DM will now read and write a custom image format, which begins first with a
normal PNG, but also includes the bitmap's raw pixels. Most tools (file
browser, Preview, Chrome, Skia image decoder) will read the file as PNG. DM
skips the encoded PNG and reads the raw pixels instead.
This scheme allows perfect pixel comparisons that never go through PM -> UPM or
UPM -> PM conversions, as long as you compare on a machine with the same native
pixel format as the machine which generated the images. Since we've only ever
used this to do same-machine comparisons, that's more than good enough for now.
We could convert as needed to a standardized PM pixel format if we find we want
these files to be portable.
DM -w output now does increase to ~1.3G. If that turns out to be annoyingly
big, I'm sure I can come up with a simple pixelwise RLE instead of writing
uncompressed pixels.
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/185343002
git-svn-id: http://skia.googlecode.com/svn/trunk@13638 2bbb7eff-a529-9590-31e7-b0007b416f81
The main meat of things is in SkThreadPool. We can now give SkThreadPool a
type for each thread to create and destroy on its local stack. It's TLS
without going through SkTLS.
I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.
The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.
Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.
BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/179233005
git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
We've already decoded the PNGs themselves into unpremultiplied bitmaps with native byte order. SkColor is just not the right choice unless you get lucky.
dm -w /tmp/dm && dm -r /tmp/dm still works on Linux, and it's much closer to working on Mac:
0 tasks left, 2 failed
Failures:
matrixconvolution_gpu
colormatrix_gpu
BUG=skia:
R=reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/139943002
git-svn-id: http://skia.googlecode.com/svn/trunk@13101 2bbb7eff-a529-9590-31e7-b0007b416f81
PNGs store unpremultiplied colors, so we have to convert back and forth with
SkBitmap. This is lossy. GM solves this problem by stripping the alpha
channel before writing the PNG.
This flips it around, converting the GM's output to unpremultiplied as needed. This way each pixel goes from premul to unpremul once, never back.
Tested:
out/Release/dm -w /tmp/w --config 565 8888 gpu
out/Release/dm -r /tmp/w --config 565 8888 gpu
BUG=
R=bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/122923003
git-svn-id: http://skia.googlecode.com/svn/trunk@12926 2bbb7eff-a529-9590-31e7-b0007b416f81
DM writes out its images in a hierarchy that's a little different than GM,
so this can't read GM's output. But it can read its own, written with -w.
Example usage:
$ out/Release/dm -w /tmp/baseline
$ out/Release/dm -r /tmp/baseline -w /tmp/new
(and optionally)
$ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff
GM's IndividualImageExpectationsSource and Expectations are a little too eager
about decoding and hashing the expected images, so I took the opportunity to
add DM::Expectations that mostly replaces skiagm::ExpectationsSource and
skiagm::Expectations in DM. It mainly exists to move the image decoding and
comparison off the main thread, which would otherwise be a major speed
bottleneck.
I tried to use skiagm code where possible. One notable place where I differed
is in this new feature. When -r is a directory of images, DM does no hashing.
It considerably faster to read the expected file into an SkBitmap and do a
byte-for-byte comparison than to hash the two bitmaps and check those.
The example usage above isn't quite working 100% yet. Expectations on some GMs
fail, even with no binary change. I haven't pinned down whether this is due to
- a bug in DM
- flaky GMs
- unthreadsafe GMs
- flaky image decoding
- unthreadsafe image decoding
- something else
but I intend to. Leon, Derek and I have suspected PNG decoding isn't
threadsafe, but are as yet unable to prove it.
I also seem to be able to cause malloc to fail on my laptop if I run too many
configs at once, though I never seem to be using more than ~1G of RAM. Will
track that down too.
BUG=
R=reed@google.com, bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/108963002
git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81