Commit Graph

455 Commits

Author SHA1 Message Date
ajuma
95243ebb68 Make GrTextureStripAtlas flush pending IO on newly acquired texture
GrTextureStripAtlas uses its own lock counts to protect against
overwriting its own earlier writes, but that doesn't protect against
IO that was pending when a texture was first acquired.

BUG=chromium:637678
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2262233002

Review-Url: https://codereview.chromium.org/2262233002
2016-08-24 08:19:03 -07:00
csmartdalton
02fa32c6d1 Move GrFixedClip into src directory
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2254343003

Review-Url: https://codereview.chromium.org/2254343003
2016-08-19 13:29:27 -07:00
csmartdalton
28341fad84 Implement difference clip rects with window rectangles
Plumbs the pipeline for window rectangles and uses them for a very
basic implementation of difference clip rects. This puts a common
Blink pattern on fast path, but we will still eventually need to make
more comprehensive use of window rectangles during clipping.

GTX 960 perf result:
                              gpu                     glinst4                 glinst16
desk_jsfiddlebigcar.skp       0.254 -> 0.177 [70%]    0.279 -> 0.197 [71%]    0.577 -> 0.196 [34%]
keymobi_sfgate_com_.skp       0.697 -> 0.513 [74%]    0.766 -> 0.451 [59%]    0.769 -> 0.597 [78%]
keymobi_blogger.skp           0.406 -> 0.314 [77%]    0.436 -> 0.292 [67%]    0.696 -> 0.319 [46%]
desk_pokemonwiki.skp          0.121 -> 0.098 [81%]     0.13 -> 0.105 [81%]    0.216 -> 0.097 [45%]
desk_wikipedia.skp            0.121 -> 0.098 [81%]     0.13 -> 0.104 [80%]    0.199 -> 0.104 [52%]
keymobi_androidpolice_co...   0.443 -> 0.382 [86%]    0.447 -> 0.398 [89%]    0.444 -> 0.396 [89%]
keymobi_booking_com_sear...   1 .15 ->  1.03 [90%]     1.17 ->  1.06 [91%]     1.17 ->  1.05 [90%]
keymobi_theverge_com.skp      0.417 -> 0.396 [95%]    0.426 -> 0.405 [95%]    0.429 ->   0.4 [93%]

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2251573002

Review-Url: https://codereview.chromium.org/2251573002
2016-08-17 10:00:22 -07:00
dvonbeck
09e12a6d4a Re-adding analytical GeoProc for rectangles
Adapted old GeoProc because its knowledge of the geometry is helpful for computing the distance vector: https://skia.googlesource.com/skia/+/6006d0f8c4f19d19a12de20826f731f52ac822a7/src/gpu/GrAARectRenderer.cpp

Added distance vector capabilities to this GeoProc.

Modified GrDrawContext to used this GeoProc when drawing anti-aliased vectors with a shader that requires distance vectors.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2230513004

Review-Url: https://codereview.chromium.org/2230513004
2016-08-12 12:50:36 -07:00
csmartdalton
c6f411e72b Merge GrClipMaskManager into GrClipStackClip
TBR=bsalomon@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2196393007

Review-Url: https://codereview.chromium.org/2196393007
2016-08-05 22:32:12 -07:00
robertphillips
4fd74aec9f Move GrContext::makeDrawContext to new GrContextPriv object
We don't want external clients to be able to call the wrapping makeDrawContext. The "creating" makeDrawContext needs to be public for external image filters.

The 3 specialized drawContext creators on GrContextPriv (to wrap backend objects) are also to be kept from public use and will be used to remove SkSurface::MakeRenderTargetDirect.

