Change-Id: I98fcaa0e83e574cdbdd767abbedcf6763c0fdce4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422521
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
When writing runtime FPs, this lets us confirm that we're going to get
the constant output for constant input optimization.
Change-Id: I358507585423e5b15c92a0b2e9278b16f8727fe8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419798
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 6034941cc2
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12080
Change-Id: Ie41be141ba3787452f9d5c72946ebc748a5d6176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419160
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 6034941cc2.
Reason for revert: breaking MSVC build
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: Id916f7458b827cbfdbc951c8f02aed16e2f44935
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419159
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This class is returned by SkRuntimeEffect::makeBlender when a runtime
blend is returned. SkRuntimeBlendBuilder is also added as a convenience
class to simplify creation and uniform setup.
Our ability to add tests is limited in this CL because the SkPaint does
not contain an SkBlender yet. We do have one test which builds an
SkBlender, but there's not much we can do with it. Testing will be
bulked up in the next CL.
Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This does basic plumbing work, but lacks a real implementation for the
custom blend subclass. That subclass is added in the followup CL of this
CL chain.
Change-Id: I8db0eb42737a739b49741ffd6f4a283a2c0a9d62
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417005
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Like SkColorFilter, SkShader, etc., this has a public-facing component
(SkBlender) and a private subclass (SkBlenderBase) which can be
obtained via a helper function (as_BB). At present there are no public-
facing methods, but the type needs to be exposed to be usable by the
outside world.
These classes exist for SkRuntimeEffect to subclass. The blender base
provides a `program` method with the parameters that blending will use.
Change-Id: I75c772fd4108a9c21fbda84201a8b23d3750a0df
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I17c624e9145d7152f65695ca3ce4592a11bb09a2
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Needs more testing, but includes a GM that demonstrates the ultimate
benefit of this: our 3D color LUT demo working as a color filter.
Bug: skia:11813
Change-Id: I97c129c54bcf2cb788c0806b5d9e907ff058bb69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406296
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Runtime Blend effects always take two input colors--source and
destination--instead of one. This CL adds a new ProgramKind for blend
effects, a new program module (empty for now), and adds a test to
confirm that the signature for blend functions is checked. Currently
these are only accessible via skslc; there's no Runtime Effect API to
create one and the dest color isn't hooked up to anything.
Change-Id: I5272a811d2d76b878cfdf3429efa78c9c8b3fd97
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416798
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
All callsites moved to the new templated GrSkSLFP factory
Change-Id: If8d0419379c96b5a52b2576a5da1b0a3da8cccbf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415916
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This extracts the logic for SkRuntimeEffect's one-at-a-time handling of
colors, and also makes it more capable. We can now execute color filters
that invoke children with literals, or with the results of other
children (eg, compose color filter).
Change-Id: I53c6db0316a7162c32f2a7b86b35c947cccb42ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408117
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this finishes all public subclasses, so we can proceed next with
moving the virtuals themselves to a private subclass.
Change-Id: I490f3cf6497a6bdcafc1ce756cfdeb32eab18585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411239
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Makes computeFastBounds not part of the public API, it's only accessible
to subclasses of SkPathEffect, GrStyle, and SkPaint. Subclasses can
invoke it other path effects using SkPathEffectPriv::ComputeFastBounds.
Changes the internal function to
bool computeFastBounds(SkRect* bounds) const;
Subclasses of SkPathEffect must implement this, and can choose to return
false when fast bounds aren't computable.
Provides implementations of computeFastBounds() for path effects
bundled with Skia.
Bug: skia:11974
Change-Id: I545ccf99b4e669d3af9df13acfac28573306fab8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406140
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of adadb95a9f
... adds a temporary workaround for some Android framework code.
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:11813 skia:11942
Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit adadb95a9f.
Reason for revert: breaking android
Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
> stage was declared, not just the name). The factories verify that the
> declared types in the SkSL match up with the C++ types being passed.
