# CanvasKit Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added - Experimental `CanvasKit.Malloc`, which can be used to create a TypedArray backed by the C++ WASM memory. This can save a copy in some cases (e.g. SkColorFilter.MakeMatrix). This is an advanced feature, so use it with care. - `SkCanvas.clipRRect`, `SkCanvas.drawColor` - Blur, ColorFilter, Compose, MatrixTransform SkImageFilters. Can be used with `SkPaint.setImageFilter`. - `SkCanvas.saveLayer` now takes 3 or 4 params to include up to bounds, paint, SkImageFilter, flags. - `SkPath.rArcTo`, `SkPath.rConicTo`, `SkPath.rCubicTo`, `SkPath.rLineTo`, `SkPath.rMoveTo`, `SkPath.rQuadTo`. Like their non-relative siblings, these are chainable. - Add `width()`, `height()`, `reset()`, `getFrameCount()` to SkAnimatedImage. - `SkCanvas.drawImageNine`, `SkCanvas.drawPoints` and related `PointMode` enum. - `SkPath.addPoly` - `SkPathMeasure.getSegment` - More information on SkParagraph API, eg. `getLongestLine()`, `getWordBoundary`, and others. ### Deprecated - `CanvasKit.MakeBlurMaskFilter` will be renamed/moved soon to `CanvasKit.SkMaskFilter.MakeBlur`. ### Changed - Use newer version of Freetype2 (Tracking Skia's DEPS now). - Use newer versions of libpng and zlib (Tracking Skia's DEPS now). ### Fixed - null dereference when sometimes falling back to CPU. - Actually ask WebGL for a stencil buffer. ## [0.8.0] - 2019-10-21 ### Added - `CanvasKit.MakeAnimatedImageFromEncoded`, `SkCanvas.drawAnimatedImage`. - `CanvasKit.SkFontMgr.FromData` which takes several ArrayBuffers of font data, parses them, reading the metadata (e.g. family names) and stores them into a SkFontMgr. - SkParagraph as an optional set of APIs for dealing with text layout. ### Changed - The `no_font` compile option should strip out more dead code related to fonts. - and `no_embedded_font` option now allows creating a `SkFontMgr.FromData` instead of always having an empty one. - Updated to emscripten 1.38.47 - Switch to WebGL 2.0, but fall back to 1.0 when unavailable - bug.skia.org/9052 ### Fixed - Null terminator bug in draw text - skbug.com/9314 ## [0.7.0] - 2019-09-18 ### Added - `SkCanvas.drawCircle()`, `SkCanvas.getSaveCount()` - `SkPath.offset()`, `SkPath.drawOval` - `SkRRect` support (`SkCanvas.drawRRect`, `SkCanvas.drawDRRect`, `CanvasKit.RRectXY`). Advanced users can specify the 8 individual radii, if needed. - `CanvasKit.computeTonalColors()`, which returns TonalColors, which has an ambient SkColor and a spot SkColor. - `CanvasKit.SkColorFilter` and a variety of factories. `SkPaint.setColorFilter` is the only consumer of these at the moment. - `CanvasKit.SkColorMatrix` with functions `.identity()`, `.scaled()`, `.concat()` and others. Primarily for use with `CanvasKit.SkColorFilter.MakeMatrix`. ### Changed - `MakeSkVertices` uses a builder to save a copy. ### Breaking - When `SkPath.arcTo` is given seven arguments, it no longer turns the first four into a `SkRect` automatically, and instead uses them as `arcTo(rx, ry, xAxisRotate, useSmallArc, isCCW, x, y)` (see SkPath.h for more). ## [0.6.0] - 2019-05-06 ### Added - `SkSurface.grContext` now exposed. `GrContext` has new methods for monitoring/setting the cache limits; tweaking these may lead to better performance in some cases. `getResourceCacheLimitBytes`, `setResourceCacheLimitBytes`, `getResourceCacheUsageBytes` - `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with a set of transforms, color blends, etc. - `SkColorBuilder`, `RSXFormBuilder`, `SkRectBuilder` which increase performance by reducing the amount of malloc/free calls per frame, given that the array size is fixed. - Basic `SkPicture` support. `SkSurface.captureFrameAsSkPicture` is a helper function to capture an `SkPicture`, which can be dumped to disk (for debugging) with `SkPicture.DEBUGONLY_saveAsFile`. - `SkImage.readPixels`, which returns a TypedArray of pixel values (safe to use anywhere, doesn't need a delete()). ### Changed - Better `GrGLCaps` support for WebGL - this shouldn't have any impacts on APIs or correctness, except by perhaps fixing a few bugs in various surface types. - Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts unless clients have pre-computed colors, in which case, they will need to re-compute them. - [breaking] Moved `CanvasKit.MakeImageShader` to `SkImage.makeShader` - removed clampUnpremul as argument. ## [0.5.1] - 2019-03-21 ### Added - `SkPathMeasure`, `RSXFormBuilder`, `SkFont.getWidths`, `SkTextBlob.MakeFromRSXform` which were needed