Commit Graph

138 Commits

Author SHA1 Message Date
Michael Ludwig
f0b6044d6d Revert "Fix performance regresion on Mali, while preserving sk_FragCoord.w"
This reverts commit a34e6eac3c.

Reason for revert: Broken gold images on Adreno 530 and 540

Original change's description:
> Fix performance regresion on Mali, while preserving sk_FragCoord.w
> 
> Bug: skia:
> Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
> Reviewed-on: https://skia-review.googlesource.com/c/174309
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: Id344219c101564a5fd06477895386fad2d8dfa78
Reviewed-on: https://skia-review.googlesource.com/c/175986
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2018-12-10 15:33:17 +00:00
Brian Salomon
246bc3d6cb Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.""
This reverts commit 47be94abd1.

Change-Id: I37d3c727ded6501b143381d46d3b00faad3afd75
Reviewed-on: https://skia-review.googlesource.com/c/175421
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-06 21:12:09 +00:00
Michael Ludwig
a34e6eac3c Fix performance regresion on Mali, while preserving sk_FragCoord.w
Bug: skia:
Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
Reviewed-on: https://skia-review.googlesource.com/c/174309
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-12-06 18:30:37 +00:00
Brian Salomon
47be94abd1 Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."
This reverts commit 10273c1d5f.

Reason for revert: bad gms

Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
> 
> We used to unnormalize them in the shader via SkSL.
> 
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
> 
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-06 15:50:36 +00:00
Brian Salomon
10273c1d5f Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
We used to unnormalize them in the shader via SkSL.

This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.

Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-05 20:08:06 +00:00
Michael Ludwig
5e1f6ea595 Remove unnecessary gl_FragCoord workaround
Bug: skia:
Change-Id: I04b6cbfe083c32a25205e04a4b15672d4b678a9c
Reviewed-on: https://skia-review.googlesource.com/c/174063
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-12-03 21:32:11 +00:00
Michael Ludwig
7b429aed84 Implement boolean short circuit folding in SkSL
Bug: skia:
Change-Id: I0bb0506bbe6973c004ced22648588d82d2bac497
Reviewed-on: https://skia-review.googlesource.com/151820
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-09-07 13:31:05 +00:00
Ethan Nicholas
cd700e9ab7 Revert "Revert "added support for sk_Dimensions to SkSL""
This reverts commit e6ab998bc2.

Bug: skia:
Change-Id: I19451f924d514dadac9d2c326bcc8404a1b501e9
Reviewed-on: https://skia-review.googlesource.com/149239
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-08-27 14:42:08 +00:00
Adrienne Walker
2f4c09b5ca Add remove_pow_with_constant_exponent workaround
Bug: chromium: 477306, 829614
Change-Id: If88c57b15a4cfd6f362a2f5171f8e9c0775cb9d4
Reviewed-on: https://skia-review.googlesource.com/148480
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-08-22 23:09:36 +00:00
Adrienne Walker
8b23ca6406 Add rewrite_do_while_loops workaround
Bug: chromium: 644669, 829614
Change-Id: Ic6a4cbd9f7c73b9b9a78608f1b4ac4ce4c4f2cb9
Reviewed-on: https://skia-review.googlesource.com/148439
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-08-22 22:45:52 +00:00
Adrienne Walker
92b161fab4 Add emulate_abs_int_function workaround
Bug: chromium: 642227,829614
Change-Id: I23be4105041187a6501f45cd2033ac0143642aa1
Reviewed-on: https://skia-review.googlesource.com/147322
Commit-Queue: Adrienne Walker <enne@chromium.org>
Auto-Submit: Adrienne Walker <enne@chromium.org>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-08-22 18:25:13 +00:00
Adrienne Walker
c02165fae1 Add unfold_short_circuit_as_ternary workaround
Bug: chromium: 307751,829614
Change-Id: I1fb347e5470eb2a498192f3fc467a6b744b53a79
Reviewed-on: https://skia-review.googlesource.com/147243
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Adrienne Walker <enne@chromium.org>
2018-08-22 16:54:26 +00:00
Greg Daniel
e6ab998bc2 Revert "added support for sk_Dimensions to SkSL"
This reverts commit 9335c28e40.

Reason for revert: breaking vulkan and maybe metal in gold

Original change's description:
> added support for sk_Dimensions to SkSL
> 
> Bug: skia:
> Change-Id: I5f6a9941822b7b4a3ad85b22b1bcd31d58320f90
> Reviewed-on: https://skia-review.googlesource.com/146640
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

Change-Id: I5e9dcfffd118ef125afb7b7792f16cb51dd779a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/148680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-08-22 13:56:37 +00:00
Adrienne Walker
ee8295c050 Add add_and_true_to_loop_condition workaround
See https://bugs.chromium.org/p/chromium/issues/detail?id=644669#c4 for
what this is doing and trying to work around.

