
as releasing a lock that hadn't been acquired, but newer compilers
seem just fine. Let's just turn it off until they can be upgraded.
No bug for the Chromecast builders I can see, but here's the Macs.
Bug: skia:9194
Change-Id: I009a142d4a248dc9d9d085e033b5c7303d732c5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233057
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Maximum ring buffer size is based on the maxBufferLength of
the system. Also includes a sample for testing upload pressure.
Bug: skia:8243
Change-Id: I36863b725ba9cbcb02d575b2ab9695d186fcd529
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232759
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Just a little no-op refactor. Makes more sense to group clusters of
red,green,blue,alpha channel values into Colors.
Change-Id: I83ab628d008d68ca6d22d97f3ddd155d3e36f949
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232821
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of d1d4cbf2e4
PS2 delays the cache initialization until acquire_program_cache()
is first called, eliminating the static initializer and destructor
from the original CL.
Original change's description:
> begin caching Programs in SkVMBlitter
>
> My first drafts put caching inside SkVM.cpp, which I rejected for
> feeling a little too magic, and then in SkVMBuilder.cpp using a
> fingerprint of the skvm::Builder to skip Builder::done().
>
> This version makes an explicit Key structure holding all the parameters
> that currently matter to the Blitter, and caches using that. This is
> nice because it can be done much more cheaply than running the JIT, and
> much more cheaply even than running the Builder. It also makes the
> parameterization of the Blitter explicit, which I like.
>
> This does sometimes create programs that are equivalent but have
> different keys, but that's not that common, and it's pretty harmless.
> E.g. today if the device colorType() is opaque or premul, we'll think
> those are different programs, but actually end up making the exact
> same calls to Builder. No big deal, and maybe even gives us a
> suggestion to do something when the destination is opaque to skip work.
> I've left that as a TODO followup.
>
> We really only need a small cache to get a good hit rate. Running all
> GMs in one process serially, we're now down to 22 calls to done() from
> >100K at head (and >500K yesterday). (Would be 13 if we treated opaque
> and premul the same.)
>
> There are two places I'd like to have used tryAcquire() on an SkSpinlock
> but the thread safety static analysis is wrong and prevents me. Left
> some TODOs.
>
> Change-Id: I83a365fc895720c76b56b0e5a78f4c673fcd9d64
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232817
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
Change-Id: Ib6a8528be1cd89ae32b09d63c14925d9ba2f529a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233056
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I2915bd06c96a55054e97e95e848a9ea12cdb0100
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233036
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit d1d4cbf2e4.
Reason for revert: static initializers broken checks in Chrome Roll
e.g. gProgramCache{8}
Original change's description:
> begin caching Programs in SkVMBlitter
>
> My first drafts put caching inside SkVM.cpp, which I rejected for
> feeling a little too magic, and then in SkVMBuilder.cpp using a
> fingerprint of the skvm::Builder to skip Builder::done().
>
> This version makes an explicit Key structure holding all the parameters
> that currently matter to the Blitter, and caches using that. This is
> nice because it can be done much more cheaply than running the JIT, and
> much more cheaply even than running the Builder. It also makes the
> parameterization of the Blitter explicit, which I like.
>
> This does sometimes create programs that are equivalent but have
> different keys, but that's not that common, and it's pretty harmless.
> E.g. today if the device colorType() is opaque or premul, we'll think
> those are different programs, but actually end up making the exact
> same calls to Builder. No big deal, and maybe even gives us a
> suggestion to do something when the destination is opaque to skip work.
> I've left that as a TODO followup.
>
> We really only need a small cache to get a good hit rate. Running all
> GMs in one process serially, we're now down to 22 calls to done() from
> >100K at head (and >500K yesterday). (Would be 13 if we treated opaque
> and premul the same.)
>
> There are two places I'd like to have used tryAcquire() on an SkSpinlock
> but the thread safety static analysis is wrong and prevents me. Left
> some TODOs.
>
> Change-Id: I83a365fc895720c76b56b0e5a78f4c673fcd9d64
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232817
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I9a32f24b79054f7174d82bb8e6aca2a9f65894e8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233037
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
bf176a0d6d..415bb0cdb0
git log bf176a0d6db9..415bb0cdb057 --date=short --no-merges --format='%ad %ae %s'
2019-08-07 dustingreen@google.com IWYU - zircon/assert.h without stdlib.h
2019-08-06 jmadill@chromium.org Strip extension from packed GLenum data.
