trying to reduce casts at call-sites
Bug: skia:
Change-Id: I7c74cfd89111f7a197cbb1d77b499e2adc193579
Reviewed-on: https://skia-review.googlesource.com/c/180363
Reviewed-by: Herb Derby <herb@google.com>
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957eb07f59..ba319ba31c
git log 957eb07f59bc..ba319ba31cae --date=short --no-merges --format='%ad %ae %s'
2019-01-01 jmadill@chromium.org Re-land "Load entry points dynamically in tests and samples."
2019-01-01 jmadill@chromium.org Merge gl::Context and gl::ContextState.
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Change-Id: Ibb584babe6a8d487e012e129a5c8ed3919fca9f6
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cc37cbf201..957eb07f59
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2019-01-01 matavenrath@nvidia.com Remove redundant masking of the bits in angle::BitSet when using ternary operators.
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2019-01-01 matavenrath@nvidia.com Apply several small micro-optimizations to ValidateDrawElementsCommon
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Change-Id: I03843f276f2fbeffcb5a9fea2722a3cd3b5528bb
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9f088621eb..60a50cfcb8
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2018-12-30 jmadill@chromium.org Inline Context::DrawArrays and Context::BindBuffer.
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Change-Id: I4b6a1547b1a4df84a48c723edbfc3555be5b8f2e
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03923558a7..9f088621eb
git log 03923558a710..9f088621ebf5 --date=short --no-merges --format='%ad %ae %s'
2018-12-29 ynovikov@chromium.org Revert "Load entry points dynamically in tests and samples."
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Change-Id: I7934e4be982e6c1f97ff45cf09b2ad9b231bf7a6
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8c78ce4bd3..03923558a7
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2018-12-29 jmadill@chromium.org Load entry points dynamically in tests and samples.
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Change-Id: I65fdc664f0bc2f42ee9c8e7c522a9fefc93f6059
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3f01f53c02..8c78ce4bd3
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2018-12-29 jmadill@chromium.org Use visitor pattern for Shader Variable APIs.
2018-12-29 syoussefi@chromium.org Vulkan: Move image clear functionality to UtilsVk
2018-12-29 syoussefi@chromium.org Improve CopyTexImageTest
2018-12-29 xinghua.cao@intel.com Add test case for storage buffer
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cb9609fe58..3f01f53c02
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2018-12-29 jiajia.qin@intel.com ES31: Add state change tests for image
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Change-Id: I576a3bcf104993ca38907dff0265e8abb4655325
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This reverts commit 4948e5578a.
Reason for revert: Speculative revert for layout tests.
Original change's description:
> Wide color support in the AA linearizing convex path renderer
>
> Bug: skia:
> Change-Id: I6df042eb79af56b763cda1c58130dc40f6f4bbea
> Reviewed-on: https://skia-review.googlesource.com/c/179993
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: Ied756ad904901534d87f945b22599f4ba7a3d62e
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This reverts commit 51eaa79d19.
Reason for revert: Speculative revert for layout tests.
Original change's description:
> Wide color support in AA Convex path renderer
>
> Fixes several more GMs in glenarrow
>
> Bug: skia:
> Change-Id: I3446101e8fd56bb7173cd640a9ccf32b4951842a
> Reviewed-on: https://skia-review.googlesource.com/c/179990
> Reviewed-by: Mike Klein <mtklein@google.com>
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Change-Id: I9990ec3cfdf35ce870b8205b6317d7787a02d7c7
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7f6b367497..cb9609fe58
git log 7f6b3674978d..cb9609fe58c2 --date=short --no-merges --format='%ad %ae %s'
2018-12-28 matavenrath@nvidia.com Optimize glDrawElements performance
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It's part of :tests' public includes.
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Fixes several more GMs in glenarrow
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This is the simplest, one-big-switch version of running a pipeline.
This "new" approach can't support injectable stages like the other style
can, but in return we get more registers to work with (often many more),
and more code is visible at once for the compiler to optimize together.
skcms got both smaller and faster when we did this there.
