#include #include using namespace metal; struct Inputs { float4 a; float4 b; uint2 c; uint2 d; int3 e; int3 f; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = float((_in.a < _in.b).x ? 1 : 0); _out.sk_FragColor.y = float((_in.c < _in.d).y ? 1 : 0); _out.sk_FragColor.z = float((_in.e < _in.f).z ? 1 : 0); return _out; }