Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Adds a vertex shader that maps a variable-length triangle strip to a
stroke and its preceding join. Adds a new op that generates stroke
instances from a path, bins them by log2 triangle strip length (using
SIMD for the calculations), and renders them with indirect draws.
Bug: skia:10419
Change-Id: I6d52df02cffe97d14827c6d66136957f1859f53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339716
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This was just wrong. It should be determine perspective
using the matrix that we are drawing with, and not the initial
matrix.
Change-Id: I8410ced714d2c766305656bdbd797f9dea59b71e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339796
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Instead of using sub classing to generate the atlas API, give
the atlas portion its own interface. Then the atlas subrun
variants can subclass both interfaces.
Change-Id: I8a0ca3d19bd362877224fa64f6c49a5f50d0ceb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336958
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
do not land
Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
afaict the perf surprises associated with:
https://skia-review.googlesource.com/c/skia/+/334417 (Remove SkBaseDevice::flush)
were bc Ganesh resolves MSAA buffers for SkCanvas::flush but doesn't do so for GrDirectContext::flush.
Where possible this CL switches SkCanvas::flush to SkSurface::flush (which will also resolve MSAA buffers) so that when https://skia-review.googlesource.com/c/skia/+/334417 relands there should not be any performance surprises.
Change-Id: I705ad6219f0f625a88cf3f9e8b2418a3182d298c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335866
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
We were always pre-loading the fragment and vertex modules, but deferred
loading all others. Those two take up about 300 KB of heap. Now, all
modules are deferred, so compiler instances that don't need them (like
the one used for runtime effects) are much smaller.
Now that we can get better fine-grained numbers, added two more
benchmarks, to track actual baseline usage, plus the usage in the two
most likely configurations.
Change-Id: Idfbcd52c8afee566ac42ab827c80c940f91c4ad7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337176
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.
Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Previously, any builtin functions would be optimized as a side-effect of
optimizing programs that used them. Now that shared elements aren't
being optimized in that way, we explicitly optimize any shared modules
when they are first created. We don't remove dead elements, but we
we do substitute settings, simplify, and inline.
Bug: skia:10905
Change-Id: I701b5e9f52fb880ef3e6f4c67694d08602f47e95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336440
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
The important part is in GrOpFlushState.h were previously
we were taking a mutable pointer to the view, which should
at least be a const pointer and was making us do funky things
in some of the calling code. But I decided to go all the way
and do a const ref instead which is The Way It Should Be (tm).
Change-Id: I399d102e8b5e0a5059168cc450ae66f12ad47e13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336451
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This change will facilitate experimenting with direct-to-op
text draws. There should be no performance change because
almost all blobs are a single run.
Change-Id: I07fb3487e0601e00507403d94bc611c5022c1408
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336447
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 26ad8ccdec
... now with MSAN support.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Change-Id: Ia293bba90022c48c884599331ef35aa67644729b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334343
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
So we don't incidentally measure the cost of the copy
Change-Id: I6f7e2119792423b0857764b3b557a9f838bb43fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334423
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 26ad8ccdec.
Reason for revert: gonna need to teach MSAN about this to reland.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I3264af132272dbbaac8fc8b62e139a6a112bbadb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334342
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Intel's got two CPUID bits indicating the speed of rep mov/sto
(memcpy/memset),
- ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
- FSRM, Fast Short Rep Mov, newer, small copies are fast?
ERMS has been around a long time on Intel, but is relatively recent on
Ryzen, and FSRM is new across the board. The startup cost for
ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
previous SSE/AVX routines when N is small.
I've left the memset benchmarks as I found them most useful when
tuning the small/large cutoff in this CL.
Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Moves the "BenchmarkTarget" class from tessellation benchmarks into a
mock header where it can be reused by other tests and benchmarks.
Change-Id: I344d9ba3d391ff99e10c4ab238684b0b6ada87d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
There's no reason to use std::aligned_storage when it's simpler to use
an array and alignas(). This way you don't have to remember whether the
template arguments are size-then-align or align-then-size, you don't
have to remember to use the _t variant or typename ... ::type, and
there's no risk to forgetting the alignment parameter entirely.
It doesn't look like this was deprecated, but I still think this paper
makes good arguments for why we shouldn't use it:
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p1413r1.pdf
Bug: skia:10921
Change-Id: Ia64a2e43c4cba9b4d64138a7474e353a8eaf01a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333258
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 1277971939.
Change-Id: I7985ef22ddd19adcab468acc684b330ce6978c8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332738
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit a2d6b31f66.
Reason for revert: breaking bots
Original change's description:
> Additional SkSL benches
>
> This adds additional benchmarks to give us better insight into how long
> the various compilation phases take. The four benches per size now
> cover just parsing, parsing + converting to IR, parsing + converting to
> IR + optimizing, and finally parsing + converting to IR + optimizing +
> generating GLSL.
