Add GrD3DTextureInfo and GrD3DBackendSurfaceInfo, and uses those
to initialize GrBackendTexture and GrBackendRendertarget.
Bug: skia:9935
Change-Id: I4571c1b3aa8115250ff748deb8cf4a95f80f1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We haven't tested this in a while. Use the Metal backend instead.
Change-Id: Ic06bf4faff99950bd24e41bdea03962db99cfeee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277612
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Also strengthens/adds some guarantees about this function:
* Always returns the same image if the original is texture-backed and
compatible with GrMipMapped (WRT HW MIP support)
* If a new texture backed image is returned it is always an uncached
texture that is not shared with another image or owned by an image
generator.
Adds a GrImageTexGenPolicy that allows control through image/bitmap
GrTextureProducers of whether a new texture must be made and whether
that texture should be budgeted or not.
Increases unit test coverage of this API.
Bug: skia:8669
Change-Id: Ifc0681856114a08fc8cfc57ca83d22efb1c1f166
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274938
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ia83f2b69948eeb747ecc171fb8677c8e22cc8ba7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277176
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
SkCanvas keeps its non-exotic drawBitmap calls for now but they
immediately wrap the bitmap in SkImage::MakeFromBitmap. This will
add a copy for mutable bitmaps, but this can be worked around by using
images directly (preferred), or marking the bitmap as immutable. In
practice, mutable bitmaps do not seem to be widely used so this is
deemed acceptable for now.
Several GMs are updated to mark the bitmaps as immutable in order to
avoid pixel churn in how CPU vs. GPU mipmaps are generated. As we move
towards explicit mipmap generation, this distinction will become less
critical, so I'm just avoiding it for now. See skbug.com/9337 for mipmap
proposal. The image diffs encountered in this CL directly related to
generating mipmaps for bitmaps already cached on the GPU vs. not on the
GPU yet.
It was decided to copy if mutable vs. never copying the bitmap because
it preserves the image guarantees the devices and canvas' rely on,
and imposing the need to inspect an image for mutability is undesired.
Bug: skia:10037, skia:9337
Change-Id: If152e6cae1e155ccf6bd2cd755895f3c7a0135a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276004
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
No one was using this, and it added significant complexity to
GrDrawVerticesOp.
Bug: skia:9984
Change-Id: I23f38b3f5d853a8e531f13b6931cd57b5985a2c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276407
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.
Original description:
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
TBR=djsollen@google.com
Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 94aaf7cdf5.
Reason for revert: you know what I already typed the reason stop making rules that people have to follow, robots.
Original change's description:
> Split building encoding from decoding
>
> Bug: skia:9756
>
> In CanvasKit, a large part of the binary is for encoding. Clients
> would be happier with a smaller binary and no webp/jpeg encoding. Make
> this an option by splitting up the GN arguments.
>
> Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
> existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
> PNG.
>
> Update CanvasKit compile script to disable webp and jpeg encoding.
> Update debugger compile script to disable all encoding.
>
> Change IsPng signature to match other SkCodecs.
>
> Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
TBR=djsollen@google.com,scroggo@google.com,kjlubick@google.com,nifong@google.com
Change-Id: I4fc2ea916743fda7e7d0d668b59e52052e880104
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275710
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:9756
In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.
Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.
Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.
Change IsPng signature to match other SkCodecs.
Change-Id: Iec8466ee1b76bc3d1e377c24201068b776cd7718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273768
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This reverts commit e5a06ce678.
Reason for revert: Need to make change in google3 first
Original change's description:
> Move GrGpuResource GrSurface and GrTexture into src.
>
> Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> before this can land.
>
> Bug: skia:7966
> Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Documentation specifies that only the alpha, color filter, image filter
and blend mode are used when restoring the saved layer. The coverage that
would be sent to the mask filter is ill-defined, whereas the explicit
boundary of the separate clip image gets around this.
This also removes the issue of the order in which the mask filter and
image filter would be applied.
Some GMs exercised the save layer with mask filter, but those have
been updated to either expect the MF to be ignored, or modified to
no longer use saveLayer+MF. While Android and Flutter expose a saveLayer
with general Paint API, their documentation matches SkCanvas so hopefully
no one is actually relying on the mask filter in those cases. It does
not appear as if Chrome ever tries to use a saveLayer+MF.
Bug: skia:9561
Change-Id: I67a350fbf565683ea60ea88f83a91270e7dcd187
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274508
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Small behavior change: will not check for shader success and program
linking success over the command buffer in a debug build.
Also fail gracefully if stencil renderbuffer allocation fails.
Bug: skia:9938
Bug: chromium:1040186
Change-Id: I623f09d306261d28070078268f6242f92d65fd5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Originally landed: https://skia-review.googlesource.com/c/skia/+/268878
Reverted: https://skia-review.googlesource.com/c/skia/+/271858
The issue was with compilation when PDF support is disabled. See
the diff between patchsets 1 and 2.
This is an important part of writing a tagged PDF. Many of the nodes
in the document structure tree need additional attributes, just like
in HTML.
This change aims to add support for a few useful attributes, not to
be comprehensive.
Bug: chromium:1039816
Change-Id: I15f8b6c41d4fdaa4b6e21775ab6d26ec57eb0f5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271916
Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 80474156d1.
Reason for revert: breaking chrome roll
https://ci.chromium.org/p/chromium/builders/try/cast_shell_linux/533554
Original change's description:
> Support adding attributes to PDF document structure nodes.
>
> This is an important part of writing a tagged PDF. Many of the nodes
> in the document structure tree need additional attributes, just like
> in HTML.