> Today, we still only support adding children of the same type, so the
> checks are simple. Once we allow mixing types, we'll be testing the
> declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
> is now the only way to invoke a colorFilter child. Internally, we
> support passing a color when invoking a child shader, but I'm not
> exposing that. It's not clearly part of the semantics of the Skia
> pipeline, and is almost never useful. It also exposes users to
> several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
> to filter individual colors. In that case, we don't set the constant
> output for constant input optimization, and filterColor4f falls back
> to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This does a few things, because they're all intertwined:
1) SkRuntimeEffect's API now includes details about children (which Skia
stage was declared, not just the name). The factories verify that the
declared types in the SkSL match up with the C++ types being passed.
Today, we still only support adding children of the same type, so the
checks are simple. Once we allow mixing types, we'll be testing the
declared type against the actual C++ type supplied for each slot.
2) Adds sample variants that supply the input color to the child. This
is now the only way to invoke a colorFilter child. Internally, we
support passing a color when invoking a child shader, but I'm not
exposing that. It's not clearly part of the semantics of the Skia
pipeline, and is almost never useful. It also exposes users to
several inconsistencies (skbug.com/11942).
3) Because of #2, it's possible that we can't compute a reusable program
to filter individual colors. In that case, we don't set the constant
output for constant input optimization, and filterColor4f falls back
to the slower base-class implementation.
Bug: skia:11813 skia:11942
Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
All internal usage has migrated to MakeFor..., this removes the old
program kind, and updates some tests.
Bug: skia:11813
Change-Id: I56733b071270e1ae3fab5d851e23acf6c02e3361
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402536
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This CL adds a RuntimeEffect option flag which skips over the various
`strictES2Mode` checks sprinkled throughout IR generation.
Runtime Effects still won't allow a lot of ES3 things (the Pipeline
stage will reject unsupported statement types, SkVM doesn't support most
non-ES2 constructs, etc). However, this change will give us the ability
to test many more features involving arrays and structs that previously
were off-limits due to ES2 restrictions, and will shore up some
legitimate gaps in our testing. This is a useful starting point to allow
for improved test coverage.
Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
and remove SkRuntimeEffectInvalidColorFilters.
Change-Id: I80753e635fb0b2e93637a8b2a7f2add66020e4c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402196
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
All clients have been moved to the stage-specific factories. The old
flexible factories are still used internally (for now), but this
prevents any new usage from creeping in accidentally.
Bug: skia:11813
Change-Id: I6c34dfd19b396541f9a0e2f9eab8a51591ed8b70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402156
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.
Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These enforce stricter rules about the signature of main, and each one
uses a separate pre-include module. That prevents color filters from
being able to reference sk_FragCoord (or coords passed to main) at all.
It also limits the versions of sample() that are exposed.
In the new world, an effect created for a specific stage of the Skia
pipeline can only be used to create instances of that stage (SkShader or
SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect,
which continues to be more lenient and allow creation of either shaders
or color filters from a single effect. After we migrate all clients, we
can deprecate and then delete that mode.
Bug: skia:11813
Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reuses the work we're already doing to compute the one-at-a-time
program, and lets us share the result across color filter instances
created from the same effect.
When we added caching of the flag to filter creation, pinpoint found a
performance regression. I expect this to resolve that.
Bug: chromium:1187432
Change-Id: Ie4f8551fa432d298ce950cba8642b9de28f19b81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396758
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Iee1ea7ee2d545138a8243c373f7a163f7120548d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396337
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11803
Change-Id: I925f14be282b96355721986de6049090b35adf3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/391856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of 7508b54af3
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11771
Change-Id: Id20797ecf5b34847fdc22e28d3e68db88f2519c3
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 7508b54af3.
Reason for revert: android roll
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I01a1567edd4162f1054137886052f5065a9e6175
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388397
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously, the act of painting a Runtime Effect was causing its helper
functions to get inlined, even if inlining was disabled during the
initial SkSL generation. This meant that the "NoInline" path was not
actually very effective.