2019-08-06 ianelliott@google.com Vulkan: Enable GL_UNPACK_SKIP_IMAGES in the Tex*Image* code
2019-08-06 syoussefi@chromium.org Vulkan: Refactor atomic counter retype code
2019-08-06 lujc@google.com Vulkan: Use a persistent CommandPool
2019-08-06 syoussefi@chromium.org Vulkan: Support unaligned atomic counter buffer binding
2019-08-06 timvp@google.com Vulkan: Suppress KHR-GLES2 ASTC 3D Texture Tests
2019-08-06 ianelliott@google.com Vulkan: Enable GL_NV_pixel_buffer_object extension
2019-08-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src 4f14b4c8cc25..698b56a8f024 (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@415bb0cdb057
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=reed@google.com
Change-Id: I38045cd214ad35c9e0246def573ae34512228316
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232941
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
aefed1d022..2d05439f27
Created with:
gclient setdep -r ../src@2d05439f27
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Bug: None
TBR=reed@google.com
Change-Id: I429912fb15693568595b8e5740fce19267b590bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232943
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
I18N-34
Bug: skia:9307
Change-Id: I6d6e777e4f60d266aa7bea97def482f398a7dbc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232122
Auto-Submit: Konstantin Pozin <kpozin@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Sergey Ulanov <sergeyu@chromium.org>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/3250825222c4ad1b804b18c20fff693e7da55b4f [file] Add recursive=... option to file.listdir(...). (vadimsh@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Ibce9f0f6665f39d907db98c76c720d16432ecc8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232822
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
The current use of MMD appears to ignore all includes which are resolved
from pointy bracket includes or system paths. This can lead to very
interesting incomplete rebuilds (or no rebuild at all) when updating
third_party headers or when the system headers are updated. The use of
MD makes the build depend on all the headers transitively included no
matter how they were included. This greatly increases the dependencies,
but only so much as to make them correct (barring the ever difficult
issue of a file being created with the same name earlier in the search
path).
Change-Id: I852e617f23b4ff0c5b4eb3068455428c9568e078
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232762
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
My first drafts put caching inside SkVM.cpp, which I rejected for
feeling a little too magic, and then in SkVMBuilder.cpp using a
fingerprint of the skvm::Builder to skip Builder::done().
This version makes an explicit Key structure holding all the parameters
that currently matter to the Blitter, and caches using that. This is
nice because it can be done much more cheaply than running the JIT, and
much more cheaply even than running the Builder. It also makes the
parameterization of the Blitter explicit, which I like.
This does sometimes create programs that are equivalent but have
different keys, but that's not that common, and it's pretty harmless.
E.g. today if the device colorType() is opaque or premul, we'll think
those are different programs, but actually end up making the exact
same calls to Builder. No big deal, and maybe even gives us a
suggestion to do something when the destination is opaque to skip work.
I've left that as a TODO followup.
We really only need a small cache to get a good hit rate. Running all
GMs in one process serially, we're now down to 22 calls to done() from
>100K at head (and >500K yesterday). (Would be 13 if we treated opaque
and premul the same.)
There are two places I'd like to have used tryAcquire() on an SkSpinlock
but the thread safety static analysis is wrong and prevents me. Left
some TODOs.
Change-Id: I83a365fc895720c76b56b0e5a78f4c673fcd9d64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232817
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Adds a GrTextureResolveManager class and plumbs it through calls to
generate the drawing manager's dependency DAG. This new class is
currently unimplemented, but it wraps GrDrawingManager and will
eventually give limited access to functionality for making new tasks
that regenerate mipmaps and/or resolve MSAA. We will use this object
to move mipmap generation up to the DAG/proxy level.
Bug: skia:
Change-Id: Ie1deef21e7ae579a0262f2eeb93d451f0740d823
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232633
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
By funnelling the no-arg Program constructor through the main one, we're
actually JITting a small program that doesn't do anything but loop
today. Skipping that saves _a whole lot_ of pointless mmap, mprotect,
munmap, Assembler calls, etc.
