Commit Graph

9 Commits

Author SHA1 Message Date
robertphillips@google.com
1f2f338e23 Split SkDevice into SkBaseDevice and SkBitmapDevice
https://codereview.chromium.org/22978012/



git-svn-id: http://skia.googlecode.com/svn/trunk@10995 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-29 11:54:56 +00:00
senorblanco@chromium.org
fbaea53366 In image filters, apply the CTM and offset to the crop rect. This is necessary to compensate for both clipping applied by the compositor (communicated via the CTM) and for cropping applied in upstream image filters (communicated via the offset). This requires a few ugly conversions, since the crop rect is an SkIRect, and the ctm is an SkMatrix.
I also had to offset the matrix passed to filter evaluation by drawSprite() and internalDrawBitmap() by the primitive position. This is the same offset that is applied when drawing the primitive, to compensate for the internal saveLayer().

Also apply the total matrix to the filter params in asNewEffect(), so that (for example) lighting params are offset by both the compositor clipping and upstream crop rects.

R=reed@google.com

Review URL: https://codereview.chromium.org/23295017

git-svn-id: http://skia.googlecode.com/svn/trunk@10961 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-27 21:37:01 +00:00
robertphillips@google.com
9b051a375b Revert r10830 (Split SkDevice out of SkRasterDevice) until we can get Chromium ready.
git-svn-id: http://skia.googlecode.com/svn/trunk@10835 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-20 20:06:40 +00:00
robertphillips@google.com
3055b70018 Split SkDevice out of SkBitmapDevice
https://codereview.chromium.org/22978012/



git-svn-id: http://skia.googlecode.com/svn/trunk@10830 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-20 17:49:04 +00:00
senorblanco@chromium.org
4e16bb2a32 Implement crop rect for lighting image filters. Changes for the CPU path were fairly straightforward: use the bounds rectangle when traversing the pixels, not the source rectangle.
For the GPU path, this required modifying the signature of SkImageFilter::asNewEffect() to receive the bounds offset, so that the lighting filters could offset the light position by the offset. It also required modifying the base-class implementation of SkImageFilter::filterImageGPU() (which implements single-pass filters) to intersect against the bounds rect, to pass its offset to asNewEffect(), and to modify the caller's offset (so it's drawn in the correct place).

Note: this will require rebaselining the lighting GM. Six new test cases were added, to accommodate a cropped version of each lighting filter.

R=bsalomon@google.com, reed@google.com

Review URL: https://codereview.chromium.org/20426002

git-svn-id: http://skia.googlecode.com/svn/trunk@10379 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-07-26 00:10:07 +00:00
junov@chromium.org
ff06af20fd Changing imageFilter GM tests to use drawBitmap instead of drawSprite
The motivation is be able to test the filters with scaled SkPicture playback in isolation from the issues that surround usage of drawSprite
Review URL: https://codereview.appspot.com/7060071

git-svn-id: http://skia.googlecode.com/svn/trunk@7152 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-14 16:27:50 +00:00
senorblanco@chromium.org
7b734e0843 Fix alpha computation for specular lighting filter (GPU path).
Change lighting GM background to show blending.

NOTE:  This will require new results for the lighting GM.

Review URL: https://codereview.appspot.com/6812050

git-svn-id: http://skia.googlecode.com/svn/trunk@6181 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-29 19:47:06 +00:00
rmistry@google.com
ae933ce0ea Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part III of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6475053

git-svn-id: http://skia.googlecode.com/svn/trunk@5264 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-23 18:19:56 +00:00
senorblanco@chromium.org
f49b429cef Raster implementation of diffuse and specular lighting filters. Externally,
the caller instantiates a light (distant, point or spot), and an
SkDiffuseLightingFilter or SkSpecularLightingImageFilter with that light.  A
Sobel edge detection filter is applied to the alpha of the incoming bitmap, and
the result is used as a height map for lighting calculations.

Review URL:  http://codereview.appspot.com/6302101/



git-svn-id: http://skia.googlecode.com/svn/trunk@4314 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-22 21:01:23 +00:00