Change-Id: I4471903f20b8167b71f81db91748794c7fbfb94b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451576
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Throughout SkSL we've begun using doubles as a convenient way to store
any SkSL value (int, float, bool) in a single type. This idea has now
been extended to literals. Rather than having three expression kinds for
integers, floats and boolean literals, we can have just one. These can
be accessed in a type-specific way (`floatValue`, `intValue`, and
`boolValue` return the expected type, or assert if it's not the
matching type), or in a type-agnostic way (`value` will return a double
and works on any type of Literal).
This allows us to remove a complex template trick (Literal<T> is gone),
removes two redundant Expression types, and and lets us reduce our code
size in ConstantFolder, FunctionCall, etc.
Most of the conversion process was pretty straightforward:
* `IntLiteral::Make` becomes `Literal::MakeInt`
* `x.is<IntLiteral>()` becomes `x.isIntLiteral()`
* `x.as<IntLiteral>.value()` becomes `x.as<Literal>.intValue()`
Change-Id: Ic328533611e4551669c7fc9d7f9c03e34699f3f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447836
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Includes .eval() as a new alternative syntax for sample/shade.
Bug: skia:12302
Change-Id: Ia921c141b3eeeba7e5309d921967b941f9cd055e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444756
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a first step towards replacing `finalizeFunction` with a
`FunctionDefinition::Convert` method living outside of the IRGenerator.
Previously this code would assert that we had no early returns from a
vertex-program main() method; this has been turned into an error.
(The original assertion was also tied to fRTFlip, because the *problem*
with early-returns in main is tied to the lack of RTFlip fixups, but
we fundamentally don't allow early returns, so it makes more sense to
just universally disallow it.)
Change-Id: Iba0742f7ef3cbc83995ea130fec1eb1ef2556c44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442691
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The entire ASTNode is probably going away soon, but this is a decent
place to start. Checking the fuzzer logs, we had 0% coverage in here,
which makes sense because it's unreachable by any normal means.
Change-Id: I396464e3e613d46e990b629c4fc991c11f6110fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442000
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, you would declare child objects (shaders, colorFilters, etc.)
and "sample" them like this:
uniform shader input;
uniform colorFilter filter;
half4 main(float2 coord) {
half4 inColor = sample(input, coord);
return sample(filter, inColor);
}
With the new syntax, those child objects become directly callable,
reflecting the way that Skia assembles all parts of the paint (as functions)
in the overall fragment shader:
uniform shader input;
uniform colorFilter filter;
half4 main(float2 coord) {
half4 inColor = input(coord);
return filter(inColor);
}
Bug: skia:12302
Change-Id: Ia12351964dc5d2300660187933188e738671cd83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436517
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
sksl.gni still had a reference to a now-deleted file, which is
presumably the cause of the current build failures.
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: I3a7d4514e338ca0810a21413e900248b1a2153e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This eliminates the SkSL ErrorReporter class and funnels everything
through the DSL ErrorHandler. Since the DSL error handler can be
changed, this required a number of updates to ensure that things work
properly in the face of custom error handlers. There is probably more
work to be done in that area, but this at least passes all existing
tests.
Change-Id: Iaee27b79fc4ed426c484ccab257c09d28619ead5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438116
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
GLSL allows an array of `lowp float` to be compared against `highp
float` seamlessly because the types are considered to be the same. SkSL,
however, treats these as different types, so we need to coerce the types
to allow this comparison to work.
In other words, these comparisons can cause an array to be implicitly
casted. The expression `myHalf2Array == float[2](a, b)` should be
allowed when narrowing conversions are enabled. To allow this to work,
we need a dedicated IR node representing this type coercion.
We now allow implicit coercion of array types when the array's component
types would be implicitly coercible, and have a new IR node representing
that implicit conversion.
This CL fixes array comparisons, but array assignment needs additional
fixes. It currently results in:
"type mismatch: '=' cannot operate on (types)".
