out vec4 sk_FragColor; vec4 main() { vec4 color = vec4(0.0); for (int counter = 0;counter < 10; ++counter) ; for (int counter = 0;counter < 10; ++counter) { } for (int counter = 0;counter < 10; ++counter) ; if (sqrt(1.0) == 1.0) color.y = 1.0; if (sqrt(1.0) == 2.0) ; else color.w = 1.0; while (sqrt(1.0) == 2.0) ; do ; while (sqrt(1.0) == 2.0); return color; }