This moves the Build-Debian10-BazelClang-x86_64-Release-IWYU
job from experimental to on when a file in one of the
folders that we enforce IWYU is modified (currently
for svg, sksl, and now, debugger).
Change-Id: Ia6fe1e7b30fc486db3eb081b6a64bc4c250cbf0b
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525796
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The test case was producing a stack trace of sequential path transforms.
While each individual call would check to see if the path is too big
and return, the resulting path kept getting continually bigger as we
transformed it again and then popped the stack. This CL changes it to
skip the transform op if the returned path is already too big.
Bug: oss-fuzz:39470
Change-Id: I7f93ae0c39f19950c59fd7173da481286e7274ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508637
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, we used a fixed portion of the fuzzer input for uniform
data, and assumed zero children. Now we synthesize uniform and child
inputs based on the needs of the input shader. We no longer need to
reserve the last 256 bytes of each shader for uniform data; a followup
CL will remove the special corpus that this fuzzer used.
The contents of each uniform/child is not particularly important, since
we don't care what the final paint looks like. Each uniform is filled in
with increasing values in each slot, starting at zero (0, 1, 2, 3, ...).
Each child is a simple built-in shader/filter/blender.
(Fuzzer corpus change: https://github.com/google/oss-fuzz/pull/7266 )
Change-Id: Idc8bfcb17c10a470ef35fafc1789b915495e1d67
Bug: skia:12781
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507924
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:12643
Change-Id: I37e1718a20283dfb814c85260257d57bac2b7b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506211
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Create canonical flattening for SkDescriptor and unflattening
for SkAutoDescriptor.
Eventually Slug serialization and the remote glyphs cache will use
this method for SkDescriptor serialization.
Change-Id: Ia4b6be43058aeca19fbfdcf3c5cdd8d703935775
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505681
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The float/double versions of skstd::to_string produce better output than
the standard version, so let's keep those.
Other versions of to_string don't do anything at all now that
SkSL::String no longer exists. (Previously they existed to convert the
return type from std::string to SkSL::String.) We can just use the
std::to_string functions directly.
Change-Id: Ief513e474bd47ed97f1c13f4f64fb161f1654065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503832
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Other than the `float`/`double` overloads, the only value-add of these
methods is to cast the result of `std::to_string` to `SkSL::String`.
When `SkSL::String` is removed, these no-op calls can be replaced with
direct calls to `std::to_string` instead. (The float overloads can
continue to live in `skstd` since their output isn't the same.)
Change-Id: I4df841403114b401ad58017f0264a246fef341af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502786
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
While working on an unrelated fuzzing task, I noticed in the logs that
~PromiseImageInfo was crashing on a null dereference while the fuzzers
were doing smoke checks. It looks like fuzzer was being detected as
"broken" and presumably is not being run: http://screen/AKPKmyx7mHJ5nir
This CL should resolve the null dereference, but I don't know if this
indicates a deeper problem.
Bug: skia:12851
Change-Id: I4a44891783504372f28ab4b320c01a14df0892a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497436
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: oss-fuzz:43699
Change-Id: Ie856aed03b513a4ea84a09deda6a05b95b086b07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496876
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
We shouldn't be trying to run the convex routine on known non-convex
polygons, and the offset routine only works for simple polygons.
Bug: oss-fuzz:43588
Change-Id: Ia1c73d05d7b1496c9d0599ee36eafe1d58684fd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494818
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Large paths can lead to large processing times for path effects and
hence timeouts.
Also re-enables ShrinkToFit test until that code is finally removed,
but using the PathPriv interface instead.
Bug: oss-fuzz:39040
Change-Id: If3aeac0e8b67cecc6e536cafda01ed6d583655d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494240
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is to be used in the PaintParamKey's block dumping methods.
Bug: skia:12701
Change-Id: I14de21d2d8b30e0fa69ac2e33fa975dc20f6656c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493217
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
PolyUtils is only ever used when generating shadows, and the data there
is pre-clamped to 1/16th values, so we should be fuzzing on that.
Bug: oss-fuzz:39746
Change-Id: I609059ab14cd83f0dab2d40cb17e3cb7979cff8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493039
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
These convert a color between the working color space and a known,
useful space (linear TF, sRGB gamut).
