d9af708ac0..186422eefc
Created with:
gclient setdep -r ../src@186422eefc
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Bug: None
TBR=scroggo@google.com
Change-Id: I6bf70a617b0a47bcb8d3a3d739309fd537e3c1c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233918
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit fe19203eb7.
Reason for revert: Turned a lot of bots red
Original change's description:
> Initiate regeneration of mipmaps from proxy DAG land
>
> This allows us to resolve all the textures before executing a command
> buffer, rather than interrupting execution as is currently done in the
> GL backend.
>
> Change-Id: I998546b312d24cf47fc2c837e7c94fbf95571af0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230636
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Iaa8391b8fbd5a4f851ca41834c1dfeee4be6fedd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This allows us to resolve all the textures before executing a command
buffer, rather than interrupting execution as is currently done in the
GL backend.
Change-Id: I998546b312d24cf47fc2c837e7c94fbf95571af0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230636
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I2cecddf98bcc44a7d3970463518bffa079038971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233568
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Remove beginDraw()/endDraw() in favour of applyState().
This allows for varying primitive topology between meshes in a single
draw: call applyState() prior to drawing each mesh in case the
primitive type changed.
Initial support for onClear() and onClearStencil() in GrNXTGpuRTCommandBuffer.
Modify beginRenderPass() to take the LoadOps for color and stencil, so we
can encode render passes for stencil operations.
Add support for reverse-subtract blend equation.
Also apply options overrides in caps initialization.
Change-Id: I8547961c414187dbc763a67d6c7ec4383d6ce6f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232136
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Remove return statements immediately following SK_ABORTs.
Change-Id: I6446b6ba3a6fb272d84ea27f38cf366095cf801d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233565
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This Sample is asserting on resource loading in the constructor. Delay
this to onOnceBeforeDraw to improve startup and debugging.
Change-Id: Ic341d5599a95b682bcb018b1a40b8789d6f8b51f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233419
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This reverts commit cc4573dfed.
Reason for revert: Seems to be crashing in Win Intel vulkan bots
Original change's description:
> Enable YCbCr sampler support on platforms other than Android
>
> Previously YCbCr Vulkan samplers were supported only on Android for
> external images, while Vulkan requires YCbCr sampler for I420 YUV image
> formats such as VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
> VK_FORMAT_G8_B8R8_2PLANE_420_UNORM.
> This CL:
> - Adds VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
> VK_FORMAT_G8_B8R8_2PLANE_420_UNORM as supported Vulkan formats
> - Updates GrVkYcbcrConversionInfo to add fFormat field and allow
> fExternalFormat=0.
> - Removes assertions format=VK_FORMAT_UNDEFINED for all images that
> have ycbcr info.
>
> Bug: chromium:981022
> Change-Id: I3989f72e918a257a081b81ae20429a6771229ad6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230918
> Commit-Queue: Sergey Ulanov <sergeyu@chromium.org>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Auto-Submit: Sergey Ulanov <sergeyu@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,sergeyu@chromium.org
Change-Id: Ia9c229fbec4cd397fb04304753fa49f34336ed3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:981022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233563
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Previously YCbCr Vulkan samplers were supported only on Android for
external images, while Vulkan requires YCbCr sampler for I420 YUV image
formats such as VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM.
This CL:
- Adds VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM as supported Vulkan formats
- Updates GrVkYcbcrConversionInfo to add fFormat field and allow
fExternalFormat=0.
- Removes assertions format=VK_FORMAT_UNDEFINED for all images that
have ycbcr info.
Bug: chromium:981022
Change-Id: I3989f72e918a257a081b81ae20429a6771229ad6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230918
Commit-Queue: Sergey Ulanov <sergeyu@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Sergey Ulanov <sergeyu@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
texture format in backend API.
Bug: skia:6718
Change-Id: Ib224efdf0c4833618d574bc13f48ec04595df282
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233299
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I1fff1c525e16ca336926568e0b53700f72d6c5a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233560
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
That makes layout phase 10 times faster (since the shaping takes 90% of it).
