Made it private and accessible internally via SkCanvasPriv.
Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
There are a few places that have been checking whether the *proxy*
needs stencil, in order to determine if the current render target
context needs stencil. This is problematic since a render target
context can not require stencil itself, but wrap an existing proxy
that already has stencil.
Bug: skia:
Change-Id: I2719dd3a9df15fef3d64f991cda4fadea23266bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223970
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This is a different way of fixing the clear benchmark measurements,
since https://skia-review.googlesource.com/c/skia/+/184064 seemed to
cause device issues on several bots.
Instead of forcing a flush, this takes extra steps to prevent the clear
ops from batching in Ganesh, and from resetting the op list, which has
the same effect of ensuring "loop" count clears are actually sent to
the GPU.
Bug: skia:
Change-Id: Id7f58894f42ca55a6cb663b65c27901d65432f82
Reviewed-on: https://skia-review.googlesource.com/c/184384
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit 75294fe3e8.
Reason for revert: nanobench hangs on Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Release-All
Original change's description:
> Force flush in clear benchmarks
>
> Bug: skia:
> Change-Id: I9d373dbcf78c6fe52f74deb37d8e08595d3a7c28
> Reviewed-on: https://skia-review.googlesource.com/c/184064
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I6eba0057bff7399023f6324a79b80b93ff087eb0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/184193
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I9d373dbcf78c6fe52f74deb37d8e08595d3a7c28
Reviewed-on: https://skia-review.googlesource.com/c/184064
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I2cfc365e41942ad7cc3fbdf9b815df6e25b1f36f
Reviewed-on: https://skia-review.googlesource.com/c/160601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>