Change-Id: If8e3933be61df4a49d2e11d916d7fff22876315e
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388099
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, the first created Runtime Effect with a given source string
was being returned for each subsequent call to Make, regardless of the
passed-in Options.
Change-Id: Iab95df842efd17091365291dc8ab9f54314f1276
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388098
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is a reland of 4b39aaf2cb
Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11771
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11770
Change-Id: I118a85e58a5422ff42c693fd8f85af098d8f8a25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387816
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 4b39aaf2cb.
Reason for revert: DLL fail
Original change's description:
> Add GrRuntimeFPBuilder
>
> Like SkRuntimeShaderBuilder but for internal use for creating FPs.
>
> Currently it requires that the code be a static string so it can
> easily make a static SkRuntimeEffect instance for each effect.
>
> Bug: skia:11771
>
> Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I13e22674a1bcb07b86342189bab84fc6cbb357e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Like SkRuntimeShaderBuilder but for internal use for creating FPs.
Currently it requires that the code be a static string so it can
easily make a static SkRuntimeEffect instance for each effect.
Bug: skia:11771
Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The non-virtual filterColor4f handles premul and unpremul at the API
boundary. onFilterColor4f always works on premul colors.
To get the performance benefits, all color filters in a chain need
to override the virtual. For now, WorkingFormatColorFilter is the
other target, as builtin filters that use runtime effects are always
wrapped with that.
Net effect on matrix_filterColor4f timing:
before: 10000 ns
after : 380 ns
Bug: skia:11730
Change-Id: I43d06f22c082636c4eca9e58dc3bc8225d09c910
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383705
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2960b6a62c.
Reason for revert: Android is invoking copy constructor.
Original change's description:
> Reland "Reland "export SkRuntimeShaderBuilder""
>
> This is a reland of a950fef9db
> ... with copy/move ctors/operators deleted for Clang warning.
>
> Original change's description:
> > Reland "export SkRuntimeShaderBuilder"
> >
> > This is a reland of f1a937f141
> >
> > Original change's description:
> > > export SkRuntimeShaderBuilder
> > >
> > > ... like we do SkRuntimeEffect.
> > >
> > > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > > Commit-Queue: Mike Klein <mtklein@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > > Auto-Submit: Mike Klein <mtklein@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> > Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377867
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Iba51d1823bbee084c6a9055d7f41b09786b5418e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-Clang-x86_64-Release-Shared
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378316
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of a950fef9db
... with copy/move ctors/operators deleted for Clang warning.
Original change's description:
> Reland "export SkRuntimeShaderBuilder"
>
> This is a reland of f1a937f141
>
> Original change's description:
> > export SkRuntimeShaderBuilder
> >
> > ... like we do SkRuntimeEffect.
> >
> > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
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Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit a950fef9db.
Reason for revert: sigh, Build-Win-Clang-x86_64-Release-Shared too
Original change's description:
> Reland "export SkRuntimeShaderBuilder"
>
> This is a reland of f1a937f141
>
> Original change's description:
> > export SkRuntimeShaderBuilder
> >
> > ... like we do SkRuntimeEffect.
> >
> > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Ia0f2da7a6761cad2020449d2d1be2f844f629f9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377866
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of f1a937f141
Original change's description:
> export SkRuntimeShaderBuilder
>
> ... like we do SkRuntimeEffect.
>
> Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit f1a937f141.
Reason for revert: Build-Win-*-x86_64-Release-Shared
Original change's description:
> export SkRuntimeShaderBuilder
>
> ... like we do SkRuntimeEffect.
>
> Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I594c123c5161102e8341033d7a62c4bb98ab3835
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377858
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
... like we do SkRuntimeEffect.
Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also removes the now-empty SkImageFilters::RegisterFlattenables()
function (was public, but is private-use only, so no one should be using
it anyways).
