There was an issue on Android where a client was drawing a small bit of text,
and then a large chunk of text below it. On the next frame they started fading
out the text and then swapped out all of the large chunk of text. We were not
marking the Plot containing the small bit of text as still in use in this case,
so it was getting overwritten by later uploads. That bug has been fixed,
but this GM tests that codepath.
Bug: b/118850208
Change-Id: I81b795d6b0ee5d5d0b8e380823a568a52118ed0c
Reviewed-on: https://skia-review.googlesource.com/c/178924
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ie7ec7924eecebc94adb3425d2ed318f228f999e0
Reviewed-on: https://skia-review.googlesource.com/c/178980
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
A stroked arc with round caps was batched with a filled circle. The circle op
code would choose a GeometryProcessor configuration that expected round cap
centers as vertex attributes. However, the tessellation code for the filled
circle would not put in dummy round cap centers and then didn't advance the
pointer into which vertex data was being written by the expected vertex
stride.
Bug: b/119394958
Change-Id: I6fe95b32d750599e775ed96e656757fe3087795a
Reviewed-on: https://skia-review.googlesource.com/c/177881
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Moves method to get GrBackendFormat from GrBackendTexture from GrCaps
to GrBackendTexture so that a GrContext is not required.
Uses kUnknown_GrPixelConfig as failure return from GrCaps functions
rather than an GrPixelConfig* out param and bool result.
Having the texture type be part of GrBackendFormat made removing the
GrCaps function that goes from GrBackendRenderTarget to GrPixelConfig
awkward so that was left alone for now.
Change-Id: If9be0f898c538be4a7b24022b6011f63441a0317
Reviewed-on: https://skia-review.googlesource.com/c/175991
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I09c2312c3678bdb1c48b427f446cb5865acb92a2
Reviewed-on: https://skia-review.googlesource.com/c/177074
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:6886
Change-Id: Ic184ef7e5dd76615f626581b897a3606c6241aa7
Reviewed-on: https://skia-review.googlesource.com/c/177001
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Iee57bc970a026de2ad5a0758153e9cbb20753fa1
Reviewed-on: https://skia-review.googlesource.com/c/173105
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Long standing TODO.
Basically a no-op, except adding an explicit `& 0xffff` to
extract_low_bits_repeat_mirror. The NEON code does this, and I think it
may help some of the fuzzer bugs we have floating out there.
SkBitmapProcState_matrix_neon.h is a similar setup, up next.
Change-Id: I3109f20a8f1640975901d7e5be10b7d94c490dfb
Reviewed-on: https://skia-review.googlesource.com/c/176060
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
The PATH change we make is the only thing that needs Windows style
paths (and won't be fixed by GN). So, undo the other backslashes,
and fix a minor error in the placement of the quote.
Bug: skia:8569
Change-Id: I4feecaac96a4cf4d221a93e852a63f597e25e892
Reviewed-on: https://skia-review.googlesource.com/c/175825
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Might open up some neat options like LTO builds.
If nothing it's nice to use each whole toolchain consistently.
Move around some bonus quotes a bit.
LLD doesn't understand /DEBUG:FASTLINK.
Change-Id: I27e3c97acea6980c5bd006394aebb1e103007edd
Reviewed-on: https://skia-review.googlesource.com/c/175981
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Compile using clang-cl rather than clang-cl.exe
Change-Id: Ibc0350c6d2a38dd3dbf4efdefa85a39ce418cb0c
Reviewed-on: https://skia-review.googlesource.com/c/175830
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The ARM64 MSVC toolchain only includes some of the executables. Other
functionality is in DLLs that are located in the host (x64) toolchain
directory. Hopefully MS fixes this at some point.
Bug: skia:8569
Change-Id: I1a96c63c9bdcf656eb2d84b81636d54304766c20
Reviewed-on: https://skia-review.googlesource.com/c/175821
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This fixes a crash we saw when we switch vulkan copies as draws to creating
their own secondary command buffer. The crash came from the perf blendmode
tests when using an advanced blend mode. They would do 1000 draws which forced
us into creating 2000 command buffers (since the dst copies and the normal draws
each used them). I tested without the copies as draws change and just increasing
the total number of draws we do and was able to repro the crash.
Besides fixing the above OOM crash, I am also seeing a 5-10% perf gain on the
blendmode micro benches which is nice
Bug: skia:
Change-Id: I9266ea0ba02a755f54dabd4ee804963ab0c9b684
Reviewed-on: https://skia-review.googlesource.com/c/175436
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Uninstantiated: a state of not being instantiated.
Deinstantiate: transition from instantiated to uninstantiated state.
Change-Id: Id7b6b295267674a9915f95105d73fabfcc3555de
Reviewed-on: https://skia-review.googlesource.com/c/175586
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I4960b1cd055daf44637e95825f82cb7fe2ce134a
Reviewed-on: https://skia-review.googlesource.com/c/174285
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/118742766
This does not change Android.bp or (any) SkUserConfig.h. But it
consolidates the arguments for the different platforms into one method,
which makes it clear what they share and where they differ. It also no
longer sets skia_enable_tools for the non-Android build, where it
doesn't need to be set to true (this makes no difference in the final
output nor the time GN takes to generate JSON).