Bug: chromium: 644669, 829614
Change-Id: I5616eb6f7299c30e5bdf812e55099ac0a8fc9c1d
Reviewed-on: https://skia-review.googlesource.com/146856
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Adrienne Walker <enne@chromium.org>
2018-08-21 20:03:50 +00:00
Ethan Nicholas
9335c28e40 added support for sk_Dimensions to SkSL
Bug: skia:
Change-Id: I5f6a9941822b7b4a3ad85b22b1bcd31d58320f90
Reviewed-on: https://skia-review.googlesource.com/146640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-08-21 17:17:16 +00:00
Chris Dalton
49d14e98fe sksl: Add a "sk_Clockwise" built-in
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.

Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-07-27 19:04:46 +00:00
Brian Salomon
662ea4baba Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-07-13 00:45:54 +00:00
Brian Osman
c7ad40f76f Remove SK_SUPPORT_GPU checks in tool-only code
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).

This is almost entirely mechanical.

Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-05-31 18:59:44 +00:00
Ethan Nicholas
b809efbbfa workaround for buggy macOS GLSL shader compiler
Bug: skia:
Change-Id: Ib77e11d80f93f76e65eac6119dbf2bd03523aaf9
Reviewed-on: https://skia-review.googlesource.com/117626
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-04-12 20:26:51 +00:00
Ethan Nicholas
c6a19f1d04 fix for frexp dataflow analysis
Bug: skia:
Change-Id: Ic20bedadfbf37fd78ce03872ece2d9552307cfcd
Reviewed-on: https://skia-review.googlesource.com/117243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-04-01 21:29:08 +00:00
Chris Dalton
c2d0dd658b Add a shader cap for incomplete short int precision
Bug: skia:
Change-Id: Iac36eb763e687f6ecc3acbd4afced66f95596be2
Reviewed-on: https://skia-review.googlesource.com/109003
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-14 16:35:50 +00:00
Brian Osman
8a83ca4e9a Add "sharpen" option to SkSL, to LOD bias all textures
This adds a fixed bias (-0.5) to the computed LOD of all
mip-mapped texture fetches. (Technically, to all texture
fetches, but that only matters for mip-mapped ones).

Clients can opt-in with a new GrContextOption.

Bug: skia:7541
Bug: chromium:562162
Change-Id: Ie3cd0679c4ab66f62d2dc32e7e68e5c99355115e
Reviewed-on: https://skia-review.googlesource.com/106322
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-02-13 16:30:20 +00:00
Robert Phillips
fe8da17f53 Revert "Revert "converted vertex shaders to device coords""
This reverts commit 29b3434e48.

Reason for revert: The Chrome perf regression is suspect & the Nexus 5 is broken w/o this CL.

Original change's description:
> Revert "converted vertex shaders to device coords"
> 
> This reverts commit e7e81c15c1.
> 
> Reason for revert: Chrome perf regressions
> 
> Bug: skia:
> Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473
> Reviewed-on: https://skia-review.googlesource.com/99040
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=csmartdalton@google.com,ethannicholas@google.com

Change-Id: Iff3c9fce65beeca16028ae59d4d08b1413b90530
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/99241
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-01-24 14:52:11 +00:00
Ethan Nicholas
29b3434e48 Revert "converted vertex shaders to device coords"
This reverts commit e7e81c15c1.

Reason for revert: Chrome perf regressions

Bug: skia:
Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473
Reviewed-on: https://skia-review.googlesource.com/99040
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-01-23 22:23:30 +00:00
Brian Salomon
dba65f95e4 Add a workaround for inaccurate interpolants on Adreno 3xx.
Also ensure that sk_FragCoord x and y values are at pixel centers when
workaround is used.

Change-Id: Ib748af9e496a406a50622e00e96e1346cbb5eb26
Reviewed-on: https://skia-review.googlesource.com/97064
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-01-22 14:14:18 +00:00
Ethan Nicholas
a583b813b9 SkSL now supports ternary lvalues
Bug: skia:
Change-Id: I859b756fe016f80c7a94f812623a16b4865204ba
Reviewed-on: https://skia-review.googlesource.com/96680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-01-18 19:10:58 +00:00
Ethan Nicholas
9d8abc5816 fixed type error in RTAdjust application
Bug: skia:
Change-Id: I94ba5853812659920bba781ae983fc9fbb647f9c
Reviewed-on: https://skia-review.googlesource.com/95082
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2018-01-17 17:46:02 +00:00
Brian Osman
cd3261ac65 Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord""
This reverts commit 9d6929cccf.