Split out of: https://codereview.chromium.org/2176333002/ (Remove SkSurface::MakeRenderTargetDirect)

TBR=bsalomon@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2211473002

Review-Url: https://codereview.chromium.org/2211473002
2016-08-03 14:26:53 -07:00
egdaniel
0d9990f052 Merge ProgramDesc's for GL and Vulkan
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184413002

Review-Url: https://codereview.chromium.org/2184413002
2016-07-29 07:36:52 -07:00
egdaniel
a95220d3b8 Setup system in Vulkan to reuse VkDescriptorSet allocations.
This CL uses the new system for uniform buffers. In a follow up CL I will
add support for samplers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163673002

Review-Url: https://codereview.chromium.org/2163673002
2016-07-21 11:50:37 -07:00
robertphillips
f292a0c862 Remove SkGrPixelRef
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167173002

Review-Url: https://codereview.chromium.org/2167173002
2016-07-21 09:35:07 -07:00
brianosman
54f30c13fc Introduce GrColorSpaceXform, for gamut conversion on textures
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.

This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.

There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).

In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003

Review-Url: https://codereview.chromium.org/2154753003
2016-07-18 10:53:52 -07:00
bsalomon
1433c676d2 Remove SkGrTexturePixelRef and SkGrRenderTargetPixelRef aliases for SkGrPixelRef
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2151873002

Review-Url: https://codereview.chromium.org/2151873002
2016-07-14 07:53:30 -07:00
reed
9f01276464 move GrPixelRef headers to private (as we work to eliminate them)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2150693002

Review-Url: https://codereview.chromium.org/2150693002
2016-07-13 13:43:49 -07:00
robertphillips
dda54455a2 Remove GrLayerHoister
This relies on https://codereview.chromium.org/1944013002/ (Add legacy flag to allow Skia to remove Ganesh layer hoister) landing first so as to not break the DEPS roll.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1950523002

Review-Url: https://codereview.chromium.org/1950523002
2016-07-13 13:27:16 -07:00
csmartdalton
485a12003a Add resource provider flag to avoid client-side buffers
On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.

It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002

Review-Url: https://codereview.chromium.org/2143333002
2016-07-13 10:16:32 -07:00
robertphillips
9199a9fef9 Move GrDrawTarget::clear logic into GrDrawContext
I found it a bit worrisome that GrDrawTarget was calling back into GrDrawContext. This also moves GrDrawTarget closer to being a simple-ish container of batches.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145643003

Review-Url: https://codereview.chromium.org/2145643003
2016-07-13 07:48:43 -07:00
csmartdalton
a7f29640f6 Begin instanced rendering for simple shapes
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

 * Passing coord transforms through the texel buffer.
 * Sending FP uniforms through instanced vertex attribs.
 * Using instanced rendering for more draws (stencil writes,
   drawAtlas, etc.).
 * Adding more shapes to the instance processor’s repertoire.
 * Batching draws that have mismatched scissors (analyzing draw
   bounds, inserting clip planes, etc.).
 * Bindless textures.
 * Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
2016-07-07 08:49:11 -07:00
robertphillips
01a19504c4 Move GrNonAAFillRectPerspectiveBatch to its own file
Get this out of the way of the upcoming changes (and add a test for it)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2108403005

Review-Url: https://codereview.chromium.org/2108403005
2016-07-06 09:58:57 -07:00
ksakamoto
ec7f2ac728 Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001 of https://codereview.chromium.org/2066993003/ )
Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).

Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849

Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350

Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower

Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower

Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
>  * Passing coord transforms through the texel buffer.
>  * Sending FP uniforms through instanced vertex attribs.
>  * Using instanced rendering for more draws (stencil writes,
>    drawAtlas, etc.).
>  * Adding more shapes to the instance processor’s repertoire.
>  * Batching draws that have mismatched scissors (analyzing draw
>    bounds, inserting clip planes, etc.).
>  * Bindless textures.
>  * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891

NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:

Review-Url: https://codereview.chromium.org/2123693002
2016-07-05 03:54:53 -07:00
bsalomon
08d141534c Remove GrTInstanceBatch
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114663003

Review-Url: https://codereview.chromium.org/2114663003
2016-06-30 12:45:18 -07:00
csmartdalton
42eafa4bc0 Begin instanced rendering for simple shapes
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

