Commit Graph

11 Commits

Author SHA1 Message Date
epoger@google.com
ec3ed6a5eb Automatic update of all copyright notices to reflect new license terms.
I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.

The following files still need to be modified manually, in a separate CL:

android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058

git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
senorblanco@chromium.org
027de5f922 GPU-based Gaussian blur.
This is a first stab at implementing a GPU-based
Gaussian blur in Ganesh.  The convolution shader is implemented as a new
filtering mode.  There are several known issues:

- no support for blur types other than "normal"
- FBO truncation problem at high zoom values
- uses bilinear for upsampling instead of Mitchell

Review URL:  http://codereview.appspot.com/4645082/



git-svn-id: http://skia.googlecode.com/svn/trunk@1830 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-08 18:03:33 +00:00
bsalomon@google.com
22c5deaf75 Fix div by zero in GPU degenerate radials (and add sample and gm baselines)
Review URL: http://codereview.appspot.com/4675062/


git-svn-id: http://skia.googlecode.com/svn/trunk@1817 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-07 14:38:03 +00:00
bsalomon@google.com
6aab8e3df7 Initialize members to satisfy coverity.
Code review: http://codereview.appspot.com/4657043/



git-svn-id: http://skia.googlecode.com/svn/trunk@1665 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-06-21 20:32:12 +00:00
senorblanco@chromium.org
64cc579efa The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns on
-Wall -Wextra and -Wno-unused in common.gypi.  This revealed a lot of warnings
(and some actual bugs), all of which I fixed here.  This is pretty mindless
stuff for the most part (order of intialization, missing initializers, && within
||, etc), but will allow us to build cleanly with -Wall and -Wextra (and
-Werror, if we so choose).

I put defaults into switches that were missing cases.  I could put in the actual
missing enums instead if that's desired.  I could also assert on missing enums
instead of break, if that's desired.  I wasn't sure how to test the stuff in
"animator", so that should be looked at a bit more closely.

Review URL:  http://codereview.appspot.com/4547055/



git-svn-id: http://skia.googlecode.com/svn/trunk@1386 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-19 19:58:58 +00:00
junov@google.com
6acc9b3d2b Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled.
Problem was resolved by adding the notion of a custom texture domain in generated shaders, when necessary.




git-svn-id: http://skia.googlecode.com/svn/trunk@1337 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-16 18:32:07 +00:00
bsalomon@google.com
6aef1fb4eb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
Review URL: http://codereview.appspot.com/4483042/

git-svn-id: http://skia.googlecode.com/svn/trunk@1250 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-05 12:33:22 +00:00
bsalomon@google.com
c6cf72381b Hide alloc size vs content size below API
Remove old gl shaders class
Move texture matrix to sampler class

git-svn-id: http://skia.googlecode.com/svn/trunk@808 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-17 16:43:10 +00:00
bsalomon@google.com
5782d712ff Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context.
Remove unused/unsupported point size (we don't draw non-hairline points using GL points).
Change current* getter functions to get* for consistency.
Fix bounds when drawing inverse-filled paths.


git-svn-id: http://skia.googlecode.com/svn/trunk@718 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-21 21:03:59 +00:00
bsalomon@google.com
8531c1cea2 Towards issue #106
Adds notion of texture multiple stages but currently just uses 1.


git-svn-id: http://skia.googlecode.com/svn/trunk@694 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 19:52:45 +00:00
reed@google.com
ac10a2d039 add gpu backend (not hooked up yet)
git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-22 21:39:39 +00:00