Previously these existed in each Program, but they are unchanging for
the lifetime of the Compiler. Also, their presence in the Context will
allow the SkSL::Setting class to access them outside of the IRGenerator.
Also, removed some code which allowed the IRGenerator to support null
shader-caps; this never actually happens. (The Compiler asserts that
they are non-null; the GLSL code generator uses the caps bits without a
null check, etc.)
Change-Id: Id58743a0c2ac068cb60ec35648b4f758bf28bbe3
Bug: skia:11365, skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375067
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
During IR generation, this information was previously only accessible
from inside the IRGenerator class. Now anyplace with access to the
Context can look up the program settings or kind.
Moving the ProgramKind inside the ProgramSettings struct would be an
interesting future goal, but this ends up causing significant ripple
effects outside of SkSL and may not be worth untangling. Many of our
callers expect to compile a Vertex, Fragment, and/or Geometry shader all
at once with the same Settings but differing ProgramKind, so perhaps
the distinction between Kind and Settings is relevant and worth
keeping as-is.
Change-Id: I8b3a61510911b4ff309549663f81f3b960bdb0da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371256
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This change will allow these types to be forward-declared; C++ doesn't
allow forward declaration of types declared inside a struct. Moving
these types out of Programs resulted in a large diff.
The Settings::Value helper class has been moved inside of the
IRGenerator. In practice, it was actually just an implementation detail
of how IRGenerator looks up caps-values by name. It seems very unlikely
that this will be necessary elsewhere going forward.
Change-Id: I6119417fae608f1c492a27de746d2b550ef8ca20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370836
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
No code or functionality changes.
Change-Id: I24317767570ae9ebbfea56f873d98709fb22d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354876
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, the only way to detect a literal Type was to explicitly
check against the values fFloatLiteral/fIntLiteral or compare the name
against $floatLiteral or $intLiteral.
Now, you can call type.isLiteral() to see if the type corresponds to a
literal, or call type.scalarTypeForLiteral() to promote to the
equivalent non-literal type (fFloat/fInt). Calling
type.scalarTypeForLiteral() on a non-literal type is safe and will just
return the input type unscathed.
Change-Id: Ib939dda9bcd43b3ef4159211c5349d71fc857b95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353037
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This will allow errors to be reported outside of the IRGenerator more
easily (without passing around an ErrorReporter object).
Change-Id: I4bcb59fcd526599fa593fcb3b1de0a5ae64ab901
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352737
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, these were in SkSL::Context directly. This change doesn't
remove them from the context entirely, but it gives them a dedicated
subclass and firewalls them off from the rest of the context.
Change-Id: I0c344bf7436a11b8494a5fe7542d0a4ef1ece964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352502
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
More GLSL-isms that weren't used, and weren't really ready for use (most
were defined as "Other", not "Sampler"). If/when we need these, it's
easy to add them back. In the meantime, we should have a simpler system
for reserving keywords that doesn't pollute the type system.
Bug: skia:11115
Change-Id: I436c1e4de6e6b92ff14fc99ed1d47e0c5d1e3aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347045
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These are GLSL-isms that weren't really implemented - each one was a
"generic" type that only resolved to a single underlying type. We've
got along just fine without them for years, so update our sample()
declarations to take the actual underlying type. (Note that we had
worked around this by declaring an integer version of sample where
necessary, so we can presumably keep doing that in the future).
Change-Id: I4c46a2fa0c1f19e6278298c8005a2760329e7abf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347040
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Nullable fragment processors still exist, but they're handled
transparently by sample() within C++, so there's no need for .fp files
to ever do these tests manually.
Change-Id: Idf2bc58505207560553066c0126a2a036c5d970b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347039
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
These were unused, and I don't think they were correctly defined, given
the inconsistency in naming and construction. If we do end up needing
something like this (a variant type for returns from sample(), we can
re-add them correctly).