The remainder of SkImageFilters.cpp will be cleaned up in a follow-up CL
Bug: skia:11230
Change-Id: Ibdccff70d37e78e935cadcaff2ac90384e27c990
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372120
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 0fdcaa5757.
Reason for revert: Fix landed in Android
Original change's description:
> Revert "Remove (unused) gpuType from SkRuntimeEffect::Uniform"
>
> This reverts commit cc80a47566.
>
> Reason for revert: IWYU cleanup broke less IWYU-clean Android,
>
> frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
> SkRRect roundedRect;
> ^
> external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
> class SkRRect;
>
>
> Original change's description:
> > Remove (unused) gpuType from SkRuntimeEffect::Uniform
> >
> > Also remove some unnecessary includes, then IWYU.
> >
> > Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
> No-Tree-Checks: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I67deaee08f1dfea8d91121b3e665d2e6036b6139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372216
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also deletes the unnecessary old header file.
Bug: skia:11230
Change-Id: Ie7c3926fe635a37e617e5e1fcac7c05eb576bbf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368617
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit cc80a47566.
Reason for revert: IWYU cleanup broke less IWYU-clean Android,
frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
SkRRect roundedRect;
^
external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
class SkRRect;
Original change's description:
> Remove (unused) gpuType from SkRuntimeEffect::Uniform
>
> Also remove some unnecessary includes, then IWYU.
>
> Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Also remove some unnecessary includes, then IWYU.
Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Id28ed827c4a896805c6d4eead339146fdd49e35f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359560
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Small diffs in a GM -- due to the dual nature of kMedium (cpu and gpu)
Another reason to stop using it, and switch to the more-explicit
sampling.
Bug: skia:7650
Change-Id: Ie7575071b19778626da7f94804abaaa11861a050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370259
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I4475982f0a5b17bcc4bae4b3f75557969cc70fd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369856
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit e89b50ae05.
Reason for revert: landed Android fix at http://ag/13544365 (master) and
http://ag/13554983 (sc-dev)
Original change's description:
> Android roll broke with a compilation error:
> frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
> sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
>
> Revert "Remove deprecated form of SkRuntimeEffect::Make."
>
> This reverts commit 1cda194366.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Remove deprecated form of SkRuntimeEffect::Make.
> >
> > Chromium has migrated to the new API at https://crrev.com/c/2675855.
> >
> > Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
TBR=mtklein@google.com,brianosman@google.com,stani@google.com,johnstiles@google.com
Change-Id: I9d679013cb275dc80aaaa977b7f1f4da31f36d1e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369037
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Skia linking fails in GOLD because of missing instanciation of kNoCropRect
in SkImageFilters::CropRect. This breaks compilation of skia_renderer
service. More details of this kind of issue in GOLD can be seen in
https://chromium-review.googlesource.com/c/chromium/src/+/2436824
To workaround this, we move the declaration from being a member of
a struct to a namespace constexpr.
bug: chromium:819294
Change-Id: I52e98be440d05236df886b6ff83b84f29cbe7edd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335537
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
Revert "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit 1cda194366.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Chromium has migrated to the new API at https://crrev.com/c/2675855.
Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is now structured like the VM generator: Just a function that does
the conversion. Moved all relevant types and constants out of the
compiler, too. The key thing is that we don't need/want an error
handler, because it's too late to fail. We *must* catch all errors
during IR generation.
This is also another step along the path of directly emitting to the
fragment shader builder, rather than generating strings with
placeholders.
Bug: skia:11127
Change-Id: I18591270aa6e56dae1f040275a4b7d4a245007db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366956
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ibb48d30b9c0d80db3bf7b92d8c4a60bd9ce6839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365696
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I10184e60617f65a513980e5389f226f2ebe3eb46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows us to control the inline threshold of runtime effects in a
thread-safe way.
The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.
The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.
Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:7650
Change-Id: Ia16f169efdb6be2ce381b9ab3b7f6fcecda26312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363799
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9310
Change-Id: I387f0251f05a2b6f2bc5a759f608d5766ed11ce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357285
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.