Change-Id: I22af345aaf3878227d4f42afc2861e49ec2691ec
Reviewed-on: https://skia-review.googlesource.com/c/173238
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: Ief41c0442ce37ba0350d070a66a103095c07083c
Reviewed-on: https://skia-review.googlesource.com/c/172420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Added a GM that demonstrates the bug. Should draw a blur with
the center masked out, and a circular blurry shape that's
roughly the inverse. On raster, this was already the result.
On GPU, the blurred/eroded layer becomes a subset with an
origin other than (0,0), and that layer was shifted.
I *think* this is the correct fix - we are including 'offset'
in the texture matrices, but that's just based on the crop
rects and adjustments from each filter. We still need to adjust
the texture coords for the subsets themselves.
Bug: chromium:905548
Change-Id: I19c936adad90311aef243a9395a270d2e015df2f
Reviewed-on: https://skia-review.googlesource.com/c/173321
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This is a reland of 6cd74900da
Original change's description:
> Add support for Ycbcr Conversion Samplers in vulkan.
>
> The only thing missing from this CL is that we need to bake the
> ycbcr conversion samplers into the VkPipeline when we create it. As that
> is a larger change, that will be broken up into a few follow on CLs.
>
> Currently this only supports ycbcr conversion samplers when used with
> external textures.
>
> Bug: skia:
> Change-Id: I23e95b19469093072589ebbbfb7926ab79dcdea9
> Reviewed-on: https://skia-review.googlesource.com/c/164602
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I943398077775ef6396fbe5cb9196d23a29128669
Reviewed-on: https://skia-review.googlesource.com/c/173986
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 6cd74900da.
Reason for revert: breaking win vulkan bots
Original change's description:
> Add support for Ycbcr Conversion Samplers in vulkan.
>
> The only thing missing from this CL is that we need to bake the
> ycbcr conversion samplers into the VkPipeline when we create it. As that
> is a larger change, that will be broken up into a few follow on CLs.
>
> Currently this only supports ycbcr conversion samplers when used with
> external textures.
>
> Bug: skia:
> Change-Id: I23e95b19469093072589ebbbfb7926ab79dcdea9
> Reviewed-on: https://skia-review.googlesource.com/c/164602
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ib56905821cbfd40cf30ec89269b551ce01605a1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173982
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The only thing missing from this CL is that we need to bake the
ycbcr conversion samplers into the VkPipeline when we create it. As that
is a larger change, that will be broken up into a few follow on CLs.
Currently this only supports ycbcr conversion samplers when used with
external textures.
Bug: skia:
Change-Id: I23e95b19469093072589ebbbfb7926ab79dcdea9
Reviewed-on: https://skia-review.googlesource.com/c/164602
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This sample has had a gm counterpart for a long time now, and is also full
of dead code. It isn't adding anything to our understanding of Skia, so
remove it.
Change-Id: I6f3b0ff454b603815d66480ec11c8426717578be
Reviewed-on: https://skia-review.googlesource.com/c/173764
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: I1c001244dbc682c93278687a0378c59403845d0d
Reviewed-on: https://skia-review.googlesource.com/c/173235
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 1a2476d294.
Reason for revert: Fixes printf signatures and asserts.
Original change's description:
> Revert "Initial definition of fill rect op"
>
> This reverts commit d3c92d9a36.
>
> Reason for revert: printf build failure on gcc, assert failures on CQ
>
> Original change's description:
> > Initial definition of fill rect op
> >
> > Bug: skia:
> > Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> > Reviewed-on: https://skia-review.googlesource.com/c/163486
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/173233
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I415913a269ba5bcdebd169b5ebc3510673247bfd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173234
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit d3c92d9a36.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Initial definition of fill rect op
>
> Bug: skia:
> Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> Reviewed-on: https://skia-review.googlesource.com/c/163486
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173233
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Based on ag/5616352, patch set 5.
Bug: b/118742766
Test: lunch sdk && mmma external/skia on Mac
Similar to the linux build, use a new set of GN arguments to create a
json object to fill in the updated template.
Add the new include/config/mac folder for the newly generated mac-
specific SkUserConfig.h.
Include stdarg.h in SkTraceEventCommon, which is necessary for the mac
build.
Add a new GN arg (skia_use_fonthost_mac) to allow framework build to
manually not build SkFontHost_mac.cpp, and use the same font host
as the other builds.
Change-Id: I654ba496306a3f3591c3937ad5524cd45e49dd65
Reviewed-on: https://skia-review.googlesource.com/c/173183
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:
Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
Reviewed-on: https://skia-review.googlesource.com/c/163486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
These aren't testing Skia core functionality
Bug: skia:7518
Change-Id: Ib564dc7b0aa8f137c2c40141fa5d7e9a1bfe4d64
Reviewed-on: https://skia-review.googlesource.com/c/172968
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was based on old ideas about color management. We have better
mechanisms for testing this now.
