The main thrust of this CL is to remove the currCmdMarker variable from GrTargetCommands::flush. In a MultiDrawBuffer world the Cmds need not be execute in the order of their issuance.
Review URL: https://codereview.chromium.org/978363002
Tasks that produce a non-fatal error will bail out before writing their output to
disk and hash to dm.json, but not count as failures.
This also makes true failures bail out before writing their results. If the DM
program failed, we probably don't want to triage that image result.
We use this new feature first to skip image subset decoding when we detect it's
not supported. Here's a snippet of an example run, where in this case only
.webp are subset decodable:
...
( 15MB 12) 172µs 8888 subset color_wheel.jpg (skipped: Subset decoding not supported.)
( 15MB 11) 9.05ms 8888 subset randPixels.webp
( 16MB 10) 863µs 8888 subset baby_tux.png (skipped: Subset decoding not supported.)
...
Only outputs corresponding to the .webp show up, both on disk and in the .json.
BUG=skia:
Review URL: https://codereview.chromium.org/980333002
Make a Via for DM which transforms a set of draws to be more like what
we'd see through the Android Framework's HWUI API. Only built inside
Android's framework because we depend on HWUI classes for half of
those transformations.
Tested with --config androidsdk-8888 and --config androidsdk-hwui.
R=djsollen@google.com,mtklein@google.com,reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/974913002
When computed, the RTree for an SkPicture will have a root
bounds that reflects the best bounding information available,
rather than the best estimate at the time the picture recorder
is created. Given that creators frequently don't know ahead of
time what will be drawn, the RTree bound is often tighter.
Perf testing on Chrome indicates a small raster performance
advantage. For upcoming painting changes in Chrome the
performance advantage is much larger.
BUG=
Review URL: https://codereview.chromium.org/971803002
Reason for revert:
Fails on mac for some reason.
Also is a bit wrong, but this should not be reason for the failure..
Original issue's description:
> Add image as a draw type that can be filtered
>
> Add image as a draw type that can be filtered.
>
> This is needed when SkImage is added as an object to be drawn so that
> the draw is forwarded to SkBaseDevice. This would be used in making
> filters use SkImages.
>
> BUG=skia:3388
>
> Committed: https://skia.googlesource.com/skia/+/fa77eb1e51b9317ff993d1be504ada173b561e5fTBR=reed@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3388
Review URL: https://codereview.chromium.org/980273002
Add image as a draw type that can be filtered.
This is needed when SkImage is added as an object to be drawn so that
the draw is forwarded to SkBaseDevice. This would be used in making
filters use SkImages.
BUG=skia:3388
Review URL: https://codereview.chromium.org/960783003
Instead of set(SkPMColor), add a constructor SkPMFloat(SkPMColor).
Replace setA(), setR(), etc. with a 4 float constructor.
And, promise to stick to SkPMColor order.
BUG=skia:
Review URL: https://codereview.chromium.org/977773002
We've run into several places where GPU rasterization slows down a lot,
and in some cases, it's due to use reaching skia's budget. This shows a
graph of skia's used and free budgeted memory.
Review URL: https://codereview.chromium.org/977143002
With SSSE3, we can use the Swiss Army Knife byte shuffler pshufb,
a.k.a. _mm_shuffle_epi8(), to jump directly between 32 and 128 bits.
In microbench isolation, this looks like an additional 10-15% speedup:
SkPMFloat_get: 2.35ns -> 1.98ns
SkPMFloat_clamp: 2.35ns -> 2.18ns
Before this CL, get() and clamp() were identical code. The _get benchmark improves because both set() and get() become faster; the _clamp benchmark shows the improvement from set() getting faster with clamp() staying the same.
BUG=skia:
Review URL: https://codereview.chromium.org/976493002
Reason for revert:
Speculative revert to see if this unblocks the deps roll
Original issue's description:
> Adding linear interpolation to rgb->yuv conversion
>
> When the UV planes are smaller than the Y plane, doing the upscaling in nearest mode was creating artefacts, so I changed it to use linear interpolation to fix the issue.
>
> BUG=460380
>
> Committed: https://skia.googlesource.com/skia/+/cd9d42c5167a50f1bf20e969343556d61354171bTBR=bsalomon@google.com,scroggo@google.com,reed@google.com,sugoi@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=460380
Review URL: https://codereview.chromium.org/977133002
We're constructing blob run paints after the canvas draw filter has been
applied.
Instead, we need do defer text blob draw filters until we have access
to the full run paints.
BUG=skia:3494
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/973973003
When the UV planes are smaller than the Y plane, doing the upscaling in nearest mode was creating artefacts, so I changed it to use linear interpolation to fix the issue.
BUG=460380
Review URL: https://codereview.chromium.org/973563002
Fixes Android build failures.
Android builds a custom version of libpng (instead of the one
determined by skia_libpng_static) which supplies extra needed
functions.
TBR=mtklein@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/971243003
This is still a bit odd in that the IoDB and TargetCommands are annoyingly interwoven. This should improve a bit when batching is everywhere.
Joshua - I think you're lead on this.
Review URL: https://codereview.chromium.org/973853002
- SkDocument::CreateXPS() function added, returns NULL on non-Windows OS.
- DM: (Windows only) an XPSSink is added, fails on non-Windows OS
- DM: Common code for PDFSink::draw and XPSSink::draw are factored into
draw_skdocument static function.