LRU cache is attached to the FontCollection object and has the same life time.
Currently it has hardcoded limit on the entry numbers (128).
One the number reached, the least recently used element is removed from the cache
to free the space for a new one.
Change-Id: I597e334422614e33715d7a9ed13acf7b1f9cd0e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230755
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This is a reland of adfc22df86
PS2+3 restrict this to just local builds: no G3, no Android, etc.
Original change's description:
> add a stub for running fiddles as GMs
>
> This is about the 15th time I've hacked this up.
>
> Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I7b8e7418edc4949c2f3e07ddf01f0643344397d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233242
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit adfc22df86.
Reason for revert: breaks building DM in Android, probably Google3 too. Shame.
Original change's description:
> add a stub for running fiddles as GMs
>
> This is about the 15th time I've hacked this up.
>
> Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com
Change-Id: I56207630eeba4fb411111fd40e6bc532cef39407
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233241
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Nothing is cached in this initial version; all the magic happens in
GrDawnGpuRTCommandBuffer::beginDraw(). It builds the program,
sets the uniform data, converts the vertex attributes, initializes
rasterization state and blend state, creates a pipeline and bind group
and sets them.
send[Indexed]InstancedMeshToGpu() encodes the Dawn draw commands.
GrDawnGpuProgramBuilder::beginRenderPass() then finishes
the command encoder and submits the resulting command buffer.
Change-Id: Ie9c160cd18a2c4ef1bde66f86a52227e3bf1b570
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230457
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This is about the 15th time I've hacked this up.
Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
also simplify handling of implicit position at end of line.
also simplfy move() operation.
Change-Id: Ic242b5413c65295b1ac1bf7aa3a4948c3ed1c742
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233303
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Due to not updating the index, only coordinate[0] was written.
Bug: chromium:982901
Change-Id: I307d0e976ee649bf5841e59a764fb18dae1772fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233421
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Dominik Röttsches <drott@chromium.org>
7424fe8b79..eb0479e245
git log 7424fe8b79c3..eb0479e245f0 --date=short --no-merges --format='%ad %ae %s'
2019-08-08 cnorthrop@google.com Vulkan: Texture 3D and 2DArray layers as framebuffer attachments
2019-08-08 jmadill@chromium.org Vulkan: Correct generated shader paths.
2019-08-08 syoussefi@chromium.org Vulkan: Support atomic counter array of arrays
2019-08-08 ynovikov@chromium.org Suppress functional.fbo.*.repeated_clear.* dEQP tests on Win NVIDIA Vulkan
2019-08-08 courtneygo@google.com Fix build issue with tracing enabled
2019-08-08 ianelliott@google.com Vulkan: Fix crash with glBeginTransformFeedback
2019-08-08 clemendeng@google.com BasicMangledName class
2019-08-08 iannucci@chromium.org Roll ./build/ 54ea0e7fd..680f9ea3d (665 commits)
2019-08-08 tobine@google.com Vulkan: Enable sampler objects
2019-08-08 iannucci@chromium.org [infra/config] Actually set properties_j in the right place.
2019-08-08 tobine@google.com Sampler::syncState now returns angle::Result
2019-08-08 m.maiya@samsung.com Vulkan: Support the vertex_type_2_10_10_10_rev format
2019-08-08 jdarpinian@chromium.org Reenable extra_warnings config for angle_utils
2019-08-08 syoussefi@chromium.org Vulkan: Fewer subgroup ops in seamful cubemap emulation
2019-08-08 kkinnunen@nvidia.com Fix ShaderStorageBufferTest31.LoadAndStoreBooleanVarAndArray to be more correct
2019-08-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src 698b56a8f024..b029d3697ea3 (2 commits)
Created with:
gclient setdep -r third_party/externals/angle2@eb0479e245f0
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=reed@google.com
Change-Id: I58c2cc3996305f0795381295e03c385dae7e0d5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233497
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2cf71a3eae..d9af708ac0
Created with:
gclient setdep -r ../src@d9af708ac0
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Bug: None
TBR=reed@google.com
Change-Id: I6bcb5ebe45d6e8822a4343203d3b151dca12f14f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233498
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
const and non-const for container classes such as std::vector
and std::array.