Bug: skia:
Change-Id: If59b5039f31ab0ebbdbed4205c941dd9266f67c1
Reviewed-on: https://skia-review.googlesource.com/c/172860
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This should allow clients to include Skia and their vulkan files in any
order. However, it does require that when clients are building their
files that include skia with vulkan, they must have vulkan/vulkan_core.h
on their include path somewhere.
Bug: skia:
Change-Id: I969db396c92127be7c8df754926d175f38b8aafa
Reviewed-on: https://skia-review.googlesource.com/c/172147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is basically a no-op, just me doing a little bookkeeping to get
src/opts fully cleaned up. As usual, I want to do more refactoring
after moving this around, as another CL probably.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I789611f90b8a86c88e34e95024109a7599463406
Reviewed-on: https://skia-review.googlesource.com/c/172421
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- Fold in _matrix_template.h
- Make the NEON/non-NEON distictions a bit more clear.
- Re-roll routines to their natural stride,
leaving unrolling to the compiler.
- Small style changes.
- Leave some TODOs for another round.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: Ide4111931aa5f19e23cac77722337ea5d53f72db
Reviewed-on: https://skia-review.googlesource.com/c/172020
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Adds a GrAAFillRRectOp class that can draw any round rect, including
complex. The Op makes use of instanced rendering and fwidth().
Bug: chromium:860021
Change-Id: I3d8818a003899b56c33d35babe22cd15d3f8e110
Reviewed-on: https://skia-review.googlesource.com/c/170729
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: b/118742766
Update gn_to_bp to write an Android.bp file that will build a host-side
Skia library.
Switch some methods from SK_BUILD_FOR_ANDROID to
SK_BUILD_FOR_ANDROID_FRAMEWORK.
Prior reviews were done at ag/5482397.
gn_to_bp.py:
- Run GN twice - once for android and once for linux
- Disable GPU (depends on a to-be-written host side GL target) and HEIF
(which relies on Android hardware) on linux
- TODO: Turn on GPU on linux
- Split sources into everywhere, android-only, and linux-only.
It seems that Android.bp does not allow using the same cpp
file in multiple targets.
- note that we currently *only* divide out the sources. The cflags are
the same (except for a couple manual ones) and include
directories are mostly the same (again, except for manual ones).
Android has a "gpu" include directory, which I don't expect to
make a difference to the linux build, which isn't using GPU (yet).
- Use the same "custom empty" font manager on the host as on Android
- Write separate SkUserConfig files; one for android and one for linux.
This allows libskia to force libraries that use it to use the right
defines by setting export_include_dirs.
- Add extra checks to SkUserConfig.h to ensure we have only the
appropriate SK_BUILD_FOR macro defined
- Add host_supported: true for libskia
gn_to_bp_utils.py:
- Switch SkUserConfig.h from include guards to pragma once so it is
easier to append to the end. This matches how Android generally
includes headers.
BUILD.gn:
- Add skia_use_fixed_gamma_text so host build can use the same SK_GAMMA
defines as the device.
SkPreConfig.h:
- Stop making SK_BUILD_FOR_ANDROID_FRAMEWORK imply SK_BUILD_FOR_ANDROID.
The host build needs the former defined but not the latter.
SkRegion.cpp/.h:
- Make toString() SK_BUILD_FOR_ANDROID_FRAMEWORK so it can be called on
the host.
SkCamera.h/.cpp:
- Switch methods to SK_BUILD_FOR_ANDROID_FRAMEWORK so they can be called
on the host.
- Make getCameraLocation*() const. They are logically const, and this
allows removing a const_cast + TODO in hwui.
Change-Id: I771f825d06380e01c0488fd1c00df1d8a2454dc0
Reviewed-on: https://skia-review.googlesource.com/c/171231
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
- remove dead code
- fold some headers back into SkBitmapProcState.cpp
- misc cleanup
Change-Id: I8706efec086ac9ab5795f59de4a60c8d1bb75a7b
Reviewed-on: https://skia-review.googlesource.com/c/171589
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Fixes an issue where negative scales caused an inset rather than an outset.
Add GM.
Bug: chromium:899512
Change-Id: I9164c76da479af80d4f5389b057ec52a946726fb
Reviewed-on: https://skia-review.googlesource.com/c/171641
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
I'll follow up by moving all the other things that live
in src/opts today into SkBitmapProcState.cpp... they
only use SSE2 or NEON, and don't need runtime detection.
There's lots of refactoring to do here still, and I've
mostly resisted the urge until this code is all in one place.
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Change-Id: Idea34a03c46d79b0fd6fbef1a49aaf27961c8260
Reviewed-on: https://skia-review.googlesource.com/c/171582
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>