Commit Graph

208 Commits

Author SHA1 Message Date
Robert Phillips
0b33cc42b4 Remove nvprdit* configs
Having removed the NVPR text renderer, the nvprdit* configs are no longer interesting/useful.

Change-Id: Ic4b9d6507d3e3595723a27636cb58b5e811fb3a3
Reviewed-on: https://skia-review.googlesource.com/105563
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-02-08 13:57:09 +00:00
Brian Salomon
bdecacfbe4 Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
This reverts commit 3a2cc2c2ec.

Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version

Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-03 01:59:59 +00:00
Brian Salomon
3a2cc2c2ec Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""
This reverts commit 5bb82cbecd.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
> 
> This reverts commit 18c52a7b52.
> 
> Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
> 
> 
> Bug: skia:
> Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
> Reviewed-on: https://skia-review.googlesource.com/102940
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Idee23be2f1719f0bdc9305043e95a2d589bee8d1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/103220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-03 00:25:20 +00:00
Brian Salomon
5bb82cbecd Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
This reverts commit 18c52a7b52.

Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"


Bug: skia:
Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
Reviewed-on: https://skia-review.googlesource.com/102940
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-02 23:37:59 +00:00
Brian Salomon
18c52a7b52 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
This reverts commit d0d7270fcc.

Revert "More sample count cleanup:"

This reverts commit d653cac70e.

Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types"

This reverts commit 85ae7159c9.


Need to understand NVPR perf changes before relanding

Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b
Reviewed-on: https://skia-review.googlesource.com/102780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-02 12:19:52 +00:00
Brian Salomon
d0d7270fcc Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.

This reverts commit c1ce2f7966.

Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 21:15:39 +00:00
Mike Klein
333848272c remove SkColorSpace_Base
The type SkColorSpace_Base doesn't need to exist.  Its one type() query
can be answered instead by toXYZD50().

Now all that's left in the file is SkGammas, so rename it to SkGammas.h.

Change-Id: Id60ddbfb342accfd5674ae89b37a24a6583ef7b8
Reviewed-on: https://skia-review.googlesource.com/99702
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2018-01-26 19:52:20 +00:00
Brian Salomon
d1e6192961 Add predefined gles4444 config
Change-Id: I166bd3d99090dde58f71043e830a1ee132dac044
Reviewed-on: https://skia-review.googlesource.com/99442
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-01-25 14:11:02 +00:00
Brian Salomon
324d59868c Remove predefined instanced configs
Change-Id: Ib03ff035d308c6809c7527b372aac7558e3d3132
Reviewed-on: https://skia-review.googlesource.com/99243
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-01-25 14:01:02 +00:00
Brian Salomon
01b476a028 Start of adding GrContextOption that overrides driver workarounds.
This handles most of the GL driver workarounds but not Vulkan (yet). GL wokarounds related to config support are still not handled.

Change-Id: I3d0f62ac8a0f6e9ba13632ea82acdc493912c63d
Reviewed-on: https://skia-review.googlesource.com/98382
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-01-23 18:33:49 +00:00
Florin Malita
fc043dcd55 [skotty] Add Json DM source
Generates a filmstrip with evenly distributed frames for a Skotty animation.

TBR=
Change-Id: Ia89e0d65d59fd5ab4ef221a231e9b3e0c033828a
Reviewed-on: https://skia-review.googlesource.com/90025
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-31 18:44:29 +00:00
Florin Malita
094ccde238 Initial Lottie loader impl (Skotty)
Coarse workflow:

* Construction

  1) build a Json tree
  2) collect asset IDs (for preComp/image layer resolution)
  3) "attach" pass
     - traverse the Json tree
     - build an SkSG dom, one fragment at a time
     - attach "animator" objects to the dom, for each animated prop
  4) done, we can throw away the Json tree

* For each animation tick

  1) iterate over active animators and poke their respective dom nodes/attributes
  2) revalidate the SkSG dom
  3) draw the SkSG dom

Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).

Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-30 22:55:39 +00:00
Chris Dalton
c70817a862 Init executor in SetCtxOptionsFromCommonFlags
Bug: skia:
Change-Id: I45501b6e32ac593d5d69c98c1455d9bde01b239f
Reviewed-on: https://skia-review.googlesource.com/87603
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-12-20 17:03:34 +00:00
Chris Dalton
040238bded Add a tools flag to suppress geometry shaders
Bug: skia:
Change-Id: I38736c5d49e3b281c2d23af3908575274ff97b5c
Reviewed-on: https://skia-review.googlesource.com/86282
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-19 17:26:56 +00:00
Brian Salomon
f06c358267 Remove instanced rendering
Change-Id: I4219b1d23a647b849ee41fe71b53e1c45edfc3f4
Reviewed-on: https://skia-review.googlesource.com/82241
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-08 13:41:10 +00:00
Brian Salomon
f44754a42b Drop support for OSMesa in test tools and remove build bot
Change-Id: Ic85ee05fe292a36a053ca7a20ccce24a4da4fae2
Reviewed-on: https://skia-review.googlesource.com/70026
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-13 16:20:10 +00:00
Chris Dalton
7a0ebfc033 Add a tooling flag for path mask caching
Adds the flag and a disables caching on the CCPR bots.

Bug: skia:
Change-Id: Icb85e77f89634dda1d419dacac5b8a93340723f0
Reviewed-on: https://skia-review.googlesource.com/59740
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-13 22:31:12 +00:00
Brian Salomon
0b4d8aa108 Add benchmark for comparing multitexturing to non-multitexturing image draws.
Allows benchmarks to override GrContextOptions.

Removes the ability to use the same GrContext for all benchmarks in a config.

Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479
Reviewed-on: https://skia-review.googlesource.com/34080
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-11 20:32:49 +00:00
Brian Osman
c49d11e065 Turn on GPU threading by default to get better test/perf coverage
Explicitly disable it on PixelC. This is arbitrary, so we continue to
get coverage of the single-threaded code.

Bug: skia:
Change-Id: I0ac91f7ca58652933db452720f353068cf2d0f2d
Reviewed-on: https://skia-review.googlesource.com/50000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-09-22 15:17:18 +00:00
Cary Clark
7265ea32e5 remove need for command flags cast
TBR=mtklein@google.com
Bug: skia: 6898
Change-Id: I1c83fe67cbfb978f15ebcbb9081ac4d4a8f00e4a
Reviewed-on: https://skia-review.googlesource.com/46680
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
2017-09-14 17:32:31 +00:00
Chong Zhang
c1868cdf96 add heic extension to DM test
b/64077740

Change-Id: Ice0232d9be7ed4ba0421400b3b93ecd58d69f45f
Reviewed-on: https://skia-review.googlesource.com/43360
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2017-09-07 20:37:50 +00:00
Mike Klein
022cfa258d Add FIFO thread pool, use it for most things.
We like a LIFO default thread pool in tools like DM for better
memory/time locality... the bots use less memory this way, and
generally run faster.

But most use cases want a FIFO queue, so that they can get going
on the next parts of early work while later work is still running.

This splits the implementation into one using SkTArray and pop_back
for LIFO, and a new one using std::deque and pop_front for FIFO.

Change-Id: Ief203b6869a00f1f8084019431a781d15fc63750
Reviewed-on: https://skia-review.googlesource.com/41849
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-09-01 16:19:47 +00:00
Brian Osman
195c05b6d5 Move several GrContextOptions fields behind GR_TEST_UTILS
Bug: skia:
Change-Id: I35bc08ad72fb94d8e47fe342d314c4496b954226
Reviewed-on: https://skia-review.googlesource.com/40881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 19:35:27 +00:00
Robert Phillips
ad8a43f769 DeferredDisplayList API proposal
Chrome would like to perform cpu-side preprocessing for gpu draws in parallel. 
They do not want to go through a picture (since they have their own display list format).


The general idea is that we add a new SkDeferredDisplayListRecorder class to
perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel.

The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas
from the SkDDLRecorder and feed it draw operations. Once finished, the user
calls 'detach' to get an SkDeferredDisplayList. All the work up to and 
including the 'detach' call can be done in parallel and will not touch
the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL)
on an SkSurface that is "compatible" with the surface characterization
initially given to the SkDDLMaker.

The surface characterization contains the minimum amount of information Ganesh needs 
to know about the ultimate destination in order to perform its cpu-side work
(i.e., caps, width, height, config).



Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a
Reviewed-on: https://skia-review.googlesource.com/30140
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-08-30 19:25:47 +00:00
Brian Osman
c0e66273f8 Make AA hairline renderer non-optional
Change-Id: I0d4166a4e9ea894f479755f9f7137c5941cf8a22
Reviewed-on: https://skia-review.googlesource.com/41081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 19:05:27 +00:00
Brian Osman
f9810666bd Threaded generation of software paths
Re-land of: https://skia-review.googlesource.com/36560

All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.

Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.

Traces of a GM that includes GPU and SW path rendering (path-reverse):

Original:
    https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
    https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
    https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079
Reviewed-on: https://skia-review.googlesource.com/40775
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-30 15:27:42 +00:00
Brian Osman
8b0f265f70 Always include the default path renderer in the chain
This (plus SW) ensures that we can always draw any path. Changed the path
renderer command line flags so that 'default' means everything but CCPR,
and 'All' really means 'every path renderer'.

Bug: skia:
Change-Id: I2801d1c50ab939f23efb4600e0f90e6add2891b7
Reviewed-on: https://skia-review.googlesource.com/40221
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-29 19:37:32 +00:00
Ben Wagner
a93a14a998 Convert NULL and 0 to nullptr.
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-28 17:48:57 +00:00
Brian Salomon
87ae989569 Revert "Threaded generation of software paths"
This reverts commit 76323bc061.

Reason for revert: Breaking NUC bots in threaded gm comparison:

https://chromium-swarm.appspot.com/task?id=382e589753187f10&refresh=10



Original change's description:
> Threaded generation of software paths
> 
> All information needed by the thread is captured by the prepare
> callback object, the lambda captures a pointer to that, and does the
> mask render. Once it's done, it signals the semaphore (also owned by the
> callback). The callback defers the semaphore wait even longer (into the
> ASAP upload), so the odds of waiting for the thread are REALLY low.
> 
> Also did a bunch of cleanup along the way, and put in some trace markers
> so we can monitor how well this is working.
> 
> Traces of a GM that includes GPU and SW path rendering (path-reverse):
> 
> Original:
>     https://screenshot.googleplex.com/f5BG3901tQg.png
> Threaded, with wait in the callback (notice pre flush callback blocking):
>     https://screenshot.googleplex.com/htOSZFE2s04.png
> Current version, with wait deferred to ASAP upload function:
>     https://screenshot.googleplex.com/GHjD0U3C34q.png
> 
> Bug: skia:
> Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
> Reviewed-on: https://skia-review.googlesource.com/36560
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Icac0918a3771859f671b69ae07ae0fedd3ebb3db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/38560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-08-24 21:34:38 +00:00
Brian Osman
76323bc061 Threaded generation of software paths
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.

Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.

Traces of a GM that includes GPU and SW path rendering (path-reverse):

Original:
    https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
    https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
    https://screenshot.googleplex.com/GHjD0U3C34q.png

Bug: skia:
Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
Reviewed-on: https://skia-review.googlesource.com/36560
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-24 15:22:57 +00:00
Brian Osman
5929f5c0a5 Add "none" option for --pr, to force software path renderer
There was no way to get this behavior without triggering an error before.

Bug: skia:
Change-Id: Id9cb9090e47226dadad0032f06ec205dd2538dcc
Reviewed-on: https://skia-review.googlesource.com/37001
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-22 17:13:37 +00:00
Mike Klein
135a1b10fe upstream cr/165303354
The only interesting difference here is that I've just skipped
cd_Documents() on Google3 iOS builds rather than adding a new target to
BUILD.  We don't run the binary so it's kind of moot what directory it'd
run in.

Change-Id: I1994e0283d24bcc505fa9b2b7b58307eafa5be92
Reviewed-on: https://skia-review.googlesource.com/34742
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-08-15 22:00:57 +00:00
Yuqian Li
49fd5d5b74 Disable Delta AA for MSVC for now
Perf showed that DAA is slow with MSVC. Disable it until I find
out why.