to add the helper function `SkTextBlob.MakeOnPath`. - `SkSurface.requestAnimationFrame` - wrapper around window.requestAnimationFrame that takes care of the setup/tear down required to use CanvasKit optimally. The callback has an `SkCanvas` as the first parameter - callers should draw on that. ### Changed - Location in Skia Git repo now `modules/canvaskit` (was `experimental/canvaskit`) ### Fixed - Extern bug in `CanvasKit.SkMatrix.invert` - Fallback to CPU now properly refreshes the canvas to get access to the CanvasRenderingContext2D. - Compile flags for better WebGL1 support for some graphics cards. - Antialias bug on large oval paths ### Deprecated - `SkCanvas.flush` will be removed soon - client should only call `SkSurface.flush` ## [0.5.0] - 2019-03-08 ### Added - isVolitile option to `CanvasKit.MakeSkVertices`. The previous (and current default) behavior was for this to be true; some applications may go faster if set to false. - `SkCanvas.saveLayer(rect, paint)` - `SkCanvas.restoreToCount(int)` which can be used with the output of .save() and .saveLayer(). - Optional particles library from modules/particles. `See CanvasKit.MakeParticles(json)`; - More public APIs for working with Surfaces/Contexts `GetWebGLContext`, `MakeGrContext`, `MakeOnScreenGLSurface`, `MakeRenderTarget`. - `SkSurface.getSurface()` and `SkCanvas.getSurface()` for making compatible surfaces (typically used as a workspace and then "saved" with `surface.makeImageSnapshot()`) ### Breaking - `CanvasKit.MakeWebGLCanvasSurface` no longer takes a webgl context as a first arg, only a canvas or an id of a canvas. If users want to manage their own GL contexts, they should build the `SkSurface` themselves with `GetWebGLContext` -> `MakeGrContext` -> `MakeOnScreenGLSurface`. ## [0.4.1] - 2019-03-01 ### Added - Optional arguments to `MakeManagedAnimation` for supplying external assets (like images, fonts). ## [0.4.0] - 2019-02-25 ### Added - `SkPath.addRoundRect`, `SkPath.reset`, `SkPath.rewind` exposed. - `SkCanvas.drawArc`, `SkCanvas.drawLine`, `SkCanvas.drawOval`, `SkCanvas.drawRoundRect` exposed. - Can import/export a SkPath to an array of commands. See `CanvasKit.MakePathFromCmds` and `SkPath.toCmds`. - `SkCanvas.drawTextBlob()` and `SkCanvas.SkTextBlob.MakeFromText()` to draw text to a canvas. - `CanvasKit.TextEncoding` enum. For use with `SkTextBlob`. - Text shaping with `ShapedText` object and `SkCanvas.drawText`. At compile time, one can choose between using Harfbuzz/ICU (default) or a primitive one ("primitive_shaper") which just does line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB). ### Changed - `SkCanvas.drawText()` now requires an `SkFont` object for raw strings. ### Removed - `SkPaint.setTextSize()`, `SkPaint.getTextSize()`, `SkPaint.setTypeface()` which should be replaced by using `SkFont`. - Deprecated `CanvasKitInit().then()` interface (see 0.3.1 notes) ### Fixed - Potential bug in `ready()` if already loaded. ## [0.3.1] - 2019-01-04 ### Added - `SkFont` now exposed. - `MakeCanvasSurface` can now take a canvas element directly. - `MakeWebGLCanvasSurface` can now take a WebGL context as an integer and use it directly. ### Changed - `CanvasKitInit(...).then()` is no longer the recommended way to initialize things. It will be removed in 0.4.0. Use `CanvasKitInit(...).ready()`, which returns a real Promise. ### Removed - `SkPaint.measureText` - use `SkFont.measureText` instead. ## [0.3.0] - 2018-12-18 ### Added - Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time it by adding `no_canvas` to the `compile.sh` invocation. - `CanvasKit.FontMgr.DefaultRef()` and `fontmgr.MakeTypefaceFromData` to load fonts. - Exposed `SkPath.setVolatile`. Some animations see performance improvements by setting their paths' volatility to true. ### Fixed - `SkPath.addRect` now correctly draws counter-clockwise vs clockwise. ### Changed - `CanvasKit.MakeImageShader` no longer takes encoded bytes, but an `SkImage`, created from `CanvasKit.MakeImageFromEncoded`. Additionally, the optional parameters `clampIfUnpremul` and `localMatrix` have been exposed. - `SkPath.arcTo` now takes `startAngle`, `sweepAngle`, `forceMoveTo` as additional parameters. - `SkPath.stroke` has a new option `precision` It defaults to 1.0. - CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged to use the new `fontmgr.MakeTypefaceFromData` for more font variety. ### Removed - `CanvasKit.initFonts()` - no longer needed. ## [0.2.1] - 2018-11-20 Beginning of Changelog history