- SkDocument_XPS (Windows only) implementation of SkDocument via
SkXPSDevice.
- SkDocument_XPS_None (non-Windows) returns NULL for
SkDocument::CreateXPS().
- gyp/xps.gyp refactored.
- SkXPSDevice::drawTextOnPath removed (see http://crrev.com/925343003 )
- SkXPSDevice::drawPath supports conics via SkAutoConicToQuads.
Review URL: https://codereview.chromium.org/963953002
DM:
Add a flag to use SkCodec instead of SkImageDecoder.
SkCodec:
Base class for codecs, allowing creation from an SkStream or an SkData.
An SkCodec, on creation, knows properties of the data like its width and height. Further calls can be used to generate the image.
TODO: Add scanline iterator
SkPngCodec:
New decoder for png. Wraps libpng. The code has been repurposed from SkImageDecoder_libpng.
TODO: Handle other destination colortypes
TODO: Substitute the transpose color
TODO: Allow silencing warnings
TODO: Use RGB instead of filler?
TODO: sRGB
SkSwizzler:
Simplified version of SkScaledSampler. Unlike the sampler, this object does no sampling.
TODO: Implement other swizzles.
Requires a gclient sync to pull down libpng.
BUG=skia:3257
Committed: https://skia.googlesource.com/skia/+/ca358852b4fed656d11107b2aaf28318a4518b49
(and then reverted)
Review URL: https://codereview.chromium.org/930283002
SSE rounds for free (that was a happy accident: they also have a truncating version).
NEON does not, nor obviously the portable code, so they add 0.5 before truncating.
NOPRESUBMIT=true
BUG=skia:
Review URL: https://codereview.chromium.org/974643002
- SkDocument::CreateXPS() function added, returns NULL on non-Windows OS.
- DM: (Windows only) an XPSSink is added, fails on non-Windows OS
- DM: Common code for PDFSink::draw and XPSSink::draw are factored into
draw_skdocument static function.
- SkDocument_XPS (Windows only) implementation of SkDocument via
SkXPSDevice.
- SkDocument_XPS_None (non-Windows) returns NULL for
SkDocument::CreateXPS().
- gyp/xps.gyp refactored.
- SkXPSDevice::drawTextOnPath removed (see http://crrev.com/925343003 )
- SkXPSDevice::drawPath supports conics via SkAutoConicToQuads.
NOPRESUBMIT=true
Review URL: https://codereview.chromium.org/963953002
This bench was ~75% overhead, ~25% good bench. It is now just about the
opposite: about 30% of the runtime is loop and random number overhead, and
about 70% of the time is spent doing SkPMColor <-> SkPMFloat work.
BUG=skia:
NOPRESUBMIT=true
Review URL: https://codereview.chromium.org/968133005
This pushes the cost of the *255 and *1/255 conversions onto only those code
paths that need it. We're not doing it any more efficiently than can be done
with Sk4f.
In microbenchmark isolation, this is about a 15% speedup.
BUG=skia:
NOPRESUBMIT=true
Review URL: https://codereview.chromium.org/973603002
The transform on the font is increasingly going untested on Mac.
As a result, only use the transform on the context when possible.
This fixes color emoji on OSX10.2.
Review URL: https://codereview.chromium.org/975493002
Reason for revert:
Breaking windows bots all over the place :(
Original issue's description:
> Add SkCodec, including PNG implementation.
>
> DM:
> Add a flag to use SkCodec instead of SkImageDecoder.
>
> SkCodec:
> Base class for codecs, allowing creation from an SkStream or an SkData.
> An SkCodec, on creation, knows properties of the data like its width and height. Further calls can be used to generate the image.
> TODO: Add scanline iterator
>
> SkPngCodec:
> New decoder for png. Wraps libpng. The code has been repurposed from SkImageDecoder_libpng.
> TODO: Handle other destination colortypes
> TODO: Substitute the transpose color
> TODO: Allow silencing warnings
> TODO: Use RGB instead of filler?
> TODO: sRGB
>
> SkSwizzler:
> Simplified version of SkScaledSampler. Unlike the sampler, this object does no sampling.
> TODO: Implement other swizzles.
>
> BUG=skia:3257
>
> Committed: https://skia.googlesource.com/skia/+/ca358852b4fed656d11107b2aaf28318a4518b49TBR=reed@google.com,djsollen@google.com,msarett@google.com,mtklein@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3257
Review URL: https://codereview.chromium.org/972743003
DM:
Add a flag to use SkCodec instead of SkImageDecoder.
SkCodec:
Base class for codecs, allowing creation from an SkStream or an SkData.
An SkCodec, on creation, knows properties of the data like its width and height. Further calls can be used to generate the image.
TODO: Add scanline iterator
SkPngCodec:
New decoder for png. Wraps libpng. The code has been repurposed from SkImageDecoder_libpng.
TODO: Handle other destination colortypes
TODO: Substitute the transpose color
TODO: Allow silencing warnings
TODO: Use RGB instead of filler?
TODO: sRGB
SkSwizzler:
Simplified version of SkScaledSampler. Unlike the sampler, this object does no sampling.
TODO: Implement other swizzles.
BUG=skia:3257
Review URL: https://codereview.chromium.org/930283002