#!/bin/bash # Copyright 2018 Google LLC # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. set -ex BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd` # This expects the environment variable EMSDK to be set if [[ ! -d $EMSDK ]]; then echo "Be sure to set the EMSDK environment variable." exit 1 fi BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm"} # Navigate to SKIA_HOME from where this file is located. pushd $BASE_DIR/../.. source $EMSDK/emsdk_env.sh RELEASE_CONF="-Oz --closure 1 --llvm-lto 3" if [[ $@ == *debug* ]]; then echo "Building a Debug build" RELEASE_CONF="-O0 --js-opts 0 -s SAFE_HEAP=1 -s ASSERTIONS=1 -g3 -DPATHKIT_TESTING -DSK_DEBUG" fi echo "Compiling bitcode" EMCC=`which emcc` EMCXX=`which em++` # Inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_bindings.sh ./bin/gn gen ${BUILD_DIR} \ --args="cc=\"${EMCC}\" \ cxx=\"${EMCXX}\" \ extra_cflags_cc=[\"-frtti\",\"-s\",\"USE_FREETYPE=1\", \"-DIS_WEBGL=1\"] \ extra_cflags=[\"-s\",\"USE_FREETYPE=1\",\"-s\",\"USE_LIBPNG=1\", \"-DIS_WEBGL=1\"] \ is_debug=false \ is_official_build=true \ is_component_build=false \ target_cpu=\"wasm\" \ \ skia_use_egl=true \ skia_use_vulkan=false \ skia_use_libwebp=false \ skia_use_libpng=true \ skia_use_lua=false \ skia_use_dng_sdk=false \ skia_use_fontconfig=false \ skia_use_libjpeg_turbo=false \ skia_use_libheif=false \ skia_use_expat=false \ skia_use_vulkan=false \ skia_use_freetype=true \ skia_use_icu=false \ skia_use_expat=false \ skia_use_piex=false \ skia_use_zlib=true \ \ skia_enable_gpu=true \ skia_enable_fontmgr_empty=false \ skia_enable_pdf=false" ninja -C ${BUILD_DIR} libskia.a export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js " # inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_skia_wasm_bitcode.sh echo "Compiling bindings" ${EMCC} \ $RELEASE_CONF \ -std=c++11 \ -Iinclude/c \ -Iinclude/codec \ -Iinclude/config \ -Iinclude/core \ -Iinclude/effects \ -Iinclude/gpu \ -Iinclude/gpu/gl \ -Iinclude/pathops \ -Iinclude/private \ -Iinclude/utils/ \ -Imodules/skottie/include \ -Isrc/core/ \ -Itools/fonts \ $BASE_DIR/canvaskit_bindings.cpp \ -o $BUILD_DIR/canvaskit_bindings.bc echo "Generating final wasm" # Skottie doesn't end up in libskia and is currently not its own library # so we just hack in the .cpp files we need for now. ${EMCC} \ $RELEASE_CONF \ -Iinclude/c \ -Iinclude/codec \ -Iinclude/config \ -Iinclude/core \ -Iinclude/effects \ -Iinclude/gpu \ -Iinclude/gpu/gl \ -Iinclude/pathops \ -Iinclude/private \ -Iinclude/utils/ \ -Imodules/skottie/include \ -Imodules/sksg/include \ -Isrc/core/ \ -Isrc/utils/ \ -Isrc/sfnt/ \ -Itools/fonts \ -Itools \ -lEGL \ -lGLESv2 \ -std=c++11 \ --bind \ --pre-js $BASE_DIR/helper.js \ --pre-js $BASE_DIR/interface.js \ -DSKOTTIE_HACK \ $BUILD_DIR/canvaskit_bindings.bc \ $BUILD_DIR/libskia.a \ modules/skottie/src/Skottie.cpp \ modules/skottie/src/SkottieAdapter.cpp \ modules/skottie/src/SkottieAnimator.cpp \ modules/skottie/src/SkottieJson.cpp \ modules/skottie/src/SkottieLayer.cpp \ modules/skottie/src/SkottieLayerEffect.cpp \ modules/skottie/src/SkottiePrecompLayer.cpp \ modules/skottie/src/SkottieShapeLayer.cpp \ modules/skottie/src/SkottieTextLayer.cpp \ modules/skottie/src/SkottieValue.cpp \ modules/sksg/src/*.cpp \ src/core/SkCubicMap.cpp \ src/core/SkTime.cpp \ src/pathops/SkOpBuilder.cpp \ src/pathops/SkPathOpsTypes.cpp \ tools/fonts/SkTestFontMgr.cpp \ tools/fonts/SkTestTypeface.cpp \ src/utils/SkJSON.cpp \ src/utils/SkParse.cpp \ -s ALLOW_MEMORY_GROWTH=1 \ -s TOTAL_MEMORY=64MB \ -s EXPORT_NAME="CanvasKitInit" \ -s FORCE_FILESYSTEM=0 \ -s MODULARIZE=1 \ -s NO_EXIT_RUNTIME=1 \ -s STRICT=1 \ -s USE_FREETYPE=1 \ -s USE_LIBPNG=1 \ -s WASM=1 \ -o $BUILD_DIR/skia.js