Bug: skia:12248
Change-Id: I99062486c081f748f65be4b36a3a52e95b559812
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436571
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This type will hold blender objects, similar to color filters and
shaders. Since the implementation is not yet complete, the type is
currently named `$blender` to indicate that it's private/inaccessible.
The $ will be removed once sampling is functional.
Many places which were conditioned on "is a color filter or shader" are
now conditioned on a helper method instead; if we ever add another
runtime effect type in the future, there should be less hunting for
places that need to be fixed.
Change-Id: I207219abf8764906c3612ce8896492c7a2af6ea1
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432259
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The DSLParser is an alternative to the existing SkSLParser which goes
directly to IR code using the SkSL DSL. It is substantially faster and
simpler than the existing parser->IRGenerator pipeline, but not yet
feature complete nor fully tested.
Change-Id: Iee45e9b527a3b88faa2ea74fc512051c8a38c5d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400622
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11296
Change-Id: I7d41614957d6fa535faadebbeca890b54b6977ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425996
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Id2061ebe7873aa8b9480a2d8b0133c2fb79e79bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424098
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I4066aafc5b6137bfaf38100ff237fd9833023f34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424097
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I28eb4479476a531a7b45fbef0ce9da72a4d29dc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423997
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 1c467774e5.
Change-Id: Iad409002ddd71f0c26117e5a0814bf021fba8178
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425186
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 4a77813008.
Reason for revert: Memory regression in Chrome.
Original change's description:
> Convert GrConfigConversionEffect to a runtime FP
>
> Change-Id: I7f22447cf3356b1558d73665ff3e9b61639ebe83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423576
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: I05497295b88b378f0aa236f18118fe676bbf05c9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424256
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2fa843abc2.
Reason for revert: Oops, SkSL error in the ES2 path.
Original change's description:
> Convert GrDitherEffect to a runtime FP
>
> Includes a change so that we can create non-ES2 runtime effects, even
> outside of tests/tools. It's still locked to a private API, so clients
> can't access the functionality.
>
> Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com,michaelludwig@google.com
Change-Id: Icff68da3cadd00868c94b84fbb39e470a7bf45d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424100
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Includes a change so that we can create non-ES2 runtime effects, even
outside of tests/tools. It's still locked to a private API, so clients
can't access the functionality.
Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I7f22447cf3356b1558d73665ff3e9b61639ebe83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423576
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Ie257eca4357b7ab66845af046329ad89857cdaa5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423025
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This also tightens up the rules around releasing DSL objects.
Bug: skia:12133
Change-Id: I11a6d8fbcec58374f7b5ed5ced1c5c112e2b7cc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421323
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This also introduces "IgnoreOptFlags", for child FPs that should not
influence the OptFlags of the parent.
Change-Id: I8f7ba2ca59f612bd7d6e226b96e9fd94d656150b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421929
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic574939fd37dd9ded9868d3ffa9ac962140fb66c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421537
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 16c0791a5a.
Reason for revert: Only errors are AMD+ANGLE+D3D9+ES2
Original change's description:
> Revert "Replace some gradient .fps with runtime FPs"
>
> This reverts commit 68d6983acd.
>
> Reason for revert: Going to investigate some bad ANGLE_D3D_ES2 images.
>
> Original change's description:
> > Replace some gradient .fps with runtime FPs
> >
> > Change-Id: Ia00f88d00c6010d87c775acd32493673020d5ae8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420577
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: If57772f0e2d5236c5122f3c7fe261c0a59f3b141
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421920
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I3903a23ab08c256303ee14814f16b4d2e1cbc642
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421928
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 68d6983acd.
Reason for revert: Going to investigate some bad ANGLE_D3D_ES2 images.