>
> This change aims to add support for a few useful attributes, not to
> be comprehensive.
>
> Bug: chromium:1039816
>
> Change-Id: I64a6b36b0b4ec42fd27ae4ad702afce95c95af5d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268878
> Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
> Auto-Submit: Dominic Mazzoni <dmazzoni@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,reed@google.com,dmazzoni@chromium.org,dmazzoni@google.com
Change-Id: Iedd397303e870144e8d282db0cb81c535a783e8b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1039816
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271858
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is an important part of writing a tagged PDF. Many of the nodes
in the document structure tree need additional attributes, just like
in HTML.
This change aims to add support for a few useful attributes, not to
be comprehensive.
Bug: chromium:1039816
Change-Id: I64a6b36b0b4ec42fd27ae4ad702afce95c95af5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268878
Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Dominic Mazzoni <dmazzoni@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
In SkSurface::ReplaceBackendTexture, it used to always retain a copy
of the the current content. The ContentChangeMode is added as a
parameter to allow the callers to decide whether retain or discard the
current content.
Bug: 1014246
Change-Id: I8736e7795b4755bbde94009ffe4d943c75112b98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271016
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Khushal Sagar <khushalsagar@chromium.org>
These make it easier for clients to create new surface characterizations that differ only a little from an existing surface characterization.
Change-Id: Iebd0b32ae941d3f91427927108d092cb5864b09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270444
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: b/135133301
Follow-on to 196f319b.
- Add SkCodec::getICCProfile to match the SkAndroidCodec version.
- Update comments on getPixels() regarding how the SkColorSpace on the
SkImageInfo is treated.
- Add two new images that have ICC profiles that do not map to an
SkColorSpace. Add a test to verify that they have the un-transformed
color we expect.
- Stop uploading ColorCodecSrc images decoded to a null SkColorSpace to
Gold. Though they may be correct, they do not match other images they're
compared against. The new test above verifies that we do not do color
conversion with a null SkColorSpace.
Change-Id: I08635e4262f16500fab32ef97511d305c2c06483
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269236
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I prefer the SkTClamp spelling, but there were 4 uses vs. ~200. And
eventually we'll replace all of these with std::clamp anyway.
Change-Id: I418fce5080d089745c3f9eb42c36e3fc7962c895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269155
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I9709dfdfd6069d46c331d08e181e36cc9a21e71a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269149
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Use std::max and std::min instead
Change-Id: I7fd2626ea9ea8ea09c709ff962523ca3de2f8a16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269136
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ie0d2ec6e1ca1ddeb83338df232570443502e6cdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268697
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: b/135133301
Especially for the Android NDK, which may not be able to report the
default profile, we should be able to decode the image without doing
any color correction. That way if the client wants to figure out
the color profile on their own (e.g. by parsing the data manually),
they can retrieve the un-corrected pixels and treat them appropriately.
Note that internally, we still require a destination profile for F16,
but we will use the source profile if there is one, or SRGB for source
and destination otherwise. Regardless, this will result in no color
correction.
Change-Id: Id1157bb99d3119a114b25f64b38620480a027f34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268157
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Since the Blink side CTFontRefs are no longer created from CGFontRefs
after [1], we do not need to pass CGFontRefs to Skia any longer for
keeping them alive. Clean up related plumbing which previously passed
through the CGFontRef to the SkTypefaceMac constructor.
[1] https://chromium-review.googlesource.com/c/chromium/src/+/1964073
Bug: chromium:1033478
Change-Id: Ic85cae6289fa9b4886201c92defb54fcc5622720
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266816
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: b/135133301
This will allow the new NDK decoding API to skip any color correction
for images with profiles that do not map exactly to an SkColorSpace.
Change-Id: I893c13906898b7250ce0ae7f249fbe63bfa8d864
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267821
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
TBR=reed@google.com
Change-Id: I8c672ccc7db5cd098f629c3469ae7cbdc7436392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266939
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 3234ce1347.
Reason for revert: missing etc1.h
Original change's description:
> Add SkImage::MakeRasterFromCompressed and make MakeFromCompressed fall back to decompression for unsupported compression types
>
> This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
>
> Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reed@google.com
Change-Id: Ia497e6767c43ab6f8bfeb28e70244107a1442cf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266937
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkSurface will already reject a rowBytes that does not align on a pixel
boundary. Push that check into SkImageInfo. This will make SkBitmap,
SkPixmap, SkMallocPixelRef, and SkImage_Raster, which already call
validRowBytes, make the same check. If an SkSurface cannot use a
non-pixel-aligned rowBytes, then an SkCanvas wrapping an SkBitmap should
not either.
Update MallocPixelRefTest to use a rowBytes that is still valid.
Change-Id: I848d94dbeab8b58b92877104dd67ea23a9d19ca8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265599
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Also add macro for ALL_COMPLETED
We plan to use this with ANGLE ES2 contexts.
Change-Id: I6c967fa9b9aefc41c31cd806aece8533f846f940
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is mainly so we can test the compression code on macOS.
Bug: skia:9680
Change-Id: Ie0a2eacfe9100ee4ce4cc94c878d3032d6985832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When a client calls makeRasterImage, they're likely to hold on to that
image, and throw away the source (GPU or Lazy). In that situation, it
makes no sense to leave the buffer in the resource cache.
Change-Id: Ic0be8ceb643ed9196526469516be0d200bea42fd
Bug: b/144232910
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263347
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect
This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)
Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Iad9fadd113d0c97e8ece51df19c7824252d7eb9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263197
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>