Bug: skia:8863
Change-Id: I32a9487ba0e247f67696947babbfd6b64f0a047c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347037
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also renamed $matH to $hmat, to match $hvec convention. Runtime effects
will only support square matrices (like ES2), so this lets us declare
intrinsics like matrixCompMult correctly (and differently) for public
vs. private usage.
Bug: skia:11093
Change-Id: I457d83e4c5e09f8e01e7b8acb116c39ff17e52c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346656
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, coercion between a signed type and an unsigned type was
treated as "no cost" because these types shared the exact same priority.
This meant that we couldn't choose the proper overload with function
calls that only differed in signed-ness, like:
void fn(int4 x);
void fn(uint4 x);
So we would always choose the int4 version since we encountered it
first. Now, we can choose the correct overload; signed types now have
a slightly elevated priority over unsigned types, allowing coercion
costs to work normally.
Also added some comments to `determineFinalTypes` while trying to see
if that needed some improvements as well, but this turned out to be
a red herring--it didn't need any functional changes.
Change-Id: I334debae9ad0e9b290109658d2fde8f6526770a2
Bug: skia:10999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344017
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This makes it much easier to understand what sorts of types we are
creating.
This has some minor repercussions for the SPIR-V code generator, which
actually created temporary Types on the stack occasionally, but these
were simple to fix.
Change-Id: I1ca43cdef0445d2b9789a435221dce50b03d954a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343517
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The existing code didn't work properly with half types since the $mat
type encompassed both halfNxM and floatNxM. This was fixed by splitting
the half types out of $mat into a separate $matH generic.
Unit tests now compile properly for GLSL, but generate errors in SPIR-V
and generate Metal code which attempts to call a non-existent intrinsic.
Change-Id: I2fff10f0dd7f00534bf6b1d5b13354543694194e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342926
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We have built-in methods for determining whether a type is an int,
float, signed, unsigned, matrix, vector, etc. For some reason, however,
the lowly boolean never received similar treatment. Now, booleans are a
first-class citizen and can be identified by calling `isBoolean` instead
of doing a string compare or looking at the Context type pointers.
(I did do a quick search to make sure that kNonnumeric wasn't used
anywhere else to check for Boolean-ness.)
Change-Id: I35c0e3c7530c13e2c4e307a70272d298ce6b44bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338042
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This provides the optimizer with hints so that it can avoid virtual
calls in scenarios where the type is known.
(The ExternalValue leaf class is excluded from this change; unlike
most IRNodes, it is meant to be subclassed.)
Change-Id: I68ff3e2336cb478bcc546c9fe3640719a01d8ea7
Bug: skia:10886
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330223
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This change doesn't accomplish anything by itself, but is a necessary
prerequisite for followup changes to node handling. Eventually all data
is going to be stored within IRNode itself, and the subclasses will not
add any fields; this is just the first step in that process.
Change-Id: If2bea4c62bd8f680e9d9f39248bb9679332b245b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315867
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Moved the actual field into the base class, changed all of the enums
into non-overlapping enum classes, and finally renamed Type::Kind to
fix the ambiguity there.
Change-Id: I4e6c24d2dbbc7b1d12b7b7bf12e77c651eea7ed9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315318
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Mechanically updated via Xcode "Replace Regular Expression":
typedef (.*) INHERITED;
-->
using INHERITED = $1;
The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.
Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I9d9a18f9d37cac385921fc0bd759407ea2f3db31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314881
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I2c58505be6e9005804a11fbeabe35df52b64714d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312241
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The as<T>() function asserts that the Expression is of the correct kind
before performing the downcast, and is also generally easier to read
as function calls flow naturally from left-to-right, and C-style casts
don't.
This CL updates several Expression downcasts in SkSL to the as<T>
syntax, but is not intended to exhaustively replace them all (although
that would be ideal). In places where we SkASSERTed the expression's
fKind immediately before a cast, the assert has been removed because it
would be redundant with the behavior of as<T>().