Bug: skia:
Change-Id: If30c24e97fa42e3a7ce143a1b1d06e4a3f278d13
TBR: mtklein@google.com
Reviewed-on: https://skia-review.googlesource.com/30584
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-08-03 17:26:27 +00:00
Yuqian Li
93fe0ccd24 Enable delta AA by default
The earlier CL doesn't change the flag definition so it's not
turned on yet.

Bug: skia:
Change-Id: Id278ae5fc27d703ab7f6628bed95093d32cd7d0b
TBR: caryclark@google.com, fmalita@chromium.org
Reviewed-on: https://skia-review.googlesource.com/28161
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
2017-07-29 18:14:50 +00:00
Yuqian Li
df60e369a8 New analytic AA scan converter using delta (I call it DAA for now)
DAA is:

1. Much simpler than AAA.
   SkScan_AAAPath.cpp is about 1700 lines.
   SkScan_DAAPath.cpp is about 300 lines.
   The whole DAA CL is only about 800 lines.

2. Much faster than AAA for complicated paths.
   The speedup applies to GL backend (including ccpr)!
   Here's the frame time of 'SampleApp --slide Chart' on macbook pro:
     AAA-raster: 33ms
     DAA-raster: 21ms
     AAA-gl:     30ms
     DAA-gl:     20ms
     AAA-ccpr:   18ms
     DAA-ccpr:   12ms
   My linux desktop doesn't have SSE3 so the speedup is smaller
   (~25% for Chart). I believe that DAA is so fast that I can enable
   it for any paths (AAA is not enabled by default for complicated
   paths because it is slow; hence our older supersampling scan
   converter is used for stroking on Chart for AAA-xxx config.)

3. The SkCoverageDelta is suitable for threaded backend with
   out-of-order concurrent scan conversion as commented in the source
   code. Maybe we can also just send deltas to GPU.

4. Similar to most analytic path renderers, the quality is on the best
   ground-truth level, unless there are intersections within a pixel.
   The intersections look good to my eyes although theoretically that
   could be arbitrary far from the ground truth (see my AAA slides).

5. For simple paths, such as circle, triangle, rrect, etc., DAA is
   slower than AAA. But DAA is faster than our older supersampling
   scan converter in most cases. As those simple paths usually don't
   constitute the bottleneck of a picture (skp or svg), I strongly
   recommend use DAA.

6. DAA also heavily favors blitMask so it may work quite well with
   SkRasterPipeline and SkRasterPipelineBlitter.

Finally, please check https://skia-review.googlesource.com/c/22420/
which accelerate DAA by specializing blitCoverageDeltas for
SkARGB32_Blitter and SkARGB32_Black_Blitter. It brings a little(<5%)
speedup. But I couldn't figure out how to reduce the duplicate code
so I don't intend to land it.

Bug: skia:
Change-Id: I3b7ed6a727447922e645b1acb737a506e7c09a4c
Reviewed-on: https://skia-review.googlesource.com/19666
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-07-25 21:55:19 +00:00
Brian Osman
53136aa93f First stab at JSON event tracer
Not yet thread safe (so it forces threading off).
Builds JSON on the fly, so overhead is certainly bad.
Plan to fix all of that, but this at least "works".

There is now one tracing flag: 'trace'.
- 'debugf' installs the SkDebugf tracer.
- 'atrace' installs the Android ATrace tracer.
- Any other value is interpreted as a filename, and
  produces a JSON file for chrome://tracing.

All three modes work in DM, nanobench, and Viewer.

Bug: skia:
Change-Id: I3fbc22382b99418a508c670be2770195c0a1c364
Reviewed-on: https://skia-review.googlesource.com/24781
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-07-20 20:11:22 +00:00
Brian Salomon
dcbb9d90db Add SkDebugf trace event handler.
Also adds more trace events to GPU backend.

Change-Id: Ifa5f0cd4b1fd582f0cc30d37d9e6414dc498c75d
Reviewed-on: https://skia-review.googlesource.com/24622
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-07-19 15:41:34 +00:00
Brian Salomon
ce5ee602ed Add support for GL 565 and 4444 configs to test tools
Change-Id: I395e3387df44cf5370fef6ab73db73228225622f
Reviewed-on: https://skia-review.googlesource.com/23946
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-07-17 17:09:08 +00:00
Chris Dalton
1a325d25b9 Coverage counting path renderer
Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.