 * Passing coord transforms through the texel buffer.
 * Sending FP uniforms through instanced vertex attribs.
 * Using instanced rendering for more draws (stencil writes,
   drawAtlas, etc.).
 * Adding more shapes to the instance processor’s repertoire.
 * Batching draws that have mismatched scissors (analyzing draw
   bounds, inserting clip planes, etc.).
 * Bindless textures.
 * Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Review-Url: https://codereview.chromium.org/2066993003
2016-06-30 12:15:49 -07:00
egdaniel
9cb6340a62 Start using GrGpuCommandBuffer in GrDrawTarget.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003

Review-Url: https://codereview.chromium.org/2078483002
2016-06-23 08:37:06 -07:00
egdaniel
066df7ca91 Add GpuCommandBuffer support.
Currently this is not actually hooked into the system.

To give some context, in a follow up CL I'll add this to GrDrawTarget.
For this I will move the gpu onDraw command to the GpuCommandBuffer as well.
For GL this will end up just being a pass through to a non virtual draw(...)
on GrGLGpu, and for vulkan it will mostly do what it currently does but
adding commands to the secondary command buffer instead.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002

Review-Url: https://codereview.chromium.org/2038583002
2016-06-08 14:02:27 -07:00
bsalomon
c2878e23d4 Remove GrFontScaler class.
This class is now effectively a set of helpers for interacting with a SkGlyphCache by GrBatchTextStrike. The class is deleted and the code is made into static functions in GrBatchFontCache.cpp

BUG=chromium:608566

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1985163002

Review-Url: https://codereview.chromium.org/1985163002
2016-05-17 13:18:03 -07:00
cdalton
93a379bd4d Separate user and raw stencil settings
Adds a new GrUserStencilSettings class that describes in abstract terms
how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
When the GrPipeline is finalized, the user stencil settings are then
translated into concrete GrStencilSettings.

At this point, GrClipMaskManager only needs to tell the GrAppliedClip
whether or not there is a stencil clip. It does not need to modify
stencil settings and GrPipelineBuilder does not need
AutoRestoreStencil.

This is one step of the stencil overhaul. In the future it will also
allow us to clean up the special case handling for nvpr and the
stateful fClipMode member of GrClipMaskManager.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002

Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37

Review-Url: https://codereview.chromium.org/1962243002
2016-05-11 13:58:09 -07:00
robertphillips
e19aecdd13 Revert of Separate user and raw stencil settings (patchset #8 id:140001 of https://codereview.chromium.org/1962243002/ )
Reason for revert:
This seems to be breaking nanobench on the Windows bots with:

Caught exception 3221225477 EXCEPTION_ACCESS_VIOLATION
GrDrawTarget::stencilPath +c7
GrStencilAndCoverPathRenderer::onDrawPath +fd
GrDrawContext::internalDrawPath +509
GrDrawContext::drawPath +223
GrBlurUtils::drawPathWithMaskFilter +250
SkGpuDevice::drawPath +2ea
SkCanvas::onDrawPath +2e3
SkRecordDraw +2e6
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkRecordDraw +2e6
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkRecordDraw +261
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkMultiPictureDraw::draw +bf
SKPBench::drawMPDPicture +1e0
SKPBench::onDraw +34
Benchmark::draw +32
time +92
setup_gpu_bench +6e
nanobench_main +77b

Original issue's description:
> Separate user and raw stencil settings
>
> Adds a new GrUserStencilSettings class that describes in abstract terms
> how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
> etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
> When the GrPipeline is finalized, the user stencil settings are then
> translated into concrete GrStencilSettings.
>
> At this point, GrClipMaskManager only needs to tell the GrAppliedClip
> whether or not there is a stencil clip. It does not need to modify
> stencil settings and GrPipelineBuilder does not need
> AutoRestoreStencil.
>
> This is one step of the stencil overhaul. In the future it will also
> allow us to clean up the special case handling for nvpr and the
> stateful fClipMode member of GrClipMaskManager.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
>
> Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37

TBR=bsalomon@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/1969693003
2016-05-11 05:21:56 -07:00
cdalton
12dbb3947e Separate user and raw stencil settings
Adds a new GrUserStencilSettings class that describes in abstract terms
how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
When the GrPipeline is finalized, the user stencil settings are then
translated into concrete GrStencilSettings.

