With Metal up and running these are no longer needed.
Change-Id: I79948707060afc3a9d2d3a4d531a7d3e5d08298d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243696
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The 5x vulkan driver is starting to show a lot of its bugs that are becoming
a pain to work around for testing. Since the driver will probably not be updated
on this device so we wouldn't ship vulkan on it, I am removing it from our test
pool.
Bug: skia:9124
Bug: skia:9027
Bug: skia:9271
Change-Id: I89166af19f77c3c00a1f877dc4fe78596bbfa9c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243422
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
To use, see instructions in experimental/skottie_ios/README.md .
No-Try: true
Change-Id: I4fb71576c5e38c7776d14561930b8c2598cfb48f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240284
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
motivation: BUILD.gn os too big, also can be reused in modules.
Also: add a BUILD.gn for minimal_ios_mtl_skia_app that uses the
template.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Mac-Clang-arm64-Debug-iOS_Metal,Build-Mac-Clang-arm64-Release-iOS,Test-iOS-Clang-iPhone7-GPU-PowerVRGT7600-arm64-Debug-All-Metal,Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All
Change-Id: I70ebb9668cce51ea9fa671a3d8c93041fbedcbfa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241761
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
We need to specify attribute locations and (sometimes) frag shader
output locations. Desktop GL worked fine without this, but Flutter
ran into this problem, and a Pixel 2 reproduced the issue.
Note that both APIs (BindFragDataLocation and BindAttribLocation)
don't take effect until the next time the program is linked, so
we have to relink the program after applying those changes.
I was afraid that re-linking would eliminate the perf benefits of
pre-compiling the shaders, but (at least on Pixel 2) that's not
the case. I traced the life of a single program, and the initial
link (during precompile) was 4.4 ms. The re-link took 0.23 ms.
Change-Id: Iadb3b425a8cf9f6a52e015c2e37f875c0fd73d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241758
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9413
Change-Id: If64176e0f5553077179479df0ec11767391eaaa9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240876
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I28be8b0d6c21cfea662e7bb234ea4962b6612d40
Bug: skia:9421
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240796
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In preparation for this CL:
https://chromium-review.googlesource.com/c/infra/luci/recipes-py/+/1777143
Currently, if no test step data is provided for a step that uses an
output placeholder, the placeholder evaluates to an empty string. After
that CL lands, the placeholder will instead evaluate to None, breaking
any non-mocked code that assumes a non-null placeholder result.
There were dozens of places where these env var fetches would've needed
mocking, so I figured it was easier to just silently handle the case
where the placeholder backing file doesn't exist. Especially for trivial
cases like these environment variable fetches where the backing file is
a temporary file created just for that step (no `leak_to` argument
specified), it should be impossible for the backing file to not exist
unless you're doing some really weird stuff.
Change-Id: Ibb646142ee8471b2444f54fe78c640a94d18a607
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240663
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Add GM that generates reference blur rect images and compares against
actual.
Change-Id: If0ce291e211fefe96af8afdf0a60636b5f40ef47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9194
Change-Id: I33acb878528c461f51989f2a65df7b33ea38f2a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240277
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The lack of 'rmfile' steps is OK because all of the temporary paths
are created within swarming's sandbox; swarming will clean everything
up after the recipe has quit.
R=borenet@google.com
Change-Id: Ibb8dc612ec8eb98fe966c9caa90ba59db48dbfba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239797
Auto-Submit: Robbie Iannucci <iannucci@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of bf8dad281e
Original change's description:
> Add launch screen to iOS apps
>
> Bug: skia:
> Change-Id: I7ebe94213c26c31c1b0dbd1b8951f87263cd41a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/175826
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Hal Canary <halcanary@google.com>
Bug: skia:
Change-Id: I111242899339186fba2b8753ee43bc0fb2ea5295
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239437
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit bf8dad281e.
Reason for revert: Need to fix infra Housekeeper bot
Original change's description:
> Add launch screen to iOS apps
>
> Bug: skia:
> Change-Id: I7ebe94213c26c31c1b0dbd1b8951f87263cd41a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/175826
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Hal Canary <halcanary@google.com>
TBR=jvanverth@google.com,halcanary@google.com,benjaminwagner@google.com
Change-Id: Ie540cc4d3209cf5e92d4c66812243721b1ac7fc2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239105
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I7ebe94213c26c31c1b0dbd1b8951f87263cd41a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/175826
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This reverts commit c2dc9c8648.