Initially disabled until it has had time to soak.

Bug: skia:
Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6
Reviewed-on: https://skia-review.googlesource.com/21541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-07-14 21:45:35 +00:00
Greg Daniel
2811aa25f1 Add metal config to tools
Bug: skia:
Change-Id: I84dbd56c17d4856496af4491f340ec560e29c8a6
Reviewed-on: https://skia-review.googlesource.com/23200
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-07-14 13:57:34 +00:00
Brian Salomon
8fe24272fa Add mock config to tools and run through gms and benchs without crashing.
Change-Id: I7e2474129ef2b15899ad2baeb8d18f39d05da98c
Reviewed-on: https://skia-review.googlesource.com/21820
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-07-07 20:47:38 +00:00
Cary Clark
0933f33996 output flags once
When asking for help on more than one item,
e.g. foo -h me -h oh -h my just print Flags:
once.

TBR=scroggo@google.com

Change-Id: I67080c7390e6bacf4c36096304dd959229fdd07b
Reviewed-on: https://skia-review.googlesource.com/21660
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
2017-07-06 12:56:27 +00:00
Brian Salomon
8c86588d1b Add correctness testing for ANGLE D3D11 ES3
Bug=skia:6776

Change-Id: I51c851d6b80992039c87ae43037721db52958f0c
Reviewed-on: https://skia-review.googlesource.com/20503
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-06-23 14:05:20 +00:00
Eric Karl
5c77975e4c Add flag to avoid stencil buffers in Skia
Certain systems experience a leak in the GL driver associated with
stencil buffers. Attempts to avoid the leak (while still using stencil
buffers) dind't succeed. This patch adds a GrContextOption
fAvoidStencilBuffers. This disables certain path rendering modes, as
well as stencil based masking/clipping.

Bug: 713854
Change-Id: Ifa6c0f2bd5ee395547bda9165d6c79d197ae8b8b
Reviewed-on: https://skia-review.googlesource.com/15253
Commit-Queue: Eric Karl <ericrk@chromium.org>
Reviewed-by: Eric Karl <ericrk@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-05-09 17:41:25 +00:00
Matt Sarett
f388093309 Delete SkColorSpace::ColorSpaceFlags
BUG=skia:

Change-Id: Ia0688876915cd773614ca0c4ccd467cf6e7c603e
Reviewed-on: https://skia-review.googlesource.com/10105
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-03-24 17:11:26 +00:00
Brian Salomon
528ca9bd91 Run angle in 8 sample msaa on desktop
Change-Id: If752152daabcdb7420fd13863fea4ce49f725aab
Reviewed-on: https://skia-review.googlesource.com/10108
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-03-24 16:40:34 +00:00
Brian Salomon
dcf0ab0dc5 Switch 16 sample gpu configs to 8 samples
BUG=skia:

Change-Id: I053cce7c05c74860cbace00cd94ea4b96e9a482c
Reviewed-on: https://skia-review.googlesource.com/9889
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
2017-03-20 16:22:17 +00:00
Brian Salomon
6405e71279 Remove gpu configs that don't have explicit API.
DOCS_PREVIEW= https://skia.org/?cl=9871

Change-Id: I510473cf91d8bee38d1e33424b1ae7b30dc86968
Reviewed-on: https://skia-review.googlesource.com/9871
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-03-20 13:31:49 +00:00
Brian Salomon
50f66d805b Be explicit on test and perf bots about GL vs GLES
This changes the names of several shorthand names for gpu configs to be prefixed either with "gl" or "gles" and makes the bots only use such configs. It adds some missing named configs.

Change-Id: Iea4e0e2ddafe0ac08e623111a15be7335156957c
Reviewed-on: https://skia-review.googlesource.com/9833
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
2017-03-17 19:09:37 +00:00
Jim Van Verth
830104632f Rename GrAADistanceFieldPathRenderer to GrSmallPathRenderer
Also disables use of small distance fields in Android framework.

Change-Id: I1ba40ce85aa34d067608587e1fbe1d42e8a42868
Reviewed-on: https://skia-review.googlesource.com/9731
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2017-03-16 13:22:31 +00:00