This should make the logs in the bots more actionable by showing
the error and trace.
This also fixes the API change causing mysterious red.
Bug: skia:
Change-Id: I38df2bb4557041f8bdfefcae5c8d95b58e770033
Reviewed-on: https://skia-review.googlesource.com/c/168180
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also does some clean up to how we name enums - the caps felt a bit
obnoxious. CAPS are reserved now for constants (like colors).
Small bug fix with leaking memory on discrete path effects
This also adds a few more things from PathKit
Bug: skia:
Change-Id: Iad7e21ac36d35a36a8b255dc82b1dcc886344db1
Reviewed-on: https://skia-review.googlesource.com/c/166804
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Still to come, actually exposing drawVertices, and the
other APIs needed.
Had to re-make all the jsfiddles because of an API change
in a previous CL.
Docs-Preview: https://skia.org/?cl=166444
Bug: skia:
Change-Id: I4d4825f6e7b073d6792ab8d99d5117df860d4815
Reviewed-on: https://skia-review.googlesource.com/c/166444
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Takes about 20kb off uncompressed size, 8kb gzipped.
Also turns off AAA and DAA on CPU builds (already off on GPU)
Bug: skia:
Change-Id: I708038394b61cc8eb7944d5ad1a3bb494db6c719
Reviewed-on: https://skia-review.googlesource.com/c/165100
Reviewed-by: Mike Klein <mtklein@google.com>
I can probably write most, if not all, of a Canvas API in
JS using the SkCanvas and SkPaint objects. This lets us expose
the fancier API and optionally have a more familiar API.
This is controlled at compile time, i.e. bring in the extra
JS or not.
There is still plenty of the API that needs working, but
this is meant to outlay the plans of where this is going.
Bug: skia:
Change-Id: I2e36a33c24c2bacd52811dc85508dba170ab0dd7
Reviewed-on: https://skia-review.googlesource.com/c/163490
Reviewed-by: Mike Reed <reed@google.com>
This trims about 260k uncompressed, 88k gzipped
Bug: skia:
Change-Id: I8c51a7929c0cf1387df88fcb77d90ada54c48bcb
Reviewed-on: https://skia-review.googlesource.com/c/163487
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Especially on the very first load of the wasm binary,
this has been seen to sometimes timeout.
Bug: skia:
Change-Id: I9321eb1e2f70751a1dbbaee3c1e54d38f5bea450
Reviewed-on: https://skia-review.googlesource.com/c/163247
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Removes about 120k uncompressed, 40k gzipped
Bug: skia:
Change-Id: I7e0b404f18fc3c6d4ff6b01d2c9bcd657b7d5e07
Reviewed-on: https://skia-review.googlesource.com/c/163246
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Of note, the perf results reported are not directly
comparable CPU->GPU because the GPU ones are likely
emulated (no real gpu in the Docker container on an
GCE VM).
Bug: skia:
Change-Id: I52259085f4d9e22c45b67f3e8ce1211a5c6c6d3e
Reviewed-on: https://skia-review.googlesource.com/c/163126
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:
Change-Id: If7f5eaf19fd268613ac883b268b424ca84b9be00
Reviewed-on: https://skia-review.googlesource.com/c/162660
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Basically no hoops to jump through - the same binary
that works in the browser works in Node.
Tested locally with Node 8.9.3.
This aligns the GPU and CPU APIs (that is, makeSurface)
and breaks out the GPU/CPU js interface parts into
their own files. We only need one of them and we know
which at compile time.
Bug: skia:
Change-Id: I6d141387403a792d2374cf904872c6dbc999abfb
Reviewed-on: https://skia-review.googlesource.com/c/162746
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Also make a CPU only and GPU only build (although
the latter still has a lot of CPU logic).
Bug: skia:
Change-Id: I857c2300021c2adb5344865c28e4ad3e8d332954
Reviewed-on: https://skia-review.googlesource.com/c/162022
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also makes the GPU and Skottie portions optional
at build time.
Bug: skia:
Change-Id: I34f494caf0e2ca35dc4767d57f79ba92b24e818f
Reviewed-on: https://skia-review.googlesource.com/c/159146
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This can reduce code size where CCPR is not supported (e.g. WebGL 1.0)
Drops 130k uncompressed, 50k compressed.
Bug: skia:
Change-Id: I8af7e681e1f3520a18e0c0d55e318dcf88206584
Reviewed-on: https://skia-review.googlesource.com/c/161041
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Building CanvasKit uses very similar logic to PathKit, so there
was a fair amount of copy/paste/customize.
Fixes the name of skia.js/wasm -> canvaskit.js/wasm and
adds a package.json to formally track versions.
Also move PathKit helper scripts to align better.
Docs-Preview: https://skia.org/?cl=160463
Bug: skia:
Change-Id: Ie75b30592dcc4d520dca41f6f5579006aaa8849b
Reviewed-on: https://skia-review.googlesource.com/c/160463
Reviewed-by: Eric Boren <borenet@google.com>
Updates example to use text (and be more mobile friendly).
Also make the compile step a bit nicer and remove SKOTTIE_HACK.
Docs-Preview: https://skia.org/?cl=158664
Bug: skia:
Change-Id: I4c465482058ad7d359729a492e29205c07f3933e
Reviewed-on: https://skia-review.googlesource.com/c/158664
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This adds one more skottie example and spruces up
the demos a bit (including making the star only
respond when you hold down the mouse)
No-Try: true
Docs-Preview: https://skia.org/?cl=156141
Bug: skia:
Change-Id: Ib577d6c06bd9784f4566d506150c451beadf1f1c
Reviewed-on: https://skia-review.googlesource.com/156141
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>