1. Fold "origin" into the positions (simplification)
2. Extend positions and offset arrays by 1, to include 1-past last glyph
3. Add flags field to run (with just WS flag for now)
Change-Id: I93e38df808a5e9e4e5bcedbc62bc5a7aa433ef2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399876
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Using value_array (and value_object), while convenient,
adds a measurable overhead. This removes the Point value_object
and replaces it as a return value with Float32Array
(similar to rects). For inputs of a single point, I just
split it into x and y. For inputs with two points, I used
a _scratchFourFloats (formerly _scratchRect) bit of memory.
Two subtle decisions here:
- Why not use scratch memory for a single point? The cost of
having one extra param is a small/negligible price to pay
for less complex code.
- Why not accept Malloc objects? Again, simplicity. Accommodating
Malloc would make the code harder to read and require more
checks. I don't know if anyone wants to have malloced points;
if they do, we can probably accommodate that.
Change-Id: I1b1c29f62e01c2f1c8c1218f58e3bad642214322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362097
Reviewed-by: Nathaniel Nifong <nifong@google.com>
I kept in an array of Color (Float32Array) because it's very convenient
and not worth the hassle of removing.
Change-Id: I34c430c2b5112b6d073b049a81994e946428f21c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340797
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This makes both APIs have the same arguments with the two
source coordinates first and all the destination params
(image info, optional buffer, optional rowBytes) after.
Bug: skia:10717
Change-Id: I483e4f33f24e226793db6113d5ba5b1955cd892e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332622
Reviewed-by: Mike Reed <reed@google.com>
There should be no functional changes.
I also address some forgotten changes to canvaskit-wasm-tests.ts
from CLs last week.
Bug: skia:10717
Change-Id: If02f60813af0aa42acd637639e40f4d6d0b38bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327157
Reviewed-by: Nathaniel Nifong <nifong@google.com>
These were uncovered during the recent documentation fiesta.
This also adds a test for the previously untested
CanvasKit.Path.MakeFromOp API.
Bug: skia:10717
Change-Id: Icd3d31ec0f8d61bd399e76abdbf7b5c6395c4d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324626
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a massive breaking change for all existing users of CanvasKit.
It will be (one of the only) changes in 0.19.0 to make the transition
easier.
Suggested reviewing order:
- index.d.ts (to see type changes). Notice SkPicture still has Sk
prefix, but no other types do (this felt "right" since Sk is
part of the name of the type, but I can be swayed on this).
- canvaskit-wasm-tests.ts
- tests/*.spec.js
- interface.js and helper.js
- html examples
- markdown files
Change-Id: I3b3d3815df2078f986893df3c70101d6248c117d
Docs-Preview: https://skia.org/?cl=322617
Bug: skia:10717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322617
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This adds docs or stubs for everything that is on the main CanvasKit
object.
Paragraph, Particles, and Skottie will be their own CLs.
Bug: skia:10717
Change-Id: I0f5027d73b2ac7d127f3a03a8f1aaa15f694ae38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321789
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This also includes matrices (which I'm reminded I want to test with
TypedArrays and make optional).
Bug: skia:10717
Change-Id: I0f6565a46b766c1f81c28dfc1229d403bff32e69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321118
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is the object with the most APIs by far.
Some APIs are stubbed out temporarily and will be given more
detail in a follow-up CL.
Bug: skia:10717
Change-Id: Iff5d4269303e7102ad79de90f20640918f403ff4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320770
Reviewed-by: Nathaniel Nifong <nifong@google.com>
I noticed it was broken and untested when writing docs.
Change-Id: I5254b7bd50fde8a361c72ccbd7380809d31ccc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321464
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is a reland of bdc214a50e
The CPU version of SkottieWasm is timing out for reasons unknown,
but the GPU version is happy. I think we can get rid of the CPU
version of the job since it has been more or less superseded by
the SkottieFrames one (and the latter is more stable).
Original change's description:
> [canvaskit] Change SkRects to be arrays, not objects.
>
> This changes several APIs, so there are lots of breaking
> notes in the Changelog.
>
> This made the "draw 100 colored regions" benchmark about
> 20% faster (1ms -> .8ms).
>
> In theory, rendering should stay the same.
>
> Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I674aba85ecfb30b72e94cbaf89b2d97bfae3b7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315142
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This reverts commit 370de72763.
Reason for revert: Unrelated to breakage
Original change's description:
> Revert "[canvaskit] Replace RRect objects with TypedArrays."
>
> Revert submission 314622
>
> Reason for revert: breaking wasm bots
> Reverted Changes:
> Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
> Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
> I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
>
> Change-Id: I3912ffeb446b497e4e03a6260e51cae1e664bd83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314894
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=kjlubick@google.com,michaelludwig@google.com,nifong@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I9b1e38fd36f635146b3b518142bbc4626007700f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315141
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Revert submission 314622
Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
Change-Id: I3912ffeb446b497e4e03a6260e51cae1e664bd83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314894
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Revert submission 314622
Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
Change-Id: Ie6e4c57ba412ca9ff8e4446b06681b51029da2d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314893
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This changes several APIs, so there are lots of breaking
notes in the Changelog.
