This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
This GM is used to test the combined clipping of a complex clip (packman shape)
and a simple one (circle). We loop over all combinations of clip ops, aa/bw clip,
and inverse/non-inverse clips.
This GM triggers a current bug in the gpu clipping code which fires an assert. Thus
the skipGPU flag is set until that bug is fixed.
BUG=skia:
Review URL: https://codereview.chromium.org/798793003
This CL fixes 5 bugs related to hoisting image filters:
For image filters the src layer (the one prior to filtering) often needs to be
smaller then the final layer. This requires the saveLayer's optional bounds
to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
compute_source_rect and carried around in GrCachedLayer.
The image filters can add an extra offset to the final draw operation.
This is now computed in GrLayerHoister::FilterLayer and carried around in
GrCachedLayer.
Filtered layers must use exact matches. This is now done in GrLayerCache::lock.
The filter cache requires a valid matrix so it can compute the correct offset.
This is now done in GrLayerHoister::FilterLayer.
Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
hopefully atlased) layers can be drawn with drawBitmap. This is now done in
draw_replacement_bitmap.
Committed: https://skia.googlesource.com/skia/+/702eb9622102599d94ab6798e6227cf29f48c2d3
Review URL: https://codereview.chromium.org/803183003
Reason for revert:
Breaking DM
Original issue's description:
> Fix layer hoisting image filter corner cases
>
> This CL fixes 5 bugs related to hoisting image filters:
>
> For image filters the src layer (the one prior to filtering) often needs to be
> smaller then the final layer. This requires the saveLayer's optional bounds
> to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
> compute_source_rect and carried around in GrCachedLayer.
>
> The image filters can add an extra offset to the final draw operation.
> This is now computed in GrLayerHoister::FilterLayer and carried around in
> GrCachedLayer.
>
> Filtered layers must use exact matches. This is now done in GrLayerCache::lock.
>
> The filter cache requires a valid matrix so it can compute the correct offset.
> This is now done in GrLayerHoister::FilterLayer.
>
> Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
> hopefully atlased) layers can be drawn with drawBitmap. This is now done in
> draw_replacement_bitmap.
>
> Committed: https://skia.googlesource.com/skia/+/702eb9622102599d94ab6798e6227cf29f48c2d3TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/790643009
This CL fixes 5 bugs related to hoisting image filters:
For image filters the src layer (the one prior to filtering) often needs to be
smaller then the final layer. This requires the saveLayer's optional bounds
to be stored (in SkLayerInfo.h and SkRecordDraw.cpp) and then used in
compute_source_rect and carried around in GrCachedLayer.
The image filters can add an extra offset to the final draw operation.
This is now computed in GrLayerHoister::FilterLayer and carried around in
GrCachedLayer.
Filtered layers must use exact matches. This is now done in GrLayerCache::lock.
The filter cache requires a valid matrix so it can compute the correct offset.
This is now done in GrLayerHoister::FilterLayer.
Filtered layers need to be drawn with drawSprite while unfiltered (and therefore
hopefully atlased) layers can be drawn with drawBitmap. This is now done in
draw_replacement_bitmap.
Review URL: https://codereview.chromium.org/803183003
Remove SkLCGRandom. We already decided the new one was better, which is
why we wrote the new SkRandom.
Convert GMs that were using SkLCGRandom to use the improved SkRandom.
Motivated by the fact that these GMs draw differently on some runs. We
believe this to be a result of using the old SkLCGRandom.
Add each of the tests that were using SkLCGRandom to ignore-tests.txt,
since we expect they'll draw differently using SkRandom.
Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect.
In order to preserve the old behavior, trim down SkLCGRandom to only
the methods used by SkDiscretePathEffect, and hide it in
SkDiscretePathEffect's cpp file.
BUG=skia:3241
Review URL: https://codereview.chromium.org/805963002