Bug: skia:10479
Change-Id: I3308e691beeaca5120ed0c2e30cf08661caa3684
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481416
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Chromium has been using the remote glyph cache for a few years now.
It's time to give it a proper home.
This is an intermediate CL. The old .h file includes the new .h file.
After I change the include paths in Chromium, I will delete the old
file.
Change-Id: Iaf00c46aa0698326c0bdec9a0eed218bcc3e334e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482700
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:12559
Change-Id: I76b225c9ca81264a15869324007d774d210053b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473416
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:12559
Change-Id: I5775120a826e582e73aab83273e59bc48c057a5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462077
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously we did not have a Pipeline callback function for prototyping
a function, so prototypes would be discarded during translation. This
failure mode can be seen in http://review.skia.org/454741, where
FunctionPrototype.sksl is made more complex (thwarting the inliner).
This causes us to emit invalid GLSL, and dm asserts/fails in the SkSL
tests: http://screen/4PkEEWn4m4tF5e7
This CL makes the same changes to FunctionPrototype, but does not crash.
Change-Id: Ia342c7811a454f62f52677440d247e628a1bdc4f
Bug: skia:12488
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454740
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug 36932:
Adds a lower limit when fuzzing dash path effects, since it can produce
paths with > 140k verbs. While this is not that much memory on its own,
the triangulating path renderer can require 3+GB to complete its work
(although it doesn't actually fail).
Bug 36945, 37042:
Also has PathToTriangles check for finite paths before starting any
triangulation work. These paths were created with infinities and NaNs.
Normally such a path would be rejected at a higher level in SkCanvas.
Since the triangulator is being fuzzed directly, this emulates this.
It's included in GrTriangulator and not the fuzzer's main function
because it's a cheap test and theoretically we could encounter a path
that was built lower down (e.g. dashing or transformed to device space)
that then overflowed.
Bug: oss-fuzz:36923, oss-fuzz:36945, oss-fuzz:37042
Change-Id: If97212bf410f771b42cebaedb5733af1abbfc4b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449520
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Also update RELEASE_NOTES to describe new syntax.
Change-Id: I2666551b98f80b61ae3a48c92a9e306cdc7242b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444735
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:12302
Change-Id: I8cf958acf9214d0de903a4097647afd74f2a659e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441541
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
If the passed-in shader references RTFlip (i.e., sk_FragCoord is used),
the settings must contain RTFlip layout info; otherwise, an error
occurs. Originally, the fuzzer detected this as a problem because the
error was being delivered via SK_ABORT, but it's failing more cleanly
now that Ethan's new error handling code is in place (causing the fuzzer
to report that the bug was "fixed"). With this CL, the oss-fuzz shader
will actually compile successfully in SPIR-V instead of leading to an
error.
Change-Id: I3268e84bd8e01c95a25ed0845a37324e98033c4b
Bug: oss-fuzz:35916
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439779
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is the other half of making everything in gpu/ops be v1-only.
Bug: skia:11837
Change-Id: I5d77a499ef02eba69208d5bd634650433d02f6fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These changes will allow us to enable shadowed-variable warnings.
Change-Id: I24ee7e198c1c77b58836237c37557c00452680e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I0e093fd35b11e9a765ef9c09f3b6346086ff66bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435983
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The SkClipOpPriv.h header will be going away soon, but a number of
places still use its kIntersect_SkClipOp definitions instead of the
equivalent SkClipOp::kIntersect. Besides updating these references,
a number of unnecessary includes to SkClipOpPriv.h are removed and
some test cases exercising expanding clip ops are deleted since they
will be unnecessary shortly.
Bug: skia:10208
Change-Id: I2bbdd6bb39869134c6a80ef2b4482e6cabdeb0b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436157
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This CL doesn't actually allow the callbacks to be invoked from SkSL
yet, but the callbacks now exist and are now threaded through the
various callsites which will need them.
Change-Id: I00f43ff94de9da8d93daf2e59885eea6f87c2e3e
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431696
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Passing a color to a shader isn't supported in SkSL anymore.
Change-Id: Ic2743e519b69fa8add4c010166032b4dab2152a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431938
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We now have `sampleShader` and `sampleColorFilter`. This CL prepares us
for the addition of a third sampleable type, SkBlender, with a unique
signature (two colors, no coordinates).