Reason for revert: Build-Mac-Clang-arm64-Debug-iOS_Metal Build-Mac-Clang-arm64-Release-iOS_Metal broken:
ninja: error: '../../../../../../skia/experimental/minimal_ios_mtl_skia_app/main.mm', needed by 'obj/experimental/minimal_ios_mtl_skia_app/gen/experimental/minimal_ios_mtl_skia_app/minimal_ios_mtl_skia_app.main.o', missing and no known rule to make it
Original change's description:
> experimental/minimal_ios_mtl_skia_app
>
> Change-Id: Iec5b9d9b930cb8b2b97ce92c828ccba0a9e2a94d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238757
> Auto-Submit: Hal Canary <halcanary@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,halcanary@google.com
Change-Id: I6a3c16131072019ba541ad573c95a8de4d2b5eef
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239120
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: Iec5b9d9b930cb8b2b97ce92c828ccba0a9e2a94d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238757
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
We've failed to get these bots to report where issues happen
any more finely than the name of the executable, which makes
them a real pain to fix when they go red.
We don't expect we'll be able to run cleanly in this mode for
long without bots enforcing it, so remove support from GN too.
Change-Id: Ie86f0cbf2f5f859ac2ddb869da7e5b8d31b33fa0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237195
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Today we do a fairly decent job of tracking device bounds as an SkIRect,
with a little more of that plumbed through here, but that gets foiled in
SkNoPixelsDevice's constructor where we only look at bounds.width() and
bounds.height().
I think the idea was to follow the usual constraint that a "base" layer
has an origin at (0,0) and only temporary "save" layers on top might be
offset, but for a device without any pixels it's pretty reasonable for
the base layer to be offset too.
This makes picture_cull_rect draw correctly in serialize-8888 mode.
Bug: skia:9334
Change-Id: I845e74779bb21cbfd4051b0ef07381e684176eac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236859
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- clang 3.9 -> clang "9" (pre-release)
- libstdc++ -> libc++ (pretty sure)
PS1 should fail to build... need to update
infra/bots/recipe_modules/build/chromecast.py too.
PS2 compiles but fails to link.
PS3 puts -Lchromebook_arm_gles/lib on the link line;
unclear to me how we're linking today...
PS4 removed a workaround for the older toolchain.
PS5+ tries to request the older glibc math symbols
that shipped with the devices we test on... we don't
seem to have glibc 2.27 there.
Cq-Include-Trybots: skia.primary:Test-Chromecast-Clang-Chorizo-CPU-Cortex_A7-arm-Debug-All,Perf-Chromecast-Clang-Chorizo-GPU-Cortex_A7-arm-Release-All,Test-Chromecast-Clang-Chorizo-GPU-Cortex_A7-arm-Release-All
Change-Id: I7a1ac2da646fb5b0cbdeb44310f1c0747013f3f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234956
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit f0696bd4da.
Bug: chromium:527565, chromium:983926
Change-Id: I549c9f384c9c2ca81052a86df68501d5a7057c98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit c385da4fc0.
Reason for revert: Vulkan bots needs some love
Original change's description:
> Go back to blacklisting MSAA on all Intel GPUs
>
> Skia's testing on Gen9 showed decent performance and quality, but Chrome
> has still been seeing driver crashes in the wild.
>
> Bug: chromium:527565 chromium:983926
> Change-Id: I54f4f4013d313538da9afdab4d48ff232629152b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234909
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ief86bd5862897b1e7906b74177f2bea47bc84a2e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:527565 chromium:983926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235019
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Skia's testing on Gen9 showed decent performance and quality, but Chrome
has still been seeing driver crashes in the wild.
Bug: chromium:527565 chromium:983926
Change-Id: I54f4f4013d313538da9afdab4d48ff232629152b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234909
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9334
Change-Id: I54a70c529b520538a3c8050a5592bbf419dd1890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234355
Commit-Queue: Yuqian Li <liyuqian@google.com>
Auto-Submit: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
Please review the expectation changes, and LGTM+CQ.
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/e7fec5ccb9e70bf17b7878e63052a874afa06856 Change is_luci default to True. (mmoss@google.com)
R=jcgregorio@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: If60c02932df26d29f1aea14cea4a342c4f4f211a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234330
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Robbie Iannucci <iannucci@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The Nexus5 bots cover all the same things as these.
Change-Id: I2e4c685dd70c5fa75e745edacecdd3c1e1adb9ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234376
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Switch the guard define to SK_USE_SKVM_BLITTER to match the expectations
of setting up these easy-mode-defines bots (anything starting with SK_).
Change-Id: I7dafdb31a5b2147cac8428e49d4599e50d125ab6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233059
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Some of these compilers seem to misdiagnose correct use of
if (tryAcquire()) {
release()
}
as releasing a lock that hadn't been acquired, but newer compilers
seem just fine. Let's just turn it off until they can be upgraded.
No bug for the Chromecast builders I can see, but here's the Macs.
Bug: skia:9194
Change-Id: I009a142d4a248dc9d9d085e033b5c7303d732c5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233057
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Change-Id: I2915bd06c96a55054e97e95e848a9ea12cdb0100
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233036
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>