This made the "draw 100 colored regions" benchmark about
20% faster (1ms -> .8ms).
In theory, rendering should stay the same.
Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is about 2.5x faster.
Will try to do the same for Rects in a followup CL.
Change-Id: Ia1ba1381435f4eee2fcf4f0cc2738e3306edd5f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312304
Reviewed-by: Nathaniel Nifong <nifong@google.com>
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).
This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).
Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).
Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.
- `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These
examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas,
HTMLImageElement and Blob.
- Added support for asynchronous callbacks in perfs and tests.
Here are notes on the image decoding approaches we tested and perfed in the process of finding ways
to use Browser APIs to decode images:
1. pipeline:
ArrayBuffer → ImageData → ctx.putImageData →
context.getImageData → Uint8Array → CanvasKit.MakeImage
❌ Problem: ImageData constructor expects decoded bytes already.
2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
ArrayBuffer → Blob -> HTMLImageElement ->
draw on Canvas2d -> context.getImageData → Uint8Array →
CanvasKit.MakeImage
✅ Works
⏱ Performance: 3rd place (in my testing locally)
3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
context.getImageData → Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 2nd place (in my testing locally)
4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
ArrayBuffer → Blob → ImageBitmap →
draw on canvas 1 using bitmaprenderer context →
draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.
Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
TODO:
1. Accept a Color builder or a TypeArray from CanvasKit.Malloc
2. Apply the same treatment to all other gradient functions, MakeSkVertices, and drawAtlas
Change-Id: I94fa67a3c00d7b1ecdc004af4ffd3193404c1a30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294707
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The bug here is very subtle, as is the mitigation.
Quick background on WASM memory, there is an object
called wasmMemory (which might be hoisted into scope for
CanvasKit's pre-js functions), of type WebAssembly.Memory
which is a resizable ArrayBuffer. Emscripten provides the
JS code to initialize this and handle size increases.
Emscripten also provides TypedArray "views" into this buffer.
These are called CanvasKit.HEAPU8, CanvasKit.HEAPF32, etc.
When there is a call to CanvasKit._malloc, wasmMemory may
be resized. If that happens, the previous TypedArray views
become invalid. However, in the same call to _malloc,
emscripten will refresh the views [1]. So, dealing with
CanvasKit.HEAPU8 directly (quick aside, we never expect clients
to mess with these views, only us in our glue JS code
[e.g. interface.js]), should always be safe because if they
were to be invalidated in a call to _malloc, the views would
be refreshed before _malloc continues.
The problem that existed before was when we were passing
CanvasKit.HEAP* as a parameter to a function, in which the
function would call _malloc before using the typed array
parameter:
//... let us suppose wasmMemory is backed by ArrayBuffer D
copy1dArray(arr, HEAPU32);
// The HEAPU32 TypedArray (backed by ArrayBuffer D) is stored
// to a function parameter "dest"
function copy1dArray(arr, dest, ptr) {
// ...
if (!ptr) {
ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
// Suppose _malloc needs to resize wasmMemory and is
// now backed by ArrayBuffer E.
// Note: The field CanvasKit.HEAPU32 is correctly backed
// by ArrayBuffer E, but variable dest still points to a
// TypedArray backed by ArrayBuffer D.
}
// dest.set will fail with a "neutered ArrayBuffer" error
// because ArrayBuffer D is effectively gone (replaced by E).
dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);
The fix here is to pass in the field name indicating the TypedArray
view we want to write our data into instead of using the
view itself as the parameter.
[1] e427159553/src/preamble.js (L344)
Change-Id: I46cfb98f8bdf928b61690a5ced034a5961356398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294516
Reviewed-by: Nathaniel Nifong <nifong@google.com>
There's some flakes on the _dommatrix test. This adds an extra assertion
to maybe shed some light on that flake.
Change-Id: I548d3294c8f3c620a9702e4d4889da745a2d91fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293764
Reviewed-by: Kevin Lubick <kjlubick@google.com>
At startup, we allocate a few scratch arrays and then use those
instead of having to malloc and free a bunch of arrays during
runtime.
The benchmark that was added is a bit noisy (probably because
of the garbage collection going on from the created Float32Arrays),
but a few percent faster.
We also don't set the paragraph background/foreground colors to
transparent because we check them being falsey before sending them
over the wire. I noticed that if foreground was transparent black,
no text shows up at all, which was unexpected.
Change-Id: I9f3a590a122d7de222cb5f58ea40e86b2d261c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292685
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Surface clients can now specify a dirty rect that will constrain HTML canvas
repaints to a particular region.
Bug: NONE
Change-Id: Ia77d6e864c061297bfc82cfa09030523052ee0e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293056
Reviewed-by: Kevin Lubick <kjlubick@google.com>
If ever CanvasKit accepts an array as a parameter, if the array
provided was produced by Malloc, CanvasKit will use the pointer
of that array and not free it after.
Change-Id: I4806a48e5e030edd787944f652984ea3516b3022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292561
Reviewed-by: Nathaniel Nifong <nifong@google.com>