Reason for revert: Re-landing, backfill reveals none of the red was related to this CL.

Original change's description:
> Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"
> 
> This reverts commit 1001f843a4.
> 
> Reason for revert: Many failures.
> 
> Original change's description:
> > Added SkSL workaround for devices which cannot safely access gl_FragCoord
> > 
> > This is the root cause of https://github.com/flutter/flutter/issues/13216
> > I've got a GM that demonstrates the bug, but only in Viewer.
> > 
> > Bug: skia:7410
> > Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
> > Reviewed-on: https://skia-review.googlesource.com/93920
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
> 
> Change-Id: I2a2edc0a8fa11fe9dac1045dc79ae91106518b02
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:7410
> Reviewed-on: https://skia-review.googlesource.com/94281
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:7410
Change-Id: Ib22bda7ff25bb7c8630cc6fa6dc809bf628ea853
Reviewed-on: https://skia-review.googlesource.com/94800
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-01-16 14:12:31 +00:00
Brian Osman
9d6929cccf Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"
This reverts commit 1001f843a4.

Reason for revert: Many failures.

Original change's description:
> Added SkSL workaround for devices which cannot safely access gl_FragCoord
> 
> This is the root cause of https://github.com/flutter/flutter/issues/13216
> I've got a GM that demonstrates the bug, but only in Viewer.
> 
> Bug: skia:7410
> Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
> Reviewed-on: https://skia-review.googlesource.com/93920
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

Change-Id: I2a2edc0a8fa11fe9dac1045dc79ae91106518b02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7410
Reviewed-on: https://skia-review.googlesource.com/94281
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-01-12 20:21:13 +00:00
Brian Osman
1001f843a4 Added SkSL workaround for devices which cannot safely access gl_FragCoord
This is the root cause of https://github.com/flutter/flutter/issues/13216
I've got a GM that demonstrates the bug, but only in Viewer.

Bug: skia:7410
Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
Reviewed-on: https://skia-review.googlesource.com/93920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-01-12 19:26:00 +00:00
Chris Dalton
8fd7955d03 Enable the GL_EXT_geometry_shader extension where necessary
Bug: skia:
Change-Id: I37bfb90efed28748d6c3e53be5c9703c291b036c
Reviewed-on: https://skia-review.googlesource.com/93460
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-01-11 19:27:39 +00:00
Ethan Nicholas
58d5648816 fixed a couple of SkSL ushort issues
This fixes SkSL omitting the 'u' literal on ushort values, and ushorts
can now implicitly coerce to ints.

Bug: skia:
Change-Id: I21e5dc06d34e09a4fc1aa4d746e6e75c0d2d8c7e
Reviewed-on: https://skia-review.googlesource.com/85960
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2017-12-19 14:58:56 +00:00
Ethan Nicholas
e7e81c15c1 converted vertex shaders to device coords
Bug: skia:6239
Change-Id: I1a3b67fe84d208d426d71deb7aea6b0cd433af37
Reviewed-on: https://skia-review.googlesource.com/75501
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-12-12 15:24:09 +00:00
Ethan Nicholas
39204fd5dd added SkSL support for all blend mode layouts
Bug: skia:
Change-Id: Id39c068b15d0ae51520dc2169cdbf21402a43f69
Reviewed-on: https://skia-review.googlesource.com/76200
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-11-27 18:39:26 +00:00
Chris Dalton
8580d51cd8 Add sk_InstanceID
Bug: skia:
Change-Id: I79b0dce96d9af7632f027afa5317a7725e96cda3
Reviewed-on: https://skia-review.googlesource.com/59861
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-17 17:22:32 +00:00
Chris Dalton
f1b47bb299 Add a cap for geometry shader invocations
Bug: skia:7116
Change-Id: I3cc2ce7b2e5123c9adfd9781b2a5a8553747dfa5
Reviewed-on: https://skia-review.googlesource.com/56000
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-06 18:43:06 +00:00
Ethan Nicholas
bed683addb switched gl_Position and gl_PointSize to sk_*
Bug: skia:
Change-Id: Ie7508991aa975c1400bac23ae49d81041a313968
Reviewed-on: https://skia-review.googlesource.com/51320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-26 19:17:46 +00:00
Ethan Nicholas
8aa4569c13 switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia:
Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e
Reviewed-on: https://skia-review.googlesource.com/48760
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-09-22 13:54:38 +00:00
Ethan Nicholas
f7b8820dc8 re-land of new SkSL precisions
Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2017-09-18 18:32:13 +00:00
Ethan Nicholas
27185a9b97 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea.

