/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "../include/core/SkCanvas.h" #include "../include/core/SkData.h" #include "../include/core/SkSurface.h" #include "../include/effects/SkGradientShader.h" #include "../include/gpu/GrContext.h" // These headers are just handy for writing this example file. Nothing Skia specific. #include #include #include #include #include // These setup_gl_context() are not meant to represent good form. // They are just quick hacks to get us going. #if defined(__APPLE__) #include static bool setup_gl_context() { CGLPixelFormatAttribute attributes[] = { (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj format; GLint npix; CGLChoosePixelFormat(attributes, &format, &npix); CGLContextObj context; CGLCreateContext(format, nullptr, &context); CGLSetCurrentContext(context); CGLReleasePixelFormat(format); return true; } #else static bool setup_gl_context() { return false; } #endif // Most pointers returned by Skia are derived from SkRefCnt, // meaning we need to call ->unref() on them when done rather than delete them. template std::shared_ptr adopt(T* ptr) { return std::shared_ptr(ptr, [](T* p) { p->unref(); }); } static std::shared_ptr create_raster_surface(int w, int h) { std::cout << "Using raster surface" << std::endl; return adopt(SkSurface::NewRasterN32Premul(w, h)); } static std::shared_ptr create_opengl_surface(int w, int h) { std::cout << "Using opengl surface" << std::endl; std::shared_ptr grContext = adopt(GrContext::Create(kOpenGL_GrBackend, 0)); return adopt(SkSurface::NewRenderTarget(grContext.get(), SkBudgeted::kNo, SkImageInfo::MakeN32Premul(w,h))); } int main(int, char**) { bool gl_ok = setup_gl_context(); srand(time(nullptr)); std::shared_ptr surface = (gl_ok && rand() % 2) ? create_opengl_surface(320, 240) : create_raster_surface(320, 240); // Create a left-to-right green-to-purple gradient shader. SkPoint pts[] = { {0,0}, {320,240} }; SkColor colors[] = { 0xFF00FF00, 0xFFFF00FF }; // Our text will draw with this paint: size 24, antialiased, with the shader. SkPaint paint; paint.setTextSize(24); paint.setAntiAlias(true); paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode)); // Draw to the surface via its SkCanvas. SkCanvas* canvas = surface->getCanvas(); // We don't manage this pointer's lifetime. static const char* msg = "Hello world!"; canvas->clear(SK_ColorWHITE); canvas->drawText(msg, strlen(msg), 90,120, paint); // Grab a snapshot of the surface as an immutable SkImage. std::shared_ptr image = adopt(surface->newImageSnapshot()); // Encode that image as a .png into a blob in memory. std::shared_ptr png = adopt(image->encode(SkImageEncoder::kPNG_Type, 100)); // This code is no longer Skia-specific. We just dump the .png to disk. Any way works. static const char* path = "example.png"; std::ofstream(path, std::ios::out | std::ios::binary) .write((const char*)png->data(), png->size()); std::cout << "Wrote " << path << std::endl; return 0; }