Change-Id: I88b3589177dfd86978b030644759a28e1783b702
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232818
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/f994d87e5693b6f8c66f686324c85777f9e9dae5 Revert "Reland "depot_tools: Move six to depot_tools' .vpython"" (jdarpinian@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I2a2167a922d5a6b1eb2281b2e9bab06a4632a648
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232838
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This consolidates some duplicate code across newRTOpList and
newTextureOpList.
Bug: skia:
Change-Id: I3a3c150e20e3db279de476307c5281668c3fdd9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I2e7c6c3fce1561e3727a2a6d4a69e2b1bbd8c75c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232758
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/5d464559eb518abe977bcccf2c5d95b6c76b0cc8 Output the command one argument per line in execution details. (gbeaty@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Ieb6ae35c4d96c534c0212c18b0104f7d42d2574f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232796
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
When run over all GMs, this cuts the number of programs
we build and JIT from 531,012 down to 141,930.
Draws the same, of course.
Change-Id: Ia804ded23496a2f534fb94d047547c9b644f3cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232776
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This adds an isFormatRenderable call that doesn't take a GrColorType
which will be used in future changes. Also renamed the one that
takes a GrColorType to be more explixit what its use is.
Bug: skia:6718
Change-Id: Ib5a11aacccc4d94d21bc39be05f116ec3b23a3e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232757
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Editor::copy() now writes into a buffer provided by the client.
Editor::text() now returns a series of `pair<const char*, size_t>`
instead of `const StringSlice&`
Change-Id: Iff298dd7a80aaad19f9326d10c5b67bea5ef8e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232579
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
A fragment of a larger CL
Change-Id: I1063186a411da280761187ebe644460afbd67430
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232756
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of 2a558f5675
Original change's description:
> [skottie] Add onTextProperty support into PropertyObserver.
>
> This effectively allows observing/modifying properties at the text document level. By default
> Bodymovin exports even static TextDocuments as a single keyframe, so the unit-tests have been
> updated to store the property handles for verification.
>
> Change-Id: Iab8bcb29cdc5626d1abc34593ee9967b543428eb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231681
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I3231607e469dcc321fa5900500a21f0f101c299c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
dc2c5c5a41..bf176a0d6d
git log dc2c5c5a419e..bf176a0d6db9 --date=short --no-merges --format='%ad %ae %s'
2019-08-05 timvp@google.com Vulkan: Suppress KHR-GLES2 ASTC 3D Texture Tests
2019-08-05 lujc@google.com Add more tests covering gl::vertexAttribPointer
2019-08-05 lujc@google.com FrameCapture dump GLenum to enum instead of value
2019-08-05 jmadill@chromium.org Capture/Replay: Capture entry point enum when possible.
2019-08-05 syoussefi@chromium.org Vulkan: Allow more than one atomic counter buffer binding
2019-08-05 ianelliott@google.com Vulkan: Enable more tests to run (and in most cases pass).
2019-08-05 jmadill@chromium.org Capture/Replay: Capture return values.
2019-08-05 clemendeng@google.com Use perfect-hash module in gen_builtin_symbols.py
2019-08-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/glslang/src a0eb5efd2bad..3cea2e5882e3 (1 commits)
2019-08-05 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src 0b70972a29c7..4f14b4c8cc25 (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@bf176a0d6db9
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=reed@google.com
Change-Id: I8f6c2b56c12eef82bb987a5ac28d949fd60b2fe3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232676
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
d67ae72219..aefed1d022
Created with:
gclient setdep -r ../src@aefed1d022
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Bug: None
TBR=reed@google.com
Change-Id: Ida0d03964c1d0a1d540112e98178f22099e52a7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232677
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/d4f1140c8ec95a5fd04ada8bb8a87aa2e9b6e98e Account for raw_io output backing file not existing when reading it. (gbeaty@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Id45d9502765f935c15e36d8d1b47560ffb10309b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232585
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
2x faster than calling drawVertices as the impl.
Lots more to do in future CLs
- much of the time is spent in malloc, as we cons-up private shaders.
we *could* create a private shader and wack its data for each draw
(breaking the immutable contract, but that may be ok for a raster-only
internal-use shader...)
- also spend time building the pipeline for each draw, even though
all that has changed is a color payload (and the ctm). A custome
stage(s) that exposed its private data could be reused with new
data...
Bug: skia:
Change-Id: I0ff15155e37c0af7931abd34c0883701a47a048a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203168
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>