Change-Id: I6ad49de7f2f2c379ba6c964115806d058c72cd7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233296
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of 0c9995dc51
PS2 skips program caching on G3/iOS/ARMv7 builds.
It doesn't seem important to cache programs on this build configuration
yet, maybe ever: we're not yet JITting on ARMv7, ARMv7 iOS is a dying
platform, and non-G3 builds, both local and bot, work fine for me so
maybe it's just an old toolchain? For now I'm just disabling caching by
returning nullptr. If the list of platforms grows much bigger or more
important, I may put back a spinlock-based best-effort caching.
Original change's description:
> thread-local caches?
>
> Here's another idea... these SkVMBlitter program caches are probably
> best thread-local. If there are a bunch of threads doing the same work
> with the same program, we don't need them fighting over that one slot in
> the cache, and if there are a bunch of threads doing _different_ work,
> they'll get the best cache behavior if they don't fight over slots in
> the LRU with different programs. Either way, seems like a win?
>
> (I've kept the try-acquire/release pattern just to make the focus of
> this change more clear. We can fold it through more if we like it.)
>
> Change-Id: Ib1ee270069c48446845ce27225652896661c5dfe
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233060
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
Cq-Include-Trybots: skia.primary:Build-Mac-Clang-arm-Debug-iOS
Change-Id: I8d8ef5ab56b914c9c305bb1729b72c8bca373337
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233237
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 0c9995dc51.
Reason for revert:
Breaks G3 --config=ios_armv7. Others seem ok?
third_party/skia/HEAD/src/core/SkVMBlitter.cpp:47:9: error: thread-local storage is not supported for the current target
thread_local static auto* cache = new SkLRUCache<Key, skvm::Program>{8};
Original change's description:
> thread-local caches?
>
> Here's another idea... these SkVMBlitter program caches are probably
> best thread-local. If there are a bunch of threads doing the same work
> with the same program, we don't need them fighting over that one slot in
> the cache, and if there are a bunch of threads doing _different_ work,
> they'll get the best cache behavior if they don't fight over slots in
> the LRU with different programs. Either way, seems like a win?
>
> (I've kept the try-acquire/release pattern just to make the focus of
> this change more clear. We can fold it through more if we like it.)
>
> Change-Id: Ib1ee270069c48446845ce27225652896661c5dfe
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233060
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=mtklein@google.com,herb@google.com,reed@google.com
Change-Id: Ie93593490d793645492b6e964632c1e71b3e3ea6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233236
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Here's another idea... these SkVMBlitter program caches are probably
best thread-local. If there are a bunch of threads doing the same work
with the same program, we don't need them fighting over that one slot in
the cache, and if there are a bunch of threads doing _different_ work,
they'll get the best cache behavior if they don't fight over slots in
the LRU with different programs. Either way, seems like a win?
(I've kept the try-acquire/release pattern just to make the focus of
this change more clear. We can fold it through more if we like it.)
Change-Id: Ib1ee270069c48446845ce27225652896661c5dfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233060
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Additionally this changes removes the version of the call that that takes
a GrPixelConfig.
As part of this change many call sites that were calling getRTSampleCount
to just check renderability have been changed to call
isFormat[AsColorType]Renderable instead. This change has also started to
move us to just checking format renderability (without GrCT) in classes
that are specifically dealing with GrSurface (GrResourceProvider, GrGpu, etc.).
Bug: skia:6718
Change-Id: Icf4a1a21a81a44e6863a7cd2059d21b9833d581f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233039
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:9321
frameRect is the raw data stored in the image file, and it may not
intersect with the image's canvas. Remove that assumption.
Change-Id: I12802c9c20c0cb3506e64e14b129650ef0767f95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233157
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>