Change-Id: I67e7de2697aee4d9d09e6594a9abc5f2ecacc887
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311114
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
AFAICT, there were two unrelated things happening here:
1) .fp files supported referencing class variables as if they existed in
sk_Args. We never do this (they can be directly referenced).
2) When baking the values of 'in' variables into runtime SkSL, we
generated intermediate 'Setting' objects that wrapped the literal
values supplied by the user. Those Setting objects were named
'sk_Args.<field_name>', even though this logic had nothing to do with
the fake SkArgs type. In this case, the Setting objects don't appear
to add any value, so just inject the literals directly (which is what
constant propagation would do on the next iteration).
Change-Id: Ia54193c5282737653cf10b7aae77e38e5ab78c79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307793
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The majority of existing call sites were automatically updated using
clang-tidy -fix. A small handful required a manual update,
e.g. CppCodeGen.
This check is a bit lenient, and in particular will not flag cases like
`std::unique_ptr<Base>(new Derived())` which is still pretty common
throughout our codebase. This CL does not attempt to replace all the
cases that ClangTidy does not flag.
Change-Id: I5eba48ef880e25d22de80f321a68c389ba769e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307459
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:10416
Change-Id: I0ca7535a0e6507e6b2a9f4682788826972c5f3b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300296
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 59aa4b7187.
Reason for revert: ASAN failures were actually unrelated to this CL.
Original change's description:
> Revert "Remove double support from SkSL."
>
> This reverts commit 71a35d49b7.
>
> Reason for revert: ASAN failures on swarming bots
>
> Original change's description:
> > Remove double support from SkSL.
> >
> > Doubles are not supported by Metal or GLSL pre-4.0, are not supported in
> > most backends, and aren't used in any GMs. There isn't any good way to
> > use them in new code as it would just degrade to float on many of our
> > supported platforms. (This is assuming that our backends actually know
> > how to degrade doubles to floats, which is not universally the case.)
> >
> > Change-Id: Ieacc69db4bdacca104a15a6eef33e05f977d1ffa
> > Bug: skia:10299
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292846
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=bsalomon@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: I175e42420bcae8dfacd0bfeb269dd84e0b3c9d25
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10299
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293268
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com,johnstiles@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10299
Change-Id: I5cdd71a1512228175514a0d29e19ae91afc78b6a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293273
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 71a35d49b7.
Reason for revert: ASAN failures on swarming bots
Original change's description:
> Remove double support from SkSL.
>
> Doubles are not supported by Metal or GLSL pre-4.0, are not supported in
> most backends, and aren't used in any GMs. There isn't any good way to
> use them in new code as it would just degrade to float on many of our
> supported platforms. (This is assuming that our backends actually know
> how to degrade doubles to floats, which is not universally the case.)
>
> Change-Id: Ieacc69db4bdacca104a15a6eef33e05f977d1ffa
> Bug: skia:10299
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292846
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I175e42420bcae8dfacd0bfeb269dd84e0b3c9d25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10299
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293268
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Doubles are not supported by Metal or GLSL pre-4.0, are not supported in
most backends, and aren't used in any GMs. There isn't any good way to
use them in new code as it would just degrade to float on many of our
supported platforms. (This is assuming that our backends actually know
how to degrade doubles to floats, which is not universally the case.)
Change-Id: Ieacc69db4bdacca104a15a6eef33e05f977d1ffa
Bug: skia:10299
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292846
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 2dd272bf15.
Reason for revert: breaking angle
Original change's description:
> Revert "Revert "SkSL function inlining""
>
> This reverts commit 1b63b4ac69.
>
> Change-Id: I8120bb10cecc6889f4f4fd7b4c3a61d250e49219
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291358
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ib3117efd1b77e97899e636bcbc4d84200118bc36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292264
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 1b63b4ac69.
Change-Id: I8120bb10cecc6889f4f4fd7b4c3a61d250e49219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit b65024b5f2.