At this point, GrClipMaskManager only needs to tell the GrAppliedClip
whether or not there is a stencil clip. It does not need to modify
stencil settings and GrPipelineBuilder does not need
AutoRestoreStencil.

This is one step of the stencil overhaul. In the future it will also
allow us to clean up the special case handling for nvpr and the
stateful fClipMode member of GrClipMaskManager.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002

Review-Url: https://codereview.chromium.org/1962243002
2016-05-10 14:23:01 -07:00
bsalomon
6663acff01 Replace GrStrokeInfo with GrStyle.
A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002

Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f

Review-Url: https://codereview.chromium.org/1957363002
2016-05-10 09:14:17 -07:00
bsalomon
85d9667f59 Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https://codereview.chromium.org/1957363002/ )
Reason for revert:
Breaking some bots

Original issue's description:
> Replace GrStrokeInfo with GrStyle.
>
> A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
>
> Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f

TBR=egdaniel@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1967513002
2016-05-10 06:19:21 -07:00
bsalomon
33595bdf4b Replace GrStrokeInfo with GrStyle.
A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002

Review-Url: https://codereview.chromium.org/1957363002
2016-05-10 05:57:27 -07:00
egdaniel
167ab91980 Allow gpu ResourceHandle class to be shared for multiple purposes
Currently this class was just used for resource handles when building up
a shader. However, I want to now use this class for things like objects
owned/held by the GrVkResourceProvider which are used by other classes.
An example of this will be for GrVkRenderTargets to hold a handle to a
collection of compatible render passes without having to own/hold onto
the render passes themselves.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955893002

Review-Url: https://codereview.chromium.org/1955893002
2016-05-09 11:03:48 -07:00
brianosman
2d1ee7936e Added --deepColor option to SampleApp, triggers creation of a ten-bit/channel
buffer. (Only on Windows at the moment). Uses new effect to do the final
gamma adjustment

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919993002

Review-Url: https://codereview.chromium.org/1919993002
2016-05-05 12:24:31 -07:00
robertphillips
76948d4faa Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db

Review-Url: https://codereview.chromium.org/1937553002
2016-05-04 12:47:41 -07:00
robertphillips
4f16e6361d Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview.chromium.org/1937553002/ )
Reason for revert:
ASAN

Original issue's description:
> Add Gr*Proxy classes
>
> This isn't wired in anywhere yet.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002
>
> Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1
>
> Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1944953002
2016-05-03 12:56:04 -07:00
robertphillips
92605b35ef Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

Review-Url: https://codereview.chromium.org/1937553002
2016-05-03 08:47:01 -07:00
robertphillips
89d09a1f70 Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.chromium.org/1937553002/ )
Reason for revert:
Seems to be breaking N7 & ANGLE bots

Original issue's description:
> Add Gr*Proxy classes
>
> This isn't wired in anywhere yet.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002
>
> Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1949463002
2016-05-03 06:44:50 -07:00
robertphillips
de5bf0cfec Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Review-Url: https://codereview.chromium.org/1937553002
2016-05-03 05:06:29 -07:00
ethannicholas
6536ae590e added GrMSAAPathRenderer
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1834133003

Committed: https://skia.googlesource.com/skia/+/47a2dc8e229e93e1bcf7405747320920da1ab742

Committed: https://skia.googlesource.com/skia/+/b0fabd4ed55abcb6f5ed2f331c96c783f42bd37c

Review-Url: https://codereview.chromium.org/1834133003
2016-05-02 12:16:49 -07:00
bsalomon
47cc769118 Add initial implementation of GrShape and GrStyle classes and tests
The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003

Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8

Committed: https://skia.googlesource.com/skia/+/824e58fc6df8fc149d9675f577f7deeaba698b09

Review URL: https://codereview.chromium.org/1822723003
2016-04-26 12:56:00 -07:00
bsalomon
82ecc5773f Revert of Add initial implementation of GrShape and GrStyle classes and tests (patchset #11 id:280001 of https://codereview.chromium.org/1822723003/ )
Reason for revert:
test failing

Original issue's description:
> Add initial implementation of GrShape and GrStyle classes and tests
>
> The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003
>
> Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8
>
> Committed: https://skia.googlesource.com/skia/+/824e58fc6df8fc149d9675f577f7deeaba698b09

TBR=robertphillips@google.com,egdaniel@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1919243002
2016-04-26 08:41:47 -07:00
bsalomon
824e58fc6d Add initial implementation of GrShape and GrStyle classes and tests
The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003

Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8

Review URL: https://codereview.chromium.org/1822723003
2016-04-26 06:53:45 -07:00
robertphillips
83af0a63b1 Revert of Add initial implementation of GrShape and GrStyle classes and tests (patchset #10 id:260001 of https://codereview.chromium.org/1822723003/ )
Reason for revert:
From what I can tell, this compiles on 2015 but not 2013.

Original issue's description:
> Add initial implementation of GrShape and GrStyle classes and tests
>
> The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003
>
> Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8

TBR=egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1918203002
2016-04-26 05:07:23 -07:00
bsalomon
c885dacfe4 Add initial implementation of GrShape and GrStyle classes and tests
The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003

Review URL: https://codereview.chromium.org/1822723003
2016-04-25 13:37:22 -07:00
egdaniel
09aa1fce69 Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

Review URL: https://codereview.chromium.org/1885863004
2016-04-20 07:09:46 -07:00
egdaniel
b800248c73 Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ )
Reason for revert:
breaking bots

Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1896013003
2016-04-19 15:24:29 -07:00
egdaniel
45b61a1c4c Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Review URL: https://codereview.chromium.org/1885863004
2016-04-19 14:45:57 -07:00
cdalton
74b8d32332 Implement texel buffers
Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002

Review URL: https://codereview.chromium.org/1870893002
2016-04-11 14:47:28 -07:00
cdalton
3f6f76f98b Rename EmitArgs::fSamplers to fTexSamplers
Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames
GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a
second array of buffer samplers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003

Review URL: https://codereview.chromium.org/1862373003
2016-04-11 12:18:09 -07:00
ethannicholas
8ef9108066 Revert of added GrMSAAPathRenderer (patchset #9 id:160001 of https://codereview.chromium.org/1834133003/ )
Reason for revert:
driver crash on Windows

Original issue's description:
> added GrMSAAPathRenderer
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1834133003
>
> Committed: https://skia.googlesource.com/skia/+/47a2dc8e229e93e1bcf7405747320920da1ab742
>
> Committed: https://skia.googlesource.com/skia/+/b0fabd4ed55abcb6f5ed2f331c96c783f42bd37c

TBR=bsalomon@google.com,egdaniel@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1853223003
2016-04-04 11:41:30 -07:00
ethannicholas
b0fabd4ed5 added GrMSAAPathRenderer
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1834133003

Committed: https://skia.googlesource.com/skia/+/47a2dc8e229e93e1bcf7405747320920da1ab742

Review URL: https://codereview.chromium.org/1834133003
2016-04-04 11:00:00 -07:00
ethannicholas
c03afd672c Revert of added GrMSAAPathRenderer (patchset #8 id:140001 of https://codereview.chromium.org/1834133003/ )
Reason for revert:
nanobench failure

Original issue's description:
> added GrMSAAPathRenderer
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1834133003
>
> Committed: https://skia.googlesource.com/skia/+/47a2dc8e229e93e1bcf7405747320920da1ab742

TBR=bsalomon@google.com,egdaniel@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1860563002
2016-04-04 08:27:03 -07:00