The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.
CPU does not yet support making kUnpremul images.
Bug: chromium:1151490
Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Idab539a4b39fe5ceab54948c99c0dcd6d19fd345
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352743
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Migrating chromium code to use SkImageFilters::Shader over
SkPaintImageFilter requires dithering to be preserved for its gradient
fills.
I debated always forcing it to true, but dithering was never turned on
for the turbulence filter and it's not necessary for const color shaders
Given that, I opted to just make it a parameter to the filter factory,
which seems okay since we're unlikely to embed dithering into SkShader
itself, it's a shading-related parameter of SkPaint, and if we migrate
to always dithering, then we can remove it.
Bug: skia:9310
Change-Id: I86f14969e2446f3a84e71e687cb263bcd44cf9d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338156
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.
Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.
Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
The original SkIRect* crop rect argument was a little too onerous.
First, as a pointer, it required you to declare your crop rect separately
just to take a pointer to it. Now, you can pass an SkIRect or SkRect in
directly when you are explicitly constructing a cropped filter.
Second, the crop rect is transformed by the same matrix as the other
filter parameters, so it can be scaled and translated. Allowing SkRect
instead of just SkIRect gives more precision and flexibility for local
coordinate systems. Now a crop rect could be defined to be from [-.5, .5]
and still map to real pixels after transformation (this was a request
from the skia-discuss mailing list, and also better matches the SVG spec).
The crop rect argument was always meant to be a convenience, since I
plan to refactor cropping into an indenendent image filter that will
give more explicit control over when the crop is applied in the DAG.
To maintain the convenience for the factories, the constructors of
the new CropRect type are not explicit so that callers don't ever need
to concern themselves with it.
Bug: skia:9296
Change-Id: I29a684cb925f1fca4dabc803114ab2b125660aaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324622
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.
Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.
SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.
Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Mechanically updated via Xcode "Replace Regular Expression":
typedef (.*) INHERITED;
-->
using INHERITED = $1;
The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.
Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No public user needs these.
Change-Id: Ieeb519a0778b01697c9bbb3b91ce8423eaa94e57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314316
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously, if you snapped off a shader and then changed uniforms
(without drawing & flushing), we'd trigger the SkData assert about
calling writeable_data when not-uniquely-owned. Now we lazily copy the
SkData when necessary.
Includes unit test that previously failed.
Bug: skia:10667
Change-Id: If8d9dd8106d41e66560d760cb36ed83371791fc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313678
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.
To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".
Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Like shaders, sampling a null child will return the input color (in
this case, the output of the skia shader stage). This gives us a path
to removing the implicit input color passed to main, which is the real
goal. Using this to create more interesting color filters is also
possible, although we need to add the versions of sample() that take a
color to really unlock the potential.
Change-Id: I6a7506055120756497d7583f14d6f928180825fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308515
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Some of these checks are currently redundant (we don't allow color
filters to have children right now). But the next CL will re-add that
capability, and the unit tests here will ensure we don't re-break things
by allowing child-sampling to violate the color filter invariant.
Change-Id: I54c10d8b1d1e376c13347296765185d42b9f644a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308285
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
GrTypesPriv seems safe to include even without the GPU backend, which
lets us remove the condition from the struct layout. Hoisting and
reformatting the type conversion code just to make the core of the
factory easier to read. (More of this is coming).
Change-Id: I6e36b92789debc7b2630117c285c592ca7cbc37b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304001
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
It now tracks all sample calls of a child (matrix, explicit coords,
pass through). There is now just one registerChild() call, and the
sampling pattern of that child is fully determined by the SampleUsage
parameter.
Change-Id: Iaadcd325fca64a59f24192aadd06923c66362181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299875
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added sksl_sample_chaining, which draws identically to
fp_sample_chaining, but uses runtime effects that implement each
strategy.