Reason for revert: Shader compilation failures
Original change's description:
> SkSL function inlining
>
> This first pass adds "one size fits all" function inlining, without any
> allowances for simple functions that don't need all of this machinery
> in place. Followup CLs will simplify common cases by e.g. not storing
> arguments in variables if they're already variables and not wrapping
> the function body in a loop when it isn't necessary.
>
> Change-Id: I4fd8c1655ff48b9e4708bcca03a506df34ceadd9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290127
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: Ia6e643e0dcb66a4f0c2a377b89117047bbc5d058
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290801
Reviewed-by: Robert Phillips <robertphillips@google.com>
This first pass adds "one size fits all" function inlining, without any
allowances for simple functions that don't need all of this machinery
in place. Followup CLs will simplify common cases by e.g. not storing
arguments in variables if they're already variables and not wrapping
the function body in a loop when it isn't necessary.
Change-Id: I4fd8c1655ff48b9e4708bcca03a506df34ceadd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290127
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This allows fragment processors to sample their children with their
local coordinate system transformed by a matrix.
Change-Id: Ifa848bbd85b939bbc5751fec5cf8f89ee904bf39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282590
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
As they are a significant chunk of code, this reduces the size of the
release executable.
Change-Id: Ib764b3ec6244629e50941b0101a540e49d56c320
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261955
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
- The raster pipeline JIT was an experiment that never really panned
out (except for also introducing the interpreter, which survives).
The removal should be pretty thorough, including undoing some changes
to SkRasterPipeline itself. For reference, I basically undid most of
https://skia-review.googlesource.com/c/skia/+/112204/
- With runtime shaders, always convert to Program using kPipelineStage
This makes the first-pass compile consistent with runtime color filter,
and with GrSkSLFP.
- Remove sksl_mixer.inc, which hasn't been used in a while.
- In sksl_pipeline.inc, all of the math symbols are already declared
in sksl_gpu.inc, which forms the base symbol table when this include
is parsed.
sk_x and sk_y appear to never be used? Those builtin IDs are the IDs
of the x and y params to main, but that logic still works without
these declarations.
sk_OutColor only makes sense in FP files (it's still declared in
sksl_fp.inc).
Change-Id: Ie8dd68d2c4687745d46f96804a76695bce8c1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246017
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This extends the support for separate textures and samplers to include 1D, 2D,
3D, ExternalOES, Cube, 2DRect, Buffer and ISampler2D. The new texture types are
now mandatory for a texturesampler which generates SPIR-V, so we can remove the
special case code for 2D previously landed.
Change-Id: Iec4bd6dc456169e6f4914ac416a10cd9720c42e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230556
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn doesn't support old-style combined texturesampler uniforms, so
they must be expressed as separate samplers and texture uniforms.
At the SkSL Type level, I've added a Texture2D type, and expressed
the Sampler2D (combined) type in terms of it. This ensures that we
emit only a single OpTypeImage for it in the SPIRV.
Eventually, all of the Texture types (1D, 3D, Rect) could be defined
and SamplerX could simply contain a reference to TextureX. I wanted to
float this idea with a single example for now (and since it's all that
the Dawn backend needs).
This also required adding a new "makeSampler2D" function to combine
them, which maps to OpSampledImage at the SPIR-V level.
Change-Id: Iaf33a6e7d339da415be6ea9a017340cb0ef3c1eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229417
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This is a reland of 91c1d08bc3
Original change's description:
> SkSL is now pickier about type conversions
>
> Bug: skia:
> Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
> Reviewed-on: https://skia-review.googlesource.com/c/188311
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I727cad061afc0a5ee6f4d2df789330d809dd110a
Reviewed-on: https://skia-review.googlesource.com/c/189643
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Getters for GrFragmentProcessor's optimization flags and state are
exposed as constant fields on the fragmentProcessor variable in sksl.
The CPP code generation then emits extra instructions to invoke the
particular getter when building the final sksl string at runtime.
Bug: skia:
Change-Id: If6bf4f4df6c446fb6331484d36effb1386172918
Reviewed-on: https://skia-review.googlesource.com/152381
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>