Original change's description:
> Replace some gradient .fps with runtime FPs
>
> Change-Id: Ia00f88d00c6010d87c775acd32493673020d5ae8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420577
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: If57772f0e2d5236c5122f3c7fe261c0a59f3b141
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421920
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ia00f88d00c6010d87c775acd32493673020d5ae8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420577
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 3366efd581.
Reason for revert: Perf regression root cause fixed.
Original change's description:
> Revert "Replace GrColorMatrixFragmentProcessor with a runtime FP"
>
> Triggered a perf regression, somehow.
>
> This reverts commit 311010405e.
>
> Change-Id: Ic468d34c8ccd28aaaed2d3028ce9559115860844
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420816
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: Iea53fba22ef08b0ed97220b9cd2a9a0d054ecf57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420900
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Triggered a perf regression, somehow.
This reverts commit 311010405e.
Change-Id: Ic468d34c8ccd28aaaed2d3028ce9559115860844
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420816
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ife4dcd5627851b2dac1ed05b38c551d5d258e39c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419797
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic0876160c936132c53b55ac9d27e0e422e1ccd26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420217
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Awkwardly, there is still two copies of (some of) this SkSL. We have
helper functions in SkRuntimeEffectPriv.h that implement these
transformations, and those are used by the high contrast color filter.
However: The RGB to HSL code is fairly different, and produces results
that are visibly different. For this CL, I didn't want to impact either
use case, so this is just a migration of the existing .fp code (only
used by HSLA color matrices). We can/should look at merging the
implementation in the future.
Change-Id: I8a9aa6a2d8563ab4333af79a528e406c08b0e1ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419497
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I243c02fcf84c28141a263fa7cd056c5b43eab892
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419496
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ie271fba0fa26165baac9246eaf1c729df2c7b05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These are new APIs to manage symbols and symbol tables from DSL code,
needed for the upcoming DSLParser.
Change-Id: Ic8d86aebfbcdeb84bd872d8727cdfafbb8db2fd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414907
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ic44d272fff7a5bf8610b2f9b8e6c3270c54a20c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412957
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ia5d849a2ab3fc233c4feacb5198a0684978ca3a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410794
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This also converts "enforcePMColor" to a uniform (rather than baking it
in). It's easier to write this way, and I can't imagine it made that
much difference to performance.
Change-Id: Idd202678740077412a2fb4e5122ebb9118f1d7bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410096
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This simplifies intrinsic identification from our backends. Rather than
needing to manually track a list of strings in each backend, we can just
call `funcCall.function().intrinsicKind()` and use the shared enum.
In this CL, the GLSL backend has been converted to use the intrinsicKind
call. Other backends will be updated in followup CLs.
Change-Id: I47491655108a08b7414bfa293807d46ad948084a
Bug: skia:11961
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404898
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This breaks up the giant IRGenerator::convertFunction method into more-
manageable chunks, moves the functionality into FunctionDeclaration,
and funnels the DSL through it so it receives the same error checking.
Change-Id: Icf2ac650ab3d5276d8c0134062a4e7e220f9bf32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402778
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ie36ea4d5186f6cca341efc6300b813ec8255bdbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The long term goal is for the DSLCPPCodeGenerator to replace the
CPPCodeGenerator entirely, but we will need both to coexist while DSL is
still under development.
Currently, the DSLCPPCodeGenerator is cloned from CPPCodeGenerator and
emits almost exactly the same code (it adds a comment at the top to
distinguish its output). Its output will change in followup CLs.
This CL also allows skslc to recognize the `_dsl.cpp` output suffix and
generate code using DSLCPPCodeGenerator instead of CPPCodeGenerator.
This allows test DSL FPs to be created for inspection.
Change-Id: If5136279c307ea53a9df3a292caa18344c1eb259
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396096
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We are up to having seven distinct types of codegen, and will soon have
an 8th (DSL C++).
Change-Id: I6758328390c234ba1d5c30c118199dbc820af52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395817
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I8ca4fbba551624c61a4ebe7a4716750fe0b48196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395818
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.
Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>