Change-Id: Ib54fbe4fc6d98b4a8e91cf0e3ae6b7e19283ad37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299076
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This removes the kMixed type of SkSL::SampleMatrix. All analysis of FP
sampling due to parent-child relationships is tracked in flags on
GrFragmentProcessor now.
The sample strategy is tracked as follows:
- An FP marks itself as using the local coordinate builtin directly (automatically done for .fp code based on reference to sk_TransformedCoords2D[0]).
- This state propagates up the parent towards the root, marking FPs as using coordinates indirectly. We stop the propagation when we hit a parent FP that explicitly samples the child because it becomes the source of the child's coordinates.
- If that parent references its local coordinates directly, that kicks off its own upwards propagation.
- Being sampled explicitly propagates down to all children, and effectively disables vertex-shader evaluation of transforms.
- A variable matrix automatically marks this flag as well, since it's essentially a shortcut to (matrix expression) * coords.
- The matrix type also propagates down, but right now that's only for whether or not there's perspective.
- This doesn't affect FS coord evaluation since each FP applies its action independently.
- But for VS-promoted transforms, the child's varying may inherit perspective (or other more general matrix types) from the parent and switch from a float2 to a float3.
- A SampleMatrix no longer tracks a base or owner, GrFragmentProcessor exposes its parent FP. An FP's sample matrix is always owned by its immediate parent.
- This means that you can have a hierarchy from root to leaf like: [uniform, none, none, uses local coords], and that leaf will have a SampleMatrix of kNone type. However, because of parent tracking, the coordinate generation can walk up to the root and detect the proper transform expression it needs to produce, and automatically de-duplicate across children.
Currently, all FP's that are explicitly sampled have a signature of (color, float2 coord). FP's that don't use local coords, or whose coords are promoted to a varying have a signature of (color).
- In this case, the shader builder either updates args.fLocalCoords to point to the varying directly, or adds a float2 local to the function body that includes the perspective divide.
GrFragmentProcessor automatically pretends it has an identity coord transform if the FP is marked as referencing the local coord builtin. This allows these FPs to still be processed as part of GrGLSLGeometryProcessor::collectTransforms, but removes the need for FP implementations to declare an identity GrCoordTransform.
- To test this theory, GrTextureEffect and GrSkSLFP no longer have coord transforms explicitly.
- Later CLs can trivially remove them from a lot of the other effects.
- The coord generation should not change because it detects in both cases that the coord transform matrices were identity.
GrGLSLGeometryProcessor's collectTransforms and emitTransformCode has been completely overhauled to recurse up an FP's parent pointers and collect the expressions that affect the result. It de-duplicates expressions between siblings, and is able to produce a single varying for the base local coord (either when there are no intervening transforms, or the root FP needs an explicit coordinate to start off with).
This also adds the fp_sample_chaining GM from Brian, with a few more configurations to fill out the cells.
Bug: skia:10396
Change-Id: I86acc0c34c9f29d6371b34370bee9a18c2acf1c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297868
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit fb5ede576d.
Reason for revert: major performance regression due to constant shader recompilation
Original change's description:
> fixed sample(..., matrix) with runtime effects
>
> Change-Id: Id5b7f1b5e992c587be000e112706bedfe00c90fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294697
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ica8322e0eab8f00bfc1d4f6d33778eb6493b278f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295835
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Id5b7f1b5e992c587be000e112706bedfe00c90fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294697
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
For 3 and 4 channel float uniforms, this states that the data supplied
is unpremul sRGB, and transforms that data to the destination color
space (still unpremul) automatically.
Change-Id: I1b420d2fd10640963fa8e6736af3747cfc6e7d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Utility class for getting named access to uniforms and children of an
SkRuntimeEffect (also functions as an example of using the
SkRuntimeEffect public API).
Moved several internal SkRuntimeEffect functions to private, and added
findInput/findChild helpers.
Change-Id: I8c2e7745ea81670a49b7ab2f51ce44a8d8169278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>