Change-Id: I77ba9ba94a1c447d0ef10f5acb5ffe9b9395cfe1
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431697
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of e58831cd95
Original change's description:
> Add format-specifier warnings to SkDebugf.
>
> This CL fixes up many existing format-specifier violations in Skia.
> Note that GCC has a warning for formatting nothing, so existing calls to
> `SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
> These were apparently meant to be used as a place to set a breakpoint.
>
> Some of our clients also use SkDebug with bad format specifiers, so this
> check is currently only enabled when SKIA_IMPLEMENTATION is true.
>
> Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
> Bug: skia:12143
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12143
Change-Id: Id3c0c21436ebd13899908d5ed5d44c42a0e23921
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421918
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e58831cd95.
Reason for revert: looks like breaking a few build bots
Original change's description:
> Add format-specifier warnings to SkDebugf.
>
> This CL fixes up many existing format-specifier violations in Skia.
> Note that GCC has a warning for formatting nothing, so existing calls to
> `SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
> These were apparently meant to be used as a place to set a breakpoint.
>
> Some of our clients also use SkDebug with bad format specifiers, so this
> check is currently only enabled when SKIA_IMPLEMENTATION is true.
>
> Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
> Bug: skia:12143
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I07848c1bf8992925c9498e916744d0840355a077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12143
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/421917
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This CL fixes up many existing format-specifier violations in Skia.
Note that GCC has a warning for formatting nothing, so existing calls to
`SkDebugf("")` have been removed, or replaced with `SkDebugf("%s", "")`.
These were apparently meant to be used as a place to set a breakpoint.
Some of our clients also use SkDebug with bad format specifiers, so this
check is currently only enabled when SKIA_IMPLEMENTATION is true.
Change-Id: I8177a1298a624c6936adc24e0d8f481362a356d0
Bug: skia:12143
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420902
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL preserves the "StringFragment" name as an alias for
string_view to reduce the impact. The StringFragment alias
will be removed in a followup CL.
Change-Id: I89209bc626b0be0d0190823b6217f4c83cafe1bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416736
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, when converting a program, the pipeline stage could assume
that an input to main() of type half4/float4 was always the input color.
This was a good assumption since the only possible inputs were
coordinates, or the input color.
This CL now recognizes that when a second float4 is passed to the main()
function, it should be a SK_DEST_COLOR_BUILTIN. This will let blend
functions pass in two colors.
ProgramToSkVM now takes a dest-color argument as well, but existing call
sites won't reference it (since they aren't for blend functions). I've
just passed the input-color a second time, since the value will never
actually be accessed.
Change-Id: I4214586bda605c6d287aa25b1b099e6ef5ba15a4
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417261
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I674f038600afd6d49316c1ece515941ee5579068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406939
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It took a few "independent" changes in order to get the linked fuzzer
bugs to pass without failing. Leaving any out triggered an issue :/
1. I changed nearly_flat to be <= epsilon, since if it's == epsilon and
we split the edge, then the new coordinates would have
difference < epsilon.
2. I updated double_to_clamped_scalar to also snap very small values to
0 (right now 16 * float epsilon).
3. double_to_clamped_scalar is now used to clean up the computed
intersection of two edges, and is used to process all initial
vertices (in case the curve evaluation generates lots of denormals
etc.)
4. I updated the use of nearly_flat in checkForIntersection to report
no intersection if both lines are nearly_flat. The comments suggest
nearly_flat means you can't split along that line since the new
coord is incalculable. So if both lines are flat, it's a really
tough numerical scenario and I just punt.
Then I made a few other changes for the fuzzer and debugging:
1. Added more logging messages and updated the code so that it compiles
correctly if TRIANGULATOR_LOGGING is defined.
2. I was also getting asserts in the fuzzer because the vertex
allocator expects the vertex buffer to be detached by the path
renderer before its destroyed, so I just have the fuzzer detach and
discard it. Running locally, the fuzzer test cases from the two
linked bugs pass successfully without oom'ing or timing out.
Bug: oss-fuzz:33672, oss-fuzz:33620
Change-Id: I7687b920db0a9e200b3fa79b323974b7812e52ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>