>
> Change-Id: I7099a5a9f40ae5031e330dc4e1bb08c2a20ada63
> Bug: skia:10805
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332262
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Idb3e3082d11f72978131068b2229ce2578d645c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332601
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This adds additional benchmarks to give us better insight into how long
the various compilation phases take. The four benches per size now
cover just parsing, parsing + converting to IR, parsing + converting to
IR + optimizing, and finally parsing + converting to IR + optimizing +
generating GLSL.
Change-Id: I7099a5a9f40ae5031e330dc4e1bb08c2a20ada63
Bug: skia:10805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.
Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.
Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
There's really no reason for these classes to be separate at this
point. Also extracts a "GrStrokeOp" base class that has the
functionality that will be shared with indirect stroking.
Bug: skia:10419
Change-Id: I960d5e6d64f0814ccb4a3852bc627af2b8082a1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331860
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This method finds the locations a cubic needs to be chopped at before
it can be passed to the stroke tessellation shader. It's an integral
part of CPU stroke preparation and therefore extremely perf sensitive.
Bug: skia:10419
Change-Id: Ib23c2583b8cfc78814ce52425f7af2c8b2f8b420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330314
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
With the addition of vertex data to the thread safe cache we also have
to handle the case where a given SkPath becomes inaccessible and
proactively invalidate the matching entry.
Bug: 1108408
Change-Id: Id11ce2aa10517f7c0772a253634d3c0d13e13460
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330261
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I93fdeaa3ea6be73619f82859bb53aa88fae3262b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329962
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Removes unused code, including utilities for dealing with KLM
functionals for the implicit cubic function. The implicit has proven
to not be a very good tool for rendering cubics.
Change-Id: I577b50a9eb296c52dc0101a20394480a4a008654
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329440
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Introduce three calls on GrOp: Make, MakeWithExtraMemory,
and MakeWithProcessorSet. Instead of returning
unique_ptr<GrOp>, they return a type of GrOp::OpOwner.
GrOp::OpOwner safely deletes the op when it goes out
of scope for either new/delete or GrOpMemoryPool
allocations.
In order to make the code easier to refactor, I
eliminated MakeArg from the helpers.
Change-Id: Icfd697906f3147a8734575d08bd7195e7517383a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323778
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is the standard no-op shader that Viewer uses to blit the software
rasterizer's back-buffer to the screen. It modulates against white and
samples a texture using an identity matrix.
This gives us a realistic best-case-scenario test. `sksl_tiny` is too
small to be a realistic test (although it's a good data point to show
our ultimate speed-of-light).
Change-Id: Ic697cb1301752574ab63a9a0d7b07a0ff81c3a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329476
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GrStrokePatchBuilder had the wrong formula. This CL moves the formula to
GrStrokeTessellateOp and calculates it in one spot for the builder and
tessellator both. It also fixes a bug that was hiding behind this
formula error and updates some variable names.
Bug: skia:10419
Change-Id: I908d3960b16cac8dca0d40ff4116a3f5c5beed06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328416
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
This reverts commit d6cf56fd34.
TBR=
Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This reverts commit 6fc4106a9d.
Reason for revert: Blocking the Android roll
Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The semantics of `vector::reserve` and `SkTArray::reserve` were not the
same. SkTArray::reserve takes a delta over the current array size,
whereas vector takes a total array size. This could lead to subtle
errors with over- or under-reservation, hurting performance.
This CL renames `SkTArray::reserve` to `SkTArray::reserve_back` to give
the SkTArray behavior a distinct (hopefully easily understandable) name,
leaving its functionality as-is.
Change-Id: Icbd3114bb317fd5f307f393c02ae6fb6f83764e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326956
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of c1916c34fe
As it turns out, benches are not always given a canvas.
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit c1916c34fe.
Reason for revert: Bots unhappy
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I365d2b1d19241a90130bc1b59663651817966f63
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322400
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In the ongoing effort to remove the display globals from Skia, allow
their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
in a normal Skia build and remove all use from Skia code.
Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The "sksl_huge" test has been renamed to "sksl_medium."
Added a new "sksl_large" test which contains a dithered gradient shader.
Change-Id: Ia8488460022008ae4efecb5593f01db06c1c283f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320827
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is basically timing the rehydrator, but is helpful in conjunction
with heap usage if a client wants to decide to throw away a compiler
that they don't anticipate using for some amount of time.
Change-Id: Ie9b27d9a3b7667b5492d870f242cdafd00784708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320617
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Records programInfos for the stroke ops and for the stencil portions
of the path ops.
We can't prePrepare programInfos for the fill portions yet because it
would require multiple GrPipelines that all reference the same
GrProcessorSet. And GrProcessorSet is currently designed to be
std::moved into one single GrPipeline.
Bug: skia:10419
Change-Id: I3b8c061da181e20d3ff68746cf4b9c61f6d73a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319256
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>