Reason for revert: looks like it broke filterfastbounds

Original change's description:
> Revert "Revert "Switched highp float to highfloat and mediump float to half.""
> 
> This reverts commit 1d816b92bb.
> 
> Bug: skia:
> Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
> Reviewed-on: https://skia-review.googlesource.com/46464
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde
Reviewed-on: https://skia-review.googlesource.com/47441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-18 03:01:47 +00:00
Ethan Nicholas
56fbbd6580 Revert "Minor fixes to SkSL precisions"
This reverts commit 9752c3c307.

Reason for revert: prerequisite to reverting 05d5a13fea

Original change's description:
> Minor fixes to SkSL precisions
> 
> No-Presubmit: true
> No-Tree-Checks: true
> Bug: skia:
> Change-Id: Ife95d3ba457f79c00bf4fdd54af898a3a50402aa
> Reviewed-on: https://skia-review.googlesource.com/47241
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: Ib1ef28bc94263154e54c01fd172d83ee48a797a8
Reviewed-on: https://skia-review.googlesource.com/47720
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-18 02:24:07 +00:00
Ethan Nicholas
9752c3c307 Minor fixes to SkSL precisions
No-Presubmit: true
No-Tree-Checks: true
Bug: skia:
Change-Id: Ife95d3ba457f79c00bf4fdd54af898a3a50402aa
Reviewed-on: https://skia-review.googlesource.com/47241
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-15 21:22:54 +00:00
Ethan Nicholas
05d5a13fea Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb.

Bug: skia:
Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
Reviewed-on: https://skia-review.googlesource.com/46464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-15 18:50:54 +00:00
Brian Salomon
1d816b92bb Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c6387.

Reason for revert: Believed to be causing unit test failures in Chrome roll:

https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433
https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0

Original change's description:
> Switched highp float to highfloat and mediump float to half.
> 
> The ultimate goal is to end up with "float" and "half", but this
> intermediate step uses "highfloat" so that it is clear if I missed a
> "float" somewhere. Once this lands, a subsequent CL will switch all
> "highfloats" back to "floats".
> 
> Bug: skia:
> Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
> Reviewed-on: https://skia-review.googlesource.com/31000
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35705
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-17 15:08:17 +00:00
Brian Salomon
23f92277b9 Revert "fixed constant vector swizzling"
This reverts commit 8ac36a577f.

Reason for revert: Need to revert 88d99c6387

Original change's description:
> fixed constant vector swizzling
> 
> Bug: skia:
> Change-Id: I2d205bf7242d2223c4939c3e7897db9aba02c705
> Reviewed-on: https://skia-review.googlesource.com/35640
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

Change-Id: I0b0ee62b9173beed9513947244e37d5a528f85a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35704
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-08-17 14:58:48 +00:00
Ethan Nicholas
8ac36a577f fixed constant vector swizzling
Bug: skia:
Change-Id: I2d205bf7242d2223c4939c3e7897db9aba02c705
Reviewed-on: https://skia-review.googlesource.com/35640
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-08-17 02:23:35 +00:00
Ethan Nicholas
88d99c6387 Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this
intermediate step uses "highfloat" so that it is clear if I missed a
"float" somewhere. Once this lands, a subsequent CL will switch all
"highfloats" back to "floats".

Bug: skia:
Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
Reviewed-on: https://skia-review.googlesource.com/31000
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-16 23:05:15 +00:00
Brian Osman
93ba0a4fc8 Switch SkSL to std::string
On desktop, this saves just over 5% of the time in the SkSL compiler.

As written, the code will now build either way, so it's much easier to
switch back (or even have some platforms use SkString, if that's ever
required).

Bug: skia:
Change-Id: I634f26a4f6fcb404e59bda6a5c6a21a9c6d73c0b
Reviewed-on: https://skia-review.googlesource.com/34381
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-14 21:24:55 +00:00
Florin Malita
3b30c4f188 Relocate gradient negative fract() workaround to GLSLCodeGenerator
Change-Id: If5aba5b266f86f677b6e63b0f79792f1d3213336
Reviewed-on: https://skia-review.googlesource.com/32202
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-08-08 20:18:33 +00:00
Ethan Nicholas
dcba08e891 Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements""
This reverts commit 0e96055424.

Bug: skia:
Change-Id: Id45d091c1950887316c901ed9c9281181f346bcf
Reviewed-on: https://skia-review.googlesource.com/29602
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-08-02 18:47:00 +00:00