filters. Instead of passing in AutoScratchTextures for temporaries, we allocate
them inside the function and detach() after rendering. Since the functions now
return a ref()'ed texture, we no longer ref() the result in filter_texture().
Also, the imageblur gm was passing a paint with an image filter both to
saveLayer()/restore(), and to every text draw call. Back when only restore()
was applying filters, this was fine, but since we're now applying filters on all
draw calls, this means we're double-blurring in this GM.
I've reverted the Mac baselines for the imageblur GM to their previous versions;
hopefully this will be correct.
git-svn-id: http://skia.googlecode.com/svn/trunk@4659 2bbb7eff-a529-9590-31e7-b0007b416f81
Changes serialization path for MorphologyImageFilter, handling of Windows
HRESULTS; otherwise just tweaks tests.
git-svn-id: http://skia.googlecode.com/svn/trunk@3642 2bbb7eff-a529-9590-31e7-b0007b416f81
The imageblur test also needed to stop calling getDeviceSize(), since it was
returning 99999x99999 for the SkPicture case.
git-svn-id: http://skia.googlecode.com/svn/trunk@2699 2bbb7eff-a529-9590-31e7-b0007b416f81
SkBlurImageFilter, sets it on an SkPaint, passes that paint to saveLayer(),
draws the primitives which are to be blurred, then calls restore(), which
applies the blur. The blurs have separate sizes in the horizontal and vertical
direction. This feature is GPU-only for now.
NB: Due to the clipping change, there are slight pixel differences on the
blurs_gpu and shadows_gpu tests, so those will require rebaselining on all
platforms, as will some of the WebKit layout tests (TBD).
Review URL: http://codereview.appspot.com/5322068/
git-svn-id: http://skia.googlecode.com/svn/trunk@2643 2bbb7eff-a529-9590-31e7-b0007b416f81