/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkColorSpace.h" #include "include/core/SkSurface.h" #include "include/gpu/GrDirectContext.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/gpu/ganesh/gl/GrGLDefines_impl.h" #include "src/gpu/ganesh/gl/GrGLGpu.h" #include "src/gpu/ganesh/gl/GrGLUtil.h" #include "tests/Test.h" #ifdef SK_GL DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(TextureBindingsResetTest, reporter, ctxInfo) { #define GL(F) GR_GL_CALL(ctxInfo.glContext()->gl(), F) auto dContext = ctxInfo.directContext(); GrGpu* gpu = dContext->priv().getGpu(); GrGLGpu* glGpu = static_cast(dContext->priv().getGpu()); struct Target { GrGLenum fName; GrGLenum fQuery; }; SkTDArray targets; targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D}); bool supportExternal; if ((supportExternal = glGpu->glCaps().shaderCaps()->externalTextureSupport())) { targets.push_back({GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_BINDING_EXTERNAL}); } bool supportRectangle; if ((supportRectangle = glGpu->glCaps().rectangleTextureSupport())) { targets.push_back({GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_BINDING_RECTANGLE}); } GrGLint numUnits = 0; GL(GetIntegerv(GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numUnits)); SkTDArray claimedIDs; claimedIDs.setCount(numUnits * targets.count()); GL(GenTextures(claimedIDs.count(), claimedIDs.begin())); auto resetBindings = [&] { int i = 0; for (int u = 0; u < numUnits; ++u) { GL(ActiveTexture(GR_GL_TEXTURE0 + u)); for (auto target : targets) { GL(BindTexture(target.fName, claimedIDs[i++])); } } }; auto checkBindings = [&] { int i = 0; for (int u = 0; u < numUnits; ++u) { GL(ActiveTexture(GR_GL_TEXTURE0 + u)); for (auto target : targets) { GrGLint boundID = -1; GL(GetIntegerv(target.fQuery, &boundID)); if (boundID != (int) claimedIDs[i] && boundID != 0) { ERRORF(reporter, "Unit %d, target 0x%04x has ID %d bound. Expected %d or 0.", u, target.fName, boundID, claimedIDs[i]); return; } ++i; } } }; // Initialize texture unit/target combo bindings to 0. dContext->flushAndSubmit(); resetBindings(); dContext->resetContext(); // Test creating a texture and then resetting bindings. static constexpr SkISize kDims = {10, 10}; GrBackendFormat format = gpu->caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, GrRenderable::kNo); auto tex = gpu->createTexture(kDims, format, GrTextureType::k2D, GrRenderable::kNo, 1, GrMipmapped::kNo, SkBudgeted::kNo, GrProtected::kNo); REPORTER_ASSERT(reporter, tex); dContext->resetGLTextureBindings(); checkBindings(); resetBindings(); dContext->resetContext(); // Test drawing and then resetting bindings. This should force a MIP regeneration if MIP // maps are supported as well. auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kYes, info, 1, nullptr); surf->getCanvas()->clear(0x80FF0000); auto img = surf->makeImageSnapshot(); surf->getCanvas()->clear(SK_ColorBLUE); surf->getCanvas()->save(); surf->getCanvas()->scale(0.25, 0.25); surf->getCanvas()->drawImage(img.get(), 0, 0, SkSamplingOptions({1.0f/3, 1.0f/3}), nullptr); surf->getCanvas()->restore(); surf->flushAndSubmit(); dContext->resetGLTextureBindings(); checkBindings(); resetBindings(); dContext->resetContext(); if (supportExternal) { GrBackendTexture texture2D = dContext->createBackendTexture( 10, 10, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo); GrGLTextureInfo info2D; REPORTER_ASSERT(reporter, texture2D.getGLTextureInfo(&info2D)); GrEGLImage eglImage = ctxInfo.glContext()->texture2DToEGLImage(info2D.fID); REPORTER_ASSERT(reporter, eglImage); GrGLTextureInfo infoExternal; infoExternal.fID = ctxInfo.glContext()->eglImageToExternalTexture(eglImage); infoExternal.fTarget = GR_GL_TEXTURE_EXTERNAL; infoExternal.fFormat = info2D.fFormat; REPORTER_ASSERT(reporter, infoExternal.fID); GrBackendTexture backendTexture(10, 10, GrMipmapped::kNo, infoExternal); // Above texture creation will have messed with GL state and bindings. resetBindings(); dContext->resetContext(); img = SkImage::MakeFromTexture(dContext, backendTexture, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr); REPORTER_ASSERT(reporter, img); surf->getCanvas()->drawImage(img, 0, 0); img.reset(); surf->flushAndSubmit(); dContext->resetGLTextureBindings(); checkBindings(); resetBindings(); GL(DeleteTextures(1, &infoExternal.fID)); ctxInfo.glContext()->destroyEGLImage(eglImage); dContext->deleteBackendTexture(texture2D); dContext->resetContext(); } if (supportRectangle) { format = GrBackendFormat::MakeGL(GR_GL_RGBA8, GR_GL_TEXTURE_RECTANGLE); GrBackendTexture rectangleTexture = dContext->createBackendTexture(10, 10, format, GrMipmapped::kNo, GrRenderable::kNo); if (rectangleTexture.isValid()) { img = SkImage::MakeFromTexture(dContext, rectangleTexture, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr); REPORTER_ASSERT(reporter, img); surf->getCanvas()->drawImage(img, 0, 0); img.reset(); surf->flushAndSubmit(); dContext->resetGLTextureBindings(); checkBindings(); resetBindings(); dContext->deleteBackendTexture(rectangleTexture); } } GL(DeleteTextures(claimedIDs.count(), claimedIDs.begin())); #undef GL } #endif // SK_GL