It seems easiest to stage this with both new and old approaches existing
in parallel, and then remove the old code when things are working.
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Change-Id: I34fbfd7ce46fad2a9a34d3aa446fbd84c3f14f8a
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Bug: skia:
Change-Id: I6df042eb79af56b763cda1c58130dc40f6f4bbea
Reviewed-on: https://skia-review.googlesource.com/c/179993
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I80cee450fdc2065b451ed7f7614f8a6f7aadd41e
Reviewed-on: https://skia-review.googlesource.com/c/179992
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie37416dd4b248a6831b1948bb78cc75a5d5aba81
Reviewed-on: https://skia-review.googlesource.com/c/179997
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
With this change clients will still have to have vulkan/vulkan_core.h
on their include path when compiling files that include Skia. However,
it will not be required when compiling Skia files.
Bug: skia:
Change-Id: I1cd75f4f18d3097c8a1606c3e8a51a371b01b565
Reviewed-on: https://skia-review.googlesource.com/c/179560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I7f4107ee64079a00302fc3fa9b81fba73b5f3219
Reviewed-on: https://skia-review.googlesource.com/c/179989
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Like other image drawing, paint color is only used when drawing alpha
images, so I had to add a new GM to trigger the relevant code path.
That GM previously drew wrong (clipped color) in glenarrow, and now
draws correctly (matching enarrow).
Bug: skia:
Change-Id: I12c19c2afba29d5176b3ac60ef840d849107bb17
Reviewed-on: https://skia-review.googlesource.com/c/179987
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The function is inlined - the compiler can do whatever optimizations it
wants at each call-site. In the future, stride and uvOffset won't be
static (with optional wide colors), so this is required anyway.
Also, the pointer being passed in is never const, so stop cleverly
casting away the const-ness via reinterpret into and out of intptr_t.
Bug: skia:
Change-Id: I404c418a01d70ac77667ba89338940b086922dc6
Reviewed-on: https://skia-review.googlesource.com/c/179988
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The fuzz builder fails on this:
error: empty expression statement has no effect; remove unnecessary ';' to silence this warning [-Werror,-Wextra-semi-stmt]
Bug: oss-fuzz:12147
Change-Id: I239371c2e303d2f9ed03bd563c4d4915219d5bb7
Reviewed-on: https://skia-review.googlesource.com/c/180047
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Skia can now build if we mark drawPosText as private,
Will hide/remove next (after Chrome CL)
Bug: skia:
Change-Id: I156560b025c119af302545bb5bd60678f7b8e8f7
Reviewed-on: https://skia-review.googlesource.com/c/179985
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
8441286093..7f6b367497
git log 844128609315..7f6b3674978d --date=short --no-merges --format='%ad %ae %s'
2018-12-25 raul@tambre.ee Disable null pointer arithmetic warnings for GLES1 conformance tests
Created with:
gclient setdep -r third_party/externals/angle2@7f6b3674978d
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=robertphillips@google.com
Change-Id: Icca994d01e187199ddabc09774c710f9bcc9670f
Reviewed-on: https://skia-review.googlesource.com/c/180121
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
ae6ba9f83d..8441286093
git log ae6ba9f83dd0..844128609315 --date=short --no-merges --format='%ad %ae %s'
2018-12-23 xinghua.cao@intel.com Set dirty for uniform on D3D backend
Created with:
gclient setdep -r third_party/externals/angle2@844128609315
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=robertphillips@google.com
Change-Id: I3e9de56151e431d000ee58e0b81091c6c190d500
Reviewed-on: https://skia-review.googlesource.com/c/180061
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
1e85326695..ae6ba9f83d
git log 1e85326695b5..ae6ba9f83dd0 --date=short --no-merges --format='%ad %ae %s'
2018-12-22 jmadill@chromium.org Optimize check for active not paused XFB.
Created with:
gclient setdep -r third_party/externals/angle2@ae6ba9f83dd0
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I69928c06c7e584a791c0a6b113737d3ecfb7a274
Reviewed-on: https://skia-review.googlesource.com/c/180004
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>